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Kategorie szczegółowe BISAC

Kategoria BISAC: Computers >> Programming - Games

ilość książek w kategorii: 2920

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 3D Character Development Workshop: Rigging Fundamentals for Artists and Animators Erik Va 9781683921707 Mercury Learning & Information
3D Character Development Workshop: Rigging Fundamentals for Artists and Animators

ISBN: 9781683921707 / Angielski / Miękka / 234 str.

ISBN: 9781683921707/Angielski/Miękka/234 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Erik Van Horn
cena: 235,02

 Professional Storyboarding: Rules of Thumb Paez, Sergio 9781138428485
Professional Storyboarding: Rules of Thumb

ISBN: 9781138428485 / Angielski / Twarda

ISBN: 9781138428485/Angielski/Twarda

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Sergio Paez
cena: 930,57

 Essential Skills in Organic Modeling Nicholas B. Zeman (Northern Kentucky University, Highland Heights, USA) 9781138503762 Taylor & Francis Ltd
Essential Skills in Organic Modeling

ISBN: 9781138503762 / Angielski / Twarda / 316 str.

ISBN: 9781138503762/Angielski/Twarda/316 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Highland He Nicholas B. Zeman (Northern Kentucky University
This is a beginner’s guide to learning and implementing the essential aspects of modeling organic objects and using an organic workflow to model anything. This book gives an aspiring modeler all the tools that they need to know in order to begin creating great models that are efficient and laid out properly for rigging and texturing. The reader will be taken through all the primary techniques and methodologies for making “liveable” creatures for video, film, or games. The reader will also learn the basic physical structure that designates something as organic vs artificial, and how...
This is a beginner’s guide to learning and implementing the essential aspects of modeling organic objects and using an organic workflow to model any...
cena: 710,17

 Learning Rust: A comprehensive guide to writing Rust applications Johnson, Paul 9781785884306 Packt Publishing
Learning Rust: A comprehensive guide to writing Rust applications

ISBN: 9781785884306 / Angielski / Miękka / 308 str.

ISBN: 9781785884306/Angielski/Miękka/308 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Vesa Kaihlavirta; Paul Johnson
cena: 211,44

 Learning Java with Games Chong-Wei Xu 9783319728858 Springer
Learning Java with Games

ISBN: 9783319728858 / Angielski / Twarda / 563 str.

ISBN: 9783319728858/Angielski/Twarda/563 str.

Termin realizacji zamówienia: 22 dni roboczych
Chong-Wei Xu
This innovative approach to teaching Java language and programming uses game design development as the method to applying concepts.Instead of teaching game design using Java, projects are designed to teach Java in a problem-solving approach that is both a fun and effective.
This innovative approach to teaching Java language and programming uses game design development as the method to applying concepts.Instead of teaching...
317,35
158,68

 Learning C# 7 By Developing Games with Unity 2017 - Third Edition: Learn C# Programming by building fun and interactive games with Unity Dagraca, Micael 9781788478922 Packt Publishing
Learning C# 7 By Developing Games with Unity 2017 - Third Edition: Learn C# Programming by building fun and interactive games with Unity

ISBN: 9781788478922 / Angielski / Miękka / 290 str.

ISBN: 9781788478922/Angielski/Miękka/290 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Micael Dagraca
Do you want to learn C# programming by creating fun and interactive games using the latest Unity 2017 platform? If so, look no further; this is the right book for you. Get started with programming C# so you can create 2D and 3D games in Unity. We will walk you through the basics to get you started with C# 7 and its latest features. Then, ...
Do you want to learn C# programming by creating fun and interactive games using the latest Unity 2017 platform? If so, look no further; this is the ri...
cena: 237,33

 The Creation of iGiselle: Classical Ballet Meets Contemporary Video Games  9781772123814 University of Alberta Press
The Creation of iGiselle: Classical Ballet Meets Contemporary Video Games

ISBN: 9781772123814 / Angielski / Miękka / 232 str.

ISBN: 9781772123814/Angielski/Miękka/232 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Nora Stovel; Vadim Bulitko; Wayne Defehr
Romantic ballet meets artificial intelligence to change the tragic narrative, allowing for possible "feminine endings."
Romantic ballet meets artificial intelligence to change the tragic narrative, allowing for possible "feminine endings."
cena: 150,93

 
Bioshock: From Rapture to Columbia

ISBN: 9791094723630 / Angielski / 249 str.

ISBN: 9791094723630/Angielski/249 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Mehdi El Kanafi; Nicolas Courcier; Denis Brusseaux
cena: 115,22

 Image and Video Processing in the Compressed Domain Jayanta Mukhopadhyay 9781138113787 Taylor & Francis Ltd
Image and Video Processing in the Compressed Domain

ISBN: 9781138113787 / Angielski / Miękka / 302 str.

ISBN: 9781138113787/Angielski/Miękka/302 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Jayanta Mukhopadhyay
As more images and videos are becoming available in compressed formats, researchers have begun designing algorithms for different image operations directly in their domains of representation, leading to faster computation and lower buffer requirements. Image and Video Processing in the Compressed Domain presents the fundamentals, properties, and applications of a variety of image transforms used in image and video compression. It illustrates the development of algorithms for processing images and videos in the compressed domain. Developing concepts from first principles, the book introduces...
As more images and videos are becoming available in compressed formats, researchers have begun designing algorithms for different image operations dir...
cena: 386,87

 Surviving Game School...and the Game Industry After That Lynch, Michael|||Earle, Adrian 9781138568099
Surviving Game School...and the Game Industry After That

ISBN: 9781138568099 / Angielski / Miękka / 308 str.

ISBN: 9781138568099/Angielski/Miękka/308 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
"A CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa plc."
"A CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa plc."
cena: 230,14

 Bits and Pieces: A History of Chiptunes Kenneth B. McAlpine 9780190496098 Oxford University Press, USA
Bits and Pieces: A History of Chiptunes

ISBN: 9780190496098 / Angielski / Twarda / 320 str.

ISBN: 9780190496098/Angielski/Twarda/320 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Kenneth B. McAlpine
A style of lo-fi electronic music that emerged from the first generation of 8-bit video game hardware, chiptune thrives today in a vibrant musical subculture that repurposes obsolete gaming hardware. Bits and Pieces tells the story of chiptune in full.
A style of lo-fi electronic music that emerged from the first generation of 8-bit video game hardware, chiptune thrives today in a vibrant musical sub...
cena: 481,90

 Virtual Reality Blueprints Charles Palmer John Williamson 9781786462985 Packt Publishing
Virtual Reality Blueprints

ISBN: 9781786462985 / Angielski / Miękka / 250 str.

ISBN: 9781786462985/Angielski/Miękka/250 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Charles Palmer; John Williamson
Are you new to virtual reality? Do you want to create exciting interactive VR applications? There's no need to be daunted by the thought of creating interactive VR applications, it's much easier than you think with this hands-on, project-based guide that will take you through VR development essentials for desktop, mobile, and web-based games ...
Are you new to virtual reality? Do you want to create exciting interactive VR applications? There's no need to be daunted by the thought of creating i...
cena: 189,86

 Gpu Pro 360 Guide to Mobile Devices Wolfgang F. Engel 9780815352815 A K PETERS
Gpu Pro 360 Guide to Mobile Devices

ISBN: 9780815352815 / Angielski / Miękka / 292 str.

ISBN: 9780815352815/Angielski/Miękka/292 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Wolfgang F. Engel
cena: 244,84

 Gpu Pro 360 Guide to Mobile Devices Wolfgang Engel 9780815352839 A K PETERS
Gpu Pro 360 Guide to Mobile Devices

ISBN: 9780815352839 / Angielski / Twarda / 292 str.

ISBN: 9780815352839/Angielski/Twarda/292 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Wolfgang Engel
cena: 710,17

 Gpu Pro 360 Guide to Rendering: Guide to Rendering Engel, Wolfgang 9780815365501 A K PETERS
Gpu Pro 360 Guide to Rendering: Guide to Rendering

ISBN: 9780815365501 / Angielski / Miękka / 565 str.

ISBN: 9780815365501/Angielski/Miękka/565 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Wolfgang F. Engel
cena: 244,84

 Gpu Pro 360 Guide to Rendering: Guide to Rendering Engel, Wolfgang 9780815365518 A K PETERS
Gpu Pro 360 Guide to Rendering: Guide to Rendering

ISBN: 9780815365518 / Angielski / Twarda / 528 str.

ISBN: 9780815365518/Angielski/Twarda/528 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Wolfgang F. Engel
cena: 710,17

 Mastering Modern Linux Paul S. Wang 9780815380986 CRC Press
Mastering Modern Linux

ISBN: 9780815380986 / Angielski / Miękka / 384 str.

ISBN: 9780815380986/Angielski/Miękka/384 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Paul S. Wang
Revised edition of: Mastering Linux / Paul S. Wang. 2011.
Revised edition of: Mastering Linux / Paul S. Wang. 2011.
cena: 313,40

 Parallel Programming for Modern High Performance Computing Systems Pawel Czarnul 9781138305953 CRC Press
Parallel Programming for Modern High Performance Computing Systems

ISBN: 9781138305953 / Angielski / Twarda / 304 str.

ISBN: 9781138305953/Angielski/Twarda/304 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Pawel Czarnul
cena: 505,19

 Pixel Art for Game Developers Daniel Silber 9781138413559 Taylor & Francis Ltd
Pixel Art for Game Developers

ISBN: 9781138413559 / Angielski / Twarda / 256 str.

ISBN: 9781138413559/Angielski/Twarda/256 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Daniel Silber
Is the art for your video game taking too long to create? Learning to create Pixel Art may be the answer to your development troubles. Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers. The premier how-to book on Pixel Art and Pixel Art software, it focuses on the universal principles of the craft.The book provides an introduction to Pixel Art, its utility, foundational elements, and concepts such as light and shadow. It offers tutorials on creating animations and serves as a functional guide for the most common methodology in 2D game development.Gamers love...
Is the art for your video game taking too long to create? Learning to create Pixel Art may be the answer to your development troubles. Uncover the sec...
cena: 906,08

 Blender for Animation and Film-Based Production Michelangelo Manrique 9781138413689 Taylor & Francis Ltd
Blender for Animation and Film-Based Production

ISBN: 9781138413689 / Angielski / Twarda / 288 str.

ISBN: 9781138413689/Angielski/Twarda/288 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Michelangelo Manrique
See Why Blender Is Right for Your Studio‘s Pipeline Blender for Animation and Film-Based Production explores why Blender is ideal for animation films. It demonstrates Blender‘s capability to do the job in each production department. Whether you are a beginner or more advanced user, you‘ll see why Blender should be taken into consideration in animation and film production. This Blender reference will help you: Manage your projects from start to finish Understand the different stages in any animation production See how studios work and develop their animation projects Describing...
See Why Blender Is Right for Your Studio‘s Pipeline Blender for Animation and Film-Based Production explores why Blender is ideal for animation fil...
cena: 930,57

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