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Kategorie szczegółowe BISAC

Kategoria BISAC: Computers >> Programming - Games

ilość książek w kategorii: 2920

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 Beginning C++ Game Programming: Learn C++ from scratch and get started building your very own games Horton, John 9781786466198 Packt Publishing
Beginning C++ Game Programming: Learn C++ from scratch and get started building your very own games

ISBN: 9781786466198 / Angielski / Miękka / 520 str.

ISBN: 9781786466198/Angielski/Miękka/520 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
John Horton
Learn C++ from scratch and get started building your very own games About This Book This book offers a fun way to learn modern C++ programming while building exciting 2D games This beginner-friendly guide offers a fast-paced but engaging approach to game development Dive headfirst into building a wide variety of desktop games that gradually increase in complexity It is packed with many suggestions to expand your finished games that will make you think critically, technically, and creatively Who This Book Is For This book is perfect for you if any of the following describes you: You have no...
Learn C++ from scratch and get started building your very own games About This Book This book offers a fun way to learn modern C++ programming while b...
cena: 237,33

 Learning Vulkan: Get introduced to the next generation graphics API-Vulkan Singh, Parminder 9781786469809 Packt Publishing
Learning Vulkan: Get introduced to the next generation graphics API-Vulkan

ISBN: 9781786469809 / Angielski / Miękka / 466 str.

ISBN: 9781786469809/Angielski/Miękka/466 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Parminder Singh
cena: 172,59

 Mastering SFML Game Development Pupius, Raimondas 9781786469885 Packt Publishing
Mastering SFML Game Development

ISBN: 9781786469885 / Angielski / Miękka / 442 str.

ISBN: 9781786469885/Angielski/Miękka/442 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Raimondas Pupius
Create complex and visually stunning games using all the advanced features available in SFML development About This Book - Build custom tools, designed to work with your specific game. - Use raw modern OpenGL and go beyond SFML. - Revamp your code for better structural design, faster rendering, and flashier graphics. - Use advanced lighting techniques to add that extra touch of sophistication. - Implement a very fast and efficient particle system by using a cache-friendly design. Who This Book Is For This book is ideal for game developers who have some basic knowledge of SFML and also are...
Create complex and visually stunning games using all the advanced features available in SFML development About This Book - Build custom tools, designe...
cena: 211,44

 Augmented Reality Game Development Micheal Lanham 9781787122888 Packt Publishing
Augmented Reality Game Development

ISBN: 9781787122888 / Angielski / Miękka / 334 str.

ISBN: 9781787122888/Angielski/Miękka/334 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Micheal Lanham
Create your own augmented reality games from scratch with Unity 5 About This Book - Create your own augmented reality game from scratch and join the virtual reality gaming revolution - Use the latest Unity 5 VR SDK to create pro-level AR games like Pokemon Go - Innovate and explore the latest and most promising trend of AR gaming in the mobile gaming industry Who This Book Is For This book is for those who have a basic knowledge of game development techniques, but no previous knowledge of Unity is required. Some basic programming knowledge would be desirable, but the book is an introduction...
Create your own augmented reality games from scratch with Unity 5 About This Book - Create your own augmented reality game from scratch and join the v...
cena: 211,44

 Instant Windows Powershell 3.0 WMI Starter Blawat, Brenton 9781849689625 Packt Publishing
Instant Windows Powershell 3.0 WMI Starter

ISBN: 9781849689625 / Angielski / Miękka / 66 str.

ISBN: 9781849689625/Angielski/Miękka/66 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Brenton Blawat
cena: 129,43

 History of Digital Games: Developments in Art, Design and Interaction Andrew Williams 9781138885554 Focal Press
History of Digital Games: Developments in Art, Design and Interaction

ISBN: 9781138885554 / Angielski / Miękka / 255 str.

ISBN: 9781138885554/Angielski/Miękka/255 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Andrew Williams

The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding of game history that addresses not only -when, - but -how- and -why.- Andrew Williams takes the first step in creating a comprehensive survey on the history of digital games as commercial products and artistic forms in a textbook appropriate for university instruction. History of Digital Games adopts a unique approach and scope that traces the interrelated concepts of game design, art and design of input devices from the beginnings of...

The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding...

cena: 269,33

 Multiplayer Online Games: Origins, Players, and Social Dynamics Freeman, Guo 9781498767651 A K PETERS
Multiplayer Online Games: Origins, Players, and Social Dynamics

ISBN: 9781498767651 / Angielski / Miękka / 166 str.

ISBN: 9781498767651/Angielski/Miękka/166 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Guo Freeman

Multiplayer Online Games (MOGs) have become a new genre of -play culture, - integrating communication and entertainment in a playful, computer-mediated environment that evolves through user interaction. This book comprehensively investigates the technological origins, human factors, and social dynamics of MOGs, including online dating and online gaming; augmented games and virtual reality; serious games; eSports and game streaming; casual and mobile games; and the growth of indie games. MOGs represent a highly sophisticated, networked, multimedia and multimodal Internet technology, which...

Multiplayer Online Games (MOGs) have become a new genre of -play culture, - integrating communication and entertainment in a playful, computer-medi...

cena: 360,83

 The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design Celia (Epic Games, Cary, North Carolina, USA) Hodent 9781498775502 Taylor & Francis Inc
The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design

ISBN: 9781498775502 / Angielski / Miękka / 272 str.

ISBN: 9781498775502/Angielski/Miękka/272 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
USA) Hodent North Carolina Cary Celia (Epic Games

Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that it is delivering. The game user experience accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the experience they want to deliver, shipping higher quality games (whether it is an indie game, AAA game, or -serious game-), and meeting their business...

Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issu...

cena: 239,94

 Gesture Drawing: A Story-Based Approach April Connors 9781498799270 CRC Press
Gesture Drawing: A Story-Based Approach

ISBN: 9781498799270 / Angielski / Miękka / 264 str.

ISBN: 9781498799270/Angielski/Miękka/264 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
April Connors

This instructional drawing book is intended to guide the reader through a story-telling based approach to gesture drawing, utilizing different techniques and exercises that encourage and develop creative problem solving as it relates to observational studies. This book clearly outlines a work flow and process with a simple exercise program that encourages the artist to ask questions and create work that engages not only their audience but themselves. Rich illustrations are included throughout that depict this workflow and also different drawing and mark-making techniques, and how to apply...

This instructional drawing book is intended to guide the reader through a story-telling based approach to gesture drawing, utilizing different tech...

cena: 244,84

 Situational Game Design Brian Upton 9781138031814 A K PETERS
Situational Game Design

ISBN: 9781138031814 / Angielski / Miękka / 119 str.

ISBN: 9781138031814/Angielski/Miękka/119 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Brian Upton
cena: 235,04

 Animation Production: Documentation and Organization Robert B. Musburge 9781138032644 CRC Press
Animation Production: Documentation and Organization

ISBN: 9781138032644 / Angielski / Miękka / 87 str.

ISBN: 9781138032644/Angielski/Miękka/87 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Robert B. Musburger Phd
cena: 259,53

 On Animation: The Director's Perspective Vol 1 Ron Diamond 9781138067073 CRC Press
On Animation: The Director's Perspective Vol 1

ISBN: 9781138067073 / Angielski / Twarda / 384 str.

ISBN: 9781138067073/Angielski/Twarda/384 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Ron Diamond
cena: 661,20

 Animation Production: Documentation and Organization Robert B. Musburge 9781138080843 CRC Press
Animation Production: Documentation and Organization

ISBN: 9781138080843 / Angielski / Twarda / 87 str.

ISBN: 9781138080843/Angielski/Twarda/87 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Robert B. Musburger Phd
cena: 808,12

 
Introduction to High Performance Computing for Scientists and Engineers, Second Edition

ISBN: 9781482252934 / Angielski / Miękka / 01-06-2026 / 400 str.

ISBN: 9781482252934/Angielski/Miękka/01-06-2026/400 str.

Książka dostępna od: 01-06-2026
Georg Hager; Gerhard Wellein
Termin ukazania się książki: 01-06-2026
Książkę można już zamówić z rabatem 5%
362,60
344,47

 Game Physics Cookbook Gabor Szauer 9781787123663 Packt Publishing
Game Physics Cookbook

ISBN: 9781787123663 / Angielski / Miękka / 480 str.

ISBN: 9781787123663/Angielski/Miękka/480 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Gabor Szauer
cena: 237,33

 Game Programming for Artists Jarryd Huntley Hanna Brady 9781138106130 A K PETERS
Game Programming for Artists

ISBN: 9781138106130 / Angielski / Twarda / 156 str.

ISBN: 9781138106130/Angielski/Twarda/156 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Jarryd Huntley; Hanna Brady
cena: 710,17

 Gesture Drawing: A Story-Based Approach April Connors 9781138106291 Taylor & Francis Ltd
Gesture Drawing: A Story-Based Approach

ISBN: 9781138106291 / Angielski / Twarda / 258 str.

ISBN: 9781138106291/Angielski/Twarda/258 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
April Connors
This instructional drawing book is intended to guide the reader through a story-telling based approach to gesture drawing, utilizing different techniques and exercises that encourage and develop creative problem solving as it relates to observational studies. This book clearly outlines a work flow and process with a simple exercise program that encourages the artist to ask questions and create work that engages not only their audience but themselves. Rich illustrations are included throughout that depict this workflow and also different drawing and mark-making techniques, and how to apply the...
This instructional drawing book is intended to guide the reader through a story-telling based approach to gesture drawing, utilizing different techniq...
cena: 710,17

 A Beginner's Guide to 2D Puzzle Games with Unity: Create simple 2D puzzle games and learn C# in the process Felicia, Patrick 9781544883533 Createspace Independent Publishing Platform
A Beginner's Guide to 2D Puzzle Games with Unity: Create simple 2D puzzle games and learn C# in the process

ISBN: 9781544883533 / Angielski / Miękka / 220 str.

ISBN: 9781544883533/Angielski/Miękka/220 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Patrick Felicia
cena: 190,17

 Game Development Patterns and Best Practices John P. Doran Matt Casanova 9781787127838 Packt Publishing
Game Development Patterns and Best Practices

ISBN: 9781787127838 / Angielski / Miękka / 394 str.

ISBN: 9781787127838/Angielski/Miękka/394 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
John P. Doran; Matt Casanova
cena: 211,44

 Pro Html5 Games: Learn to Build Your Own Games Using Html5 and JavaScript Shankar, Aditya Ravi 9781484229095 Apress
Pro Html5 Games: Learn to Build Your Own Games Using Html5 and JavaScript

ISBN: 9781484229095 / Angielski / Miękka / 426 str.

ISBN: 9781484229095/Angielski/Miękka/426 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Aditya Ravi Shankar

Build your next game on a bigger scale with Pro HTML5 Games. This essential book teaches you to master advanced game programming in HTML5. You'll learn techniques that you can transfer to any area of HTML5 game development to make your own professional HTML5 games.

Led by an expert game programmer, you'll build two complete games in HTML5: a strategy puzzle game based on the Box2d physics engine and in the style of Angry Birds and a real-time strategy (RTS) game complete with units, buildings, path-finding, artificial intelligence, and multiplayer support.

This new and...

Build your next game on a bigger scale with Pro HTML5 Games. This essential book teaches you to master advanced game programming in HTML5. Y...

cena: 301,89

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