This book constitutes the refereed proceedings of First IFIP Entertainment Computing Symposium held at the 20th World Computer Congress in Milano, Italy on September 7-10, 2008.
The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications in technology; communication systems; systems modeling and optimization; information systems; computers and society; computer systems technology; security and...
This book constitutes the refereed proceedings of First IFIP Entertainment Computing Symposium held at the 20th World Computer Congress in Milano, ...
Welcome to the Second International IFIP Entertainment Computing Symposium on st Cultural Computing (ECS 2010), which was part of the 21 IFIP World Computer Congress, held in Brisbane, Australia during September 21-23, 2010. On behalf of the people who made this conference happen, we wish to welcome you to this inter- tional event. The IFIP World Computer Congress has offered an opportunity for researchers and practitioners to present their findings and research results in several prominent areas of computer science and engineering. In the last World Computer Congress, WCC 2008, held in...
Welcome to the Second International IFIP Entertainment Computing Symposium on st Cultural Computing (ECS 2010), which was part of the 21 IFIP World Co...
This book constitutes the refereed proceedings of First IFIP Entertainment Computing Symposium held at the 20th World Computer Congress in Milano, Italy on September 7-10, 2008.
The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications in technology; communication systems; systems modeling and optimization; information systems; computers and society; computer systems technology; security and...
This book constitutes the refereed proceedings of First IFIP Entertainment Computing Symposium held at the 20th World Computer Congress in Milano, ...
This volume is the Proceedings of the First International Workshop on Entertainment Computing (IWEC 2002). Entertainment has been taking very important parts in our life by refreshing us and activating our creativity. Recently by the advancement of computers and networks new types of entertainment have been emerging such as video games, entertainment robots, and network games. As these new games have a strong power to change our lives, it is good time for people who work in this area to discuss various aspects of entertainment and to promote entertainment related researches. Based on these...
This volume is the Proceedings of the First International Workshop on Entertainment Computing (IWEC 2002). Entertainment has been taking very importan...
Ryohei Nakatsu Matthias Rauterberg Paolo Ciancarini
The topics treated in this handbook cover all areas of games and entertainment technologies, such as digital entertainment; technology, design/art, and sociology. The handbook consists of contributions from top class scholars and researchers from the interdisciplinary topic areas. The aim of this handbook is to serving as a key reference work in the field and provides readers with a holistic picture of this interdisciplinary field covering technical issues, aesthetic/design issues, and sociological issues. At present, there is no reference work in the field that provides such a broad and...
The topics treated in this handbook cover all areas of games and entertainment technologies, such as digital entertainment; technology, design/art, an...
This book provides a blue sky research perspective on entertainment computing. It explores the future of entertainment technologies and provides inspiration for academics, researchers, graduate students, industry thought leaders and industry development labs.
This book provides a blue sky research perspective on entertainment computing. It explores the future of entertainment technologies and provides inspi...