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Kategorie szczegółowe BISAC

Kategoria BISAC: Computers >> Programming - Games

ilość książek w kategorii: 2890

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 Handbook of Digital Games and Entertainment Technologies Ryohei Nakatsu Matthias Rauterberg Paolo Ciancarini 9789814560498 Springer
Handbook of Digital Games and Entertainment Technologies

ISBN: 9789814560498 / Angielski / Twarda / 1362 str.

ISBN: 9789814560498/Angielski/Twarda/1362 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Ryohei Nakatsu; Matthias Rauterberg; Paolo Ciancarini
The topics treated in this handbook cover all areas of games and entertainment technologies, such as digital entertainment; technology, design/art, and sociology. The handbook consists of contributions from top class scholars and researchers from the interdisciplinary topic areas. The aim of this handbook is to serving as a key reference work in the field and provides readers with a holistic picture of this interdisciplinary field covering technical issues, aesthetic/design issues, and sociological issues. At present, there is no reference work in the field that provides such a broad and...
The topics treated in this handbook cover all areas of games and entertainment technologies, such as digital entertainment; technology, design/art, an...
cena: 3421,80

 Handbook of Computer Games Technology: Volume I Akira Hanako 9781632402608 Clanrye International
Handbook of Computer Games Technology: Volume I

ISBN: 9781632402608 / Angielski / Twarda / 208 str.

ISBN: 9781632402608/Angielski/Twarda/208 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Akira Hanako
Computer gaming has progressed to the next level. The concepts and tools of computer game development discussed in this book will help software developers and computer graphics designers. Some of the topics discussed are the alterations that are being made to the existing software development tools, ethics of software development among others. This book contains discussions about different types of game development and their future. This book will be useful for learning advanced aspects of technology in computer gaming.
Computer gaming has progressed to the next level. The concepts and tools of computer game development discussed in this book will help software develo...
cena: 577,84

 Handbook of Computer Games Technology: Volume II Akira Hanako 9781632402615 Clanrye International
Handbook of Computer Games Technology: Volume II

ISBN: 9781632402615 / Angielski / Twarda / 204 str.

ISBN: 9781632402615/Angielski/Twarda/204 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Akira Hanako
Computer gaming has progressed to the next level. The concepts and tools of computer game development discussed in this book will help software developers and computer graphics designers. Some of the topics discussed are the alterations that are being made to the existing software development tools, ethics of software development among others. This book contains discussions about different types of game development and their future. This book will be useful for learning advanced aspects of technology in computer gaming.
Computer gaming has progressed to the next level. The concepts and tools of computer game development discussed in this book will help software develo...
cena: 577,84

 Cocos2D Game Development Essentials Trengrove, Ben 9781784390327 Packt Publishing
Cocos2D Game Development Essentials

ISBN: 9781784390327 / Angielski / Miękka / 136 str.

ISBN: 9781784390327/Angielski/Miękka/136 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Ben Trengrove
cena: 142,38

 Unity 3D UI Essentials Jackson, Simon 9781783553617 Packt Publishing
Unity 3D UI Essentials

ISBN: 9781783553617 / Angielski / Miękka / 280 str.

ISBN: 9781783553617/Angielski/Miękka/280 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Simon Jackson
cena: 194,18

 Learning LibGDX Game Development - Second Edition: Wield the power of the LibGDX framework to create a cross-platform game Balakrishnan, Suryakumar 9781783554775 Packt Publishing
Learning LibGDX Game Development - Second Edition: Wield the power of the LibGDX framework to create a cross-platform game

ISBN: 9781783554775 / Angielski / Miękka / 478 str.

ISBN: 9781783554775/Angielski/Miękka/478 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Suryakumar Balakrishnan
cena: 237,33

 Cocos2d Game Development Blueprints Jorge Jordan 9781783987887 Packt Publishing
Cocos2d Game Development Blueprints

ISBN: 9781783987887 / Angielski / Miękka / 440 str.

ISBN: 9781783987887/Angielski/Miękka/440 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Jorge Jordan
cena: 237,33

 Mastering Unity Scripting: Learn advanced C# tips and techniques to make professional-grade games with Unity Thorn, Alan 9781784390655 Packt Publishing
Mastering Unity Scripting: Learn advanced C# tips and techniques to make professional-grade games with Unity

ISBN: 9781784390655 / Angielski / Miękka / 380 str.

ISBN: 9781784390655/Angielski/Miękka/380 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Alan Thorn
cena: 237,33

 Learning Java by Building Android Games John Horton 9781784398859 Packt Publishing
Learning Java by Building Android Games

ISBN: 9781784398859 / Angielski / Miękka / 392 str.

ISBN: 9781784398859/Angielski/Miękka/392 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
John Horton
cena: 211,44

 Introduction to 3D Game Programming with DirectX 12 Frank Luna 9781942270065 Mercury Learning & Information
Introduction to 3D Game Programming with DirectX 12

ISBN: 9781942270065 / Angielski / Miękka / 900 str.

ISBN: 9781942270065/Angielski/Miękka/900 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Frank Luna
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation,...
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. ...
cena: 258,14

 Computational Game Dynamics: Principles & Practice Kenwright 9781501018398 Createspace
Computational Game Dynamics: Principles & Practice

ISBN: 9781501018398 / Angielski / Miękka / 110 str.

ISBN: 9781501018398/Angielski/Miękka/110 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Kenwright
Game dynamics has become increasingly important over the past few decades with the growth of computational power and the need to develop more realistic, engaging, and interactive environments. Computational Game Dynamics: Principles & Practice, presents an introduction to dynamic simulations for real-time gaming environments. We show simplified implementation examples in conjunction with key theoretical concepts to help the readers gain a practical understanding, while outlining pitfalls and engineering challenges. The readers are acquainted with basic principles all the way through to...
Game dynamics has become increasingly important over the past few decades with the growth of computational power and the need to develop more realisti...
cena: 161,81

 GameSalad Essentials Dequadros, Miguel 9781784391973 Packt Publishing
GameSalad Essentials

ISBN: 9781784391973 / Angielski / Miękka / 154 str.

ISBN: 9781784391973/Angielski/Miękka/154 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Miguel Dequadros
cena: 116,49

 Master the Art of Unreal Engine 4: Creating a 3D Point and Click Adventure (Part #1) Ryan Shah Paul Lordofnightmares Alifragis 9781506119045 Createspace
Master the Art of Unreal Engine 4: Creating a 3D Point and Click Adventure (Part #1)

ISBN: 9781506119045 / Angielski / Miękka / 292 str.

ISBN: 9781506119045/Angielski/Miękka/292 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Ryan Shah; Paul Lordofnightmares Alifragis
cena: 60,65

 Unity 2D Game Development Cookbook Claudio Scoalstici 9781783553594 Packt Publishing
Unity 2D Game Development Cookbook

ISBN: 9781783553594 / Angielski / Miękka / 256 str.

ISBN: 9781783553594/Angielski/Miękka/256 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Claudio Scoalstici
cena: 194,18

 Triadic Game Design: Balancing Reality, Meaning and Play Harteveld, Casper 9781447159230 Springer
Triadic Game Design: Balancing Reality, Meaning and Play

ISBN: 9781447159230 / Angielski / Miękka / 316 str.

ISBN: 9781447159230/Angielski/Miękka/316 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Casper Harteveld

Many designers, policy makers, teachers, and other practitioners are beginning to understand the usefulness of using digital games beyond entertainment. Games have been developed for teaching, recruiting and to collect data to improve search engines. This book examines the fundamentals of designing any game with a serious purpose and provides a way of thinking on how to design one successfully.

The reader will be introduced to a design philosophy called "Triadic Game Design."; a theory that all games involve three worlds: the worlds of Reality, Meaning, and Play. Each world is...

Many designers, policy makers, teachers, and other practitioners are beginning to understand the usefulness of using digital games beyond entertain...

cena: 623,94

 Learning C++ by Creating Games with UE4: Learn C++ programming with a fun, real-world application that allows you to create your own games! Sherif, William 9781784396572 Packt Publishing
Learning C++ by Creating Games with UE4: Learn C++ programming with a fun, real-world application that allows you to create your own games!

ISBN: 9781784396572 / Angielski / Miękka / 342 str.

ISBN: 9781784396572/Angielski/Miękka/342 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
William Sherif
cena: 211,44

 Learning Unreal Engine iOS Game Development A. Moniem, Muhammad 9781784397715 Packt Publishing
Learning Unreal Engine iOS Game Development

ISBN: 9781784397715 / Angielski / Miękka / 212 str.

ISBN: 9781784397715/Angielski/Miękka/212 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Muhammad A. Moniem
cena: 211,44

 Evidence-Based Software Engineering and Systematic Reviews David Budgen 9781482228656 Apple Academic Press
Evidence-Based Software Engineering and Systematic Reviews

ISBN: 9781482228656 / Angielski / Twarda / 399 str.

ISBN: 9781482228656/Angielski/Twarda/399 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
David Budgen

In the decade since the idea of adapting the evidence-based paradigm for software engineering was first proposed, it has become a major tool of empirical software engineering. Evidence-Based Software Engineering and Systematic Reviews provides a clear introduction to the use of an evidence-based model for software engineering research and practice.
The book explains the roles of primary studies (experiments, surveys, case studies) as elements of an over-arching evidence model, rather than as disjointed elements in the empirical spectrum. Supplying readers with a clear understanding of...

In the decade since the idea of adapting the evidence-based paradigm for software engineering was first proposed, it has become a major tool of emp...

cena: 563,24

 3D Game Textures: Create Professional Game Art Using Photoshop Luke Ahearn 9781138920064 AK Peters
3D Game Textures: Create Professional Game Art Using Photoshop

ISBN: 9781138920064 / Angielski / Miękka / 392 str.

ISBN: 9781138920064/Angielski/Miękka/392 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Luke Ahearn

The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online worlds, simulations, web-based applications, and architectural visualization projects.

Continuing the practical, no-nonsense approach of its predecessors, the fourth edition shows you how to advance your digital art skills with textures and shaders by exploring their interactions in...

The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to ...

cena: 259,53

 GameMaker Essentials Auckett, Nathan 9781784396121 Packt Publishing
GameMaker Essentials

ISBN: 9781784396121 / Angielski / Miękka / 154 str.

ISBN: 9781784396121/Angielski/Miękka/154 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Nathan Auckett
cena: 116,49

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