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Bottlenecks: Aligning UX Design with User Psychology
ISBN: 9781484225790 / Angielski / Miękka / 260 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Learn the psychological constrictions of attention, perception, memory, disposition, motivation, and social influence that determine whether customers will be receptive to your digital innovations. Bottlenecks: Aligning UX Design with User Psychology fills a need for entrepreneurs, designers, and marketing professionals in the application of foundational psychology to user-experience design. The first generation of books on the topic focused on web pages and cognitive psychology. This book covers apps, social media, in-car infotainment, and multiplayer video games, and it... Learn the psychological constrictions of attention, perception, memory, disposition, motivation, and social influence that determine whether custom... |
cena:
173,37 |
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Procedural Generation in Game Design
ISBN: 9781498799195 / Angielski / Miękka / 336 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
269,33 |
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Transforming Gaming and Computer Simulation Technologies across Industries
ISBN: 9781522518174 / Angielski / Twarda / 328 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Presents the latest research on emerging simulation technologies and gaming innovations to enhance industry performance and dependency. This publication features extensive coverage across a range of relevant perspectives and topics, such as user research, player identification, and multi-user virtual environments.
Presents the latest research on emerging simulation technologies and gaming innovations to enhance industry performance and dependency. This publicati...
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cena:
1072,34 |
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Algorithms and Networking for Computer Games
ISBN: 9781119259763 / Angielski / Twarda / 416 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The essential guide to solving algorithmic and networking problems in commercial computer games, revised and extended Algorithms and Networking for Computer Games, Second Edition is written from the perspective of the computer scientist. Combining algorithmic knowledge and game-related problems, it explores the most common problems encountered in game programing. The first part of the book presents practical algorithms for solving "classical" topics, such as random numbers, procedural generation, tournaments, group formations and game trees. The authors also... The essential guide to solving algorithmic and networking problems in commercial computer games, revised and extended Algorithms a... |
cena:
355,47 |
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Python 3 Pocket Primer
ISBN: 9781683920861 / Angielski / Miękka / 250 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
126,98 |
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I Am Error: The Nintendo Family Computer / Entertainment System Platform
ISBN: 9780262534543 / Angielski / Miękka / 440 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of "My Name is Error," a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural... In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled play... |
cena:
222,10 |
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Game Engine Architecture, Third Edition
ISBN: 9781138035454 / Angielski / Twarda / 1240 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Covers theory and practice of game engine software development, bringing together a wide range of concepts and techniques actually used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process. New to this edition: update the section on game console HW, extend the rendering chapter, include a section on 2D GUI,... Covers theory and practice of game engine software development, bringing together a wide range of concepts and techniques actually used by real gam... |
cena:
406,47 |
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Unity 5.x 2D Game Development Blueprints
ISBN: 9781784393106 / Angielski / Miękka / 252 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Explore the features of Unity 5 for 2D game development by building three amazing game projects About This Book Explore the 2D architecture of Unity 5, and the tools and techniques for developing 2D games Discover how to use Unity's 2D tools, including Sprites, physics, and maps, to create different genres of games Practical tutorial on the intermediate and advanced development concepts in Unity 5 to create three interesting and fully functional games Who This Book Is For If you've got the basics of 2D development down, push your skills with the projects in this hands-on guide.Diversify your...
Explore the features of Unity 5 for 2D game development by building three amazing game projects About This Book Explore the 2D architecture of Unity 5...
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cena:
189,86 |
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Unreal Engine 4 Scripting with C++ Cookbook: Get the best out of your games by scripting them using UE4
ISBN: 9781785885549 / Angielski / Miękka / 452 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Get the best out of your games by scripting them using UE4 About This Book A straightforward and easy-to-follow format A selection of the most important tasks and problems Carefully organized instructions to solve problems efficiently Clear explanations of what you did Solutions that can be applied to solve real-world problems Who This Book Is For This book is intended for game developers who understand the fundamentals of game design and C++ and would like to incorporate native code into the games they make with Unreal. They will be programmers who want to extend the engine, or implement...
Get the best out of your games by scripting them using UE4 About This Book A straightforward and easy-to-follow format A selection of the most importa...
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cena:
237,33 |
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Mastering Oculus Rift Development
ISBN: 9781786461155 / Angielski / Miękka / 306 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Explore the new frontier of virtual reality with the Oculus Rift and bring the VR revolution to your own projects About This Book - Create immersive 3D games especially designed for the Oculus Rift platform - Build complex realistic virtual reality (VR) games with the Unity Engine - Create striking VR environments with advanced graphical techniques Who This Book Is For This book is for aspiring indie developers and VR enthusiasts who want to bring their ideas into virtual reality with a new platform that provides an unprecedented level of realism and immersion. What You Will Learn - Increase...
Explore the new frontier of virtual reality with the Oculus Rift and bring the VR revolution to your own projects About This Book - Create immersive 3...
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cena:
237,33 |
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Gamification with Unity 5.x
ISBN: 9781786463487 / Angielski / Miękka / 328 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Build exhilarating gaming experiences using a wide range of game elements in Unity 5.x About This Book Achieve your goals in a fun-filled way by creating gamification projects from scratch Leverage the Unity 5.X toolkit to create stunning and appealing projects Make your transition towards a pro project manager/ developer by learning tricks and techniques Who This Book Is For If you are a project manager, game developer, or programmer who wants to create successful end-to-end gamification projects from scratch, then this is the book for you. You do not need any previous experience of working...
Build exhilarating gaming experiences using a wide range of game elements in Unity 5.x About This Book Achieve your goals in a fun-filled way by creat...
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cena:
211,44 |
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Procedural Generation in Game Design
ISBN: 9781138743311 / Angielski / Twarda / 336 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
734,66 |
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Making 8-bit Arcade Games in C
ISBN: 9781545484753 / Angielski / Miękka / 242 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
101,12 |
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Vulkan Cookbook: Work through recipes to unlock the full potential of the next generation graphics API-Vulkan
ISBN: 9781786468154 / Angielski / Miękka / 700 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
172,59 |
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Pro Processing for Images and Computer Vision with Opencv: Solutions for Media Artists and Creative Coders
ISBN: 9781484227749 / Angielski / Miękka / 293 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Tagline: Teaching your computer to see
Tagline: Teaching your computer to see
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cena:
152,93 |
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Learning Android Game Development
ISBN: 9781785880957 / Angielski / Miękka / 238 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
168,27 |
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Vintage Game Consoles: An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time
ISBN: 9781138428386 / Angielski / Twarda Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
881,59 |
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Twice the First: Quirino Cristiani and the Animated Feature Film
ISBN: 9781138554467 / Angielski / Twarda / 171 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
288,92 |
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Practical Algorithms for 3D Computer Graphics
ISBN: 9781138428041 / Angielski / Twarda / 520 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis. Since the publication of the first edition, implementation aspects have changed significantly, including advances in graphics technology that are enhancing immersive experiences with virtual reality. Reflecting these considerable developments, this second edition presents up-to-date...
Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software...
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cena:
927,99 |
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Bits and Pieces: A History of Chiptunes
ISBN: 9780190496104 / Angielski / Miękka / 320 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. A style of lo-fi electronic music that emerged from the first generation of 8-bit video game hardware, chiptune thrives today in a vibrant musical subculture that repurposes obsolete gaming hardware. Bits and Pieces tells the story of chiptune in full.
A style of lo-fi electronic music that emerged from the first generation of 8-bit video game hardware, chiptune thrives today in a vibrant musical sub...
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cena:
177,93 |