ISBN-13: 9781138631571 / Angielski / Twarda / 2018 / 296 str.
ISBN-13: 9781138631571 / Angielski / Twarda / 2018 / 296 str.
Presents and analyzes the elements and process of educational game design. Educational game design is related to the creation of games with any learning impact, from the teaching of mathematics in kindergarten to informing public about drug abuse. The book covers any aspect of game design (digital and non-digital), analyzing each individual element of a game (mechanics, storytelling, aesthetics, technologic implementation) through the prism of the learning impact. This book is about how to design games with a learning impact. This means that the book tries to help readers give birth to their educational game ideas by making them concrete, evaluating their feasibility in terms of implementation, use and educational value. On the other hand, it offers absolute freedom to its reader to decide the game's content, learning area or educational approach.