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Kategorie szczegółowe BISAC

Kategoria BISAC: Computers >> Programming - Games

ilość książek w kategorii: 2920

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 Mmos from the Outside in: The Massively-Multiplayer Online Role-Playing Games of Psychology, Law, Government, and Real Life Bartle, Richard A. 9781484217801 Apress
Mmos from the Outside in: The Massively-Multiplayer Online Role-Playing Games of Psychology, Law, Government, and Real Life

ISBN: 9781484217801 / Angielski / Miękka / 514 str.

ISBN: 9781484217801/Angielski/Miękka/514 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Richard A. Bartle
This follow-up volume to MMOs from the Inside Out is a further collection of bold ideas, information, and instruction from one of the true pioneers of Massively-Multiplayer Online Role-Playing Games. Whereas its predecessor looked at how MMOs can change the world, MMOs from the Outside In: How Psychology, Law, Culture and Real Life see Massively-Multiplayer Role-playing Games looks at how the world can change MMOs and not always for the better. The aim of this book is to inform an up-coming generation of designers, to alert and educate players and designers-to-be, and to caution...
This follow-up volume to MMOs from the Inside Out is a further collection of bold ideas, information, and instruction from one of the true pion...
cena: 241,50

 
Create your own 3D games with Blender Game Engine: Like pros

ISBN: 9791093846019 / Angielski / Miękka / 356 str.

ISBN: 9791093846019/Angielski/Miękka/356 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Gregory Gossellin De Benicourt

About collection:

«Make professional's techniques accessible to everybody.

Books of this collection are organized in this way: projects, recipes on which the projects are based, and sheets for beginners and those who want to increase their knowledge.

«A lot of technical books aren't read beyond the first pages because time to acquire knowledge is too important.

By trying directly to create a game, we want to make the techniques learning easier.

Public:

Self-taught persons and videogame fanatics

Parents who want to help...

About collection:

«Make professional's techniques accessible to everybody.

Books of this collection are organized in this way:...

cena: 358,76

 Real-Time Rendering, Fourth Edition Naty Hoffman 9781138627000 Taylor & Francis Ltd
Real-Time Rendering, Fourth Edition

ISBN: 9781138627000 / Angielski / Twarda / 1178 str.

ISBN: 9781138627000/Angielski/Twarda/1178 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Naty Hoffman
cena: 450,54

 Test Drive Blender: A Starter Manual for New Users John M. Blain (Toormina, New South Wales, Australia) 9781138628793 Taylor & Francis Ltd
Test Drive Blender: A Starter Manual for New Users

ISBN: 9781138628793 / Angielski / Twarda / 212 str.

ISBN: 9781138628793/Angielski/Twarda/212 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Australia) New South Wales John M. Blain (Toormina
This book will introduce you to the controls and steer you towards understanding what Blender can do. With this program you can create 3D models of objects and characters. The objects and characters can be placed in scenes. The scenes are captured by camera and rendered into digital images. The objects and characters can be animated and then, again, captured by camera and rendered to video files. Video files can then be compiled into movies. This book will show you how to make the Blender program go through some of its paces and give you an insight into this fantastic world. You will be shown...
This book will introduce you to the controls and steer you towards understanding what Blender can do. With this program you can create 3D models of ob...
cena: 710,17

 The Advanced Game Developer's Toolkit: Create Amazing Web-Based Games with JavaScript and Html5 Van Der Spuy, Rex 9781484210987 Apress
The Advanced Game Developer's Toolkit: Create Amazing Web-Based Games with JavaScript and Html5

ISBN: 9781484210987 / Angielski / Miękka / 185 str.

ISBN: 9781484210987/Angielski/Miękka/185 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Rex Van Der Spuy

Master the most important skills and techniques you need to know for professional HTML5 and JavaScript 2D game development. This book delves into many of the great classic techniques of video game design.

You'll discover how to develop games and game levels using Tiled Editor, how to implement tile-based collision, how to design advanced pathfinding and enemy AI systems, the fundamentals of broad-phase collision, and how to make isometric games. All the techniques and supporting code are explained in an easy-to-understand manner and written in a general way so that they can be...

Master the most important skills and techniques you need to know for professional HTML5 and JavaScript 2D game development. This book delves into m...

cena: 261,63

 Mastering Android Game Development Raul Portales 9781783551774 Packt Publishing
Mastering Android Game Development

ISBN: 9781783551774 / Angielski / Miękka / 372 str.

ISBN: 9781783551774/Angielski/Miękka/372 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Raul Portales
cena: 211,44

 Cool Scratch Projects in Easy Steps Sean McManus 9781840787146 In Easy Steps Limited
Cool Scratch Projects in Easy Steps

ISBN: 9781840787146 / Angielski / Miękka / 180 str.

ISBN: 9781840787146/Angielski/Miękka/180 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Sean McManus
Millions of children and young people worldwide are using Scratch to make their own games and animations.
Following on from the success of Scratch Programming in easy steps, Cool Scratch Projects in easy steps gives you great ideas to create computer games and other projects that ll impress your friends and family and you ll have endless fun creating and playing them The book provides step-by-step instructions for building projects that show off some of the cool things you can do with Scratch.
It starts with two simple projects to get you started. Find out how to:...
Millions of children and young people worldwide are using Scratch to make their own games and animations.
Following on from the success of Scra...
cena: 55,31

 Simulating Heterogeneous Crowds with Interactive Behaviors Nuria Pelechano Jan M. Allbeck Mubbasir Kapadia 9781498730365 AK Peters
Simulating Heterogeneous Crowds with Interactive Behaviors

ISBN: 9781498730365 / Angielski / Twarda / 266 str.

ISBN: 9781498730365/Angielski/Twarda/266 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Nuria Pelechano; Jan M. Allbeck; Mubbasir Kapadia

This book provides a deep understanding of state-of-art methods for simulation of heterogeneous crowds in computer graphics. It will cover different aspects that are necessary to achieve plausible crowd behaviors. The book will be a review of the most recent literature in this field that can help professionals and graduate students interested in this field to get up to date with the latest contributions, and open problems for their possible future research. The chapter contributors are well known researchers and practitioners in the field and they include their latest contributions in the...

This book provides a deep understanding of state-of-art methods for simulation of heterogeneous crowds in computer graphics. It will cover differen...

cena: 538,76

 Cocos2d Cross-Platform Game Development Cookbook - Second Edition Siddharth Shekar 9781784393236 Packt Publishing
Cocos2d Cross-Platform Game Development Cookbook - Second Edition

ISBN: 9781784393236 / Angielski / Miękka / 384 str.

ISBN: 9781784393236/Angielski/Miękka/384 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Siddharth Shekar
cena: 237,33

 Unreal Engine 4 AI Programming Essentials Peter L. Newton Jie Feng 9781784393120 Packt Publishing
Unreal Engine 4 AI Programming Essentials

ISBN: 9781784393120 / Angielski / Miękka / 188 str.

ISBN: 9781784393120/Angielski/Miękka/188 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Peter L. Newton; Jie Feng
cena: 168,27

 Software Engineering for Science Jeffrey Carver Neil P. C. Hong George K. Thiruvathukal 9781498743853 CRC Press
Software Engineering for Science

ISBN: 9781498743853 / Angielski / Twarda / 274 str.

ISBN: 9781498743853/Angielski/Twarda/274 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Jeffrey Carver; Neil P. C. Hong; George K. Thiruvathukal

Software Engineering for Science provides an in-depth collection of peer-reviewed chapters that describe experiences with applying software engineering practices to the development of scientific software. It provides a better understanding of how software engineering is and should be practiced, and which software engineering practices are effective for scientific software.

The book starts with a detailed overview of the Scientific Software Lifecycle, and a general overview of the scientific software development process. It highlights key issues commonly arising...

Software Engineering for Science provides an in-depth collection of peer-reviewed chapters that describe experiences with applying...

cena: 489,72

 Contemporary Research on Intertextuality in Video Games Christophe Duret Christian-Marie Pons 9781522504771 Information Science Reference
Contemporary Research on Intertextuality in Video Games

ISBN: 9781522504771 / Angielski / Twarda / 392 str.

ISBN: 9781522504771/Angielski/Twarda/392 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Christophe Duret; Christian-Marie Pons
Brings together game scholars to analyse the impact of video games through the lenses of transmediality, intermediality, hypertextuality, architextuality, and paratextuality. Unique in its endeavour, this publication discusses the vast web of interconnected texts that feed into digital games and their players.
Brings together game scholars to analyse the impact of video games through the lenses of transmediality, intermediality, hypertextuality, architextual...
cena: 948,15

 Handbook of Digital Image Synthesis: Scientific Foundations of Rendering Vincent Pegoraro 9781498774246 AK Peters
Handbook of Digital Image Synthesis: Scientific Foundations of Rendering

ISBN: 9781498774246 / Angielski / Twarda / 838 str.

ISBN: 9781498774246/Angielski/Twarda/838 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Vincent Pegoraro

The Handbook of Digital Image Synthesis constitutes a comprehensive reference guide in the rapidly-developing field of computer graphics, whose applications span not only the movie and gaming industries, but also digital marketing, industrial and architectural design, virtual-environment simulators, and medical imaging. This resource provides an extensive, yet concise, treatment of the elementary principles and advanced concepts underpinning digital image synthesis, while covering a broad range of scientific topics such as pure and applied mathematics, geometric surfaces and data...

The Handbook of Digital Image Synthesis constitutes a comprehensive reference guide in the rapidly-developing field of computer graphics, wh...

cena: 759,15

 Emerging Technologies and Applications for Cloud-Based Gaming P. Venkata Krishna 9781522505464 Information Science Reference
Emerging Technologies and Applications for Cloud-Based Gaming

ISBN: 9781522505464 / Angielski / Twarda / 338 str.

ISBN: 9781522505464/Angielski/Twarda/338 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
P. Venkata Krishna
Explores the opportunities for the gaming industry through the integration of cloud computing. Focusing on design methodologies, fundamental architectures, and the end-user experience, this publication is an essential reference source for IT specialists, game developers, researchers, and graduate-level students.
Explores the opportunities for the gaming industry through the integration of cloud computing. Focusing on design methodologies, fundamental architect...
cena: 999,40

 Storyboarding: Turning Script into Motion Vladimir Minuty 9781683920397 Mercury Learning & Information
Storyboarding: Turning Script into Motion

ISBN: 9781683920397 / Angielski / Miękka / 400 str.

ISBN: 9781683920397/Angielski/Miękka/400 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Stephanie Torta; Vladimir Minuty
This revised text is designed to demonstrate the process of converting static images to an effective animation of characters and effects. Unlike many of its competitors, Storyboarding uses the accompanying DVD to show the storyboards in conjunction with a final short film and script. Material on game scripting, Motion Graphics, and Web comics has been added. The text and tutorial disc take an in-depth view on the step-by-step process for developing characters, scenes, and camera angles through the full production of a finished project. The book includes numerous techniques for...
This revised text is designed to demonstrate the process of converting static images to an effective animation of characters and effects. Unlike many ...
cena: 233,50

 Stop Motion: Craft Skills for Model Animation: Craft Skills for Model Animation Shaw, Susannah 9781138628786 Focal Press
Stop Motion: Craft Skills for Model Animation: Craft Skills for Model Animation

ISBN: 9781138628786 / Angielski / Twarda / 248 str.

ISBN: 9781138628786/Angielski/Twarda/248 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Susannah Shaw
cena: 832,62

 Leap Motion for Developers Abhishek Nandy 9781484225493 Apress
Leap Motion for Developers

ISBN: 9781484225493 / Angielski / Miękka / 175 str.

ISBN: 9781484225493/Angielski/Miękka/175 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Abhishek Nandy

Develop apps and games using the Leap Motion sensor. This book starts with a brief introduction to Leap Motion, then covers getting the Leap Motion working and setting up a Leap Motion development environment. Leap Motion for Developers also covers the life cycle of how you interact with Leap Motion and the workflow of making a complete app. You'll see how to use different programming languages for simple and steady development.

The next part of the book walks through the basics of Leap Motion with Python and Java. We will then work on using Leap Motion with Unity, where we...

Develop apps and games using the Leap Motion sensor. This book starts with a brief introduction to Leap Motion, then covers getting the Leap Motion...

cena: 201,24

 Virtual Reality Headsets - A Theoretical and Pragmatic Approach Philippe Fuchs 9781138632356 CRC Press
Virtual Reality Headsets - A Theoretical and Pragmatic Approach

ISBN: 9781138632356 / Angielski / Twarda / 200 str.

ISBN: 9781138632356/Angielski/Twarda/200 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Philippe Fuchs

The purpose of virtual reality is to make possible a sensorimotor and cognitive activity for a user in a digitally created artificial world. Recent advances in computer technology leads to a new generation of VR devices such as VR headsets. Accordingly Virtual reality creates many new scientific challenges for researchers and professionals.

The aim of this book, a manual meant for both designers and users of virtual reality, is to present the current state of knowledge on the use of VR headsets in the most complete way possible. The book is divided into 13 chapters. The objective...

The purpose of virtual reality is to make possible a sensorimotor and cognitive activity for a user in a digitally created artificial world. Recent...

cena: 759,15

 Essential Skills in Organic Modeling Nicholas Bernhardt Zeman   9781498754491 Productivity Press
Essential Skills in Organic Modeling

ISBN: 9781498754491 / Angielski / Miękka / 283 str.

ISBN: 9781498754491/Angielski/Miękka/283 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Nicholas Bernhardt Zeman
This is a beginner's guide to learning and implementing the essential aspects of modeling organic objects and using an organic workflow to model anything. This book gives an aspiring modeler all the tools that they need to know in order to begin creating great models that are efficient and laid out properly for rigging and texturing. The reader will be taken through all the primary techniques and methodologies for making "liveable" creatures for video, film, or games. The reader will also learn the basic physical structure that designates something as organic vs artificial, and how these...
This is a beginner's guide to learning and implementing the essential aspects of modeling organic objects and using an organic workflow to model anyth...
cena: 288,92

 Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives Keri Duncan Valentine Lucas John Jensen 9781522502616 Information Science Reference
Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives

ISBN: 9781522502616 / Angielski / Twarda / 492 str.

ISBN: 9781522502616/Angielski/Twarda/492 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Keri Duncan Valentine; Lucas John Jensen
"This book asks whether video games have the power to transform a player and his or her beliefs from a sociopolitical perspective, allowing users to immerse themselves in new worlds, situations, and politics"--
"This book asks whether video games have the power to transform a player and his or her beliefs from a sociopolitical perspective, allowing users to i...
cena: 973,78

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