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Kategorie szczegółowe BISAC

Kategoria BISAC: Computers >> Programming - Games

ilość książek w kategorii: 2890

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 iOS Game Programming Cookbook Birani, Bhanu 9781784398255 Packt Publishing
iOS Game Programming Cookbook

ISBN: 9781784398255 / Angielski / Miękka / 300 str.

ISBN: 9781784398255/Angielski/Miękka/300 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Bhanu Birani; Chhavi Vaishnav
This book is for developers who are willing to explore iOS game programming in depth. Good knowledge level and understanding of iOS game development will be an added advantage. You should already have a working installation of Xcode and Sprite kit.
This book is for developers who are willing to explore iOS game programming in depth. Good knowledge level and understanding of iOS game development w...
cena: 237,33

 Corona SDK Mobile Game Development: Beginner's Guide - Second Edition Michelle M 9781783559343 Packt Publishing
Corona SDK Mobile Game Development: Beginner's Guide - Second Edition

ISBN: 9781783559343 / Angielski / Miękka / 372 str.

ISBN: 9781783559343/Angielski/Miękka/372 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Michelle M. Fernandez
cena: 237,33

 The Gamemaker Standard David Vinciguerra Andrew Howell 9781138856967 Focal Press
The Gamemaker Standard

ISBN: 9781138856967 / Angielski / Twarda / 276 str.

ISBN: 9781138856967/Angielski/Twarda/276 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
David Vinciguerra; Andrew Howell

This book teaches students and entry-level novices how to create games using the GameMaker engine. Readers will quickly hone their design skills with tutorials that are written so that beginners can quickly start building games while also providing lessons on how designers can level up and add advanced options to their games. Readers will also have access to a website containing all the assets and resources to create their games, including sprites and animations, walk-through video tutorials of each lesson and music composed by professional musicians. Also provided are rubrics for...

This book teaches students and entry-level novices how to create games using the GameMaker engine. Readers will quickly hone their design skills wi...

cena: 759,15

 Learn to Code with Games John M. Quick 9781498704687 AK Peters
Learn to Code with Games

ISBN: 9781498704687 / Angielski / Miękka / 292 str.

ISBN: 9781498704687/Angielski/Miękka/292 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
John M. Quick

A novel approach for the classroom or self-study, Learn to Code with Games makes coding accessible to a broad audience. Structured as a series of challenges that help you learn to code by creating a video game, each chapter expands and builds your knowledge while providing guidelines and hints to solving each challenge.

The book employs a unique problem-solving approach to teach you the technical foundations of coding, including data types, variables, functions, and arrays. You will also use techniques such as pseudocode and process mapping to formulate solutions without...

A novel approach for the classroom or self-study, Learn to Code with Games makes coding accessible to a broad audience. Structured as a seri...

cena: 230,14

 Essential Mathematics for Games and Interactive Applications Lars M. Bishop 9781482250923 A K Peters Ltd
Essential Mathematics for Games and Interactive Applications

ISBN: 9781482250923 / Angielski / Twarda / 624 str.

ISBN: 9781482250923/Angielski/Twarda/624 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Lars M. Bishop

Expert Guidance on the Math Needed for 3D Game Programming
Developed from the authors popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications, Third Edition illustrates the importance of mathematics in 3D programming. It shows you how to properly animate, simulate, and render scenes and discusses the mathematics behind the processes.

New to the Third Edition
Completely revised to fix errors and make the content flow better, this third edition reflects the increased use of shader graphics...

Expert Guidance on the Math Needed for 3D Game Programming
Developed from the authors popular Game Developers Conference (GDC) tutorial...

cena: 587,73

 A Practical Guide to Indie Game Marketing Joel Dreskin 9781138801547 Focal Press
A Practical Guide to Indie Game Marketing

ISBN: 9781138801547 / Angielski / Miękka / 170 str.

ISBN: 9781138801547/Angielski/Miękka/170 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Joel Dreskin

Learn how to market for your indie game, even with a small budget and limited resources.

For those who want to earn a regular income from making indie games, marketing can be nearly as vital to the success of the game as the game itself. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your game. With special focus on developers with small budgets and limited staff and resources, this book is packed with recommendations and techniques that you can put to use immediately. As a seasoned marketing professional, author Joel...

Learn how to market for your indie game, even with a small budget and limited resources.

For those who want to earn a regular income from ma...

cena: 220,35

 Visual Design Concepts for Mobile Games Chirstopher P. Carman 9781138806924 Taylor & Francis Group
Visual Design Concepts for Mobile Games

ISBN: 9781138806924 / Angielski / Miękka / 128 str.

ISBN: 9781138806924/Angielski/Miękka/128 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Chirstopher P. Carman
cena: 242,26

 Becoming a Video Game Artist: From Portfolio Design to Landing the Job Pearl, John 9781138824935 Taylor & Francis Group
Becoming a Video Game Artist: From Portfolio Design to Landing the Job

ISBN: 9781138824935 / Angielski / Miękka / 219 str.

ISBN: 9781138824935/Angielski/Miękka/219 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
John Pearl

The game industry continues to grow and evolve as the years pass. Despite this growth, the competition in obtaining a career in video games remains as arduous as ever. Becoming a Video Game Artist helps guide readers from their first steps of making a portfolio, to acing the job interview and beyond. John Pearl explores the different art related jobs and their responsibilities. Questions are posed to industry professionals throughout each chapter to help with the reader s growth and understanding. Becoming a Video Game Artist is the ultimate roadmap in navigating a career in...

The game industry continues to grow and evolve as the years pass. Despite this growth, the competition in obtaining a career in video games remains...

cena: 220,35

 Successful ScrumButt: Learn to Modify Scrum Project Management for Student and Virtual Teams Dyer, Noah 9781138930988 Taylor & Francis Group
Successful ScrumButt: Learn to Modify Scrum Project Management for Student and Virtual Teams

ISBN: 9781138930988 / Angielski / Miękka / 118 str.

ISBN: 9781138930988/Angielski/Miękka/118 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Noah Dyer

Have you ever seen a promising project get abandoned right when it seemed like it was getting ready to launch, or a project that always seemed like it was going to launch "next month," but took many months or even years before it actually launched? Scrum may be the solution to such woes. It is a project management methodology that, when applied faithfully, will increase the rate at which your project is completed, the enjoyment your team has while working on it, and its commercial success.

Converting to scrum can be a challenge for any team, but it is particularly painful for part...

Have you ever seen a promising project get abandoned right when it seemed like it was getting ready to launch, or a project that always seemed like...

cena: 230,14

 Android Programming in a Day!: The Power Guide for Beginners in Android App Programming Sam Key 9781507893746 Createspace
Android Programming in a Day!: The Power Guide for Beginners in Android App Programming

ISBN: 9781507893746 / Angielski / Miękka / 312 str.

ISBN: 9781507893746/Angielski/Miękka/312 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Sam Key
Android Programming In a Day Final Edition The Power Guide for Beginners In Android App Programming Android

Always had a great idea for an app?

Don't think you could ever do one yourself and the cost is too much to put your idea to market

Intimidated with all the technical jargon that comes with programming that is keeping you from developing an app?

You do not need to stay out of android programming anymore This book is for anyone who wants and needs to learn to develop and Android App

Develop an app right from...

Android Programming In a Day Final Edition The Power Guide for Beginners In Android App Programming Android

Always had a great id...

cena: 118,67

 Learn Mobile Game Development in One Day Using Gamesalad: Create Games for iOS, Android and Windows Phones and Tablets Cross, Jamie 9781511914208 Createspace
Learn Mobile Game Development in One Day Using Gamesalad: Create Games for iOS, Android and Windows Phones and Tablets

ISBN: 9781511914208 / Angielski / Miękka / 244 str.

ISBN: 9781511914208/Angielski/Miękka/244 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Jamie Cross
cena: 141,57

 Game Collision Detection: A Practical Introduction Kenwright 9781511964104 Createspace
Game Collision Detection: A Practical Introduction

ISBN: 9781511964104 / Angielski / Miękka / 148 str.

ISBN: 9781511964104/Angielski/Miękka/148 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Kenwright
Collision detection is a challenging and important multi-discipline problem in robotics, medical analysis and most importantly video games. Collision detection is not just a true or false answer to the question if two objects are touching, it is essential to detect the physical geometric data between objects and the environment accurately, such as, contact points, penetration depths, and separating normals. In fact, not only does the collision data need to be accurate for games, it needs to be fast. We explain collision detection algorithm principles and implementation details for use in...
Collision detection is a challenging and important multi-discipline problem in robotics, medical analysis and most importantly video games. Collision ...
cena: 186,08

 Mastering Cocos2d Game Development Alex Ogorek 9781784396718 Packt Publishing
Mastering Cocos2d Game Development

ISBN: 9781784396718 / Angielski / Miękka / 290 str.

ISBN: 9781784396718/Angielski/Miękka/290 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Alex Ogorek
cena: 211,44

 The Gamemaker Standard David Vinciguerra Andrew Howell 9781138856974 Focal Press
The Gamemaker Standard

ISBN: 9781138856974 / Angielski / Miękka / 276 str.

ISBN: 9781138856974/Angielski/Miękka/276 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
David Vinciguerra; Andrew Howell

This book teaches students and entry-level novices how to create games using the GameMaker engine. Readers will quickly hone their design skills with tutorials that are written so that beginners can quickly start building games while also providing lessons on how designers can level up and add advanced options to their games. Readers will also have access to a website containing all the assets and resources to create their games, including sprites and animations, walk-through video tutorials of each lesson and music composed by professional musicians. Also provided are rubrics for...

This book teaches students and entry-level novices how to create games using the GameMaker engine. Readers will quickly hone their design skills wi...

cena: 269,33

 Getting Started with Unity 5: Leverage the power of Unity 5 to create amazing 3D games Lavieri, Edward 9781784398316 Packt Publishing
Getting Started with Unity 5: Leverage the power of Unity 5 to create amazing 3D games

ISBN: 9781784398316 / Angielski / Miękka / 184 str.

ISBN: 9781784398316/Angielski/Miękka/184 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Dr Edward Lavieri
cena: 142,38

 SFML Blueprints Barbier, Maxime 9781784398477 Packt Publishing
SFML Blueprints

ISBN: 9781784398477 / Angielski / Miękka / 298 str.

ISBN: 9781784398477/Angielski/Miękka/298 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Maxime Barbier
cena: 189,86

 Building Levels in Unity Volodymyr Gerasimov 9781785282843 Packt Publishing
Building Levels in Unity

ISBN: 9781785282843 / Angielski / Miękka / 274 str.

ISBN: 9781785282843/Angielski/Miękka/274 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Volodymyr Gerasimov
cena: 211,44

 Game Development with Swift Stephen Haney 9781783550531 Packt Publishing
Game Development with Swift

ISBN: 9781783550531 / Angielski / Miękka / 224 str.

ISBN: 9781783550531/Angielski/Miękka/224 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Stephen Haney
cena: 189,86

 Blueprints Visual Scripting for Unreal Engine: Build professional 3D games with Unreal Engine 4's Visual Scripting system Sewell, Brenden 9781785286018 Packt Publishing
Blueprints Visual Scripting for Unreal Engine: Build professional 3D games with Unreal Engine 4's Visual Scripting system

ISBN: 9781785286018 / Angielski / Miękka / 188 str.

ISBN: 9781785286018/Angielski/Miękka/188 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Brenden Sewell
cena: 142,38

 Android Programming in a Day! Sam Key 9781329425743 Lulu.com
Android Programming in a Day!

ISBN: 9781329425743 / Angielski / Twarda / 112 str.

ISBN: 9781329425743/Angielski/Twarda/112 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Sam Key
Android Always had a great idea for an app? Don't think you could ever do one yourself and the cost is too much to put your idea to market Intimidated with all the technical jargon that comes with programming that is keeping you from developing an app? You do not need to stay out of android programming anymore This book is for anyone who wants and needs to learn to develop and Android App Develop an app right from the start Easy, fast and no technical jargon Book is written for dummies Walk you through from start to finish covering the following
Android Always had a great idea for an app? Don't think you could ever do one yourself and the cost is too much to put your idea to market Intimidate...
cena: 151,83

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