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Handbook of Digital Games and Entertainment Technologies
ISBN: 9789814560498 / Angielski / Twarda / 1362 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The topics treated in this handbook cover all areas of games and entertainment technologies, such as digital entertainment; technology, design/art, and sociology. The handbook consists of contributions from top class scholars and researchers from the interdisciplinary topic areas. The aim of this handbook is to serving as a key reference work in the field and provides readers with a holistic picture of this interdisciplinary field covering technical issues, aesthetic/design issues, and sociological issues. At present, there is no reference work in the field that provides such a broad and...
The topics treated in this handbook cover all areas of games and entertainment technologies, such as digital entertainment; technology, design/art, an...
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cena:
3421,80 |
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Handbook of Computer Games Technology: Volume I
ISBN: 9781632402608 / Angielski / Twarda / 208 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Computer gaming has progressed to the next level. The concepts and tools of computer game development discussed in this book will help software developers and computer graphics designers. Some of the topics discussed are the alterations that are being made to the existing software development tools, ethics of software development among others. This book contains discussions about different types of game development and their future. This book will be useful for learning advanced aspects of technology in computer gaming.
Computer gaming has progressed to the next level. The concepts and tools of computer game development discussed in this book will help software develo...
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cena:
577,84 |
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Handbook of Computer Games Technology: Volume II
ISBN: 9781632402615 / Angielski / Twarda / 204 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Computer gaming has progressed to the next level. The concepts and tools of computer game development discussed in this book will help software developers and computer graphics designers. Some of the topics discussed are the alterations that are being made to the existing software development tools, ethics of software development among others. This book contains discussions about different types of game development and their future. This book will be useful for learning advanced aspects of technology in computer gaming.
Computer gaming has progressed to the next level. The concepts and tools of computer game development discussed in this book will help software develo...
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cena:
577,84 |
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Cocos2D Game Development Essentials
ISBN: 9781784390327 / Angielski / Miękka / 136 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
142,38 |
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Unity 3D UI Essentials
ISBN: 9781783553617 / Angielski / Miękka / 280 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
194,18 |
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Learning LibGDX Game Development - Second Edition: Wield the power of the LibGDX framework to create a cross-platform game
ISBN: 9781783554775 / Angielski / Miękka / 478 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
237,33 |
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Cocos2d Game Development Blueprints
ISBN: 9781783987887 / Angielski / Miękka / 440 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
237,33 |
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Mastering Unity Scripting: Learn advanced C# tips and techniques to make professional-grade games with Unity
ISBN: 9781784390655 / Angielski / Miękka / 380 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
237,33 |
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Learning Java by Building Android Games
ISBN: 9781784398859 / Angielski / Miękka / 392 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
211,44 |
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Introduction to 3D Game Programming with DirectX 12
ISBN: 9781942270065 / Angielski / Miękka / 900 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation,...
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. ...
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cena:
258,14 |
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Computational Game Dynamics: Principles & Practice
ISBN: 9781501018398 / Angielski / Miękka / 110 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Game dynamics has become increasingly important over the past few decades with the growth of computational power and the need to develop more realistic, engaging, and interactive environments. Computational Game Dynamics: Principles & Practice, presents an introduction to dynamic simulations for real-time gaming environments. We show simplified implementation examples in conjunction with key theoretical concepts to help the readers gain a practical understanding, while outlining pitfalls and engineering challenges. The readers are acquainted with basic principles all the way through to...
Game dynamics has become increasingly important over the past few decades with the growth of computational power and the need to develop more realisti...
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cena:
161,81 |
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GameSalad Essentials
ISBN: 9781784391973 / Angielski / Miękka / 154 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
116,49 |
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Master the Art of Unreal Engine 4: Creating a 3D Point and Click Adventure (Part #1)
ISBN: 9781506119045 / Angielski / Miękka / 292 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
60,65 |
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Unity 2D Game Development Cookbook
ISBN: 9781783553594 / Angielski / Miękka / 256 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
194,18 |
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Triadic Game Design: Balancing Reality, Meaning and Play
ISBN: 9781447159230 / Angielski / Miękka / 316 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Many designers, policy makers, teachers, and other practitioners are beginning to understand the usefulness of using digital games beyond entertainment. Games have been developed for teaching, recruiting and to collect data to improve search engines. This book examines the fundamentals of designing any game with a serious purpose and provides a way of thinking on how to design one successfully. The reader will be introduced to a design philosophy called "Triadic Game Design."; a theory that all games involve three worlds: the worlds of Reality, Meaning, and Play. Each world is... Many designers, policy makers, teachers, and other practitioners are beginning to understand the usefulness of using digital games beyond entertain... |
cena:
623,94 |
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Learning C++ by Creating Games with UE4: Learn C++ programming with a fun, real-world application that allows you to create your own games!
ISBN: 9781784396572 / Angielski / Miękka / 342 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
211,44 |
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Learning Unreal Engine iOS Game Development
ISBN: 9781784397715 / Angielski / Miękka / 212 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
211,44 |
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Evidence-Based Software Engineering and Systematic Reviews
ISBN: 9781482228656 / Angielski / Twarda / 399 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. In the decade since the idea of adapting the evidence-based paradigm for software engineering was first proposed, it has become a major tool of empirical software engineering. Evidence-Based Software Engineering and Systematic Reviews provides a clear introduction to the use of an evidence-based model for software engineering research and practice. In the decade since the idea of adapting the evidence-based paradigm for software engineering was first proposed, it has become a major tool of emp... |
cena:
563,24 |
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3D Game Textures: Create Professional Game Art Using Photoshop
ISBN: 9781138920064 / Angielski / Miękka / 392 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online worlds, simulations, web-based applications, and architectural visualization projects. Continuing the practical, no-nonsense approach of its predecessors, the fourth edition shows you how to advance your digital art skills with textures and shaders by exploring their interactions in... The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to ... |
cena:
259,53 |
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GameMaker Essentials
ISBN: 9781784396121 / Angielski / Miękka / 154 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
116,49 |