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Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, and Game Development

ISBN-13: 9781482216943 / Angielski / Twarda / 2016 / 804 str.

Francisco R. Ortega;Fatemeh Abyarjoo;Armando Barreto
Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, and Game Development Francisco R. Ortega Fatemeh Abyarjoo Armando Barreto 9781482216943 Taylor and Francis - książkaWidoczna okładka, to zdjęcie poglądowe, a rzeczywista szata graficzna może różnić się od prezentowanej.

Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, and Game Development

ISBN-13: 9781482216943 / Angielski / Twarda / 2016 / 804 str.

Francisco R. Ortega;Fatemeh Abyarjoo;Armando Barreto
cena 440,75
(netto: 419,76 VAT:  5%)

Najniższa cena z 30 dni: 428,13
Termin realizacji zamówienia:
ok. 22 dni roboczych.

Darmowa dostawa!
inne wydania

In this new era of computing, where the iPhone, iPad, Xbox Kinect, and similar devices have changed the way to interact with computers, many questions have risen about how modern input devices can be used for a more intuitive user interaction. Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, and Game Development addresses this paradigm shift by looking at user interfaces from an input perspective. The book is divided into four parts:

  • Theory of input devices and user interfaces, with an emphasis on multi-touch interaction
  • Advanced topics on reducing noise on input devices using Kalman Filters
  • A collection of hands-on approaches that allows the reader to gain experience with some devices
  • A case study examining speech as input
Most of the chapters contain exercises that provide practical experience to enhance knowledge of the material in the related chapter. With its hands-on approach and the affordability of the required hardware, this book is an excellent flexible resource for both the novice and the expert in 3D user input device development. Researchers and practitioners will gain a much deeper understanding about user input devices and user interfaces. Game developers and software designers will find new techniques to improve their products by adding intuitive user interaction mechanisms to their games and applications. In addition to the resources provided in the book, its companion website, http: //3DInputBook.com, provides additional resources, which include: additional exercises and project ideas, additional chapters, source code, and class instructors resources. The additional resources are provided to keep helping you with new research and new technology as it becomes available to help you stay up to date."

Kategorie:
Inne
Kategorie BISAC:
Computers > Software Development & Engineering - Computer Graphics
Computers > Programming - Games
Wydawca:
Taylor and Francis
Język:
Angielski
ISBN-13:
9781482216943
Rok wydania:
2016
Ilość stron:
804
Waga:
1.22 kg
Wymiary:
23.11 x 15.75 x 4.32
Oprawa:
Twarda
Wolumenów:
01
Dodatkowe informacje:
Bibliografia
Wydanie ilustrowane

THEORY. Introduction. Input Interfaces. Output Interfaces and Displays. Computer Graphics. 3D Interaction. 3D Navigation. Descriptive and Predictive Models. Multi-Touch. Multi-Touch for Stereoscopic Displays. Pen and Multi-Touch Modeling and Recognition. Using Multi-Touch with PetriNets. Eye Gaze Tracking as Input in Human–Computer Interaction. Brain–Computer Interfaces: Considerations for the Next Frontier in Interactive Graphics and Games. ADVANCED TOPICS. 3D Input Math Basics. Introduction to Digital Signal Processing. Three Dimensional Rotations. MEMS Inertial Sensors and Magnetic Sensors. Kalman Filters. Quaternions and Sensor Fusion. HANDS-ON. Hands-On: Inertial Sensors for 3D Input. Simple Hands-On Project with Unity3D and Oculus Rift. Hands-On Approach with Leap Motion. Hands-On Approach with Kinect Sensor v2. Creating Home-Brew Devices with Arduino Microcontrollers. Autonomous Bicycle with Gyroscope Sensor. Input Implementation Details. CASE STUDY: SPEECH AS INPUT. Multimodal Human-Like Conversational Interfaces. Adaptive Dialogue Systems for Health. CONTENTS OF ONLINE SUPPLEMENTARY MATERIAL. The World of Gesture Recognition. Input Frameworks and Development Considerations for Input Technologies. Hands-On: Multi-Touch and Pen Using Microsoft Windows 8 and Windows 10 with Microsoft Surface Pro. Hands-on: Intel RealSense SDK. APPENDICES. Displays. Creating Your Own Virtual Reality Headset.



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