3D Game Engine Architecture : Engineering Real-Time Applications with Wild Magic
ISBN: 9780122290640 / Angielski / Twarda / 736 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines. This book is a complete guide to the engineering process, starting with a walk-through of the graphics pipeline showing how to construct the core elements of 3D systems, including data structures, the math system, and the object system. Dave explains how to...
Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly beca...
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cena:
682,09 zł |
Story and Simulations for Serious Games: Tales from the Trenches
ISBN: 9780240807881 / Angielski / Miękka / 264 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Serious games are computer and video games that are intended to train or educate users. This text features a unique blend of theory and application, providing a much-needed tutorial on how to conceive and then build an engaging simulation for serious games.
Serious games are computer and video games that are intended to train or educate users. This text features a unique blend of theory and application, p...
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cena:
183,59 zł |
Neural Network Analysis, Architectures and Applications
ISBN: 9780750304993 / Angielski / Twarda / 278 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Neural Network Analysis, Architectures and Applications discusses the main areas of neural networks, with each authoritative chapter covering the latest information from different perspectives. Divided into three parts, the book first lays the groundwork for understanding and simplifying networks. It then describes novel architectures and algorithms, including pulse-stream techniques, cellular neural networks, and multiversion neural computing. The book concludes by examining various neural network applications, such as neuron-fuzzy control systems and image compression. This final part of...
Neural Network Analysis, Architectures and Applications discusses the main areas of neural networks, with each authoritative chapter covering the late...
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cena:
734,56 zł |
3D Game Animation For Dummies
ISBN: 9780764587894 / Angielski / Miękka / 416 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. * For readers intrigued by 3D video games as a hobby or a potential career, this book offers an introduction to the world of 3D game animation and provides step-by-step instructions on creating storyboards, scenery, characters, and even software
* Cover topics such as working with 3D coordinates, keyframing, NURBS modeling, lighting, rigging, skinning, particle effects, and more * Video game sales exceeded the movie industry's box office draw last year by $1 billion * For readers intrigued by 3D video games as a hobby or a potential career, this book offers an introduction to the world of 3D game animation and pro...
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cena:
82,74 zł |
Advances in Computer Games: Many Games, Many Challenges
ISBN: 9781402077098 / Angielski / Twarda / 383 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. 1 feel privileged that the J(jh Advances in Computer Games Conference (ACG 10) takes place in Graz, Styria, Austria. It is the frrst time that Austria acts as host country for this major event. The series of conferences started in Edinburgh, Scotland in 1975 and was then held four times in England, three times in The Netherlands, and once in Germany. The ACG-10 conference in Graz is special in that it is organised together with the 11th World Computer- Chess Championship (WCCC), the Sth Computer Olympiad (CO), and the European Union Y outh Chess Championship. The 11 th WCCC and ACG 10 take...
1 feel privileged that the J(jh Advances in Computer Games Conference (ACG 10) takes place in Graz, Styria, Austria. It is the frrst time that Austria...
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cena:
586,33 zł |
The Ultimate Guide to Video Game Writing and Design
ISBN: 9781580650663 / Angielski / Miękka / 272 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. - Authors are top game designers
- Aspiring game writers and designers must have this complete bible
- Authors are top game designers
- Aspiring game writers and designers must have this complete bible
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cena:
87,14 zł |
Flash MX 2004 Games Most Wanted
ISBN: 9781590592366 / Angielski / Miękka / 266 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Flash MX 2004 Games Most Wanted presents a definitive selection of game design techniques using this version of Macromedia Flash--now the industry standard for creating multimedia applications, used by over one million professionals. Each chapter covers a distinct area of online gaming, describing the design and development of a finished Flash game. The book delivers as many complete example games as possible and is packed full of the most wanted tips, tricks, and techniques to demonstrate exactly how to produce exciting and interactive games. This is an inspiring sample of... Flash MX 2004 Games Most Wanted presents a definitive selection of game design techniques using this version of Macromedia Flash--now the ... |
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cena:
132,87 zł |
Beginning .NET Game Programming in VB .NET
ISBN: 9781590594018 / Angielski / Miękka / 444 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. BACK A FEW YEARS AGO I HAD AN IDEA. What if I could make the power of the DirectX API available to the developers who were going to be using the new set of languages and common language runtime that Microsoft was developing? The idea was intriguing, and opening up a larger portion of the world to DirectX was a goal I was only happy to endorse. - Besides, what developer doesn't want to write games? It seems that at least once a week I am answering questions directly regard- ing the performance of managed code, and Managed DirectX in particular. One of the more common questions I hear is some...
BACK A FEW YEARS AGO I HAD AN IDEA. What if I could make the power of the DirectX API available to the developers who were going to be using the new s...
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cena:
195,42 zł |
Physics for Game Programmers
ISBN: 9781590594728 / Angielski / Miękka / 476 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming even if you dont have a college-level physics background Author Grant Palmer covers basic physics and mathematical models and then shows how to implement them, to simulate motion and behavior of cars, planes, projectiles, rockets, and boats. This book is neither code heavy nor language specific, and all chapters include unique, challenging exercises for you to solve. This unique book also includes historical footnotes and interesting trivia. You'll enjoy... Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming even if you dont have a college-l... |
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cena:
293,15 zł |
the game maker's apprentice: game development for beginners
ISBN: 9781590596159 / Angielski / Miękka / 314 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Way back when Mario was still a mere twinkling in Miyamoto's eye, I was the proud owner of a state-of-the-art Commodore 64 microcomputer. It came with a game development s- tem called "The Quill," which allowed anyone to create their own text-based adventure games. It may have been incredibly crude, but it suddenly put at my fingertips the thrill of enterta- ing my nearest and dearest by devising "interactive challenges" of my own. Unfortunately, I knew little about game design, and rather than easing my players into a new and alien world, I treated them as opponents that had to be defeated...
Way back when Mario was still a mere twinkling in Miyamoto's eye, I was the proud owner of a state-of-the-art Commodore 64 microcomputer. It came with...
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cena:
254,06 zł |
Programming Sudoku
ISBN: 9781590596623 / Angielski / Miękka / 234 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Sudoku is a wildly popular puzzle game. Sudoku puzzles are 9x9 grids, and each square in the grid consists of a 3x3 subgrid called a region. Your goal is to fill in the squares so that each column, row, and region contains the numbers 1 through 9 exactly once. And some squares already contain numbers or symbols, which lend clues toward the solution. Programming Sudoku provides you with great approaches to building and solving Sudoku and other similar puzzles. Using ingenious artificial intelligence and game theory techniques, you'll learn how to get a computer to solve these... Sudoku is a wildly popular puzzle game. Sudoku puzzles are 9x9 grids, and each square in the grid consists of a 3x3 subgrid called a region. Your g... |
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cena:
85,96 zł |
Beginning Game Development with Python and Pygame: From Novice to Professional
ISBN: 9781590598726 / Angielski / Miękka / 344 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Like music and movies, video games are rapidly becoming an integral part of our lives. Over the years, you've yearned for every new gaming console, mastered each blockbuster within weeks after its release, and have even won a local gaming competition or two. But lately you've been spending a lot of time thinking about a game idea of your own, or are exploring the possibility of making a career of this vibrant and growing industry. But where should you begin? Beginning Game Development with Python and Pygame is written with the budding game developer in mind, introducing... Like music and movies, video games are rapidly becoming an integral part of our lives. Over the years, you've yearned for every new gaming console,... |
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cena:
293,15 zł |
Beginning Xna 2.0 Game Programming: From Novice to Professional
ISBN: 9781590599242 / Angielski / Miękka / 456 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. XNA makes it simple to create your own games, which will run on a PC and Xbox 360 console. Even if you don't know how to program at all, Beginning XNA Game Programming will teach you the basics of C# 2005 programming along the way. This fast-paced introduction to XNA and the C# language provides professional developers a quick-start guide to creating a commercial product using XNA, as well as offering home enthusiasts or hobbyists everything they need to begin putting together games in their spare time. You'll discover and understand all the key concepts required to create smooth,... XNA makes it simple to create your own games, which will run on a PC and Xbox 360 console. Even if you don't know how to program at all, Beginning ... |
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cena:
132,87 zł |
Multiplayer Online Games: Origins, Players, and Social Dynamics
ISBN: 9780815392873 / Angielski / Twarda / 166 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
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cena:
734,56 zł |
Structural Dynamic Systems Computational Techniques and Optimization: Computational Techniques
ISBN: 9789056996574 / Angielski / Twarda / 332 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Computational techniques for the analysis and design of structural dynamic systems using numerical methods have been the focus of an enormous amount of research for several decades. In general, the numerical methods utilized to solve these problems include two phases: (a) spatial discretization by either the finite element method (FEM) or the finite difference method (FDM), and (b) solution of systems of time dependent second-order ordinary differential equations. In addition, the significantly powerful advances in computer systems capabilities have put on the desks of structural systems...
Computational techniques for the analysis and design of structural dynamic systems using numerical methods have been the focus of an enormous amount o...
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cena:
1049,37 zł |
Structural Dynamic Systems Computational Techniques and Optimization: Nonlinear Techniques
ISBN: 9789056996598 / Angielski / Twarda / 344 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Nonlinear structural dynamic systems which are multi-degree of freedom systems involve, for instance, matrix dynamic equilibrium equations, which can be of various order up to very high order. In these equations, the nonlinear quantities can be dependent on time and other terms, such as scalar variables, which are dependent on time. Frequency response and response time derivatives would also, of course, be involved. Nonlinear terms can account for dissipative phenomena and can be due to other physical phenomena. In fact, many engineering structures involve time-dependent properties such as,...
Nonlinear structural dynamic systems which are multi-degree of freedom systems involve, for instance, matrix dynamic equilibrium equations, which can ...
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cena:
1049,37 zł |
3D Facial Animation- Recreating human heads with virtual skin, bones, and muscles
ISBN: 9783836444804 / Angielski / Miękka / 172 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The creation of computer-animated human faces is a long-standing and challenging problem since the early 1970s. There are numerous approaches to facial animation, but to this day no general-purpose system exists that solves the problem in a manner satisfying the needs of all practical applications. An obvious approach to achieve generality is the simulation of the inner workings of a real face. The ultimate goal is to have the full range of conformation and expressiveness in the face emerge "naturally" through precise modeling of the anatomical structure and accurate simulation of tissue...
The creation of computer-animated human faces is a long-standing and challenging problem since the early 1970s. There are numerous approaches to facia...
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cena:
258,89 zł |
Designing Software-Intensive Systems: Methods and Principles
ISBN: 9781599046990 / Angielski / Twarda / 582 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Design for software-intensive systems requires adequate methodology and tool support in order for researchers and practitioners to make use of and develop very large and complex systems. Software engineering environments help reduce the design costs of very large and intricate software systems while improving the quality of the software produced. Designing Software-Intensive Systems: Methods and Principles addresses the complex issues associated with software engineering environment capabilities for designing real-time embedded software systems. This groundbreaking work provides relevant...
Design for software-intensive systems requires adequate methodology and tool support in order for researchers and practitioners to make use of and dev...
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cena:
1045,70 zł |
Building XNA 2.0 Games: A Practical Guide for Independent Game Development
ISBN: 9781430209799 / Angielski / Miękka / 468 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Building XNA 2.0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the prestigious Microsoft Dream Build Play game competition with his award-winning game, The Dishwasher: Dead Samurai. Building XNA 2.0 Games: A Practical Guide for Independent Game Development is an in-depth and exclusive look into the entire XNA game development process and includes the creation of a software game masterpiece. James Silva guides you through the process he took to build his award-winning title, from concept to... Building XNA 2.0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won th... |
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cena:
132,87 zł |
Audio Anecdotes II: Tools, Tips, and Techniques for Digital Audio
ISBN: 9781568812144 / Angielski / Twarda / 456 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This collection of articles provides practical and relevant tools, tips, and techniques for those working in the digital audio field. Volume II, with contributions from experts in their fields, includes articles on: - Field recording - Synthesis - Signal processing - Spatialization - Computer techniques and tools - Music theory - Sound design - Sound in nature An enclosed CD-ROM provides demos, source code, and examples. Audio Anecdotes is an invaluable tool for anyone who uses digital sound in the creation of computer-generated works: - Musicians - Game developers - Sound producers, and...
This collection of articles provides practical and relevant tools, tips, and techniques for those working in the digital audio field. Volume II, with ...
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cena:
550,92 zł |