ilość książek w kategorii: 3622
Exploring physics with computer animation and PhysGL
ISBN: 9781643278551 / Angielski / Twarda / 2016 / 140 str. Termin realizacji zamówienia: ok. 13-18 dni roboczych. |
|
cena:
649,33 zł |
Computer Assisted Exercises and Training: A Reference Guide
ISBN: 9780470412299 / Angielski / Twarda / 2009 / 312 str. Termin realizacji zamówienia: ok. 18-20 dni roboczych. A comprehensive guide to computer assisted exercises
Readers can turn to this indispensable reference guide for comprehensive and lucid coverage of the operational, technical, and organizational knowledge needed to harness successful and constructive computer assisted exercises (CAX) and war games. It is geared also toward large civilian organizations that are looking to teach and test their strategies and procedures without the added cost of manpower. Divided into two clear parts, the book covers:
A comprehensive guide to computer assisted exercises
Readers can turn to this indispensable reference guide for comprehensive and lucid coverage of... |
|
cena:
651,77 zł |
Computer Simulation: Advanced Techniques, Methods and Applications
ISBN: 9781682856673 / Angielski / Twarda / 2019 / 232 str. Termin realizacji zamówienia: ok. 13-18 dni roboczych. |
|
cena:
657,06 zł |
Geometric Data Structures for Computer Graphics
ISBN: 9781568812359 / Angielski / Twarda / 2006 / 369 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. Data structures and tools from computational geometry help to solve problems in computer graphics; these methods have been widely adopted by the computer graphics community yielding elegant and efficient algorithms. This book focuses on algorithms and data structures that have proven to be versatile, efficient, fundamental, and easy to implement. The book familiarizes students, as well as practitioners in the field of computer graphics, with a wide range of data structures. The authors describe each data structure in detail, highlight fundamental properties, and present algorithms based on...
Data structures and tools from computational geometry help to solve problems in computer graphics; these methods have been widely adopted by the compu...
|
|
cena:
660,05 zł |
Real-Time Volume Graphics
ISBN: 9781568812663 / Angielski / Twarda / 2006 / 515 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visualization and real-time rendering. Starts with the basics (texture-based ray casting) and then improves and expands the algorithms incrementally. Book includes source code, algorithms, diagrams, and rendered graphics.
Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scien...
|
|
cena:
660,05 zł |
GPU Pro: Advanced Rendering Techniques
ISBN: 9781568814728 / Twarda / 2010 / 742 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. This book covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume covers advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasis is placed on handheld programming to account for the increased importance of graphics on mobile devices, especially the iPhone and iPod touch. Example programs and source code can be downloaded from the book's CRC Press web page. This book covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of... |
|
cena:
660,05 zł |
GPU Pro2: Advanced Rendering Techniques
ISBN: 9781568817187 / Angielski / Twarda / 2011 / 480 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on the latest and greatest techniques in real-time rendering, including MLAA, adaptive volumetric shadow maps, light propagation volumes, wrinkle animations, and much more. The book emphasizes techniques for handheld programming to reflect the increased importance of graphics on mobile devices. It covers geometry manipulation, effects in image space, shadows, 3D engine design, GPGPU, and graphics-related tools. Source code and... This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes a... |
|
cena:
660,05 zł |
Cloth Modeling and Animation
ISBN: 9781568810904 / Angielski / Twarda / 2000 / 374 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. Written by leaders in the field of computer clothing design and simulation, Cloth Modeling and Animation is a vital resource for researchers and developers of cloth simulation software as well as computer animators and graphics programmers. Readers will learn about cloth's nature and structure, scientific approaches to understanding its behavior and look, and the latest modeling and simulation techniques for automatically animating cloth on the computer.
Written by leaders in the field of computer clothing design and simulation, Cloth Modeling and Animation is a vital resource for researchers and devel...
|
|
cena:
660,05 zł |
Gpu Pro 3: Advanced Rendering Techniques
ISBN: 9781439887820 / Angielski / Twarda / 2012 / 408 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Wessam Bahnassi, and Sebastien St-Laurent have once again brought together a high-quality collection of cutting-edge techniques for advanced GPU programming. With contributions by more than 50 experts, GPU Pro3: Advanced Rendering Techniques covers... GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time grap... |
|
cena:
660,05 zł |
Medical Biometrics: Computerized Tcm Data Analysis
ISBN: 9789814397247 / Angielski / Twarda / 2016 / 404 str. Termin realizacji zamówienia: ok. 22 dni roboczych. This book provides a comprehensive summary on the ten years of research work by the authors in the field of computerized TCM data analysis. The book first presents a general introduction to computerized TCM data analysis (CTDA), and then briefly introduces the essential background on signal/image processing and pattern recognition. After that, this book looks into three main TCM data analysis technologies: computerized tongue analysis, computerized pulse analysis, and computerized odor analysis. Finally, conclusion and remarks are provided to give the authors' perspectives on ongoing and...
This book provides a comprehensive summary on the ten years of research work by the authors in the field of computerized TCM data analysis. The book f...
|
|
cena:
660,05 zł |
Image Super-Resolution and Applications
ISBN: 9781466557963 / Angielski / Twarda / 2012 / 502 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. This book is devoted to the issue of image super-resolution-obtaining high-resolution images from single or multiple low-resolution images. Although there are numerous algorithms available for image interpolation and super-resolution, there's been a need for a book that establishes a common thread between the two processes. Filling this need, Image Super-Resolution and Applications presents image interpolation as a building block in the super-resolution reconstruction process. Instead of approaching image interpolation as either a polynomial-based problem or an inverse problem,...This book is devoted to the issue of image super-resolution-obtaining high-resolution images from single or multiple low-resolution images. Althoug... |
|
cena:
660,05 zł |
Level Design: Processes and Experiences
ISBN: 9781138628809 / Angielski / Twarda / 2017 / 408 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels - experiencing levels, designing levels, constructing levels, and testing levels. These diverse perspectives offer readers a window into the thought processes that result in memorable open game worlds, chilling horror environments, computer-generated levels, evocative soundscapes, and many other types of gamespaces. This collection... In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides ... |
|
cena:
660,05 zł |
OpenGL Insights
ISBN: 9781439893760 / Angielski / Twarda / 2012 / 712 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. Get Real-World Insight from Experienced Professionals in the OpenGL Community Go Beyond the Basics Get Real-World Insight from Experienced Professionals in the OpenGL Community |
|
cena:
660,05 zł |
Game AI Pro: Collected Wisdom of Game AI Professionals
ISBN: 9781466565968 / Angielski / Twarda / 2013 / 628 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. Successful games merge art and technology in truly unique ways. Fused under tight production deadlines and strict performance requirements, shaped by demanding player expectations, games are among the most complex software projects created today. Game AI Pro: Collected Wisdom of Game AI Professionals covers both the art and the technology of game AI. Nothing covered is theory or guesswork. The book brings together the accumulated wisdom, cutting-edge ideas, and clever tricks and techniques of 54 of today s top game AI professionals. Some chapters present techniques that... Successful games merge art and technology in truly unique ways. Fused under tight production deadlines and strict performance requirements, shaped ... |
|
cena:
660,05 zł |
Gpu Pro 4: Advanced Rendering Techniques
ISBN: 9781466567436 / Angielski / Twarda / 2013 / 384 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges. Focusing on interactive media and games, the book covers up-to-date methods for producing real-time graphics. Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Sebastien St-Laurent have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. Divided into six... GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day... |
|
cena:
660,05 zł |
Visual Perception from a Computer Graphics Perspective
ISBN: 9781568814650 / Angielski / Twarda / 2011 / 540 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. This book provides an introduction to human visual perception suitable for readers studying or working in the fields of computer graphics and visualization, cognitive science, and visual neuroscience. It focuses on how computer graphics images are generated, rather than solely on the organization of the visual system itself; therefore, the text provides a more direct tie between image generation and the resulting perceptual phenomena. It covers such topics as the perception of material properties, illumination, the perception of pictorial space, image statistics, perception and action, and... This book provides an introduction to human visual perception suitable for readers studying or working in the fields of computer graphics and visua... |
|
cena:
660,05 zł |
Production Volume Rendering: Design and Implementation
ISBN: 9781568817248 / Angielski / Twarda / 2012 / 356 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. Due to limited publicly available software and lack of documentation, those involved with production volume rendering often have to start from scratch creating the necessary elements to make their system work. Production Volume Rendering: Design and Implementation provides the first full account of volume rendering techniques used for feature animation and visual effects production. It covers the theoretical underpinnings as well as the implementation of a working renderer. The book offers two paths toward understanding production volume rendering. It... Due to limited publicly available software and lack of documentation, those involved with production volume rendering often have to start from scra... |
|
cena:
660,05 zł |
Image Statistics in Visual Computing
ISBN: 9781568817255 / Angielski / Twarda / 2013 / 372 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. To achieve the complex task of interpreting what we see, our brains rely on statistical regularities and patterns in visual data. Knowledge of these regularities can also be considerably useful in visual computing disciplines, such as computer vision, computer graphics, and image processing. The field of natural image statistics studies the regularities to exploit their potential and better understand human vision. With numerous color figures throughout, Image Statistics in Visual Computing covers all aspects of natural image statistics, from data collection to analysis to... To achieve the complex task of interpreting what we see, our brains rely on statistical regularities and patterns in visual data. Knowledge of thes... |
|
cena:
660,05 zł |
Combinatorial Maps: Efficient Data Structures for Computer Graphics and Image Processing
ISBN: 9781482206524 / Angielski / Twarda / 2014 / 408 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. A Versatile Framework for Handling Subdivided Geometric Objects Combinatorial Maps: Efficient Data Structures for Computer Graphics and Image Processing gathers important ideas related to combinatorial maps and explains how the maps are applied in geometric modeling and image processing. It focuses on two subclasses of combinatorial maps: n-Gmaps and n-maps. Suitable for researchers and graduate students in geometric modeling, computational and discrete geometry, computer graphics, and image processing and analysis, the book... A Versatile Framework for Handling Subdivided Geometric Objects Combinatorial Maps: Efficient Data Structures for Computer ... |
|
cena:
660,05 zł |
Gpgpu Programming for Games and Science
ISBN: 9781466595354 / Angielski / Twarda / 2014 / 469 str. Termin realizacji zamówienia: ok. 16-18 dni roboczych. An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11 GPGPU Programming for Games and Science demonstrates how to achieve the following requirements to tackle practical problems in computer science and software engineering:
The book primarily addresses programming on a graphics processing unit (GPU) while covering some material also relevant to programming on a central processing unit... An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11 GPGPU Programming for Games and Science demons... |
|
cena:
660,05 zł |