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Kategorie szczegółowe BISAC

Kategoria BISAC: Computers >> Programming - Games

ilość książek w kategorii: 2911

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Learn iPhone and iPad Cocos2d Game Development: The Leading Framework for Building 2D Graphical and Interactive Applications Itterheim, Steffen 9781430233039 Apress
Learn iPhone and iPad Cocos2d Game Development: The Leading Framework for Building 2D Graphical and Interactive Applications

ISBN: 9781430233039 / Angielski / Miękka / 416 str.

ISBN: 9781430233039/Angielski/Miękka/416 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Steffen Itterheim
Learn iPhone and iPad cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little-to-no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book, you'll learn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others.

The example games are modeled after popular App Store games so that they are relevant, recognizable, and immediately...

Learn iPhone and iPad cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It foc...
cena: 137,63

Learning Xna 4.0: Game Development for the Pc, Xbox 360, and Windows Phone 7  9781449394622 O'Reilly Media
Learning Xna 4.0: Game Development for the Pc, Xbox 360, and Windows Phone 7

ISBN: 9781449394622 / Angielski / Miękka / 540 str.

ISBN: 9781449394622/Angielski/Miękka/540 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.

Want to develop games for Xbox 360 and Windows Phone 7? This hands-on book will get you started with Microsoft's XNA 4.0 development framework right away -- even if you have no experience developing games. Although XNA includes several key concepts that can be difficult for beginning web developers to grasp, Learning XNA 4.0 shortens the learning curve by walking you through the framework in a clear and understandable step-by-step format.

Each chapter offers a self-contained lesson with illustrations and annotated examples, along with exercises and review questions to help you...

Want to develop games for Xbox 360 and Windows Phone 7? This hands-on book will get you started with Microsoft's XNA 4.0 development framework righ...

cena: 154,52

Xna 4.0 Game Development by Example: Beginner's Guide Jaegers, Kurt 9781849690669 Packt Publishing
Xna 4.0 Game Development by Example: Beginner's Guide

ISBN: 9781849690669 / Angielski / Miękka / 428 str.

ISBN: 9781849690669/Angielski/Miękka/428 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Kurt Jaegers
XNA Game Studio enables hobbyists and independent game developers to easily create video games. It gives you the power to bring your creations to life on Windows, the Xbox 360, the Zune, and the Windows Phone platforms. But before you give life to your creativity with XNA, you need to gain a solid understanding of some game development concepts. This book covers both the concepts and the implementations necessary to get you started on bringing your own creations to life with XNA. It details the creation of four games, all in different styles, from start to finish using the Microsoft XNA...
XNA Game Studio enables hobbyists and independent game developers to easily create video games. It gives you the power to bring your creations to life...
cena: 212,02

Languages for Developing User Interfaces Brad A. Myers 9780867204506 AK Peters
Languages for Developing User Interfaces

ISBN: 9780867204506 / Angielski / Twarda / 480 str.

ISBN: 9780867204506/Angielski/Twarda/480 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Brad A. Myers
This book examines the future of computer languages for User Interface software and End-User programming.
This book examines the future of computer languages for User Interface software and End-User programming.
cena: 713,07

Unreal Game Development Ashish Amresh Alex Okita 9781568814599 AK Peters
Unreal Game Development

ISBN: 9781568814599 / Angielski / Miękka / 500 str.

ISBN: 9781568814599/Angielski/Miękka/500 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Ashish Amresh; Alex Okita
Using Unreal Engine 3, the authors teach aspiring game makers the fundamentals of designing a computer game. The only prerequisite is a basic working knowledge of computers and a desire to build an original game. To get the most out of the book, the authors recommend gathering up some friends and working through the book together as a team and with time limits, mimicking the key elements of real world commercial game development.

This book mirrors the curriculum used at CampGame, a six week summer program organized for high school students at The New York University and Arizona State...

Using Unreal Engine 3, the authors teach aspiring game makers the fundamentals of designing a computer game. The only prerequisite is a basic working ...
cena: 344,19

Game Physics Pearls Gino Va Dirk Gregorius 9781568814742 AK Peters
Game Physics Pearls

ISBN: 9781568814742 / Angielski / Twarda / 352 str.

ISBN: 9781568814742/Angielski/Twarda/352 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Gino Van Den Bergen; Dirk Gregorius

Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. This book is a gems-like collection of practical articles in the area of game physics. Each provides hands-on detail that can be used in practical applications.

The chapters cover topics such as collision detection, particle-based simulations, constraint solving, and soft-body simulation. An introductory section provides the mathematical foundations and offers some background for...

Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fi...

cena: 713,07

Facebook Graph API Development with Flash Michael Jame 9781849690744 Packt Publishing
Facebook Graph API Development with Flash

ISBN: 9781849690744 / Angielski / Miękka / 324 str.

ISBN: 9781849690744/Angielski/Miękka/324 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Michael James Williams
The Facebook platform provides you with an ideal solution for building rich, social experiences on the web to develop an effective user experience application. Combined with Flash which effectively enables social interactions, you can create a fully functional application on Facebook. If you've been waiting to get started with your own applications and games on Facebook, with this book you don't have to wait any longer. This book takes you through everything you need to know to integrate your AS3 apps and games with Facebook accompanied by illustrative screenshots and short quizzes.It...
The Facebook platform provides you with an ideal solution for building rich, social experiences on the web to develop an effective user experience app...
cena: 212,02

Game Engine Gems 2 Eric Lengyel 9781568814377 AK Peters
Game Engine Gems 2

ISBN: 9781568814377 / Angielski / Twarda / 532 str.

ISBN: 9781568814377/Angielski/Twarda/532 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Eric Lengyel

This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories graphics and rendering, game engine design, and systems programming. Professional game developers, students of game development and computer science, and anyone interested in learning how the pros tackle specific problems that arise during game engine development will find useful gems in this collection.

...

This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a cleve...

cena: 713,07

Media in the Ubiquitous Era: Ambient, Social and Gaming Media Lugmayr, Artur 9781609607746 Information Science Publishing
Media in the Ubiquitous Era: Ambient, Social and Gaming Media

ISBN: 9781609607746 / Angielski / Twarda / 312 str.

ISBN: 9781609607746/Angielski/Twarda/312 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Artur Lugmayr; Helja Franssila; Pertti Nrnen
"Media in the Ubiquitous Era: Ambient, Social and Gaming Media" focuses on the definition of ambient and ubiquitous media from a cross-disciplinary viewpoint. This book is unique in the sense that it does not only cover the field of commerce, but also science, research, and citizens.
"Media in the Ubiquitous Era: Ambient, Social and Gaming Media" focuses on the definition of ambient and ubiquitous media from a cross-disciplinary vi...
cena: 999,06

Beginning 3D Game Development with Unity: All-In-One, Multi-Platform Game Development Blackman, Sue 9781430234227 Apress
Beginning 3D Game Development with Unity: All-In-One, Multi-Platform Game Development

ISBN: 9781430234227 / Angielski / Miękka / 992 str.

ISBN: 9781430234227/Angielski/Miękka/992 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Sue Blackman
Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production.

This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent...

Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity. You may be an artist wh...
cena: 304,02

3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I Andrew Gahan 9780240815824 Taylor & Francis Ltd
3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I

ISBN: 9780240815824 / Angielski / Miękka / 462 str.

ISBN: 9780240815824/Angielski/Miękka/462 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Andrew Gahan

With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series (at FocalPress.com), Andrew Gahan delivers the expert techniques in 3ds Max Modeling for Games, 2nd edition. This updated edition is packed with new tutorials that will enhance your modeling skills and pump up your portfolio with high-quality work in no time. Along with Anthony O'Donnell and a team of experts, Gahan covers all of the fundamental game modeling techniques, including character and environment modeling, mapping, and...

With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video seri...

cena: 260,59

Maya Python for Games and Film: A Complete Reference for the Maya Python API Mechtley, Adam 9780123785787 Morgan Kaufmann
Maya Python for Games and Film: A Complete Reference for the Maya Python API

ISBN: 9780123785787 / Angielski / Twarda

ISBN: 9780123785787/Angielski/Twarda

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Adam Mechtley

Maya Python for Games and Film is the first book to focus exclusively on how to implement Python with Maya. Written by trusted authorities in the field, this in-depth guide will help you master Maya Python, whether you're a seasoned technical artist looking to make the transition from MEL to Python or an aspiring artist not wanting to scramble for information.


Maya Python for Games and Film is the first book to focus exclusively on how to implement Python with Maya. Written by trusted authorities...

cena: 354,03

Game Testing: All in One Charles Schultz Robert Bryant 9781936420162 Mercury Learning & Information
Game Testing: All in One

ISBN: 9781936420162 / Angielski / Miękka / 300 str.

ISBN: 9781936420162/Angielski/Miękka/300 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Charles Schultz; Robert Bryant
An updated version of the bestselling, Game Testing All In One, this book equips the reader with the rationale for vigorous testing of game software, how game testing and the tester fit into the game development process, practical knowledge of tools to apply to game testing, game tester roles and responsibilities, and the measurements to determine game quality and testing progress. The reader is taken step-by-step through test design and other QA methods, using real game situations. The book includes content for the latest console games and the new crop of touch, mobile, and social...
An updated version of the bestselling, Game Testing All In One, this book equips the reader with the rationale for vigorous testing of game sof...
cena: 213,75

3ds Max Modeling for Games: Volume II: Insider’s Guide to Stylized Modeling Andrew Gahan 9780240816067 Taylor & Francis Ltd
3ds Max Modeling for Games: Volume II: Insider’s Guide to Stylized Modeling

ISBN: 9780240816067 / Angielski / Miękka / 384 str.

ISBN: 9780240816067/Angielski/Miękka/384 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Andrew Gahan

Learn how to model comic-style a la Pixar(TM) with the expert techniques found in 3ds Max Modeling for Games Volume 2: Insider's Guide to Stylized Modeling. This new volume will show you the ins-and-outs of stylized modeling, including characters, vehicles, environments, and much more. Follow the story of cover characters Robert and Robot as their adventure takes you through the world of modeling, vegetation, alpha-maps, and much more This book is also packed with highly detailed tutorials feared toward enhancing your modeling skills and expanding your portfolio.

The...

Learn how to model comic-style a la Pixar(TM) with the expert techniques found in 3ds Max Modeling for Games Volume 2: Insider's Guide to Styliz...

cena: 245,84

Cryengine 3 Cookbook Tracy, Dan 9781849691062 Packt Publishing
Cryengine 3 Cookbook

ISBN: 9781849691062 / Angielski / Miękka / 324 str.

ISBN: 9781849691062/Angielski/Miękka/324 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Dan Tracy; Sean Tracy
With every successive console generation, the cost, time, and complexity of developing games has grown. Meet CryENGINE3, a middleware engine that is the perfect fit for most developers allowing users to exceed current generation quality standards while using less people and time than ever thought possible. The CryENGINE3 CookBook is packed full of recipes for junior and senior developers alike. It covers everything from creating photo realistic architectural visualizations to implementing advanced physics such as ragdoll and tornado effects. Topics covered include the sandbox, level layout,...
With every successive console generation, the cost, time, and complexity of developing games has grown. Meet CryENGINE3, a middleware engine that is t...
cena: 237,98

Flash Facebook Cookbook Ford, James 9781849690720 PACKT PUBLISHING
Flash Facebook Cookbook

ISBN: 9781849690720 / Angielski / Miękka / 388 str.

ISBN: 9781849690720/Angielski/Miękka/388 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
James Ford
Flash applications are popular and becoming increasingly social. With flash applications for facebook you can tap into a potential audience of half a billion existing users, their connections and affiliations, their uploaded images, posts, comments and more. The Flash Facebook Cookbook is packed with recipes for the Graph API and FQL, used for reading and writing data as well as interacting with Facebook anonymously or on behalf of an authorised Facebook User. The topics covered by the recipes in this Cookbook include working with News feeds, uploading Photos, searching for and plotting...
Flash applications are popular and becoming increasingly social. With flash applications for facebook you can tap into a potential audience of half a ...
cena: 237,98

Learn Cocos2d Game Development with IOS 5 Itterheim, Steffen 9781430238133 APRESS
Learn Cocos2d Game Development with IOS 5

ISBN: 9781430238133 / Angielski / Miękka / 532 str.

ISBN: 9781430238133/Angielski/Miękka/532 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Steffen Itterheim ; Lö; Andreas w

Create compelling 2D games with Learn cocos2d Game Development with iOS 5. This book shows you how to use the powerful cocos2d game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more.

It teaches you:

  • The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input.
  • How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries.
  • How to add UIKit views to...

Create compelling 2D games with Learn cocos2d Game Development with iOS 5. This book shows you how to use the powerful cocos2d game engine...

cena: 142,66

Beginning IOS 5 Games Development: Using the IOS SDK for Ipad, iPhone and iPod Touch Jordan, Lucas 9781430237105 APRESS
Beginning IOS 5 Games Development: Using the IOS SDK for Ipad, iPhone and iPod Touch

ISBN: 9781430237105 / Angielski / Miękka / 344 str.

ISBN: 9781430237105/Angielski/Miękka/344 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Lucas Jordan
Game apps on iPhone and now iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell? What you were once able to do just for the iPhone (and iPod touch) is now possible for the popular iPad, using the new iOS 5 SDK.

Beginning iOS 5 Games Development provides a clear path for you to create games using the iOS 5 SDK platform for the iPad, iPhone, and iPad touch. You'll learn how to use classes to create game apps, including graphics, and animations. The latest version of Xcode will be used in parts of the book to guide you along...

Game apps on iPhone and now iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell? What you wer...
cena: 142,66

Google Sketchup for Game Design: Beginner's Guide De Jongh, Robin 9781849691345 PACKT PUBLISHING
Google Sketchup for Game Design: Beginner's Guide

ISBN: 9781849691345 / Angielski / Miękka / 270 str.

ISBN: 9781849691345/Angielski/Miękka/270 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Robin de Jongh
Creating video game environments similar to the best 3D games on the market is now within the capability of hobbyists for the first time, with the free availability of game development software such as Unity 3D, and the ease with which groups of enthusiasts can get together to pool their skills for a game project. The sheer number of these independent game projects springing up means there is a constant need for game art, the physical 3D environment and objects that inhabit these game worlds. Now thanks to Google there is an easy, fun way to create professional game art, levels and props....
Creating video game environments similar to the best 3D games on the market is now within the capability of hobbyists for the first time, with the fre...
cena: 212,02

Unity 3.X Game Development Essentials Goldstone, Will 9781849691444 PACKT PUBLISHING
Unity 3.X Game Development Essentials

ISBN: 9781849691444 / Angielski / Miękka / 488 str.

ISBN: 9781849691444/Angielski/Miękka/488 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
W Goldstone
Game Engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the web, desktop, mobile, and console. With Unity s intuitive, easy to learn toolset and this book it s never been easier to become a game developer. Taking a practical approach, this book will introduce you to the concepts of developing 3D games, before getting to grips with development in Unity itself prototyping a simple...
Game Engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for gam...
cena: 237,98

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