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Kategorie szczegółowe BISAC

Kategoria BISAC: Computers >> Programming - Games

ilość książek w kategorii: 2890

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 Ultimatus: a gaming corporation Dober, Alex Aldo 9780996549134 Alex Aldo Dober
Ultimatus: a gaming corporation

ISBN: 9780996549134 / Angielski / Twarda / 244 str.

ISBN: 9780996549134/Angielski/Twarda/244 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Alex Aldo Dober

CIA operatives Mark Sloan and Simon Pierce are summoned to find the servers of the most successful video game in history. They must gain access to the yearly tournament held by the owner of the Ultimatus gaming corporation. But there is a catch. To attend the secretive event you must be invited and this is only afforded the best players in the world. Why is the CIA so intent in penetrating a video gaming corporation? This pair will embark on an adventure which will take them to the future of video gaming and all the promises it will need to make to attract a wider and wider set of...

CIA operatives Mark Sloan and Simon Pierce are summoned to find the servers of the most successful video game in history. They must gain access to ...

cena: 115,56

 Unity 5 for Android Essentials Valera Cogut 9781784399191 Packt Publishing
Unity 5 for Android Essentials

ISBN: 9781784399191 / Angielski / Miękka / 200 str.

ISBN: 9781784399191/Angielski/Miękka/200 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Valera Cogut
cena: 142,38

 LibGDX Game Development By Example Cook, James 9781785281440 Packt Publishing
LibGDX Game Development By Example

ISBN: 9781785281440 / Angielski / Miękka / 280 str.

ISBN: 9781785281440/Angielski/Miękka/280 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
James Cook
cena: 211,44

 iOS Game Development By Example Chopra, Samanyu 9781785284694 Packt Publishing
iOS Game Development By Example

ISBN: 9781785284694 / Angielski / Miękka / 220 str.

ISBN: 9781785284694/Angielski/Miękka/220 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Samanyu Chopra
cena: 211,44

 Game Testing: All in One Charles P. Schultz Robert Bryant 9781942270768 Mercury Learning & Information
Game Testing: All in One

ISBN: 9781942270768 / Angielski / Miękka / 500 str.

ISBN: 9781942270768/Angielski/Miękka/500 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Charles P. Schultz; Robert Bryant
An updated version of the bestselling Game Testing All In One 2/E, this book equips the reader with the rationale for vigorous testing of game software, how game testing and the tester fit into the game development process, practical knowledge of tools to apply to game testing, game tester roles and responsibilities, and the measurements to determine game quality and testing progress. The reader is taken step-by-step through test design and other QA methods, using real game situations. The book includes content for the latest console games and the new crop of touch, mobile, and social...
An updated version of the bestselling Game Testing All In One 2/E, this book equips the reader with the rationale for vigorous testing of game ...
cena: 215,75

 Extending Unity with Editor Scripting Angelo Tadres 9781785281853 Packt Publishing
Extending Unity with Editor Scripting

ISBN: 9781785281853 / Angielski / Miękka / 268 str.

ISBN: 9781785281853/Angielski/Miękka/268 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Angelo Tadres
cena: 211,44

 Mastering AndEngine Game Development Posch, Maya 9781783981144 Packt Publishing
Mastering AndEngine Game Development

ISBN: 9781783981144 / Angielski / Miękka / 278 str.

ISBN: 9781783981144/Angielski/Miękka/278 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Maya Posch
cena: 211,44

 Alternate Reality Games: Gamification for Performance Charles Palmer Andy Petroski 9781498722384 AK Peters
Alternate Reality Games: Gamification for Performance

ISBN: 9781498722384 / Angielski / Miękka / 118 str.

ISBN: 9781498722384/Angielski/Miękka/118 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Charles Palmer; Andy Petroski

While formal training and communication are a foundational approach to developing employees in the workplace, alternate reality games (ARGs) provide a framework for increased and sustained engagement within business organizations. ARGs are transmedia experiences designed to generate engagement and immersive learning beyond what is achieved in formal and conventional training and communication approaches.

Alternate Reality Games: Gamification for Performance leads you through the fundamentals of ARGs. It includes a discussion of what is and is not an ARG, citing examples and identifying...

While formal training and communication are a foundational approach to developing employees in the workplace, alternate reality games (ARGs) provid...

cena: 190,70

 Unity 5.x Cookbook: More than 100 solutions to build amazing 2D and 3D games with Unity Smith, Matt 9781784391362 Packt Publishing
Unity 5.x Cookbook: More than 100 solutions to build amazing 2D and 3D games with Unity

ISBN: 9781784391362 / Angielski / Miękka / 570 str.

ISBN: 9781784391362/Angielski/Miękka/570 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Matt Smith
cena: 263,22

 Unreal Engine Physics Essentials Devin Sherry Katax Emperor 9781784394905 Packt Publishing
Unreal Engine Physics Essentials

ISBN: 9781784394905 / Angielski / Miękka / 216 str.

ISBN: 9781784394905/Angielski/Miękka/216 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Devin Sherry; Katax Emperor
cena: 189,86

 Learning Unity iOS Game Development Langley, Kyle 9781784399801 Packt Publishing
Learning Unity iOS Game Development

ISBN: 9781784399801 / Angielski / Miękka / 230 str.

ISBN: 9781784399801/Angielski/Miękka/230 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Kyle Langley
cena: 211,44

 Unity Virtual Reality Projects: Explore the world of virtual reality by building immersive and fun VR projects using Unity 3D Linowes, Jonathan 9781783988556 Packt Publishing
Unity Virtual Reality Projects: Explore the world of virtual reality by building immersive and fun VR projects using Unity 3D

ISBN: 9781783988556 / Angielski / Miękka / 286 str.

ISBN: 9781783988556/Angielski/Miękka/286 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Jonathan Linowes
cena: 189,86

 Python Game Programming By Example Howrodas De Paz, Alejandro 9781785281532 Packt Publishing
Python Game Programming By Example

ISBN: 9781785281532 / Angielski / Miękka / 230 str.

ISBN: 9781785281532/Angielski/Miękka/230 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Alejandro Howrodas De Paz; Joseph Howse
cena: 189,86

 No-Code Video Game Development Using Unity and Playmaker Michael Kelley 9781498735650 AK Peters
No-Code Video Game Development Using Unity and Playmaker

ISBN: 9781498735650 / Angielski / Miękka / 292 str.

ISBN: 9781498735650/Angielski/Miękka/292 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Michael Kelley

In the past, not being able to program meant not being able to make video games. Now if you can draw a flow-chart you can use powerful State Machine technology to create your dream game No-Code Video Game Development using Unity and Playmaker will teach you how to substitute flow-charts for code. As a complete course, it uses a project-based approach. The FPS project comes with over a hundred dollars worth of free #gamedev DLC: Unity Packages, Playmaker Templates, Character Models, Animations, Materials, and more You'll also learn game design documentation and theory, Mecanim, Particle...

In the past, not being able to program meant not being able to make video games. Now if you can draw a flow-chart you can use powerful State Machin...

cena: 284,01

 Games User Research: A Case Study Approach Miguel Angel Garcia-Ruiz 9781498706407 AK Peters
Games User Research: A Case Study Approach

ISBN: 9781498706407 / Angielski / Twarda / 294 str.

ISBN: 9781498706407/Angielski/Twarda/294 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Miguel Angel Garcia-Ruiz

"Fundamentally, making games is designing with others, everyone contributing from different angles towards the best possible product. Conclusively, Garcia-Ruiz has chosen a collection of chapters that demonstrates several different aspects of working in gaming and working with others that stands to raise the level of expertise in the field."
Veronica Zammitto, Senior Lead Games User Research, Electronic Arts, Inc., from the Foreword

Usability is about making a product easy to use while meeting the requirements of target users. Applied to video games, this means making the game...

"Fundamentally, making games is designing with others, everyone contributing from different angles towards the best possible product. Conclusively,...

cena: 636,71

 Unity 3D and Playmaker Essentials: Game Development from Concept to Publishing Miles, Jere 9781138921771 Taylor and Francis
Unity 3D and Playmaker Essentials: Game Development from Concept to Publishing

ISBN: 9781138921771 / Angielski / Miękka / 482 str.

ISBN: 9781138921771/Angielski/Miękka/482 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Jere Miles;¬Abar;¬Abar

In introducing new students to video game development, there are two crucial components to consider: design and implementation. Unity 3D and PlayMaker Essentials: Game Development from Concept to Publishing provides theoretical background on topics such as characters, stories, level design, interface design, audio, game mechanics, and tools and skills needed.

Each chapter focuses on a specific topic, with topics building upon each other so that by the end of the book you will have looked into all the subjects relevant to creating your own game. The book transitions from...

In introducing new students to video game development, there are two crucial components to consider: design and implementation. Unity 3D and Pla...

cena: 288,92

 An Introduction to HTML5 Game Development with Phaser.JS Faas, Travis 9781138921849 Taylor and Francis
An Introduction to HTML5 Game Development with Phaser.JS

ISBN: 9781138921849 / Angielski / Miękka / 284 str.

ISBN: 9781138921849/Angielski/Miękka/284 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Travis Faas;¬Abar;¬Abar

Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and modern JavaScript game engines have helped revolutionized web based games. Each chapter in An Introduction to HTML5 Game Development with Phaser.js showcases a sample game that illustrates an aspect of Phaser.js (now Lazer.js) that can be used as is, or in remixed games of the developer s design. Each of these examples help the reader to understand how to optimize JavaScript game development with modern project tooling like Grunt and Bower. Though the world of HTML game development continues...

Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and modern JavaScript game engines have helped revolutioniz...

cena: 220,35

 Building an FPS Game with Unity Doran, John P. 9781782174806 Packt Publishing
Building an FPS Game with Unity

ISBN: 9781782174806 / Angielski / Miękka / 326 str.

ISBN: 9781782174806/Angielski/Miękka/326 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
John P. Doran
cena: 211,44

 Coco2d-x cookbook Matsuura, Akihiro 9781783284757 Packt Publishing
Coco2d-x cookbook

ISBN: 9781783284757 / Angielski / Miękka / 254 str.

ISBN: 9781783284757/Angielski/Miękka/254 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Akihiro Matsuura
cena: 211,44

 Swift 2 Blueprints Cecil Costa 9781783980765 Packt Publishing
Swift 2 Blueprints

ISBN: 9781783980765 / Angielski / Miękka / 276 str.

ISBN: 9781783980765/Angielski/Miękka/276 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Cecil Costa
cena: 211,44

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