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Kategorie szczegółowe BISAC
 3d game engine design: a practical approach to real-time computer graphics  Eberly, David 9780122290633 Morgan Kaufmann Publishers
3d game engine design: a practical approach to real-time computer graphics

Eberly, David
The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since that book was published, graphics hardware has evolved enormously. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer.
In a way that no other book can do, this new edition shows step by step how to make a shader-based graphics engine and how to tame this new technology. Much new material has been added, including more...
The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standa...
cena: 485,78
 3D Game Engine Architecture : Engineering Real-Time Applications with Wild Magic David H. Eberly 9780122290640 Morgan Kaufmann Publishers
3D Game Engine Architecture : Engineering Real-Time Applications with Wild Magic

David H. Eberly
Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines. This book is a complete guide to the engineering process, starting with a walk-through of the graphics pipeline showing how to construct the core elements of 3D systems, including data structures, the math system, and the object system. Dave explains how to...
Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly beca...
cena: 655,81
 Ridges in Image and Data Analysis David H. Eberly D. Eberly 9780792342687 Kluwer Academic Publishers
Ridges in Image and Data Analysis

David H. Eberly D. Eberly
The concept of ridges has appeared numerous times in the image processing liter ature. Sometimes the term is used in an intuitive sense. Other times a concrete definition is provided. In almost all cases the concept is used for very specific ap plications. When analyzing images or data sets, it is very natural for a scientist to measure critical behavior by considering maxima or minima of the data. These critical points are relatively easy to compute. Numerical packages always provide support for root finding or optimization, whether it be through bisection, Newton's method, conjugate...
The concept of ridges has appeared numerous times in the image processing liter ature. Sometimes the term is used in an intuitive sense. Other times a...
cena: 402,53
 Geometric Tools for Computer Graphics Philip Schneider David H. Eberly David Eberly 9781558605947 Elsevier Science & Technology
Geometric Tools for Computer Graphics

Philip Schneider David H. Eberly David Eberly


Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather not solve over and over again, including building primitives, distance calculation, approximation, containment, decomposition, intersection determination, separation, and more.


If you have a mathematics degree, this book will save you time and trouble. If you don't, it will help you achieve things you...


Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for ...

cena: 437,16
 game physics  Eberly, David H. 9780123749031 Morgan Kaufmann
game physics

Eberly, David H.

Create physically realistic 3D Graphics environments with this introduction to the ideas and techniques behind the process. Author David H. Eberly includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them. He then describes all the algorithmic foundations and uses code examples and working source code to show how they are implemented, culminating in a large collection of physical simulations. The book tackles the complex, challenging issues that other books avoid, including Lagrangian dynamics, rigid...

Create physically realistic 3D Graphics environments with this introduction to the ideas and techniques behind the process. Author David H. Eberly ...

cena: 485,78
 Gpgpu Programming for Games and Science Eberly, David H. 9781466595354 AK Peters
Gpgpu Programming for Games and Science

Eberly, David H.

An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11

GPGPU Programming for Games and Science demonstrates how to achieve the following requirements to tackle practical problems in computer science and software engineering:

  • Robustness
  • Accuracy
  • Speed
  • Quality source code that is easily maintained, reusable, and readable

The book primarily addresses programming on a graphics processing unit (GPU) while covering some material also relevant to programming on a central processing unit...

An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11

GPGPU Programming for Games and Science demons...

cena: 655,81


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