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Kategorie szczegółowe BISAC

Kategoria BISAC: Computers >> Programming - Games

ilość książek w kategorii: 2920

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 Bottlenecks: Aligning UX Design with User Psychology Evans, David C. 9781484225790 Apress
Bottlenecks: Aligning UX Design with User Psychology

ISBN: 9781484225790 / Angielski / Miękka / 260 str.

ISBN: 9781484225790/Angielski/Miękka/260 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
David C. Evans

Learn the psychological constrictions of attention, perception, memory, disposition, motivation, and social influence that determine whether customers will be receptive to your digital innovations.

Bottlenecks: Aligning UX Design with User Psychology fills a need for entrepreneurs, designers, and marketing professionals in the application of foundational psychology to user-experience design. The first generation of books on the topic focused on web pages and cognitive psychology. This book covers apps, social media, in-car infotainment, and multiplayer video games, and it...

Learn the psychological constrictions of attention, perception, memory, disposition, motivation, and social influence that determine whether custom...

cena: 173,37

 Procedural Generation in Game Design Tanya Short Tarn Adams 9781498799195 AK Peters
Procedural Generation in Game Design

ISBN: 9781498799195 / Angielski / Miękka / 336 str.

ISBN: 9781498799195/Angielski/Miękka/336 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Tanya Short; Tarn Adams
cena: 269,33

 Transforming Gaming and Computer Simulation Technologies across Industries Dubbels, Brock 9781522518174 Information Science Reference
Transforming Gaming and Computer Simulation Technologies across Industries

ISBN: 9781522518174 / Angielski / Twarda / 328 str.

ISBN: 9781522518174/Angielski/Twarda/328 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Brock Dubbels
Presents the latest research on emerging simulation technologies and gaming innovations to enhance industry performance and dependency. This publication features extensive coverage across a range of relevant perspectives and topics, such as user research, player identification, and multi-user virtual environments.
Presents the latest research on emerging simulation technologies and gaming innovations to enhance industry performance and dependency. This publicati...
cena: 1072,34

 Algorithms and Networking for Computer Games Smed, Jouni; Hakonen, Harri 9781119259763 John Wiley & Sons
Algorithms and Networking for Computer Games

ISBN: 9781119259763 / Angielski / Twarda / 416 str.

ISBN: 9781119259763/Angielski/Twarda/416 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.

The essential guide to solving algorithmic and networking problems in commercial computer games, revised and extended

Algorithms and Networking for Computer Games, Second Edition is written from the perspective of the computer scientist. Combining algorithmic knowledge and game-related problems, it explores the most common problems encountered in game programing.

The first part of the book presents practical algorithms for solving "classical" topics, such as random numbers, procedural generation, tournaments, group formations and game trees. The authors also...

The essential guide to solving algorithmic and networking problems in commercial computer games, revised and extended

Algorithms a...

cena: 355,47

 Python 3 Pocket Primer James R. Parker 9781683920861 Mercury Learning & Information
Python 3 Pocket Primer

ISBN: 9781683920861 / Angielski / Miękka / 250 str.

ISBN: 9781683920861/Angielski/Miękka/250 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
James R. Parker
cena: 126,98

 I Am Error: The Nintendo Family Computer / Entertainment System Platform Altice, Nathan 9780262534543 John Wiley & Sons
I Am Error: The Nintendo Family Computer / Entertainment System Platform

ISBN: 9780262534543 / Angielski / Miękka / 440 str.

ISBN: 9780262534543/Angielski/Miękka/440 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.

In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of "My Name is Error," a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural...

In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled play...

cena: 222,10

 Game Engine Architecture, Third Edition Jason Gregory 9781138035454 Taylor & Francis Ltd
Game Engine Architecture, Third Edition

ISBN: 9781138035454 / Angielski / Twarda / 1240 str.

ISBN: 9781138035454/Angielski/Twarda/1240 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Jason Gregory

Covers theory and practice of game engine software development, bringing together a wide range of concepts and techniques actually used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process. New to this edition: update the section on game console HW, extend the rendering chapter, include a section on 2D GUI,...

Covers theory and practice of game engine software development, bringing together a wide range of concepts and techniques actually used by real gam...

cena: 406,47

 Unity 5.x 2D Game Development Blueprints Sapio, Francesco 9781784393106 Packt Publishing
Unity 5.x 2D Game Development Blueprints

ISBN: 9781784393106 / Angielski / Miękka / 252 str.

ISBN: 9781784393106/Angielski/Miękka/252 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Francesco Sapio; Abdelrahman Saher
Explore the features of Unity 5 for 2D game development by building three amazing game projects About This Book Explore the 2D architecture of Unity 5, and the tools and techniques for developing 2D games Discover how to use Unity's 2D tools, including Sprites, physics, and maps, to create different genres of games Practical tutorial on the intermediate and advanced development concepts in Unity 5 to create three interesting and fully functional games Who This Book Is For If you've got the basics of 2D development down, push your skills with the projects in this hands-on guide.Diversify your...
Explore the features of Unity 5 for 2D game development by building three amazing game projects About This Book Explore the 2D architecture of Unity 5...
cena: 189,86

 Unreal Engine 4 Scripting with C++ Cookbook: Get the best out of your games by scripting them using UE4 Sherif, William 9781785885549 Packt Publishing
Unreal Engine 4 Scripting with C++ Cookbook: Get the best out of your games by scripting them using UE4

ISBN: 9781785885549 / Angielski / Miękka / 452 str.

ISBN: 9781785885549/Angielski/Miękka/452 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
William Sherif; Stephen Whittle
Get the best out of your games by scripting them using UE4 About This Book A straightforward and easy-to-follow format A selection of the most important tasks and problems Carefully organized instructions to solve problems efficiently Clear explanations of what you did Solutions that can be applied to solve real-world problems Who This Book Is For This book is intended for game developers who understand the fundamentals of game design and C++ and would like to incorporate native code into the games they make with Unreal. They will be programmers who want to extend the engine, or implement...
Get the best out of your games by scripting them using UE4 About This Book A straightforward and easy-to-follow format A selection of the most importa...
cena: 237,33

 Mastering Oculus Rift Development Jack Donovan 9781786461155 Packt Publishing
Mastering Oculus Rift Development

ISBN: 9781786461155 / Angielski / Miękka / 306 str.

ISBN: 9781786461155/Angielski/Miękka/306 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Jack Donovan
Explore the new frontier of virtual reality with the Oculus Rift and bring the VR revolution to your own projects About This Book - Create immersive 3D games especially designed for the Oculus Rift platform - Build complex realistic virtual reality (VR) games with the Unity Engine - Create striking VR environments with advanced graphical techniques Who This Book Is For This book is for aspiring indie developers and VR enthusiasts who want to bring their ideas into virtual reality with a new platform that provides an unprecedented level of realism and immersion. What You Will Learn - Increase...
Explore the new frontier of virtual reality with the Oculus Rift and bring the VR revolution to your own projects About This Book - Create immersive 3...
cena: 237,33

 Gamification with Unity 5.x Ferro, Lauren S. 9781786463487 Packt Publishing
Gamification with Unity 5.x

ISBN: 9781786463487 / Angielski / Miękka / 328 str.

ISBN: 9781786463487/Angielski/Miękka/328 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Lauren S. Ferro
Build exhilarating gaming experiences using a wide range of game elements in Unity 5.x About This Book Achieve your goals in a fun-filled way by creating gamification projects from scratch Leverage the Unity 5.X toolkit to create stunning and appealing projects Make your transition towards a pro project manager/ developer by learning tricks and techniques Who This Book Is For If you are a project manager, game developer, or programmer who wants to create successful end-to-end gamification projects from scratch, then this is the book for you. You do not need any previous experience of working...
Build exhilarating gaming experiences using a wide range of game elements in Unity 5.x About This Book Achieve your goals in a fun-filled way by creat...
cena: 211,44

 Procedural Generation in Game Design Tanya Short Tarn Adams 9781138743311 A K PETERS
Procedural Generation in Game Design

ISBN: 9781138743311 / Angielski / Twarda / 336 str.

ISBN: 9781138743311/Angielski/Twarda/336 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Tanya Short; Tarn Adams
cena: 734,66

 Making 8-bit Arcade Games in C Hugg, Steven 9781545484753 Createspace Independent Publishing Platform
Making 8-bit Arcade Games in C

ISBN: 9781545484753 / Angielski / Miękka / 242 str.

ISBN: 9781545484753/Angielski/Miękka/242 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Steven Hugg
cena: 101,12

 Vulkan Cookbook: Work through recipes to unlock the full potential of the next generation graphics API-Vulkan Lapinski, Pawel 9781786468154 Packt Publishing
Vulkan Cookbook: Work through recipes to unlock the full potential of the next generation graphics API-Vulkan

ISBN: 9781786468154 / Angielski / Miękka / 700 str.

ISBN: 9781786468154/Angielski/Miękka/700 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Pawel Lapinski
cena: 172,59

 Pro Processing for Images and Computer Vision with Opencv: Solutions for Media Artists and Creative Coders Chung, Bryan Wc 9781484227749 Apress
Pro Processing for Images and Computer Vision with Opencv: Solutions for Media Artists and Creative Coders

ISBN: 9781484227749 / Angielski / Miękka / 293 str.

ISBN: 9781484227749/Angielski/Miękka/293 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Wai Ching Chung
Tagline: Teaching your computer to see
Tagline: Teaching your computer to see
cena: 152,93

 Learning Android Game Development Nikhil Malankar 9781785880957 Packt Publishing
Learning Android Game Development

ISBN: 9781785880957 / Angielski / Miękka / 238 str.

ISBN: 9781785880957/Angielski/Miękka/238 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Nikhil Malankar
cena: 168,27

 Vintage Game Consoles: An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time Loguidice, Bill 9781138428386
Vintage Game Consoles: An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time

ISBN: 9781138428386 / Angielski / Twarda

ISBN: 9781138428386/Angielski/Twarda

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Bill Loguidice
cena: 881,59

 Twice the First: Quirino Cristiani and the Animated Feature Film Giannalberto Bendazzi 9781138554467 Taylor & Francis CRC Press
Twice the First: Quirino Cristiani and the Animated Feature Film

ISBN: 9781138554467 / Angielski / Twarda / 171 str.

ISBN: 9781138554467/Angielski/Twarda/171 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Giannalberto Bendazzi
cena: 288,92

 Practical Algorithms for 3D Computer Graphics R. Stuart Ferguson 9781138428041 Taylor & Francis Ltd
Practical Algorithms for 3D Computer Graphics

ISBN: 9781138428041 / Angielski / Twarda / 520 str.

ISBN: 9781138428041/Angielski/Twarda/520 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
R. Stuart Ferguson
Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis. Since the publication of the first edition, implementation aspects have changed significantly, including advances in graphics technology that are enhancing immersive experiences with virtual reality. Reflecting these considerable developments, this second edition presents up-to-date...
Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software...
cena: 927,99

 Bits and Pieces: A History of Chiptunes Kenneth B. McAlpine 9780190496104 Oxford University Press, USA
Bits and Pieces: A History of Chiptunes

ISBN: 9780190496104 / Angielski / Miękka / 320 str.

ISBN: 9780190496104/Angielski/Miękka/320 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Kenneth B. McAlpine
A style of lo-fi electronic music that emerged from the first generation of 8-bit video game hardware, chiptune thrives today in a vibrant musical subculture that repurposes obsolete gaming hardware. Bits and Pieces tells the story of chiptune in full.
A style of lo-fi electronic music that emerged from the first generation of 8-bit video game hardware, chiptune thrives today in a vibrant musical sub...
cena: 177,93

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