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Pro IOS 5 Augmented Reality
ISBN: 9781430239123 / Angielski / Miękka / 356 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Augmented reality takes the real world and through the use of graphics, sound and other effects allows you to enhance the environment. It makes a game more real. Your social media app puts you where want to be or go. Pro iOS 5 Augmented Reality walks you through the foundations of building an augmented reality application for the iPhone or iPad. From using MapKit, to the accelerometer and magnetometer, to integrating facial recognition and Facebook data, you'll learn the building blocks of creating augmented reality applications. Case studies are included in this... Augmented reality takes the real world and through the use of graphics, sound and other effects allows you to enhance the environment. It makes a g... |
cena:
142,66 |
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Practical Android 4 Games Development
ISBN: 9781430240297 / Angielski / Miękka / 320 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Practical Android 4 Games Development continues your journey to becoming a hands-on Android game apps developer. This title guides you through the process of designing and developing game apps that work on both smartphones and tablets, thanks to the new Android SDK 4.0 which merges the User Interface and Experience APIs and more. The author, J.F. DiMarzio, has written eight books, including Android: A Programmer's Guide--the first Android book approved by Google--recently updated and translated for sale in Japan. He has an easy-to-read, concise, and logical writing... Practical Android 4 Games Development continues your journey to becoming a hands-on Android game apps developer. This title guide... |
cena:
142,66 |
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Advanced Android 4 Games
ISBN: 9781430240594 / Angielski / Miękka / 280 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. "Wolfenstein 3D"-like and "Doom"-like game apps are some of the classic Android games presented in the original edition of this book. Since their release, Android has progressed with the debut of Android 4.0, adding better fonts, new User Interface and Experience (UI/UX) APIs, tablet considerations, multi-touch capabilities, multi-tasking, faster performance, and much more to the Android game app development repertoire.
Multi-touch code gives these games and their players dynamic input and exchange ability, for a more realistic arcade game experience. Faster and better performance offers... "Wolfenstein 3D"-like and "Doom"-like game apps are some of the classic Android games presented in the original edition of this book. Since their rele...
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cena:
161,96 |
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Xna 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition
ISBN: 9781849692403 / Angielski / Miękka / 424 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. XNA Game Studio enables hobbyists and independent game developers to easily create video games, and now gives that power to Visual Basic developers. XNA lets you bring your creations to life on Windows, the Xbox 360 and the Windows Phone platforms. The latest release of XNA has added support to Visual Basic and therefore, Visual Basic developers now have the power to give life to their creativity with XNA. This book covers both the concepts and the implementations necessary to get you started on bringing your own creations to life with XNA. It presents four different games, including a...
XNA Game Studio enables hobbyists and independent game developers to easily create video games, and now gives that power to Visual Basic developers. X...
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cena:
212,02 |
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Building Html5 Games with Impactjs: An Introduction on Html5 Game Development
ISBN: 9781449315177 / Angielski / Miękka / 140 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Create a real 2D game from start to finish with ImpactJS, the JavaScript game framework that works with the HTML5's Canvas element. Making video games is hard work that requires technical skills, a lot of planning, and--most critically--a commitment to completing the project. With this hands-on guide, you'll learn how to use Impact with other technologies step-by-step. You'll pick up important tips about game design, and discover how to publish Impact games to the Web, desktop, and mobile--including a method to package your game as a native iOS app. Packed with screen shots and... Create a real 2D game from start to finish with ImpactJS, the JavaScript game framework that works with the HTML5's Canvas element. Making video ga... |
cena:
82,77 |
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Algorithmic and Architectural Gaming Design: Implementation and Development
ISBN: 9781466616349 / Angielski / Twarda / 478 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Video games represent a unique blend of programming, art, music, and unbridled creativity. To the general public, they are perhaps the most exciting computer applications ever undertaken. In the field of computer science, they have been the impetus for a continuous stream of innovations designed to provide gaming enthusiasts with the most realistic and enjoyable gaming experience possible. Algorithmic and Architectural Gaming Design: Implementation and Development discusses the most recent advances in the field of video game design, with particular emphasis on practical examples of game...
Video games represent a unique blend of programming, art, music, and unbridled creativity. To the general public, they are perhaps the most exciting c...
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cena:
976,44 |
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Interactive Storytelling: Techniques for 21st Century Fiction
ISBN: 9781568812212 / Angielski / Miękka / 528 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. We are on the verge of creating an exciting new kind of interactive story form that will involve audiences as active participants. This book provides a solid foundation in the fundamentals of classical story structure and classical game structure and explains why it has been surprisingly difficult to bring these two activities together. With this foundation in place, the book presents several ideas for ways to move forward in this appealing quest. The author has a conversational and friendly style, making reading a pleasure.
We are on the verge of creating an exciting new kind of interactive story form that will involve audiences as active participants. This book provides ...
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cena:
285,18 |
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Digital Color: Acquisition, Perception, Coding and Rendering
ISBN: 9781848213463 / Angielski / Twarda / 314 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. In this book the authors identify the basic concepts and recent advances in the acquisition, perception, coding and rendering of color. The fundamental aspects related to the science of colorimetry in relation to physiology (the human visual system) are addressed, as are constancy and color appearance. It also addresses the more technical aspects related to sensors and the color management screen. Particular attention is paid to the notion of color rendering in computer graphics. Beyond color, the authors also look at coding, compression, protection and quality of color images and... In this book the authors identify the basic concepts and recent advances in the acquisition, perception, coding and rendering of color. The fundame... |
cena:
683,31 |
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Introduction to 3D Game Programming with DirectX 11 [With DVD]
ISBN: 9781936420223 / Angielski / Miękka / 600 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM...
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. ...
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cena:
216,34 |
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The Developer's Reference Guide to Microsoft Small Basic
ISBN: 9781937161248 / Angielski / Miękka / 518 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
308,09 |
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Android Arcade Game App: A Real World Project - Case Study Approach
ISBN: 9781430245452 / Angielski / Miękka / 104 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Apress, the leading Android books publisher, continues to provide you with very hands-on, practical books for teaching and showing app developers how to build and design apps, including game apps, that can be built and deployed in the various Android app stores out there. Android Arcade Game App: A Real World Project - Case Study Approach is no different in that it walks you through creating an arcade style Prison Break game app--top to bottom--for an Android smartphone or tablet. This book teaches you the unique characteristics and challenges of creating... Apress, the leading Android books publisher, continues to provide you with very hands-on, practical books for teaching and showing app developers h... |
cena:
72,77 |
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Production Pipeline Fundamentals for Film and Game
ISBN: 9780415812290 / Angielski / Miękka / 376 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Every production is built on the backbone of the pipeline. While a functional and flexible pipeline can't assure a successful project, a weak pipeline can guarantee its demise. A solid pipeline produces a superior product in less time and with happier artists who can remain creative throughout the grueling production schedule. Walk through the foundational layers of the production pipeline, including IT infrastructure, software development practices and deployment policies, asset management, shot management, and rendering management. Production Pipeline Fundamentals for Film and... Every production is built on the backbone of the pipeline. While a functional and flexible pipeline can't assure a successful project, a weak pipel... |
cena:
260,59 |
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Game Magic: A Designer's Guide to Magic Systems in Theory and Practice
ISBN: 9781466567856 / Angielski / Miękka / 376 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Make More Immersive and Engaging Magic Systems in Games Game Magic: A Designer s Guide to Magic Systems in Theory and Practice explains how to construct magic systems and presents a compendium of arcane lore, encompassing the theory, history, and structure of magic systems in games and human belief. The author combines rigorous scholarly analysis with practical game design advice in the form of a magical recipe book (grimoire). The book gives you an in-depth understanding of the history and structure of magic to make your games richer and... Make More Immersive and Engaging Magic Systems in Games Game Magic: A Designer s Guide to Magic Systems in Theory and Pract... |
cena:
304,85 |
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Xna 4 3D Game Development by Example: Beginner's Guide
ISBN: 9781849687089 / Angielski / Miękka / 322 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Move beyond the world of flat 2D-based game development and discover how to create your own exciting 3D games with Microsoft XNA 4.0. Create a 3D maze, fire shells at enemy tanks, and drive a rover on the surface of Mars while being attacked by alien saucers. "XNA 4 3D Game Development by Example: Beginner's Guide" takes you step-by-step through the creation of three different 3D video games with Microsoft XNA 4.0. Learn by doing as you explore the worlds of 3D graphics and game design. This book takes a step-by-step approach to building 3D games with Microsoft XNA, describing each section of...
Move beyond the world of flat 2D-based game development and discover how to create your own exciting 3D games with Microsoft XNA 4.0. Create a 3D maze...
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cena:
237,98 |
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Cryengine 3 Game Development: Beginner's Guide
ISBN: 9781849692007 / Angielski / Miękka / 354 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Discover how to use the CryENGINE 3 free SDK, the next-generation, real-time game development tool * Begin developing your own games of any scale by learning to harness the power of the Award Winning CryENGINEi'1/2 3 game engine* Build your game worlds in real-time with CryENGINEi'1/2 3 Sandbox as we share insights into some of the tools and features useable right out of the box.* Harness your imagination by learning how to create customized content for use within your own custom games through the detailed asset creation examples within the book.* Contains C++ programming examples designed to...
Discover how to use the CryENGINE 3 free SDK, the next-generation, real-time game development tool * Begin developing your own games of any scale by l...
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cena:
237,98 |
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Pro Android Games
ISBN: 9781430247975 / Angielski / Miękka / 412 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. In the last few years, Android has progressed with the debut of better fonts, new User Interface and Experience (UI/UX) APIs, tablet considerations, multi-touch capabilities, multi-tasking, faster performance, improved battery management techniques, and now Google TV Android Apps for the Android game app developer repertoire. With actionable real-world source, Pro Android Games, Second Edition shows you how to build more sophisticated and addictive Android games, by leveraging the power of these recent advancements found in the new Android Jelly Beans... In the last few years, Android has progressed with the debut of better fonts, new User Interface and Experience (UI/UX) APIs, tablet considerations... |
cena:
121,42 |
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3ds Max Speed Modeling for 3D Artists
ISBN: 9781849692366 / Angielski / Miękka / 422 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Production of 3D art is an exciting medium, but the task of modeling requires intense attention to detail, so speed and efficiency are vital. This book breaks down speed modeling workflow in 3ds Max into stages you can easily achieve, with a focus on hard surface modeling and methods you can apply to your own designs. "3ds Max Speed Modeling for 3D Artists" will help level up your 3D modeling skills. It focuses on hard surface modeling, and shows the range of tools and techniques in 3ds Max 2013. This book shows content creation methods aimed at 3ds Max modelers preparing to show their skill...
Production of 3D art is an exciting medium, but the task of modeling requires intense attention to detail, so speed and efficiency are vital. This boo...
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cena:
212,02 |
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Beginning Android Games
ISBN: 9781430246770 / Angielski / Miękka / 714 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Beginning Android Games, Second Edition offers everything you need to join the ranks of successful Android game developers, including Android tablet game app development considerations. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android and earlier version compliant smartphones and now tablets. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available... Beginning Android Games, Second Edition offers everything you need to join the ranks of successful Android game developer... |
cena:
193,16 |
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Box2d for Flash Games
ISBN: 9781849519625 / Angielski / Miękka / 166 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Physics games are getting more and more popular, and Box2D is the best choice if you are looking for a free, stable and robust library to handle physics. With Box2D you can create every kind of 2D physics game, only coding is not the fun part, but the game itself. "Box2D for Flash Games" will guide you through the process of making a Flash physics game starting from the bare bones and taking you by hand through complex features such as forces, joints and motors. As you are learning, your game will have more and more features, like the physics games you are used to playing. The book analyzes...
Physics games are getting more and more popular, and Box2D is the best choice if you are looking for a free, stable and robust library to handle physi...
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cena:
116,80 |
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Kinect for Windows SDK Programming Guide
ISBN: 9781849692380 / Angielski / Miękka / 392 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Kinect has been a game-changer in the world of motion games and applications since its first release. It has been touted as a controller for Microsoft Xbox but is much more than that. The developer version of Kinect, Kinect for Windows SDK, provides developers with the tools to develop applications that run on Windows. You can use this to develop applications that make interaction with your computer hands-free. This book focuses on developing applications using the Kinect for Windows SDK. It is a complete end to end solution using different features of Kinect for Windows SDK with step by step...
Kinect has been a game-changer in the world of motion games and applications since its first release. It has been touted as a controller for Microsoft...
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cena:
212,02 |