ISBN-13: 9781138632356 / Angielski / Twarda / 2017 / 200 str.
ISBN-13: 9781138632356 / Angielski / Twarda / 2017 / 200 str.
The purpose of virtual reality is to make possible a sensorimotor and cognitive activity for a user in a digitally created artificial world. Recent advances in computer technology leads to a new generation of VR devices such as VR headsets. Accordingly Virtual reality creates many new scientific challenges for researchers and professionals. The aim of this book, a manual meant for both designers and users of virtual reality, is to present the current state of knowledge on the use of VR headsets in the most complete way possible. The book is divided into 13 chapters. The objective of the first chapter is to give an introduction to VR and clarify its scope. The next chapter presents a theoretical approach of virtual reality with our Immersion and Interaction methodology also known as "3I model . Then, a chapter about human senses is necessary to understand the sensorimotor immersion, especially vision. These chapters are followed by several chapters which present the different visual interfaces and the VR headsets on the market. These devices can imply comfort and health problems with the sensorimotor discrepancies. A chapter is devoted to these problems, followed by a chapter that gives a detailed discussion of methods and 32 solutions to remove, or to decrease the VR sickness. Then, three chapters present different VR applications that use VR headsets (behavioral sciences, Industrial uses and Digital Art) and the last chapter gives conclusions and future VR challenges."