Game Design: From Blue Sky to Green Light
ISBN: 9781568813189 / Angielski / Miękka / 304 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book takes a real-world, in-depth journey through the game-design process, from the initial blue sky sessions to pitching for a green light. The author discusses the decision and brainstorming phase, character development and story wrap, creation of content and context outlines, flowcharting game play, and creating design documents. Special features include examples of both classic and contemporary games, and interviews with many of the game industry s brightest professionals who share their insights on key elements in game design, and their analysis on what makes a game a blockbuster...
This book takes a real-world, in-depth journey through the game-design process, from the initial blue sky sessions to pitching for a green light. The ...
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cena:
278,03 zł |
Learning Xna 3.0: Xna 3.0 Game Development for the Pc, Xbox 360, and Zune
ISBN: 9780596521950 / Angielski / Miękka / 510 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Do you have what it takes to become a game developer? With this hands-on book, you'll learn quickly and easily how to develop computer games with Microsoft's XNA 3.0 framework-not just for your PC, but for Xbox 360 and the Microsoft Zune as well. Do you have what it takes to become a game developer? With this hands-on book, you'll learn quickly and easily how to develop computer games with M... |
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cena:
152,84 zł |
Game Feel: A Game Designer's Guide to Virtual Sensation
ISBN: 9780123743282 / Angielski / Miękka / 376 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. "Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks where game design is concerned. They create the meta-sensation of involvement with a game. The understanding of how game designers create feel, and affect feel are only partially understood by most in the field and tends to be overlooked as a method or...
"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building b...
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cena:
236,06 zł |
Game Art Complete: All-In-One: Learn Maya, 3ds Max, Zbrush, and Photoshop Winning Techniques
ISBN: 9780240811475 / Angielski / Miękka / 624 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art.Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice from Focal's best and brightest authors. Artists can learn hundreds of tips, tricks and shortcuts in Max, Maya, Photoshop, ZBrush - all within the covers of one complete, inspiring reference.
A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provi...
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cena:
262,29 zł |
XNA 3.0 Game Programming Recipes: A Problem-Solution Approach
ISBN: 9781430218555 / Angielski / Miękka / 649 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Join the game development revolution today XNA 3.0 greatly simplifies the development of your own games, lowering the barrier for programmers to get into game development. In XNA, you can start coding your games from the very start, a true revelation compared to other game programming environments. XNA doesn't sacrifice power for this ease of use--it is built entirely on DirectX technology. Completely updated for XNA 3.0, expert Riemer Grootjans brings together a selection of the hottest recipes in XNA programming for the Xbox 360, PC, and Zune. Advanced XNA... Join the game development revolution today XNA 3.0 greatly simplifies the development of your own games, lowering the barrier for programmers to g... |
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cena:
132,87 zł |
Perspectives in Concurrency
ISBN: 9781439809433 / Angielski / Twarda / 484 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Concurrency theory is an important research area within theoretical computer science, with applications in parallel and distributed computing. This book provides an overview of current research in concurrency through state-of-the-art contributions from worldwide experts. Covering contemporary topics, including Petri Nets, Temporal Logics, Program Verification with concurrent threads, Computational Trust, and more, this book presents emerging research in this important field. Concurrency theory is an important research area within theoretical computer science, with applications in parallel and distributed computing. This... |
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cena:
236,06 zł |
iPhone Games Projects
ISBN: 9781430219682 / Angielski / Miękka / 258 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. One look at the App Store will show you just how hot iPhone games have become. Games make up more than 25 percent of all apps, and more than 70 percent of the apps in the App Store's Most Popular category. Surprised? Of course not We've all filled our iPhones with games, and many of us hope to develop the next bestseller. This book is a collection of must-know information from master independent iPhone game developers. In it, you'll discover how some of the most innovative and creative game developers have made it to the pinnacle of game design and profitability. This book... One look at the App Store will show you just how hot iPhone games have become. Games make up more than 25 percent of all apps, and more than 70 per... |
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cena:
132,72 zł |
Pervasive Games: Theory and Design
ISBN: 9780123748539 / Angielski / Miękka / 313 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like shopping malls, conferences, museums and other non-traditional game venues. Game designers need to understand how to use the world as a gamespace-and both the challenges and advantages of doing so. This book shows how to change the face of play-who plays, when and where they play and what that play means to all involved. The authors explore...
Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer scr...
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cena:
262,29 zł |
iPhone Game Development: Developing 2D & 3D Games in Objective-C
ISBN: 9780596159856 / Angielski / Miękka / 260 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. What do you need to know to create a game for the iPhone? Even if you've already built some iPhone applications, developing games using iPhone's gestural interface and limited screen layout requires new skills. With iPhone Game Development, you get everything from game development basics and iPhone programming fundamentals to guidelines for dealing with special graphics and audio needs, creating in-game physics, and much more. What do you need to know to create a game for the iPhone? Even if you've already built some iPhone applications, developing games using iPhone's ge... |
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cena:
152,84 zł |
Rendering with Mental Ray and 3ds Max
ISBN: 9780240812373 / Angielski / Miękka / 266 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Helps you to create renders of your 3ds Max models in mental ray application. This guide also helps you learn the concepts such as indirect illumination, materials, render options, shaders, and lighting. It covers Autodesk Revit and special effects.
Helps you to create renders of your 3ds Max models in mental ray application. This guide also helps you learn the concepts such as indirect illuminati...
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cena:
246,55 zł |
Second Person: Role-Playing and Story in Games and Playable Media
ISBN: 9780262514187 / Angielski / Miękka / 408 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Games and other playable forms, from interactive fictions to improvisational theater, involve role playing and story -- something played and something told. In Second Person, game designers, authors, artists, and scholars examine the different ways in which these two elements work together in tabletop role-playing games (RPGs), computer games, board games, card games, electronic literature, political simulations, locative media, massively multiplayer games, and other forms that invite and structure play. Second Person -- so called because in these games and playable... Games and other playable forms, from interactive fictions to improvisational theater, involve role playing and story -- something played and someth... |
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cena:
220,33 zł |
Learn Professional Programming Skill in C++ Programming Language
ISBN: 9781483666532 / Angielski / Twarda / 816 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
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cena:
192,57 zł |
AdvancED Game Design with Flash
ISBN: 9781430227397 / Angielski / Miękka / 808 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Creating games in Flash is a never-ending journey of exploration, learning, and most of all, fun. Once you've mastered the basics, a new world is opened up to you, enabling you to take your existing skills to the next level and discover new skills that will in turn open new doors. This book is a direct continuation of Foundation Game Design with Flash, and is a complete point-by-point roundup of the most important skills a Flash game designer needs to know. You'll increase your ActionScript knowledge and your game design skills while creating some excellent example games. You'll... Creating games in Flash is a never-ending journey of exploration, learning, and most of all, fun. Once you've mastered the basics, a new world is o... |
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cena:
156,17 zł |
Pro Android Games
ISBN: 9781430226475 / Angielski / Miękka / 298 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Do you remember landmark games like Wolfenstein 3D, Doom, and Asteroids? Well, here's an exciting opportunity to build and/or port these games to one of the hottest mobile and netbooks platforms today: Google's Android. Pro Android Games teaches you how to build cool games like Space Blaster and the classic Asteroids from scratch on the latest Android platform. This book also shows you how to port other classic freeware/shareware games like Doom and Wolfenstein 3D from C using the Java Native Interface (JNI) for... Do you remember landmark games like Wolfenstein 3D, Doom, and Asteroids? Well, here's an exciting opportunity to build and/or po... |
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cena:
128,84 zł |
The Essential Guide to Flash Games: Building Interactive Entertainment with ActionScript 3.0
ISBN: 9781430226147 / Angielski / Miękka / 666 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. We are twin brothers who were born right at the beginning of the 1970s just about the same time the first video games were being created and marketed by people like Nolan Bushnell at Atari and Ralph Baer for Magnavox. While we did not know of these video game advances at the time, something exciting was obviously in the air in those years. As far back as we can remember, we have wanted to make our own games. We grew up just like most suburban kids of the 1970s--riding bikes, playing guns and ditch 'em at the school yard, and staying out all day only to come home when the street lights came...
We are twin brothers who were born right at the beginning of the 1970s just about the same time the first video games were being created and marketed ...
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cena:
195,42 zł |
Beginning iPhone Games Development
ISBN: 9781430225997 / Angielski / Miękka / 726 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. iPhone games are hot Just look at the numbers. Games make up over 25 percent of total apps and over 70 percent of the most popular apps. Surprised? Of course not Most of us have filled our iPhone or iPod touch with games, and many of us hope to develop the next best-selling, most talked-about game. You've probably already read and mastered Beginning iPhone 3 Development; Exploring the iPhone SDK, the best-selling second edition of Apress's highly acclaimed introduction to the iPhone and iPod touch by developers Dave Mark and Jeff LaMarche.... iPhone games are hot Just look at the numbers. Games make up over 25 percent of total apps and over 70 percent of the most popular apps. Surprised... |
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cena:
132,72 zł |
Unity Game Development Essentials
ISBN: 9781847198181 / Angielski / Miękka / 316 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Game engines are central to the video games we know and love. From the artwork to the mathematics that underpin the frames onscreen, the engine calls the shots. Aside from offering one of the leading 3D game engines, Unity also provides a superlative development tool a tool that can produce professional standard games for Mac, PC, and the Unity Web Player. This book is a complete exercise in game development covering environments, physics, sound, particles, and much more, to get you up and working with Unity quickly. Taking a practical approach, this book will introduce you to the concepts of...
Game engines are central to the video games we know and love. From the artwork to the mathematics that underpin the frames onscreen, the engine calls ...
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cena:
269,02 zł |
Serious Game Design and Development: Technologies for Training and Learning
ISBN: 9781615207398 / Angielski / Twarda / 384 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Serious Game Design and Development: Technologies for Training and Learning examines high-tech delivery of pedagogical content in a simulated environment that engenders a deeper learning in an entertaining manner.
Serious Game Design and Development: Technologies for Training and Learning examines high-tech delivery of pedagogical content in a simulated environm...
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cena:
1045,70 zł |
game physics
ISBN: 9780123749031 / Angielski / Twarda / 902 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Create physically realistic 3D Graphics environments with this introduction to the ideas and techniques behind the process. Author David H. Eberly includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them. He then describes all the algorithmic foundations and uses code examples and working source code to show how they are implemented, culminating in a large collection of physical simulations. The book tackles the complex, challenging issues that other books avoid, including Lagrangian dynamics, rigid... Create physically realistic 3D Graphics environments with this introduction to the ideas and techniques behind the process. Author David H. Eberly ... |
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cena:
508,89 zł |
New Realities in Audio: A Practical Guide for VR, AR, MR and 360 Video.
ISBN: 9781138740822 / Angielski / Twarda / 328 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
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cena:
708,33 zł |