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3D Character Development Workshop: Rigging Fundamentals for Artists and Animators
ISBN: 9781683921707 / Angielski / Miękka / 234 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
235,02 |
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Professional Storyboarding: Rules of Thumb
ISBN: 9781138428485 / Angielski / Twarda Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
930,57 |
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Essential Skills in Organic Modeling
ISBN: 9781138503762 / Angielski / Twarda / 316 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This is a beginner’s guide to learning and implementing the essential aspects of modeling organic objects and using an organic workflow to model anything. This book gives an aspiring modeler all the tools that they need to know in order to begin creating great models that are efficient and laid out properly for rigging and texturing. The reader will be taken through all the primary techniques and methodologies for making “liveable” creatures for video, film, or games. The reader will also learn the basic physical structure that designates something as organic vs artificial, and how...
This is a beginner’s guide to learning and implementing the essential aspects of modeling organic objects and using an organic workflow to model any...
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cena:
710,17 |
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Learning Rust: A comprehensive guide to writing Rust applications
ISBN: 9781785884306 / Angielski / Miękka / 308 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
211,44 |
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Learning Java with Games
ISBN: 9783319728858 / Angielski / Twarda / 563 str. Termin realizacji zamówienia: 22 dni roboczych This innovative approach to teaching Java language and programming uses game design development as the method to applying concepts.Instead of teaching game design using Java, projects are designed to teach Java in a problem-solving approach that is both a fun and effective.
This innovative approach to teaching Java language and programming uses game design development as the method to applying concepts.Instead of teaching...
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158,68 |
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Learning C# 7 By Developing Games with Unity 2017 - Third Edition: Learn C# Programming by building fun and interactive games with Unity
ISBN: 9781788478922 / Angielski / Miękka / 290 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Do you want to learn C# programming by creating fun and interactive games using the latest Unity 2017 platform? If so, look no further; this is the right book for you. Get started with programming C# so you can create 2D and 3D games in Unity. We will walk you through the basics to get you started with C# 7 and its latest features. Then, ...
Do you want to learn C# programming by creating fun and interactive games using the latest Unity 2017 platform? If so, look no further; this is the ri...
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cena:
237,33 |
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The Creation of iGiselle: Classical Ballet Meets Contemporary Video Games
ISBN: 9781772123814 / Angielski / Miękka / 232 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Romantic ballet meets artificial intelligence to change the tragic narrative, allowing for possible "feminine endings."
Romantic ballet meets artificial intelligence to change the tragic narrative, allowing for possible "feminine endings."
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cena:
150,93 |
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Bioshock: From Rapture to Columbia
ISBN: 9791094723630 / Angielski / 249 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
115,22 |
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Image and Video Processing in the Compressed Domain
ISBN: 9781138113787 / Angielski / Miękka / 302 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. As more images and videos are becoming available in compressed formats, researchers have begun designing algorithms for different image operations directly in their domains of representation, leading to faster computation and lower buffer requirements. Image and Video Processing in the Compressed Domain presents the fundamentals, properties, and applications of a variety of image transforms used in image and video compression. It illustrates the development of algorithms for processing images and videos in the compressed domain. Developing concepts from first principles, the book introduces...
As more images and videos are becoming available in compressed formats, researchers have begun designing algorithms for different image operations dir...
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cena:
386,87 |
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Surviving Game School...and the Game Industry After That
ISBN: 9781138568099 / Angielski / Miękka / 308 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. "A CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa plc."
"A CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa plc."
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cena:
230,14 |
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Bits and Pieces: A History of Chiptunes
ISBN: 9780190496098 / Angielski / Twarda / 320 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. A style of lo-fi electronic music that emerged from the first generation of 8-bit video game hardware, chiptune thrives today in a vibrant musical subculture that repurposes obsolete gaming hardware. Bits and Pieces tells the story of chiptune in full.
A style of lo-fi electronic music that emerged from the first generation of 8-bit video game hardware, chiptune thrives today in a vibrant musical sub...
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cena:
481,90 |
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Virtual Reality Blueprints
ISBN: 9781786462985 / Angielski / Miękka / 250 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Are you new to virtual reality? Do you want to create exciting interactive VR applications? There's no need to be daunted by the thought of creating interactive VR applications, it's much easier than you think with this hands-on, project-based guide that will take you through VR development essentials for desktop, mobile, and web-based games ...
Are you new to virtual reality? Do you want to create exciting interactive VR applications? There's no need to be daunted by the thought of creating i...
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cena:
189,86 |
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Gpu Pro 360 Guide to Mobile Devices
ISBN: 9780815352815 / Angielski / Miękka / 292 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
244,84 |
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Gpu Pro 360 Guide to Mobile Devices
ISBN: 9780815352839 / Angielski / Twarda / 292 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
710,17 |
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Gpu Pro 360 Guide to Rendering: Guide to Rendering
ISBN: 9780815365501 / Angielski / Miękka / 565 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
244,84 |
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Gpu Pro 360 Guide to Rendering: Guide to Rendering
ISBN: 9780815365518 / Angielski / Twarda / 528 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
710,17 |
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Mastering Modern Linux
ISBN: 9780815380986 / Angielski / Miękka / 384 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Revised edition of: Mastering Linux / Paul S. Wang. 2011.
Revised edition of: Mastering Linux / Paul S. Wang. 2011.
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cena:
313,40 |
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Parallel Programming for Modern High Performance Computing Systems
ISBN: 9781138305953 / Angielski / Twarda / 304 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
505,19 |
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Pixel Art for Game Developers
ISBN: 9781138413559 / Angielski / Twarda / 256 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Is the art for your video game taking too long to create? Learning to create Pixel Art may be the answer to your development troubles. Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers. The premier how-to book on Pixel Art and Pixel Art software, it focuses on the universal principles of the craft.The book provides an introduction to Pixel Art, its utility, foundational elements, and concepts such as light and shadow. It offers tutorials on creating animations and serves as a functional guide for the most common methodology in 2D game development.Gamers love...
Is the art for your video game taking too long to create? Learning to create Pixel Art may be the answer to your development troubles. Uncover the sec...
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cena:
906,08 |
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Blender for Animation and Film-Based Production
ISBN: 9781138413689 / Angielski / Twarda / 288 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. See Why Blender Is Right for Your Studio‘s Pipeline Blender for Animation and Film-Based Production explores why Blender is ideal for animation films. It demonstrates Blender‘s capability to do the job in each production department. Whether you are a beginner or more advanced user, you‘ll see why Blender should be taken into consideration in animation and film production. This Blender reference will help you: Manage your projects from start to finish Understand the different stages in any animation production See how studios work and develop their animation projects Describing...
See Why Blender Is Right for Your Studio‘s Pipeline Blender for Animation and Film-Based Production explores why Blender is ideal for animation fil...
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cena:
930,57 |