This book is an invitation to delve into the world of Game-Based Learning, to understand the many facets that make games a truly interesting and effective tool to teach and train in the 21st century. It includes nine chapters which were initially presented at the iGBL conference, a conference held throughout Ireland, where researchers, practitioners, students and other stakeholders meet and share their interest in games and education. These chapters touch on some very important topics, including games for health; formal education; poetry and games; science teaching through mobile games;...
This book is an invitation to delve into the world of Game-Based Learning, to understand the many facets that make games a truly interesting and effec...
Educational gaming is becoming more popular at universities, in the military, and in private business. Multidisciplinary research which explores the cognitive and psychological aspects that underpin successful educational video games is therefore necessary to ensure proper curriculum design and positive learning outcomes.Developments in Current Game-Based Learning Design and Deployment highlights the latest research from professionals and researchers working in the fields of educational games development, e-learning, multimedia, educational psychology, and information technology. It promotes...
Educational gaming is becoming more popular at universities, in the military, and in private business. Multidisciplinary research which explores the c...
In this book, the first in the series called "Unity from Proficiency to Mastery," you will learn and apply several AI techniques for 3D games, and make it possible for NPCs to:
Navigate the scene (e.g., using a random or set path).
Sense the world around them (e.g, hear, smell, or see).
Take smart decisions based on their senses or current state (e.g., look for ammunition or health when these run low).
React to the players' moves (e.g., set an ambush, follow and attack the player, or flee).
Along the way you will also learn other useful skills and concepts such...
In this book, the first in the series called "Unity from Proficiency to Mastery," you will learn and apply several AI techniques for 3D games, and mak...