This book constitutes the refereed proceedings of the 6th International Conference on Entertainment Computing, ICEC 2007. The papers are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh and modeling, digital storytelling and interactive systems, sound, music and creative environments, video processing, rendering, computer animation and networks, game based interfaces, as well as robots and cyber pets.
This book constitutes the refereed proceedings of the 6th International Conference on Entertainment Computing, ICEC 2007. The papers are organized ...
This book constitutes the refereed proceedings of First IFIP Entertainment Computing Symposium held at the 20th World Computer Congress in Milano, Italy on September 7-10, 2008.
The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications in technology; communication systems; systems modeling and optimization; information systems; computers and society; computer systems technology; security and...
This book constitutes the refereed proceedings of First IFIP Entertainment Computing Symposium held at the 20th World Computer Congress in Milano, ...
This book constitutes the refereed proceedings of First IFIP Entertainment Computing Symposium held at the 20th World Computer Congress in Milano, Italy on September 7-10, 2008.
The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications in technology; communication systems; systems modeling and optimization; information systems; computers and society; computer systems technology; security and...
This book constitutes the refereed proceedings of First IFIP Entertainment Computing Symposium held at the 20th World Computer Congress in Milano, ...
Ryohei Nakatsu Matthias Rauterberg Paolo Ciancarini
The topics treated in this handbook cover all areas of games and entertainment technologies, such as digital entertainment; technology, design/art, and sociology. The handbook consists of contributions from top class scholars and researchers from the interdisciplinary topic areas. The aim of this handbook is to serving as a key reference work in the field and provides readers with a holistic picture of this interdisciplinary field covering technical issues, aesthetic/design issues, and sociological issues. At present, there is no reference work in the field that provides such a broad and...
The topics treated in this handbook cover all areas of games and entertainment technologies, such as digital entertainment; technology, design/art, an...
This proceedings LNCS 13516 constitutes the refereed proceedings of the 24thInternational Conference on Human-Computer Interaction, HCII 2022, which was held virtually as part of the 24thInternational Conference, HCII 2022, during June 26 to July 1, 2022.HCII 2022 received a total of 5583 submissions from academia, research institutes, industry, and governmental agencies from 88 countries submitted contributions, and 1276 papers and 275 posters were included in the proceedings that were published just before the start of the conference. Additionally, 296 papers and 181 posters are included...
This proceedings LNCS 13516 constitutes the refereed proceedings of the 24thInternational Conference on Human-Computer Interaction, HCII 2022, which w...