Culture and Computing. Interactive Cultural Heritage and Arts: 9th International Conference, C&c 2021, Held as Part of the 23rd Hci International Conf » książka
ICT for Cultural Heritage.- Heritage Building Information Modelling (HBIM) as a Tool for Heritage Conservation: Observations and Reflections on Data Collection, Management and Use in Research in a Middle Eastern Context.- The MaDiH (مديح): Mapping Digital Cultural Heritage in Jordan, Opportunities and Limitations.- A SLAM Integrated Approach for Digital Heritage Documentation.- The Circular City Implementation: Cultural Heritage and Digital Technology.- Research on Digital Dissemination of Chinese Classical Garden Culture.- The Method of Mining the Relationship Between the Use of Architectural Elements in Buildings and Cultural Connotation It Reflects: Case of Beijing's Representative Buildings.- IkebanaGAN: New GANs Technique for Digital Ikebana Art.- Interactive Tools for the Visualization of Tangible and Intangible Silk Heritage Emerging from an Interdisciplinary Work.- Soundscape Singapore: Sound as Mediated Cultural Heritage.- Towards Smart Planning Conservation of Heritage Cities: Digital Technologies and Heritage Conservation Planning.- Digital Storytelling: the Integration of Intangible and Tangible Heritage in the city of Surat, India.- Technology and Art.- A Sonification of the zCOSMOS Galaxy Dataset.- Films as Technological Artefacts.- Symbolic Representation and Processing of Musical Structure: Stream Segments, Pitch Interval Patterns, General Chord Types.- Towards AI Aesthetics: Human-AI Collaboration in Creating Chinese Landscape Painting.- Kindergarten Interactive Lighting Design Based on Cognitive Development Theory.- Research on "The Cinema Development Mode of Digital Art Exhibition" from the Perspective of Cultural Computing.- Implementation of Fast-Building Interactive Scene with Chinese Paper Cutting Style.- Empathy in Technology Design and Graffiti.- Voyages Along the Star Paths: Capturing Calendrical Cycles from Kauai to Bali.- Urban Interactive Installation Art as Pseudo-Environment Based on the Frame of the Shannon–Weaver Model.- The Multileveled Rhythmic Structure of Ragtime.- Visitors' Experiences in Digital Culture.- Redefining the Digital Paradigm for Virtual Museums: Towards Interactive and Engaging Experiences in the Post-Pandemic Era.- Research on Factors Influencing Users' Technology Acceptance of Virtual Museums.- Unlocking Learning: Promoting Cultural Brand through Interactions with Ancient Locks in an SL Virtual Space.- Breaking Boundaries, Creating Connectivities: Enabling Access to Digitized Museum Collections.- Toward Extended Sensory Interface for Impaired Person.- User Experience in Digital Museums: A Case Study of the Palace Museum in Beijing.- Before You Visit-: New Opportunities for the Digital Transformation of Museums.- Analysis of the Influencing Factors of User Experience in Online Art Forms during the COVID-19——based on the DEMATEL Method.