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Ultimatus: a gaming corporation
ISBN: 9780996549134 / Angielski / Twarda / 244 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. CIA operatives Mark Sloan and Simon Pierce are summoned to find the servers of the most successful video game in history. They must gain access to the yearly tournament held by the owner of the Ultimatus gaming corporation. But there is a catch. To attend the secretive event you must be invited and this is only afforded the best players in the world. Why is the CIA so intent in penetrating a video gaming corporation? This pair will embark on an adventure which will take them to the future of video gaming and all the promises it will need to make to attract a wider and wider set of... CIA operatives Mark Sloan and Simon Pierce are summoned to find the servers of the most successful video game in history. They must gain access to ... |
cena:
115,56 |
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Unity 5 for Android Essentials
ISBN: 9781784399191 / Angielski / Miękka / 200 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
142,38 |
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LibGDX Game Development By Example
ISBN: 9781785281440 / Angielski / Miękka / 280 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
211,44 |
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iOS Game Development By Example
ISBN: 9781785284694 / Angielski / Miękka / 220 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
211,44 |
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Game Testing: All in One
ISBN: 9781942270768 / Angielski / Miękka / 500 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. An updated version of the bestselling Game Testing All In One 2/E, this book equips the reader with the rationale for vigorous testing of game software, how game testing and the tester fit into the game development process, practical knowledge of tools to apply to game testing, game tester roles and responsibilities, and the measurements to determine game quality and testing progress. The reader is taken step-by-step through test design and other QA methods, using real game situations. The book includes content for the latest console games and the new crop of touch, mobile, and social...
An updated version of the bestselling Game Testing All In One 2/E, this book equips the reader with the rationale for vigorous testing of game ...
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cena:
215,75 |
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Extending Unity with Editor Scripting
ISBN: 9781785281853 / Angielski / Miękka / 268 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
211,44 |
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Mastering AndEngine Game Development
ISBN: 9781783981144 / Angielski / Miękka / 278 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
211,44 |
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Alternate Reality Games: Gamification for Performance
ISBN: 9781498722384 / Angielski / Miękka / 118 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. While formal training and communication are a foundational approach to developing employees in the workplace, alternate reality games (ARGs) provide a framework for increased and sustained engagement within business organizations. ARGs are transmedia experiences designed to generate engagement and immersive learning beyond what is achieved in formal and conventional training and communication approaches. Alternate Reality Games: Gamification for Performance leads you through the fundamentals of ARGs. It includes a discussion of what is and is not an ARG, citing examples and identifying... While formal training and communication are a foundational approach to developing employees in the workplace, alternate reality games (ARGs) provid... |
cena:
190,70 |
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Unity 5.x Cookbook: More than 100 solutions to build amazing 2D and 3D games with Unity
ISBN: 9781784391362 / Angielski / Miękka / 570 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
263,22 |
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Unreal Engine Physics Essentials
ISBN: 9781784394905 / Angielski / Miękka / 216 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
189,86 |
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Learning Unity iOS Game Development
ISBN: 9781784399801 / Angielski / Miękka / 230 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
211,44 |
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Unity Virtual Reality Projects: Explore the world of virtual reality by building immersive and fun VR projects using Unity 3D
ISBN: 9781783988556 / Angielski / Miękka / 286 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
189,86 |
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Python Game Programming By Example
ISBN: 9781785281532 / Angielski / Miękka / 230 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
189,86 |
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No-Code Video Game Development Using Unity and Playmaker
ISBN: 9781498735650 / Angielski / Miękka / 292 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. In the past, not being able to program meant not being able to make video games. Now if you can draw a flow-chart you can use powerful State Machine technology to create your dream game No-Code Video Game Development using Unity and Playmaker will teach you how to substitute flow-charts for code. As a complete course, it uses a project-based approach. The FPS project comes with over a hundred dollars worth of free #gamedev DLC: Unity Packages, Playmaker Templates, Character Models, Animations, Materials, and more You'll also learn game design documentation and theory, Mecanim, Particle... In the past, not being able to program meant not being able to make video games. Now if you can draw a flow-chart you can use powerful State Machin... |
cena:
284,01 |
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Games User Research: A Case Study Approach
ISBN: 9781498706407 / Angielski / Twarda / 294 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. "Fundamentally, making games is designing with others, everyone contributing from different angles towards the best possible product. Conclusively, Garcia-Ruiz has chosen a collection of chapters that demonstrates several different aspects of working in gaming and working with others that stands to raise the level of expertise in the field." Usability is about making a product easy to use while meeting the requirements of target users. Applied to video games, this means making the game... "Fundamentally, making games is designing with others, everyone contributing from different angles towards the best possible product. Conclusively,... |
cena:
636,71 |
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Unity 3D and Playmaker Essentials: Game Development from Concept to Publishing
ISBN: 9781138921771 / Angielski / Miękka / 482 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. In introducing new students to video game development, there are two crucial components to consider: design and implementation. Unity 3D and PlayMaker Essentials: Game Development from Concept to Publishing provides theoretical background on topics such as characters, stories, level design, interface design, audio, game mechanics, and tools and skills needed. Each chapter focuses on a specific topic, with topics building upon each other so that by the end of the book you will have looked into all the subjects relevant to creating your own game. The book transitions from... In introducing new students to video game development, there are two crucial components to consider: design and implementation. Unity 3D and Pla... |
cena:
288,92 |
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An Introduction to HTML5 Game Development with Phaser.JS
ISBN: 9781138921849 / Angielski / Miękka / 284 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and modern JavaScript game engines have helped revolutionized web based games. Each chapter in An Introduction to HTML5 Game Development with Phaser.js showcases a sample game that illustrates an aspect of Phaser.js (now Lazer.js) that can be used as is, or in remixed games of the developer s design. Each of these examples help the reader to understand how to optimize JavaScript game development with modern project tooling like Grunt and Bower. Though the world of HTML game development continues... Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and modern JavaScript game engines have helped revolutioniz... |
cena:
220,35 |
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Building an FPS Game with Unity
ISBN: 9781782174806 / Angielski / Miękka / 326 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
211,44 |
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Coco2d-x cookbook
ISBN: 9781783284757 / Angielski / Miękka / 254 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
211,44 |
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Swift 2 Blueprints
ISBN: 9781783980765 / Angielski / Miękka / 276 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
211,44 |