Gamification marks a major change to everyday life. It describes the permeation of economic, political, and social contexts by game-elements such as awards, rule structures, and interfaces that are inspired by video games. Sometimes the term is reduced to the implementation of points, badges, and leaderboards as incentives and motivations to be productive. Sometimes it is envisioned as a universal remedy to deeply transform society toward more humane and playful ends. Despite its use by corporations to manage brand communities and personnel, however, gamification is more than just a marketing...
Gamification marks a major change to everyday life. It describes the permeation of economic, political, and social contexts by game-elements such as a...
Wie beschreiben altere Menschen mit Migrationserfahrung ihre Personlichkeit? Mathias Fuchs stellt individuelle Stimmen vor, um exemplarisch die Vielfalt an Personlichkeitsentwurfen unter Seniorinnen und Senioren aufzuzeigen, die im Laufe ihres Lebens nach Deutschland eingewandert sind. In drei Fallanalysen lasst er Menschen uber sich selbst erzahlen, ohne sie dabei von vornherein auf die Themen Alter und Migration zu reduzieren. Vielmehr wird den Interviewten es selbst uberlassen, die Erzahlkontexte zur Beschreibung ihrer Personlichkeit zu wahlen. Auf diese Weise entsteht ein differenziertes...
Wie beschreiben altere Menschen mit Migrationserfahrung ihre Personlichkeit? Mathias Fuchs stellt individuelle Stimmen vor, um exemplarisch die Vielfa...
The early days when digital games were new, harmless and niche are long gone. Todays games can simulate battlefields, predict disaster, and crash markets. We are faced with a diversity of play and the ubiquity of games, making them not only a popular medium, but the leading medium of contemporary society.
Based on the keynote lectures held at DiGRA2015, Diversity of Play provides a critical view on the current state of digital games from theoretical, artistic, and practical perspectives.
With an interview with Karen Palmer and essays by Astrid Ensslin, Mathias Fuchs, Tanya Krzywinska, and...
The early days when digital games were new, harmless and niche are long gone. Todays games can simulate battlefields, predict disaster, and crash mark...