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On Animation: The Director's Perspective Vol 2
ISBN: 9781138067097 / Angielski / Twarda / 320 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
661,20 |
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Game AI Pro 3: Collected Wisdom of Game AI Professionals
ISBN: 9781498742580 / Angielski / Twarda / 514 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
386,87 |
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Game Development with Construct 2: From Design to Realization
ISBN: 9781484227831 / Angielski / Miękka / 240 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Design and create video games using Construct 2. No prior experience is required.Game Development with Construct 2 teaches you to create 12 different game projects from a variety of genres, including car racing and tower defense to platformer and action-adventure. The software is user friendly and powerful, and the games you create can be exported to run on the web, desktop computers, and smartphones. What You'll Learn
Design and create video games using Construct 2. No prior experience is required.Game Development with Construct 2 teaches you to create 12 dif...
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cena:
241,50 |
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The Art of Game Design: A Book of Lenses, Third Edition
ISBN: 9781138632097 / Angielski / Twarda / 610 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
612,21 |
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The Art of Game Design: A Book of Lenses, Third Edition
ISBN: 9781138632059 / Angielski / Miękka / 610 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
279,12 |
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Educational Game Design Fundamentals: A Journey to Creating Intrinsically Motivating Learning Experiences
ISBN: 9781138631571 / Angielski / Twarda / 296 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Presents and analyzes the elements and process of educational game design. Educational game design is related to the creation of games with any learning impact, from the teaching of mathematics in kindergarten to informing public about drug abuse. The book covers any aspect of game design (digital and non-digital), analyzing each individual element of a game (mechanics, storytelling, aesthetics, technologic implementation) through the prism of the learning impact. This book is about how to design games with a learning impact. This means that the book tries to help readers give birth to their...
Presents and analyzes the elements and process of educational game design. Educational game design is related to the creation of games with any learni...
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cena:
710,17 |
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Educational Game Design Fundamentals: A Journey to Creating Intrinsically Motivating Learning Experiences
ISBN: 9781138631540 / Angielski / Miękka / 344 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Presents and analyzes the elements and process of educational game design. Educational game design is related to the creation of games with any learning impact, from the teaching of mathematics in kindergarten to informing public about drug abuse. The book covers any aspect of game design (digital and non-digital), analyzing each individual element of a game (mechanics, storytelling, aesthetics, technologic implementation) through the prism of the learning impact. This book is about how to design games with a learning impact. This means that the book tries to help readers give birth to their...
Presents and analyzes the elements and process of educational game design. Educational game design is related to the creation of games with any learni...
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cena:
259,53 |
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Psychology of Game Design
ISBN: 9781138627949 / Angielski / Twarda / 13-01-2028 / 304 str. Książka dostępna od: 13-01-2028 |
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Termin ukazania się książki: 13-01-2028
Książkę można już zamówić z rabatem 5% |
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682,81 |
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NES/Famicom: a visual compendium
ISBN: 9780995658608 / Angielski Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
199,55 |
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The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design
ISBN: 9781138089969 / Angielski / Twarda / 272 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that it is delivering. The game user experience accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the experience they want to deliver, shipping higher quality games (whether it is an indie game, AAA game, or -serious game-), and meeting their business... Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issu... |
cena:
685,68 |
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Exascale Scientific Applications: Scalability and Performance Portability
ISBN: 9781138197541 / Angielski / Twarda / 582 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book will focus on the development of scalable and performance portable scientific applications for future exascale computer systems. The main body of the book will be a series of chapters that center on the programming practices of application developers to achieve scalability on high-end computer systems while at the same time maintain architectural and performance portability for different computer technologies. Scientific application developers learn best by example, and this book will be designed to provide a wide range of examples of what developers have done and are doing to... This book will focus on the development of scalable and performance portable scientific applications for future exascale computer systems. The main... |
cena:
612,21 |
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Developing Creative Content for Games
ISBN: 9781498777667 / Angielski / Miękka / 296 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book provides readers with a solid understanding of game development, design, narrative, charaterization, plot, back story and world creation--elements that are crucial for game writers and designers as they create a detailed world setting, adventure, characters, narrative and plot suitable for possible publication. Game design and development issues such as writing for games, emergent complexity, risk-reward systems, competitive and cooperative game play will be investigated, analyzed and critiqued. Examples will be used to highlight and explain the various concepts involved and how the...
This book provides readers with a solid understanding of game development, design, narrative, charaterization, plot, back story and world creation--el...
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cena:
244,84 |
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Creating Games with Unity and Maya
ISBN: 9781498797443 / Angielski / Miękka / 15-08-2027 / 528 str. Książka dostępna od: 15-08-2027 Creating Games with Unity and Maya 2nd edition provides you with an end-to-end solution for Unity game development with Maya. This book takes you step-by-step through the process of developing an entire game from scratch--including coding, art, production and deployment. This accessible guide provides a -non-programmer- entry point to the world of game creation. Aspiring developers with little or no coding experience will learn character development in Maya, scripts, GUI interface, and first-and-their person interactions. Also included is access to a powerful website, www.creating3dgames.com...
Creating Games with Unity and Maya 2nd edition provides you with an end-to-end solution for Unity game development with Maya. This book takes you step...
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Termin ukazania się książki: 15-08-2027
Książkę można już zamówić z rabatem 5% |
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276,58 |
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Getting Started with Unity 5.x 2D Game Development
ISBN: 9781784397173 / Angielski / Miękka / 478 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Build a tower defense game and earn delectable C# treats by baking cupcakes and fighting fearsome sweet-toothed pandas About This Book - Build a complete and exciting 2D Tower Defense game from scratch. - Understand and learn to perform each phase of the game development pipeline - Homework and exercises to improve your skills and take them to the next level Who This Book Is For If you are looking forward to get started with 2D game development, either if you are a newcomer to this world, or you came from 3D games or other game engines, this book is for you. Although there are many references...
Build a tower defense game and earn delectable C# treats by baking cupcakes and fighting fearsome sweet-toothed pandas About This Book - Build a compl...
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cena:
211,44 |
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Building a 3D Game with LibGDX
ISBN: 9781785288418 / Angielski / Miękka / 234 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
142,38 |
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Mastering Unity 5.x
ISBN: 9781785880742 / Angielski / Miękka / 592 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Create amazing games with solid gameplay features, using a professional-grade workflow inside the Unity engine About This Book - Become a Unity master by creating a practical, in-depth game-development project with Unity - Use advanced C# scripting to unlock the complete potential of Unity 5 - Use Version Control to Effectively Manage and Scale your workflow Who This Book Is For If you are a Unity developer who now wants to develop and deploy interesting games by leveraging the new features of Unity 5.x, then this is the book for you. Basic knowledge of C# programming is assumed. What You...
Create amazing games with solid gameplay features, using a professional-grade workflow inside the Unity engine About This Book - Become a Unity maste...
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cena:
237,33 |
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The Android Game Developer's Handbook
ISBN: 9781785885860 / Angielski / Miękka / 368 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Discover an all in one handbook to developing immersive and cross-platform Android games About This Book Practical tips and tricks to develop powerful Android games Learn to successfully implement microtransactions and monitor the performance of your game once it's out live. Integrate Google's DIY VR tool and Google Cardboard into your games to join in on the VR revolution Who This Book Is For This book is ideal for any game developer, with prior knowledge of developing games in Android. A good understanding of game development and a basic knowledge on Android platform application development...
Discover an all in one handbook to developing immersive and cross-platform Android games About This Book Practical tips and tricks to develop powerful...
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cena:
211,44 |
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Buildbox 2.x Game Development
ISBN: 9781786460301 / Angielski / Miękka / 310 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Build rich, high production value mobile games and distribute them across different platforms with Buildbox About This Book Create captivating 2D & 2.5D (isometric) video games for all platforms Leverage Buildbox to monetize and prepare your games for distribution This step-by-step tutorial will get you generating complex and media rich games with no coding experience Who This Book Is For This book caters to those who have an interest or desire to create their own mobile games either as a hobbyist or who are looking to enhance their skills as a professional games developer. No coding...
Build rich, high production value mobile games and distribute them across different platforms with Buildbox About This Book Create captivating 2D & 2....
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cena:
211,44 |
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Learning AWS Lumberyard Game Development
ISBN: 9781786460868 / Angielski / Miękka / 268 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Create stunning 3D multiplayer games with integrated cloud-based features About This Book Build a multiplayer 3D game from scratch using the features of Amazon's Lumberyard Explore the world of Lumberyard along with Twitch and various key Amazon Web Services to build a game This step-by-step practical guide will teach you how to build cross-platform games using Lumberyard Who This Book Is For The book caters for those who have an interest or desire to create their own games, either as a hobbyist or to enhance their skills as a professional games developer. The book requires previous knowledge...
Create stunning 3D multiplayer games with integrated cloud-based features About This Book Build a multiplayer 3D game from scratch using the features ...
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cena:
189,86 |
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Mastering Unity 2D Game Development - Second Edition: Using Unity 5 to develop a retro RPG
ISBN: 9781786463456 / Angielski / Miękka / 506 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
211,44 |