ilość książek w kategorii: 3629
Gpu Pro 4: Advanced Rendering Techniques
ISBN: 9781466567436 / Angielski / Twarda / 2013 / 384 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges. Focusing on interactive media and games, the book covers up-to-date methods for producing real-time graphics. Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Sebastien St-Laurent have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. Divided into six... GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day... |
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cena:
662,64 zł |
Visual Perception from a Computer Graphics Perspective
ISBN: 9781568814650 / Angielski / Twarda / 2011 / 540 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. This book provides an introduction to human visual perception suitable for readers studying or working in the fields of computer graphics and visualization, cognitive science, and visual neuroscience. It focuses on how computer graphics images are generated, rather than solely on the organization of the visual system itself; therefore, the text provides a more direct tie between image generation and the resulting perceptual phenomena. It covers such topics as the perception of material properties, illumination, the perception of pictorial space, image statistics, perception and action, and... This book provides an introduction to human visual perception suitable for readers studying or working in the fields of computer graphics and visua... |
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cena:
662,64 zł |
Production Volume Rendering: Design and Implementation
ISBN: 9781568817248 / Angielski / Twarda / 2012 / 356 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. Due to limited publicly available software and lack of documentation, those involved with production volume rendering often have to start from scratch creating the necessary elements to make their system work. Production Volume Rendering: Design and Implementation provides the first full account of volume rendering techniques used for feature animation and visual effects production. It covers the theoretical underpinnings as well as the implementation of a working renderer. The book offers two paths toward understanding production volume rendering. It... Due to limited publicly available software and lack of documentation, those involved with production volume rendering often have to start from scra... |
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cena:
662,64 zł |
Image Statistics in Visual Computing
ISBN: 9781568817255 / Angielski / Twarda / 2013 / 372 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. To achieve the complex task of interpreting what we see, our brains rely on statistical regularities and patterns in visual data. Knowledge of these regularities can also be considerably useful in visual computing disciplines, such as computer vision, computer graphics, and image processing. The field of natural image statistics studies the regularities to exploit their potential and better understand human vision. With numerous color figures throughout, Image Statistics in Visual Computing covers all aspects of natural image statistics, from data collection to analysis to... To achieve the complex task of interpreting what we see, our brains rely on statistical regularities and patterns in visual data. Knowledge of thes... |
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cena:
662,64 zł |
Combinatorial Maps: Efficient Data Structures for Computer Graphics and Image Processing
ISBN: 9781482206524 / Angielski / Twarda / 2014 / 408 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. A Versatile Framework for Handling Subdivided Geometric Objects Combinatorial Maps: Efficient Data Structures for Computer Graphics and Image Processing gathers important ideas related to combinatorial maps and explains how the maps are applied in geometric modeling and image processing. It focuses on two subclasses of combinatorial maps: n-Gmaps and n-maps. Suitable for researchers and graduate students in geometric modeling, computational and discrete geometry, computer graphics, and image processing and analysis, the book... A Versatile Framework for Handling Subdivided Geometric Objects Combinatorial Maps: Efficient Data Structures for Computer ... |
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cena:
662,64 zł |
Gpgpu Programming for Games and Science
ISBN: 9781466595354 / Angielski / Twarda / 2014 / 469 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11 GPGPU Programming for Games and Science demonstrates how to achieve the following requirements to tackle practical problems in computer science and software engineering:
The book primarily addresses programming on a graphics processing unit (GPU) while covering some material also relevant to programming on a central processing unit... An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11 GPGPU Programming for Games and Science demons... |
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cena:
662,64 zł |
Computer Games and Software Engineering
ISBN: 9781482226683 / Angielski / Twarda / 2015 / 312 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. Computer games represent a significant software application domain for innovative research in software engineering techniques and technologies. Game developers, whether focusing on entertainment-market opportunities or game-based applications in non-entertainment domains, thus share a common interest with software engineers and developers on how to best engineer game software. Computer games represent a significant software application domain for innovative research in software engineering techniques and technologies. Gam... |
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cena:
662,64 zł |
Computer-Aided Graphing and Simulation Tools for AutoCAD Users
ISBN: 9781482252903 / Angielski / Twarda / 2014 / 632 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. This book allows readers to expand the versatility of AutoCAD(r) design and documentation software. It provides ready-to-use procedures and computer programs for solving problems in a variety of application areas, including computer-aided design, data visualization, evolutionary computation, numerical methods, single and multicriteria optimization, linkage and robot kinematics, cam mechanisms, and involute gears. Students, engineers, and scientists alike will benefit from the text s illustrative examples, first-rate figures, and many original problem-solving approaches,... This book allows readers to expand the versatility of AutoCAD(r) design and documentation software. It provides ready-to-use procedures ... |
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cena:
662,64 zł |
Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality
ISBN: 9781482243819 / Angielski / Twarda / 2015 / 455 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. Create Genuine Visual Realism in Computer Graphics Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality explains how to portray visual worlds with a high degree of realism using the latest video acquisition technology, computer graphics methods, and computer vision algorithms. It explores the integration of new capture modalities, reconstruction approaches, and visual perception into the computer graphics pipeline. Understand the Entire Pipeline from Acquisition, Reconstruction, and Modeling to Realistic... Create Genuine Visual Realism in Computer Graphics Digital Representations of the Real World: How to Capture, Model, and R... |
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cena:
662,64 zł |
WebGL Insights
ISBN: 9781498716079 / Angielski / Twarda / 2015 / 416 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. Given its ubiquity, plugin-free deployment, and ease of development, the adoption of WebGL is on the rise. Skilled WebGL developers provide organizations with the ability to develop and implement efficient and robust solutions creating a growing demand for skilled WebGL developers. Given its ubiquity, plugin-free deployment, and ease of development, the adoption of WebGL is on the rise. Skilled WebGL developers provide organiz... |
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cena:
662,64 zł |
Foundations of Physically Based Modeling and Animation
ISBN: 9781482234602 / Angielski / Twarda / 2016 / 382 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. Physics forms the basis for many of the motions and behaviors seen in both the real world and in the virtual worlds of animated films, visual effects, and computer games. By describing the underlying physical principles and then creating simulations based on these principles, these computer-generated worlds are brought to life. Physically Based Modeling and Animation goes behind the scenes of computer animation and details the mathematical and algorithmic foundations that are used to determine the behavior underlying the movement of virtual objects and materials. Dr. Donald House... Physics forms the basis for many of the motions and behaviors seen in both the real world and in the virtual worlds of animated films, visual effec... |
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cena:
662,64 zł |
Storytelling for Interactive Digital Media and Video Games
ISBN: 9781138628830 / Angielski / Twarda / 2017 / 280 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. The evolution of story-telling is as old as the human race; from the beginning, when our ancestors first gathered around a campfire to share wondrous tales through oral traditions, to today, with information and stories being shared through waves and filling screens with words and images. Stories have always surrounded us, and united us in ways other disciplines can't. Storytelling for Interactive Digital Media and Video Games lays out the construct of the story, and how it can be manipulated by the storyteller through sound, video, lighting, graphics, and color. This book is the... The evolution of story-telling is as old as the human race; from the beginning, when our ancestors first gathered around a campfire to share wondro... |
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cena:
662,64 zł |
Computer Visualization for the Theatre: 3D Modelling for Designers
ISBN: 9781138152830 / Angielski / Twarda / 2016 / 240 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. Theatre designers using 3D software for computer visualisation in the theatre will find this book both a guide to the creative design process as well as an introduction to the use of computers in live performance. Covering the main software packages in use: Strata Studio Base, 3D Studio Max and 3D Studio Viz, the book provides techniques for 3D modelling alongside creative ideas and concepts for working in 3D space. Projects are provided to sharpen your awareness and digital skills as well as suggested further reading to broaden the scope of your theatrical and design knowledge. This book is...
Theatre designers using 3D software for computer visualisation in the theatre will find this book both a guide to the creative design process as well ...
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cena:
662,64 zł |
Displays: Fundamentals & Applications
ISBN: 9781498765688 / Angielski / Twarda / 2016 / 600 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. In the extensive fields of optics, holography and virtual reality, technology continues to evolve. Displays: Fundamentals and Applications, Second Edition addresses these updates and discusses how real-time computer graphics and vision enable the application and displays of graphical 2D and 3D content. This book explores in detail these technological developments, as well as the shifting techniques behind projection displays, projector-camera systems, stereoscopic and autostereoscopic displays. This new edition contains many updates and additions reflecting the... In the extensive fields of optics, holography and virtual reality, technology continues to evolve. Displays: Fundamentals and Applications, Seco... |
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cena:
662,64 zł |
How to Cheat in Blender 2.7x
ISBN: 9781138628878 / Angielski / Twarda / 2017 / 269 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. |
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cena:
662,64 zł |
On Animation: The Director's Perspective Vol 2
ISBN: 9781138067097 / Angielski / Twarda / 2019 / 320 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. |
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cena:
662,64 zł |
The Art of Game Design: A Book of Lenses, Third Edition
ISBN: 9781138632097 / Angielski / Twarda / 2019 / 610 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. |
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cena:
662,64 zł |
On Animation: The Director's Perspective Vol 1
ISBN: 9781138067073 / Angielski / Twarda / 2019 / 384 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. |
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cena:
662,64 zł |
Generalized Barycentric Coordinates in Computer Graphics and Computational Mechanics
ISBN: 9781498763592 / Angielski / Twarda / 2017 / 316 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. In Generalized Barycentric Coordinates in Computer Graphics and Computational Mechanics, eminent computer graphics and computational mechanics researchers provide a state-of-the-art overview of generalized barycentric coordinates. Commonly used in cutting-edge applications such as mesh parametrization, image warping, mesh deformation, and finite as well as boundary element methods, the theory of barycentric coordinates is also fundamental for use in animation and in simulating the deformation of solid continua. Generalized Barycentric Coordinates is divided into three... In Generalized Barycentric Coordinates in Computer Graphics and Computational Mechanics, eminent computer graphics and computational mechani... |
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cena:
662,64 zł |
Composition for the 21st 1/2 Century, Vol 1: Image-Making for Animation
ISBN: 9781138740938 / Angielski / Twarda / 2022 / 466 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. This book is about composition and its application in animation, illustration, games and film. It covers all various aspects of design and explains in detail the use of the specific aspect and provides examples of its impact. Focus is on the ability of each aspect to tell a story and how it affects story. Additionally case studies are included that explain the successful use of those aspects in film and animation. The book is geared to students and professionals, however tries to be as simple as possible in the presentation of each aspect, but also complex in its case studies. The book's goal...
This book is about composition and its application in animation, illustration, games and film. It covers all various aspects of design and explains in...
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cena:
662,64 zł |