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Kategorie szczegółowe BISAC

Kategoria BISAC: Computers >> Programming - Games

ilość książek w kategorii: 2890

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 Master the Art of Unreal Engine 4 - Blueprints - Extra Credits (Saving & Loading + Unreal Motion Graphics!): Multiple Mini-Projects to Boost your Unre Shah, Ryan 9781500313784 Createspace
Master the Art of Unreal Engine 4 - Blueprints - Extra Credits (Saving & Loading + Unreal Motion Graphics!): Multiple Mini-Projects to Boost your Unre

ISBN: 9781500313784 / Angielski / Miękka / 58 str.

ISBN: 9781500313784/Angielski/Miękka/58 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Ryan Shah
cena: 28,29

 Master the Art of Unreal Engine 4 - Blueprints - Double Pack #1: Book #1 and Extra Credits - HUD, Blueprint Basics, Variables, Paper2D, Unreal Motion Shah, Ryan 9781501054297 Createspace
Master the Art of Unreal Engine 4 - Blueprints - Double Pack #1: Book #1 and Extra Credits - HUD, Blueprint Basics, Variables, Paper2D, Unreal Motion

ISBN: 9781501054297 / Angielski / Miękka / 172 str.

ISBN: 9781501054297/Angielski/Miękka/172 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Ryan Shah
cena: 40,43

 Design and Development of Training Games: Practical Guidelines from a Multidisciplinary Perspective Talib S. Hussain Susan L. Coleman 9781107051744 Cambridge University Press
Design and Development of Training Games: Practical Guidelines from a Multidisciplinary Perspective

ISBN: 9781107051744 / Angielski / Twarda / 568 str.

ISBN: 9781107051744/Angielski/Twarda/568 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Talib S. Hussain; Susan L. Coleman
The multidisciplinary nature of learning-games development is key to successful projects. In this book, field leaders in serious games and professionals in entertainment games share practical guidelines and lessons from their own experiences researching and developing learning games. This volume includes: * The key elements of design and development that require particular attention from multiple disciplines to ensure success * An overview of successful models and methods, and the trade-offs made throughout the process, to guide development * Cohesive, multidisciplinary views of the issues...
The multidisciplinary nature of learning-games development is key to successful projects. In this book, field leaders in serious games and professiona...
cena: 317,13

 Learn Unity for Windows 10 Game Development Sue Blackman Jenny Wang 9781430267584 Apress
Learn Unity for Windows 10 Game Development

ISBN: 9781430267584 / Angielski / Miękka / 572 str.

ISBN: 9781430267584/Angielski/Miękka/572 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Sue Blackman; Jenny Wang

Create a game for the Windows Phone market with a heavy emphasis placed on optimization and good design decisions. While doing so, you will be introduced to key Unity concepts and functionality, weigh the pros and cons of various possibilities, and gain a good working knowledge of scripting in the Unity environment using both JavaScript and C#.

Learn Unity for Windows 10 Game Development starts by exploring the Unity editor and experimenting with staple game functionality. If you are new to scripting or just new to C#, you will be able to investigate syntax, commonly used...

Create a game for the Windows Phone market with a heavy emphasis placed on optimization and good design decisions. While doing so, you will be intr...

cena: 201,24

 Learn Spritebuilder for IOS Game Development Itterheim, Steffen 9781484202630 Apress
Learn Spritebuilder for IOS Game Development

ISBN: 9781484202630 / Angielski / Miękka / 456 str.

ISBN: 9781484202630/Angielski/Miękka/456 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Steffen Itterheim

SpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D. In Learn SpriteBuilder for iOS Game Development, experienced game developer and author Steffen Itterheim shows you how to get the most out of SpriteBuilder to create a full-featured 2D action game that you can use as a basis for your own games.

You'll learn SpriteBuilder best practices, how to incorporate SpriteBuilder into your game development workflow, and how to use the various features of SpriteBuilder, including game physics, scrolling,...

SpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D. In Learn S...

cena: 152,78

 Game Programming Theory in C++ Vic Broquard 9781941415603 Broquard eBooks
Game Programming Theory in C++

ISBN: 9781941415603 / Angielski / Miękka / 368 str.

ISBN: 9781941415603/Angielski/Miękka/368 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Vic Broquard
cena: 101,16

 Programming Non-Graphical Games in C++ Vic Broquard 9781941415610 Broquard eBooks
Programming Non-Graphical Games in C++

ISBN: 9781941415610 / Angielski / Miękka / 626 str.

ISBN: 9781941415610/Angielski/Miękka/626 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Vic Broquard
cena: 101,16

 C++ Game Development Primer Bruce Sutherland 9781484208151 Apress
C++ Game Development Primer

ISBN: 9781484208151 / Angielski / Miękka / 96 str.

ISBN: 9781484208151/Angielski/Miękka/96 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Bruce Sutherland

C++ is the language behind most of today's computer games. This 96-page C++ Game Development Primer takes you through the accelerated process of writing games for otherwise experienced C++ programmers. After reading this book, you'll have the fundamental know-how to become a successful and profitable game applications developer in today's increasingly competitive indie game marketplace.

For those looking for a quick introduction to C++ game development and who have good skills in C++, this will get you off to a fast start. C++ Game Development Primer is based on...

C++ is the language behind most of today's computer games. This 96-page C++ Game Development Primer takes you through the accelerated proc...

cena: 132,80

 Game Programming Patterns Robert Nystrom 9780990582908 Genever Benning
Game Programming Patterns

ISBN: 9780990582908 / Angielski / Miękka / 354 str.

ISBN: 9780990582908/Angielski/Miękka/354 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Robert Nystrom

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.

You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep...

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their ...

cena: 161,65

 User Interface Programming for Games Luis Sempe Jason Gregory 9780992149109 Sempe Media
User Interface Programming for Games

ISBN: 9780992149109 / Angielski / Miękka / 374 str.

ISBN: 9780992149109/Angielski/Miękka/374 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Luis Sempe; Jason Gregory
The user interface is the bridge between players and the game universe, it is the bidirectional flow of information from realtime simulation systems to the player's mind.

As games have evolved, so has the need to develop intuitive, responsive and visually stunning ways for the player to interact with the game universe.

User Interface Programming for Games aims to give programmers the core knowledge behind modern user interface development, provide useful techniques and recipes for well known user interface elements and insights into many of the different areas in which user interface...

The user interface is the bridge between players and the game universe, it is the bidirectional flow of information from realtime simulation systems t...
cena: 80,88

 Unity Game Development Blueprints John Doran 9781783553655 Packt Publishing
Unity Game Development Blueprints

ISBN: 9781783553655 / Angielski / Miękka / 318 str.

ISBN: 9781783553655/Angielski/Miękka/318 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
John Doran
cena: 211,44

 Learning Game AI Programming with Lua David Young (INSEAD, France Cytoclonal P   9781783281336 Packt Publishing
Learning Game AI Programming with Lua

ISBN: 9781783281336 / Angielski / Miękka / 352 str.

ISBN: 9781783281336/Angielski/Miękka/352 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
France Cytoclonal P David Young (INSEAD
cena: 211,44

 Game Development with Python MR Kevin O'Flaherty MR Tom Stachowitz 9780990402084 Learntoprogram, Incorporated
Game Development with Python

ISBN: 9780990402084 / Angielski / Miękka / 238 str.

ISBN: 9780990402084/Angielski/Miękka/238 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
MR Kevin O'Flaherty; MR Tom Stachowitz
Do you have a brilliant idea for a game, but lack the skills and know-how to produce it? Do you want to know the professional techniques used by game developers worldwide? Do you want to be able to create "real" games using game physics and artificial intelligence? If so, this is the book you've been waiting for. Join game developer Kevin O'Flaherty as you learn the riveting mechanics of game development with Python. You'll learn how to create an exciting space action game, with obstacles to avoid and intelligent enemies to fight. Dozens of code samples and engaging lab exercises are...
Do you have a brilliant idea for a game, but lack the skills and know-how to produce it? Do you want to know the professional techniques used by game ...
cena: 101,12

 Programming Concepts In Java Robert Burns (Goldsmith's College University of London) 9781503511507 Xlibris
Programming Concepts In Java

ISBN: 9781503511507 / Angielski / Twarda / 228 str.

ISBN: 9781503511507/Angielski/Twarda/228 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Robert Burns (Goldsmith's College University of London)
cena: 145,61

 Programming Concepts In Java Burns, Robert 9781503511514 Xlibris Corporation
Programming Concepts In Java

ISBN: 9781503511514 / Angielski / Miękka / 228 str.

ISBN: 9781503511514/Angielski/Miękka/228 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Robert Burns
cena: 80,88

 Mobile Game Development with Unity: Build Once, Deploy Anywhere Manning, Jon 9781491944745 O'Reilly Media
Mobile Game Development with Unity: Build Once, Deploy Anywhere

ISBN: 9781491944745 / Angielski / Miękka / 466 str.

ISBN: 9781491944745/Angielski/Miękka/466 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Jon Manning; Paris Buttfield-Addison

Do you want to build mobile games, but lack game development experience? No problem. This practical guide shows you how to create beautiful, interactive content for iOS and Android devices with the Unity game engine.

Authors Jon Manning and Paris Buttfield-Addison (iOS Swift Game Development Cookbook) provide a top-to-bottom overview of Unity's features with specific, project-oriented guidance on how to use them in real game situations. Over the course of this book, you'll learn hands-on how to build 2D and 3D games from scratch that will hook and delight players. If you have...

Do you want to build mobile games, but lack game development experience? No problem. This practical guide shows you how to create beautiful, intera...

cena: 206,17

 Unity AI Programming Essentials Curtis Bennett 9781783553556 Packt Publishing
Unity AI Programming Essentials

ISBN: 9781783553556 / Angielski / Miękka / 162 str.

ISBN: 9781783553556/Angielski/Miękka/162 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Curtis Bennett
cena: 142,38

 Unity Game Development Scripting: Write efficient C# scripts to create modular key game elements that are usable for any kind of Unity project Kyle 9781783553631 Packt Publishing
Unity Game Development Scripting: Write efficient C# scripts to create modular key game elements that are usable for any kind of Unity project

ISBN: 9781783553631 / Angielski / Miękka / 202 str.

ISBN: 9781783553631/Angielski/Miękka/202 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Kyle
cena: 211,44

 Learning Construct 2 Aryadi Perwira Subagio   9781784397678 Packt Publishing
Learning Construct 2

ISBN: 9781784397678 / Angielski / Miękka / 234 str.

ISBN: 9781784397678/Angielski/Miękka/234 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Aryadi Perwira Subagio
cena: 211,44

 Learning NGUI for Unity Bernardoff, Charles 9781783552979 Packt Publishing
Learning NGUI for Unity

ISBN: 9781783552979 / Angielski / Miękka / 360 str.

ISBN: 9781783552979/Angielski/Miękka/360 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Charles Bernardoff
cena: 211,44

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