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Kategorie szczegółowe BISAC

Kategoria BISAC: Computers >> Programming - Games

ilość książek w kategorii: 2920

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 Essential Skills for 3D Modeling, Rendering, and Animation Nicholas Bernhardt Zeman 9781482224122 AK Peters
Essential Skills for 3D Modeling, Rendering, and Animation

ISBN: 9781482224122 / Angielski / Miękka / 270 str.

ISBN: 9781482224122/Angielski/Miękka/270 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Nicholas Bernhardt Zeman

The Key to Fully Understanding the Basics of a 3D World

Prominently used in games, movies, and on television, 3D graphics are tools of creation used to enhance how material and light come together to manipulate objects in 3D space. A game-changer written for the non-technical mind, Essential Skills for 3D Modeling, Rendering, and Animation examines the complexities of 3D computer-generated art, and outlines the basics of how things work and are used in 3D. This text describes the three cornerstones of 3D modeling, rendering, and...

The Key to Fully Understanding the Basics of a 3D World

Prominently used in games, movies, and on televisio...

cena: 303,61

 The Uncanny Valley in Games and Animation Angela Tinwell 9781466586949 AK Peters
The Uncanny Valley in Games and Animation

ISBN: 9781466586949 / Angielski / Twarda / 236 str.

ISBN: 9781466586949/Angielski/Twarda/236 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Angela Tinwell

Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although it was intended that this increased realism would allow viewers to appreciate the emotional state of characters, research has shown that audiences often have a negative reaction as the human likeness of a character increases. This phenomenon, known as the Uncanny Valley, has become a benchmark for measuring if a character is believably realistic and authentically human like. This book is an essential guide on how to overcome the...

Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and gam...

cena: 514,26

 Nature-Inspired Computing: Physics and Chemistry-Based Algorithms Nazmul H. Siddique Hojjat Adeli 9781482244823 CRC Press
Nature-Inspired Computing: Physics and Chemistry-Based Algorithms

ISBN: 9781482244823 / Angielski / Twarda / 596 str.

ISBN: 9781482244823/Angielski/Twarda/596 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Nazmul H. Siddique; Hojjat Adeli

Nature-Inspired Computing: Physics and Chemistry-Based Algorithms provides a comprehensive introduction to the methodologies and algorithms in nature-inspired computing, with an emphasis on applications to real-life engineering problems.

The research interest for Nature-inspired Computing has grown considerably exploring different phenomena observed in nature and basic principles of physics, chemistry, and biology. The discipline has reached a mature stage and the field has been well-established. This endeavour is another attempt at investigation into various computational...

Nature-Inspired Computing: Physics and Chemistry-Based Algorithms provides a comprehensive introduction to the methodologies and algorithms in natu...

cena: 734,66

 GPU Pro 6: Advanced Rendering Techniques Wolfgang Engel 9781482264616 A K Peters/CRC Press
GPU Pro 6: Advanced Rendering Techniques

ISBN: 9781482264616 / Angielski / Twarda / 588 str.

ISBN: 9781482264616/Angielski/Twarda/588 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Wolfgang Engel

The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.
Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro6: Advanced Rendering Techniques assembles a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. It incorporates contributions from more than 45 experts who cover the latest developments in...

The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects ...

cena: 426,05

 Beginning Java 8 Games Development Wallace Jackson 9781484204160 Apress
Beginning Java 8 Games Development

ISBN: 9781484204160 / Angielski / Miękka / 492 str.

ISBN: 9781484204160/Angielski/Miękka/492 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Wallace Jackson

Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, you'll employ open source software as tools to help you quickly and efficiently build your Java game applications. You'll learn how to utilize vector and bit-wise graphics; create sprites and sprite animations; handle events; process inputs; create and insert multimedia and audio files; and more.

Furthermore, you'll learn about JavaFX 8, now integrated...

Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of bu...

cena: 201,24

 Libgdx Cross-platform Development Cookbook Saltares Márquez, David 9781783287291 Packt Publishing
Libgdx Cross-platform Development Cookbook

ISBN: 9781783287291 / Angielski / Miękka / 516 str.

ISBN: 9781783287291/Angielski/Miękka/516 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
David Saltares Marquez
cena: 237,33

 The Keep of the Lich Lord Dave Morris Jamie Thomson 9781909905214 Fabled Lands Llp
The Keep of the Lich Lord

ISBN: 9781909905214 / Angielski / Miękka / 222 str.

ISBN: 9781909905214/Angielski/Miękka/222 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Dave Morris; Jamie Thomson

Return to the Fabled Lands...

"Fabled Lands Quests" are a series of single-quest interactive gamebooks that you can play as standalone adventures or as part of your ongoing Fabled Lands campaign. Originally published as part of the Fighting Fantasy Gamebooks series, "The Keep of the Lich Lord" is back in print after twenty years in a completely revised edition with new rules, a new introduction, a host of extras, and all-new sections that make it now a part of the Fabled Lands world.

* * *

Lord Mortis has risen

Clawing his way back from the grave, the Lich Lord has once again...

Return to the Fabled Lands...

"Fabled Lands Quests" are a series of single-quest interactive gamebooks that you can play as standalone adventure...

cena: 48,51

 The Kerbal Player's Guide Paris Buttfield–addison 9781491913055 O'Reilly Media
The Kerbal Player's Guide

ISBN: 9781491913055 / Angielski / Miękka / 425 str.

ISBN: 9781491913055/Angielski/Miękka/425 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Paris Buttfield–addison

Kerbal Space Program (KSP) is a critically acclaimed, bestselling space flight simulator game. It's making waves everywhere from mainstream media to the actual space flight industry, but it has a bit of a learning curve. In this book, five KSP nerds--including an astrophysicist--teach you everything you need to know to get a nation of tiny green people into space.

KSP is incredibly realistic. When running your space program, you'll have to consider delta-V budgets, orbital mechanics, Hohmann transfers, and more. This book is perfect for video game players, simulation game players,...

Kerbal Space Program (KSP) is a critically acclaimed, bestselling space flight simulator game. It's making waves everywhere from mainstream media t...

cena: 154,10

 Blender for Visual Effects Samuel Vila 9781498724500 AK Peters
Blender for Visual Effects

ISBN: 9781498724500 / Angielski / Miękka / 164 str.

ISBN: 9781498724500/Angielski/Miękka/164 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Samuel Vila

Bringing concrete examples from industry to light, this book explains how to use Blender to create visual effects for video/film production. It supplies readers with a practical way to learn how to use Blender s tools across a wide range of scenarios in video/film production, including setting up cameras on a stage, lighting, and other production processes.
Maintaining a focus on composition, the book not only explains how to use the most common tools, such as tracking, rendering, and compositing, but also explains how to deal with software limitations and sort out problems.
Since...

Bringing concrete examples from industry to light, this book explains how to use Blender to create visual effects for video/film production. It sup...

cena: 220,35

 Multimedia Technology IV: Proceedings of the 4th International Conference on Multimedia Technology, Sydney, Australia, 28-30 March 2015 Farag, Aly A. 9781138027947 CRC Press
Multimedia Technology IV: Proceedings of the 4th International Conference on Multimedia Technology, Sydney, Australia, 28-30 March 2015

ISBN: 9781138027947 / Angielski / Twarda / 214 str.

ISBN: 9781138027947/Angielski/Twarda/214 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Aly A. Farag
cena: 930,57

 Fluid Simulation for Computer Graphics Robert Bridson 9781482232837 AK Peters
Fluid Simulation for Computer Graphics

ISBN: 9781482232837 / Angielski / Twarda / 276 str.

ISBN: 9781482232837/Angielski/Twarda/276 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Robert Bridson

A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to reflect changes in the field since the first edition.

Highlights of the Second Edition

  • New chapters on level sets and vortex methods
  • Emphasizes hybrid particle voxel methods, now the industry standard approach
  • ...

A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional inco...

cena: 426,05

 Learning LEGO Mindstorms EV3: Build and create interactive, sensor-based robots using your LEGO MINDSTORMS EV3 kit Garber, Gary 9781783985029 Packt Publishing
Learning LEGO Mindstorms EV3: Build and create interactive, sensor-based robots using your LEGO MINDSTORMS EV3 kit

ISBN: 9781783985029 / Angielski / Miękka / 284 str.

ISBN: 9781783985029/Angielski/Miękka/284 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Gary Garber
cena: 211,44

 Virtual Character Design: For Games and Interactive Media Robin James Stuart Sloan 9781466598195 A K Peters Ltd
Virtual Character Design: For Games and Interactive Media

ISBN: 9781466598195 / Angielski / Miękka / 256 str.

ISBN: 9781466598195/Angielski/Miękka/256 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Robin James Stuart Sloan

While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more intricate and varied, there is a growing need to examine the theory and practice of virtual character design. This book seeks to develop a series of critical frameworks to support the analysis and design of virtual characters.

Virtual...

While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters...

cena: 362,39

 The Design Studio Method: Creative Problem Solving with UX Sketching Brian Sullivan 9781138022560 Focal Press
The Design Studio Method: Creative Problem Solving with UX Sketching

ISBN: 9781138022560 / Angielski / Miękka / 192 str.

ISBN: 9781138022560/Angielski/Miękka/192 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Brian Sullivan

The struggle with balancing creative products that are innovative, technically feasible, and financially sound is one designers and web professionals go through every day. The Design Studio Method is a creative problem solving process that allows you to quickly generate ideas, evaluate them, and reach consensus, achieving that balancing act. Brian Sullivan s The Design Studio Method gives answers that you have been looking for, showing you how to be innovative and efficient without sacrificing quality and collaboration. This book simplifies the complicated method, explaining each...

The struggle with balancing creative products that are innovative, technically feasible, and financially sound is one designers and web professiona...

cena: 235,04

 Game AI Pro 2: Collected Wisdom of Game AI Professionals Steven Rabin 9781482254792 AK Peters
Game AI Pro 2: Collected Wisdom of Game AI Professionals

ISBN: 9781482254792 / Angielski / Twarda / 578 str.

ISBN: 9781482254792/Angielski/Twarda/578 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Steven Rabin

Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge, advice, hard-earned wisdom, and insights gathered from across the community of developers and researchers who have devoted themselves to game AI.
In this book, 47 expert developers and researchers have come together to bring you their newest advances in game AI, along with twists on...

Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artifici...

cena: 612,21

 Building Android Games with Cocos2d-x Hernandez, Raydelto 9781785283833 Packt Publishing
Building Android Games with Cocos2d-x

ISBN: 9781785283833 / Angielski / Miękka / 160 str.

ISBN: 9781785283833/Angielski/Miękka/160 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Raydelto Hernandez
cena: 116,49

 Cocos2d-x by Example: Beginner's Guide - Second Edition Engelbert, Roger 9781785288852 Packt Publishing
Cocos2d-x by Example: Beginner's Guide - Second Edition

ISBN: 9781785288852 / Angielski / Miękka / 270 str.

ISBN: 9781785288852/Angielski/Miękka/270 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Roger Engelbert
cena: 211,44

 Swift Cookbook Cecil Costa   9781784391379 Packt Publishing
Swift Cookbook

ISBN: 9781784391379 / Angielski / Miękka / 392 str.

ISBN: 9781784391379/Angielski/Miękka/392 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Cecil Costa
cena: 237,33

 Stencyl Essentials Richard Sneyd   9781784399450 Packt Publishing
Stencyl Essentials

ISBN: 9781784399450 / Angielski / Miękka / 206 str.

ISBN: 9781784399450/Angielski/Miękka/206 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Richard Sneyd
cena: 142,38

 Video Games: An Introduction to the Industry Andy Bossom (University of the Creative Arts, Farnham, UK), Ben Dunning (University of West London, UK) 9781472567116 Bloomsbury Publishing PLC
Video Games: An Introduction to the Industry

ISBN: 9781472567116 / Angielski / Miękka / 208 str.

ISBN: 9781472567116/Angielski/Miękka/208 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
UK) Farnham Andy Bossom (University of the Creative Arts; UK) Ben Dunning (University of West London

A highly visual, example-led introduction to the video game industry, its context and practitioners. Video Games explores the industry's diversity and breadth through its online communities and changing demographics, branding and intellectual property, and handheld and mobile culture.

Bossom and Dunning offer insights into the creative processes involved in making games, the global business behind the big budget productions, console and online markets, as well as web and app gaming. With 19 interviews exploring the diversity of roles and different perspectives on the game...

A highly visual, example-led introduction to the video game industry, its context and practitioners. Video Games explores the industry's div...

cena: 149,46

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