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Kategorie szczegółowe BISAC

Kategoria BISAC: Computers >> Programming - Games

ilość książek w kategorii: 2920

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 Build Gamified Websites with PHP and Jquery Deburr, Detrick 9781782168119 Packt Publishing
Build Gamified Websites with PHP and Jquery

ISBN: 9781782168119 / Angielski / Miękka / 124 str.

ISBN: 9781782168119/Angielski/Miękka/124 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Detrick Deburr
Gamification involves the process of leveraging the features of real games into real life. A gamified website has the potential to increase user engagement, ROI, and learning. This book will help you build gamified websites with PHP and jQuery by making you understand the gamification design process to implement game mechanics in practical applications. Gamified websites are very popular amongst Internet users. The gamification of a web content draws users into action to empower them and help them develop new skills. Games engage user attention into the task and each task accomplished will...
Gamification involves the process of leveraging the features of real games into real life. A gamified website has the potential to increase user engag...
cena: 181,23

 Building Minecraft Server Modifications Cody M 9781849696005 Packt Publishing
Building Minecraft Server Modifications

ISBN: 9781849696005 / Angielski / Miękka / 142 str.

ISBN: 9781849696005/Angielski/Miękka/142 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Cody M. Sommer
If you have ever played Minecraft on a public server then the chances are that the server was powered by Bukkit. Bukkit plugins allow a server to be modified in more ways than you can imagine. Learning to program your own server mods will allow you to customize the game to your own liking. Building Minecraft Server Modifications is a complete guide that walks you through the creation of Minecraft server mods. From setting up a server, to testing your newly made plugins, this book teaches you everything you need to know. With the help of this book you can start practising for a career in...
If you have ever played Minecraft on a public server then the chances are that the server was powered by Bukkit. Bukkit plugins allow a server to be m...
cena: 142,38

 Learning Game Physics with Bullet Physics and OpenGL Chris Dickinson 9781783281879 Packt Publishing
Learning Game Physics with Bullet Physics and OpenGL

ISBN: 9781783281879 / Angielski / Miękka / 126 str.

ISBN: 9781783281879/Angielski/Miękka/126 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Chris Dickinson
Physics simulation is an integral part of almost all game development projects as it is essential to the rules and feel of the game (gameplay) regardless of the project s scale. Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games, and special effects for film and animations. Bullet is integrated into many 3D modelers including Maya, Houdini, Cinema 4D, LightWave, and Blender. It is free for commercial use and open source under the permissive ZLib License. A comprehensive guide to start building games with the Bullet Physics library. Learn how modern physics engines...
Physics simulation is an integral part of almost all game development projects as it is essential to the rules and feel of the game (gameplay) regardl...
cena: 129,43

 Creating Mobile Apps with Appcelerator Titanium Christian Brousseau 9781849519267 Packt Publishing
Creating Mobile Apps with Appcelerator Titanium

ISBN: 9781849519267 / Angielski / Miękka / 318 str.

ISBN: 9781849519267/Angielski/Miękka/318 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Christian Brousseau
Smartphones and tablets have really changed the technological landscape over the last 3-4 years. Much like the web did in the last decade, these powerful tools have changed the way people communicate and access information. Such a wide market creates opportunities for developers who have the skills to develop mobile applications. "Creating Mobile Apps with Appcelerator Titanium" is a practical, step-by-step guide to building iPhone, iPad, and Android applications using JavaScript. This book will give you a solid grounding of the dos and don'ts of mobile development and also covers a lot of...
Smartphones and tablets have really changed the technological landscape over the last 3-4 years. Much like the web did in the last decade, these power...
cena: 211,44

 Cryengine Game Programming with C++, C#, and Lua Lundgren, Carl-Filip 9781849695909 Packt Publishing
Cryengine Game Programming with C++, C#, and Lua

ISBN: 9781849695909 / Angielski / Miękka / 276 str.

ISBN: 9781849695909/Angielski/Miękka/276 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Carl-Filip Lundgren
CryENGINE is a complete 3D game development solution that can run on multiple platforms. It is orientated around giving intuitive tools to the developer. A variety of interactive video games can be created using CryENGINE. CryENGINE is one of the most beginner-friendly engines out there to learn. If you are interested in diving into the various systems and understanding their workings in a way that is easily understood, then this book is for you. This book provides you with the knowledge to tame the powerful but hard-to-master CryENGINE. CryENGINE Game Programming with C++, C#, and Lua dives...
CryENGINE is a complete 3D game development solution that can run on multiple platforms. It is orientated around giving intuitive tools to the develop...
cena: 211,44

 Unity Android Game Development by Example Beginner's Guide Thomas Finnegan 9781849692014 Packt Publishing
Unity Android Game Development by Example Beginner's Guide

ISBN: 9781849692014 / Angielski / Miękka / 320 str.

ISBN: 9781849692014/Angielski/Miękka/320 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Thomas Finnegan
Learn how to create exciting games using Unity 3D for Android with the help of hands-on examples. Enter the increasingly popular mobile market and create games using Unity 3D and Android and learn optimization techniques for efficient mobile games. This book features clear, step-by-step instructions for creating a complete mobile game experience.
Learn how to create exciting games using Unity 3D for Android with the help of hands-on examples. Enter the increasingly popular mobile market and cre...
cena: 211,44

 Ngui for Unity Bernardoff, Charles 9781783558667 Packt Publishing
Ngui for Unity

ISBN: 9781783558667 / Angielski / Miękka / 182 str.

ISBN: 9781783558667/Angielski/Miękka/182 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Charles Bernardoff
"An easy-to-follow, step-by-step tutorial focusing on practical situations and manipulations, guiding you to create a concrete Graphical User Interface and a simple 2D game. If you are a Unity 3D developer looking forward to learn NGUI for Unity, then this book is for you. Prior knowlege of C# scripting is expected. Additional knowledge of Unity 3D Editor, GameObject and creating/adding scripts to GameObject would be beneficial; however, no prior knowledge of NGUI is required."
"An easy-to-follow, step-by-step tutorial focusing on practical situations and manipulations, guiding you to create a concrete Graphical User Interfac...
cena: 168,27

 Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores Buttfield-Addison, Paris 9781491901397 John Wiley & Sons
Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores

ISBN: 9781491901397 / Angielski / Miękka / 388 str.

ISBN: 9781491901397/Angielski/Miękka/388 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Paris Buttfield–addis; Jonathon Manning; Tim Nugent

Get up to speed on Cocoa and Objective-C, and start developing applications on the iOS and OS X platforms. If you don't have experience with Apple's developer tools, no problem From object-oriented programming to storing app data in iCloud, the fourth edition of this book covers everything you need to build apps for the iPhone, iPad, and Mac.

You'll learn how to work with the Xcode IDE, Objective-C's Foundation library, and other developer tools such as Event Kit framework and Core Animation. Along the way, you'll build example projects, including a simple Objective-C application, a...

Get up to speed on Cocoa and Objective-C, and start developing applications on the iOS and OS X platforms. If you don't have experience with Apple'...

cena: 154,10

 Engineering Modeling Languages: Turning Domain Knowledge Into Tools Benoit Combemale Robert France Jean-Marc Jezequel 9781466583733 CRC Press
Engineering Modeling Languages: Turning Domain Knowledge Into Tools

ISBN: 9781466583733 / Angielski / Twarda / 364 str.

ISBN: 9781466583733/Angielski/Twarda/364 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Benoit Combemale; Robert France; Jean-Marc Jezequel

Written by foremost experts in the field, Engineering Modeling Languages provides end-to-end coverage of the engineering of modeling languages to turn domain knowledge into tools.

The book provides a definition of different kinds of modeling languages, their instrumentation with tools such as editors, interpreters and generators, the integration of multiple modeling languages to achieve a system view, and the validation of both models and tools. Industrial case studies, across a range of application domains, are included to attest to the benefits offered by the different...

Written by foremost experts in the field, Engineering Modeling Languages provides end-to-end coverage of the engineering of modeling languag...

cena: 514,26

 Science Fiction Video Games Neal Roger Tringham 9781482203882 AK Peters
Science Fiction Video Games

ISBN: 9781482203882 / Angielski / Miękka / 536 str.

ISBN: 9781482203882/Angielski/Miękka/536 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Neal Roger Tringham

Understand Video Games as Works of Science Fiction and Interactive Stories
Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical analysis, especially the analysis of narrative. The author analyzes narrative via an original categorization of story forms in games. He also discusses video games as works of science fiction, including their...

Understand Video Games as Works of Science Fiction and Interactive Stories
Science Fiction Video Games focuses on gam...

cena: 244,84

 Blender for Animation and Film-Based Production Miguel Angel Manrique 9781482204742 AK Peters
Blender for Animation and Film-Based Production

ISBN: 9781482204742 / Angielski / Miękka / 288 str.

ISBN: 9781482204742/Angielski/Miękka/288 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Miguel Angel Manrique

See Why Blender Is Right for Your Studio s Pipeline

Blender for Animation and Film-Based Production explores why Blender is ideal for animation films. It demonstrates Blender s capability to do the job in each production department. Whether you are a beginner or more advanced user, you ll see why Blender should be taken into consideration in animation and film production.

This Blender reference will help you:

  • Manage your projects from start to finish
  • Understand the different stages in any animation production
  • ...

See Why Blender Is Right for Your Studio s Pipeline

Blender for Animation and Film-Based Production explores why B...

cena: 303,61

 Numerical Algorithms: Methods for Computer Vision, Machine Learning, and Graphics Justin Solomon 9781482251883 AK Peters
Numerical Algorithms: Methods for Computer Vision, Machine Learning, and Graphics

ISBN: 9781482251883 / Angielski / Twarda / 400 str.

ISBN: 9781482251883/Angielski/Twarda/400 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Justin Solomon

Numerical Algorithms: Methods for Computer Vision, Machine Learning, and Graphics presents a new approach to numerical analysis for modern computer scientists. Using examples from a broad base of computational tasks, including data processing, computational photography, and animation, the textbook introduces numerical modeling and algorithmic design from a practical standpoint and provides insight into the theoretical tools needed to support these skills.

The book covers a wide range of topics from numerical linear algebra to optimization and differential...

Numerical Algorithms: Methods for Computer Vision, Machine Learning, and Graphics presents a new approach to numerical analysis fo...

cena: 430,95

 Minecraft Mastery: Build Your Own Redstone Contraptions and Mods Matthew Monk 9780071839662 MCGRAW-HILL Professional
Minecraft Mastery: Build Your Own Redstone Contraptions and Mods

ISBN: 9780071839662 / Angielski / Miękka / 224 str.

ISBN: 9780071839662/Angielski/Miękka/224 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Matthew Monk
SUPERCHARGE YOUR MINECRAFT REDSTONE SKILLS

Enhance your Minecraft world by creating innovative devices and elements with Redstone. Minecraft Mastery: Build Your Own Redstone Contraptions and Mods reveals how to maximize the capabilities of this powerful, versatile red ore. Learn how to create logic gates, advanced mechanisms, and much more. You'll also find out how to host a Minecraft server, use the qCraft and Computer-Craft mods, and develop your own custom mods. Exponentially expand the dimensions of your world with help from this hands-on guide--the only limit is your...

SUPERCHARGE YOUR MINECRAFT REDSTONE SKILLS

Enhance your Minecraft world by creating innovative devices and elements with Redstone. Minecraft Mas...

cena: 77,07

 Graphics Interface 2014 Paul G. Kry Andrea Bunt  9781482260038 Taylor and Francis
Graphics Interface 2014

ISBN: 9781482260038 / Angielski / Miękka / 233 str.

ISBN: 9781482260038/Angielski/Miękka/233 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Paul G. Kry;Andrea Bunt;¬Abar
This book is the proceedings of the 40th annual Graphics Interface conference-the oldest continuously scheduled conference in the field. The book includes high-quality papers on recent advances in interactive systems, human computer interaction, and graphics from around the world. It covers the following topics: shading and rendering, geometric modeling and meshing, image-based rendering, image synthesis and realism, computer animation, real-time rendering, non-photorealistic rendering, interaction techniques, human interface devices, augmented reality, data and information visualization,...
This book is the proceedings of the 40th annual Graphics Interface conference-the oldest continuously scheduled conference in the field. The book incl...
cena: 205,65

 Gpgpu Programming for Games and Science Eberly, David H. 9781466595354 AK Peters
Gpgpu Programming for Games and Science

ISBN: 9781466595354 / Angielski / Twarda / 469 str.

ISBN: 9781466595354/Angielski/Twarda/469 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
David H. Eberly

An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11

GPGPU Programming for Games and Science demonstrates how to achieve the following requirements to tackle practical problems in computer science and software engineering:

  • Robustness
  • Accuracy
  • Speed
  • Quality source code that is easily maintained, reusable, and readable

The book primarily addresses programming on a graphics processing unit (GPU) while covering some material also relevant to programming on a central processing unit...

An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11

GPGPU Programming for Games and Science demons...

cena: 710,17

 Mathematical Structures for Computer Graphics Janke, Steven J. 9781118712191 John Wiley & Sons
Mathematical Structures for Computer Graphics

ISBN: 9781118712191 / Angielski / Miękka / 408 str.

ISBN: 9781118712191/Angielski/Miękka/408 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Steven J. Janke

A comprehensive exploration of the mathematics behind the modeling and rendering of computer graphics scenes

Mathematical Structures for Computer Graphics presents an accessible and intuitive approach to the mathematical ideas and techniques necessary for two- and three-dimensional computer graphics. Focusing on the significant mathematical results, the book establishes key algorithms used to build complex graphics scenes.

Written for readers with various levels of mathematical background, the book develops a solid foundation for graphics techniques and fills in...

A comprehensive exploration of the mathematics behind the modeling and rendering of computer graphics scenes

Mathematical Structur...

cena: 314,22

 Pro Unity Game Development with C# Alan Thorn (is a freelance programmer, a   9781430267461 Springer
Pro Unity Game Development with C#

ISBN: 9781430267461 / Angielski / Miękka / 348 str.

ISBN: 9781430267461/Angielski/Miękka/348 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
a Alan Thorn (is a freelance programmer
In Pro Unity Game Development with C#, Alan Thorn, author of Learn Unity for 2D Game Development and experienced game developer, takes you through the complete C# workflow for developing a cross-platform first person shooter in Unity. C# is the most popular programming language for experienced Unity developers, helping them get the most out of what Unity offers. If you're already using C# with Unity and you want to take the next step in becoming an experienced, professional-level game developer, this is the book you need.

Whether you are a student, an indie developer, or a...

In Pro Unity Game Development with C#, Alan Thorn, author of Learn Unity for 2D Game Development and experienced game developer, tak...
cena: 301,89

 Learn Sprite Kit for IOS Game Development Long, Leland 9781430264392 APress
Learn Sprite Kit for IOS Game Development

ISBN: 9781430264392 / Angielski / Miękka / 256 str.

ISBN: 9781430264392/Angielski/Miękka/256 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Leland Timothy Long
With Learn Sprite Kit for iOS Game Development, you'll discover how easy it is to create 2D games using the new Sprite Kit framework from Apple. You'll find how simple it is to create a scene, add animated sprites, incorporate edges, play sound effects, and create animated particles for special effects. You'll also use touch events to control your sprites, implement the built-in physics engine, handle sprite collisions and contacts, and much more.

To help you in learning how to use all these cool features of Sprite Kit, you'll follow along as we build a complete 2D game for iPhone....

With Learn Sprite Kit for iOS Game Development, you'll discover how easy it is to create 2D games using the new Sprite Kit framework from App...
cena: 152,78

 Swift Development with Cocoa: Developing for the Mac and IOS App Stores Manning, Jonathon 9781491908945 John Wiley & Sons
Swift Development with Cocoa: Developing for the Mac and IOS App Stores

ISBN: 9781491908945 / Angielski / Miękka / 474 str.

ISBN: 9781491908945/Angielski/Miękka/474 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Paris Buttfield–add; Jonathon Manning; Tim Nugent

Ready to build apps for iPhone, iPad, and Mac now that Swift has landed? If you're an experienced programmer who's never touched Apple developer tools, this hands-on book shows you how to use the Swift language to make incredible iOS and OS X apps, using Cocoa and Cocoa Touch.

Learn how to use Swift in a wide range of real-world situations, with Cocoa features such as Event Kit and Core Animation. You'll pick up Swift language features and syntax along the way, and understand why using Swift (instead of Objective-C) makes iOS and Mac app development easier, faster, and safer. You'll...

Ready to build apps for iPhone, iPad, and Mac now that Swift has landed? If you're an experienced programmer who's never touched Apple developer to...

cena: 164,92

 Building JavaScript Games: For Phones, Tablets, and Desktop Egges, Arjan 9781430265382 APress
Building JavaScript Games: For Phones, Tablets, and Desktop

ISBN: 9781430265382 / Angielski / Miękka / 444 str.

ISBN: 9781430265382/Angielski/Miękka/444 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Arjan Egges

Building JavaScript Games teaches game programming through a series of engaging, arcade-style games that quickly expand your JavaScript and HTML5 skills. JavaScript is in the top ten most-used programming languages world wide, and is the basis for applications that can run in any modern browser, on any device from smart phone to tablet to PC. Especial emphasis is given to touch-based interface, but all games also run using a regular mouse and keyboard setup.

The four games you'll develop from reading this book are:

  • Painter
  • Jewel Jam
  • Penguin...

Building JavaScript Games teaches game programming through a series of engaging, arcade-style games that quickly expand your JavaScript an...

cena: 342,14

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