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Essential Skills in Character Rigging
ISBN: 9781482235234 / Angielski / Miękka / 224 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Character rigging is the method with which you create a system for animating a character. A rig is represented by two primary mechanics: the skeleton, consisting of hierarchical rotations to drive the motions, and a skin, or method of deforming the geometry that makes up the character model. Essential Skills in Character Rigging is a beginner s guide to learning and understanding the essential aspects of character setup, evaluation, skeletal construction, and deformation. Borrowing from the author s extensive experience in the field, it presents the primary theories, constructs, and... Character rigging is the method with which you create a system for animating a character. A rig is represented by two primary mechanics: the skelet... |
cena:
352,59 |
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Advanced Game Design with Html5 and JavaScript
ISBN: 9781430258001 / Angielski / Miękka / 552 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. How do you make a video game? Advanced Game Design with HTML5 and JavaScript is a down to earth education in how to make video games from scratch, using the powerful HTML5 and JavaScript technologies. This book is a point-by-point round up of all the essential techniques that every game designer needs to know. You'll discover how to create and render game graphics, add interactivity, sound, and animation. You'll learn how to build your own custom game engine with reusable components so that you can quickly develop games with maximum impact and minimum code. You'll... How do you make a video game? Advanced Game Design with HTML5 and JavaScript is a down to earth education in how to make vide... |
cena:
301,89 |
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Creative Truth: Start & Build a Profitable Design Business
ISBN: 9781138844896 / Angielski / Miękka / 270 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Creative Truth is your playbook for starting, building, and enjoying a profitable design business. Whether you re a solo freelancer working from home or a small group of creative entrepreneurs ready to get to the next level, this is your roadmap to success. You re the CEO, CFO, CTO, Secretary, Janitor, Office Manager, and everything in between. Finding a balance between running the business and doing great creative work is a constant struggle. From learning how to price your work and manage your time, to setting up your business and defining your market, Brad Weaver covers everything... Creative Truth is your playbook for starting, building, and enjoying a profitable design business. Whether you re a solo freelancer working from ho... |
cena:
235,04 |
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Game Creation Manual
ISBN: 9781942825043 / Angielski / Miękka / 134 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The Game Creation Manual is a handbook with step by step instructions for designing and developing board games, card games, dice games, role playing games, and online games.
The Game Creation Manual is a handbook with step by step instructions for designing and developing board games, card games, dice games, role playing g...
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cena:
40,43 |
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Digital Character Development: Theory and Practice, Second Edition
ISBN: 9781482250770 / Angielski / Twarda / 304 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Digital characters are a driving force in the entertainment industry today. Every animated film and video game production spends a large percentage of its resources and time on advancing the quality of the digital characters inhabiting the world being created. This book presents the theory and practice behind the creation of digital characters for film and games using software-agnostic descriptions that apply to any animation application. It provides insight from a real production environment and the requirements that such an environment imposes. Digital Character... Digital characters are a driving force in the entertainment industry today. Every animated film and video game production spends a large percentage... |
cena:
342,79 |
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Stop Motion: Craft Skills for Model Animation: Craft Skills for Model Animation
ISBN: 9781138779310 / Angielski / Miękka / 248 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Stop motion animation is a challenging and time-consuming skill that requires patience, adaptability, and a close eye to detail. Stop Motion: Craft Skills for Model Animation, 3rd Edition is the essential guide to help stop motion animators overcome these challenges of this highly-skilled craft. Author Susannah Shaw provides a step-by-step guide to creating successful stop motioin films. Starting with some basic exercises, the reader will learn about developing a story, making models, creating sets and props, the mechanics of movements, filming postproduction, and how to set about...
Stop motion animation is a challenging and time-consuming skill that requires patience, adaptability, and a close eye to detail. Stop Motion: Craf...
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cena:
190,96 |
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The Art of Fluid Animation
ISBN: 9781498700207 / Angielski / Miękka / 257 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Fluid simulation is a computer graphic used to develop realistic animation of liquids in modern games. The Art of Fluid Animation describes visually rich techniques for creating fluid-like animations that do not require advanced physics or mathematical skills. It explains how to create fluid animations like water, smoke, fire, and explosions through computer code in a fun manner. The book presents concepts that drive fluid animation and gives a historical background of the computation of fluids. It covers many research areas that include stable fluid simulation, flows on... Fluid simulation is a computer graphic used to develop realistic animation of liquids in modern games. The Art of Fluid Animation describes ... |
cena:
352,59 |
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Diversity of Play
ISBN: 9783957960757 / Angielski / Miękka / 112 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The early days when digital games were new, harmless and niche are long gone. Todays games can simulate battlefields, predict disaster, and crash markets. We are faced with a diversity of play and the ubiquity of games, making them not only a popular medium, but the leading medium of contemporary society.
Based on the keynote lectures held at DiGRA2015, Diversity of Play provides a critical view on the current state of digital games from theoretical, artistic, and practical perspectives. With an interview with Karen Palmer and essays by Astrid Ensslin, Mathias Fuchs, Tanya Krzywinska, and... The early days when digital games were new, harmless and niche are long gone. Todays games can simulate battlefields, predict disaster, and crash mark...
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cena:
56,54 |
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Emerging Research and Trends in Gamification
ISBN: 9781466686519 / Angielski / Twarda / 482 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. "This book brings together innovative and scholarly research on the use of game-based design and technology in a variety of settings, including discussions from both industry and academic perspectives"--
"This book brings together innovative and scholarly research on the use of game-based design and technology in a variety of settings, including discus...
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cena:
1101,91 |
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Lua Game Development Cookbook
ISBN: 9781849515504 / Angielski / Miękka / 360 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
237,33 |
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Swift Game Programming for Absolute Beginners
ISBN: 9781484206515 / Angielski / Miękka / 380 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. "Concepts of game programming are explained well, and no prior knowledge of Swift language programming is required. ... The images and audio provided are professional and clean." William Fahle, Computing Review, May 31, 2016 Swift Game Programming for Absolute Beginners teaches Apple's Swift language in the context of four, fun and colorful games. Learn the Swift 2.0 language, and learn to create game apps for iOS at the same time - a double win The four games you'll develop while reading this book are:
"Concepts of game programming are explained well, and no prior knowledge of Swift language programming is required. ... The images and audio provid... |
cena:
173,37 |
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Cocos2d-X Game Development Blueprints
ISBN: 9781783985265 / Angielski / Miękka / 392 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
237,33 |
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Adaptation for Animation: Transforming Literature Frame by Frame
ISBN: 9781138886483 / Angielski / Miękka / 472 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
235,04 |
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Critical Gaming: Interactive History and Virtual Heritage
ISBN: 9781472422903 / Angielski / Twarda / 232 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging them to extend the field of computer game studies, particularly in their teaching and research in the field of virtual heritage. By looking at re-occurring issues in the design, playtesting and interface of serious games and game-based learning for cultural heritage and interactive history, this book...
This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital h...
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cena:
759,15 |
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Unity Character Animation with Mecanim
ISBN: 9781849696364 / Angielski / Miękka / 290 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
237,33 |
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Foundations of Physically Based Modeling and Animation
ISBN: 9781482234602 / Angielski / Twarda / 382 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Physics forms the basis for many of the motions and behaviors seen in both the real world and in the virtual worlds of animated films, visual effects, and computer games. By describing the underlying physical principles and then creating simulations based on these principles, these computer-generated worlds are brought to life. Physically Based Modeling and Animation goes behind the scenes of computer animation and details the mathematical and algorithmic foundations that are used to determine the behavior underlying the movement of virtual objects and materials. Dr. Donald House... Physics forms the basis for many of the motions and behaviors seen in both the real world and in the virtual worlds of animated films, visual effec... |
cena:
661,20 |
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From AI to Robotics: Mobile, Social, and Sentient Robots
ISBN: 9781482251470 / Angielski / Twarda / 404 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This practical book on mobile robotics delves into the very latest open source hardware and software technologies. It introduces readers to the best materials available for building their own robots, giving special attention to the Robot Operating System (ROS), which nowhere else has been covered as thoroughly or in-context. The book takes readers beyond basic introductory texts, exposing them to possible applications of cutting-edge research. The book is designed for hobbyists and researchers but also is suitable for the classroom. This practical book on mobile robotics delves into the very latest open source hardware and software technologies. It introduces readers to the bes... |
cena:
396,67 |
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Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, and Game Development
ISBN: 9781482216943 / Angielski / Twarda / 804 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. In this new era of computing, where the iPhone, iPad, Xbox Kinect, and similar devices have changed the way to interact with computers, many questions have risen about how modern input devices can be used for a more intuitive user interaction. Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, and Game Development addresses this paradigm shift by looking at user interfaces from an input perspective. The book is divided into four parts:
In this new era of computing, where the iPhone, iPad, Xbox Kinect, and similar devices have changed the way to interact with computers, many questi... |
cena:
440,75 |
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An Essential Introduction to Maya Character Rigging
ISBN: 9781138777989 / Angielski / Miękka / 474 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
220,35 |
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Advances in Game Design and Development Research
ISBN: 9781633214781 / Angielski / Twarda / 246 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
1257,89 |