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Kategorie szczegółowe BISAC

Kategoria BISAC: Computers >> Programming - Games

ilość książek w kategorii: 2920

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 Computer Security Literacy: Staying Safe in a Digital World Jacobson, Douglas 9781439856185 0
Computer Security Literacy: Staying Safe in a Digital World

ISBN: 9781439856185 / Angielski / Miękka / 368 str.

ISBN: 9781439856185/Angielski/Miękka/368 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Douglas Jacobson

Computer users have a significant impact on the security of their computer and personal information as a result of the actions they perform (or do not perform). Helping the average user of computers, or more broadly information technology, make sound security decisions, Computer Security Literacy: Staying Safe in a Digital World focuses on practical security topics that users are likely to encounter on a regular basis.

Written for nontechnical readers, the book provides context to routine computing tasks so that readers better understand the...

Computer users have a significant impact on the security of their computer and personal information as a result of the actions they perform (or...

cena: 254,64

 Introduction to Computer and Network Security: Navigating Shades of Gray Brooks, Richard R. 9781439860717 0
Introduction to Computer and Network Security: Navigating Shades of Gray

ISBN: 9781439860717 / Angielski / Twarda

ISBN: 9781439860717/Angielski/Twarda

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Richard R. Brooks

Guides Students in Understanding the Interactions between Computing/Networking Technologies and Security Issues

Taking an interactive, "learn-by-doing" approach to teaching, Introduction to Computer and Network Security: Navigating Shades of Gray gives you a clear course to teach the technical issues related to security. Unlike most computer security books, which concentrate on software design and implementation, cryptographic tools, or networking issues, this text also explores how the interactions between hardware, software, and users affect system...

Guides Students in Understanding the Interactions between Computing/Networking Technologies and Security Issues

Taking an interact...

cena: 450,54

 Computer Graphics: From Pixels to Programmable Graphics Hardware Boreskov, Alexey 9781439867303 0
Computer Graphics: From Pixels to Programmable Graphics Hardware

ISBN: 9781439867303 / Angielski / Twarda / 576 str.

ISBN: 9781439867303/Angielski/Twarda/576 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Alexey Boreskov

Complete Coverage of the Current Practice of Computer Graphics
Computer Graphics: From Pixels to Programmable Graphics Hardware explores all major areas of modern computer graphics, starting from basic mathematics and algorithms and concluding with OpenGL and real-time graphics. It gives students a firm foundation in today s high-performance graphics.

Up-to-Date Techniques, Algorithms, and API
The book includes mathematical background on vectors and matrices as well as quaternions, splines, curves, and surfaces. It presents geometrical...

Complete Coverage of the Current Practice of Computer Graphics
Computer Graphics: From Pixels to Programmable Graphics Hardware...

cena: 427,85

 OpenGL Insights Patrick Cozzi 9781439893760 0
OpenGL Insights

ISBN: 9781439893760 / Angielski / Twarda / 712 str.

ISBN: 9781439893760/Angielski/Twarda/712 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Patrick Cozzi

Get Real-World Insight from Experienced Professionals in the OpenGL Community
With OpenGL, OpenGL ES, and WebGL, real-time rendering is becoming available everywhere, from AAA games to mobile phones to web pages. Assembling contributions from experienced developers, vendors, researchers, and educators, OpenGL Insights presents real-world techniques for intermediate and advanced OpenGL, OpenGL ES, and WebGL developers.

Go Beyond the Basics
The book thoroughly covers a range of topics, including OpenGL 4.2 and recent extensions. It explains how...

Get Real-World Insight from Experienced Professionals in the OpenGL Community
With OpenGL, OpenGL ES, and WebGL, real-time rendering is...

cena: 710,17

 Making Things See: 3D Vision with Kinect, Processing, Arduino, and Makerbot Borenstein, Greg 9781449307073 0
Making Things See: 3D Vision with Kinect, Processing, Arduino, and Makerbot

ISBN: 9781449307073 / Angielski / Miękka / 350 str.

ISBN: 9781449307073/Angielski/Miękka/350 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Greg Borenstein

This detailed, hands-on guide provides the technical and conceptual information you need to build cool applications with Microsoft s Kinect, the amazing motion-sensing device that enables computers to see. Through half a dozen meaty projects, you ll learn how to create gestural interfaces for software, use motion capture for easy 3D character animation, 3D scanning for custom fabrication, and many other applications.

Perfect for hobbyists, makers, artists, and gamers, Making Things See shows you how to build every project with inexpensive off-the-shelf components, including the open...

This detailed, hands-on guide provides the technical and conceptual information you need to build cool applications with Microsoft s Kinect, the am...

cena: 154,10

 Theory of Fun for Game Design Raph Koster 9781449363215 O'Reilly Media
Theory of Fun for Game Design

ISBN: 9781449363215 / Angielski / Miękka / 300 str.

ISBN: 9781449363215/Angielski/Miękka/300 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Raph Koster

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it s the most vital element in any game.

Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you re a game developer, dedicated gamer, or curious observer, this...

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and exami...

cena: 173,37

 2D Graphics Programming for Games John Pile 9781466501898 0
2D Graphics Programming for Games

ISBN: 9781466501898 / Angielski / Twarda / 240 str.

ISBN: 9781466501898/Angielski/Twarda/240 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
John Pile

The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D.

2D Graphics Programming for Games provides an in-depth single source on creating 2D graphics that can be easily applied to many game platforms, including iOS, Android, Xbox 360, and the PlayStation Suite. The author presents examples not only from video games but also from art and animated film.

...

The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dime...

cena: 340,21

 Game Design Theory: A New Philosophy for Understanding Games Burgun, Keith 9781466554207 0
Game Design Theory: A New Philosophy for Understanding Games

ISBN: 9781466554207 / Angielski / Miękka / 188 str.

ISBN: 9781466554207/Angielski/Miękka/188 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Keith Burgun

Despite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on their own to understand what games really are. Helping you produce better games, Game Design Theory: A New Philosophy for Understanding Games presents a bold new path for analyzing and designing games.

The author offers a radical yet reasoned way of thinking about games and provides a holistic solution to understanding the difference between games and other types of interactive systems. He clearly details the...

Despite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on the...

cena: 235,04

 Gpu Pro 4: Advanced Rendering Techniques Engel, Wolfgang 9781466567436 0
Gpu Pro 4: Advanced Rendering Techniques

ISBN: 9781466567436 / Angielski / Twarda / 384 str.

ISBN: 9781466567436/Angielski/Twarda/384 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Wolfgang Engel

GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges. Focusing on interactive media and games, the book covers up-to-date methods for producing real-time graphics.

Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Sebastien St-Laurent have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. Divided into six...

GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day...

cena: 710,17

 IOS Game Development: Developing Games for Ipad, Iphone, and iPod Touch Lucka, Thomas 9781466569935 0
IOS Game Development: Developing Games for Ipad, Iphone, and iPod Touch

ISBN: 9781466569935 / Angielski / Miękka / 394 str.

ISBN: 9781466569935/Angielski/Miękka/394 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Thomas Lucka

To create successful games for the iPhone family of mobile devices, developers need to know how touch-input, real-time graphics, and sound come together in the iOS environment. iOS Game Development: Developing Games for iPad, iPhone, and iPod Touch takes you from the basics of app coding to releasing and marketing your game on the App Store. The book offers a wealth of previously unpublished information about the iOS platform.

The text focuses on the concrete requirements of game developers, presenting in-depth details on each step in the mobile game...

To create successful games for the iPhone family of mobile devices, developers need to know how touch-input, real-time graphics, and sound come tog...

cena: 252,57

 Real-Time Rendering: Computer Graphics with Control Engineering Wong, Gabriyel 9781466583597 0
Real-Time Rendering: Computer Graphics with Control Engineering

ISBN: 9781466583597 / Angielski / Twarda / 223 str.

ISBN: 9781466583597/Angielski/Twarda/223 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Gabriyel Wong

Consumers today expect extremely realistic imagery generated in real time for interactive applications such as computer games, virtual prototyping, and scientific visualisation. However, the increasing demands for fidelity coupled with rapid advances in hardware architecture pose a challenge: how do you find optimal, sustainable solutions to accommodate both speed of rendering and quality? Real-Time Rendering: Computer Graphics with Control Engineering presents a novel framework for solving the perennial challenge of resource allocation and the trade-off between quality...

Consumers today expect extremely realistic imagery generated in real time for interactive applications such as computer games, virtual prototyping,...

cena: 563,24

 Real-Time Collision Detection [With CD] Ericson, Christer 9781558607323 0
Real-Time Collision Detection [With CD]

ISBN: 9781558607323 / Angielski / Twarda / 632 str.

ISBN: 9781558607323/Angielski/Twarda/632 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Christer Ericson
Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators.
Of the many topics covered, a key focus is on spatial and object partitioning through a wide variety of grids, trees, and sorting methods. The author also presents a large collection of...
Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision det...
cena: 514,26

 Visual Perception from a Computer Graphics Perspective William Thompson 9781568814650 0
Visual Perception from a Computer Graphics Perspective

ISBN: 9781568814650 / Angielski / Twarda / 540 str.

ISBN: 9781568814650/Angielski/Twarda/540 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
William Thompson

This book provides an introduction to human visual perception suitable for readers studying or working in the fields of computer graphics and visualization, cognitive science, and visual neuroscience. It focuses on how computer graphics images are generated, rather than solely on the organization of the visual system itself; therefore, the text provides a more direct tie between image generation and the resulting perceptual phenomena. It covers such topics as the perception of material properties, illumination, the perception of pictorial space, image statistics, perception and action, and...

This book provides an introduction to human visual perception suitable for readers studying or working in the fields of computer graphics and visua...

cena: 661,20

 Production Volume Rendering: Design and Implementation Wrenninge, Magnus 9781568817248 0
Production Volume Rendering: Design and Implementation

ISBN: 9781568817248 / Angielski / Twarda / 356 str.

ISBN: 9781568817248/Angielski/Twarda/356 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Magnus Wrenninge

Due to limited publicly available software and lack of documentation, those involved with production volume rendering often have to start from scratch creating the necessary elements to make their system work. Production Volume Rendering: Design and Implementation provides the first full account of volume rendering techniques used for feature animation and visual effects production. It covers the theoretical underpinnings as well as the implementation of a working renderer.

The book offers two paths toward understanding production volume rendering. It...

Due to limited publicly available software and lack of documentation, those involved with production volume rendering often have to start from scra...

cena: 710,17

 Jmonkeyengine 3.0 Beginner's Guide Kusterer, Ruth Irene 9781849516464 0
Jmonkeyengine 3.0 Beginner's Guide

ISBN: 9781849516464 / Angielski / Miękka / 352 str.

ISBN: 9781849516464/Angielski/Miękka/352 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Ruth Irene Kusterer
jMonkeyEngine 3.0 is a powerful set of free Java libraries that allows you to unlock your imagination, create 3D games and stunning graphics. Using jMonkeyEngine s library of time-tested methods, this book will allow you to unlock its potential and make the creation of beautiful interactive 3D environments a breeze. "jMonkeyEngine 3.0 Beginner s Guide" teaches aspiring game developers how to build modern 3D games with Java. This primer on 3D programming is packed with best practices, tips and tricks and loads of example code. Progressing from elementary concepts to advanced effects, budding...
jMonkeyEngine 3.0 is a powerful set of free Java libraries that allows you to unlock your imagination, create 3D games and stunning graphics. Using jM...
cena: 237,33

 Learning Stencyl 3.X Game Development: Beginner's Guide Borkwood, Innes 9781849695961 0
Learning Stencyl 3.X Game Development: Beginner's Guide

ISBN: 9781849695961 / Angielski / Miękka / 336 str.

ISBN: 9781849695961/Angielski/Miękka/336 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Innes Borkwood
Creating video games has traditionally been a long and complicated process, requiring years of experience and a vast array of skills. However, with the introduction of comprehensive game-development toolkits such as Stencyl, the fun has returned to the art of game-creation anyone who has the desire to create their own video game can now do so with almost any desktop computer and a free software download from the Internet! Learning Stencyl 3.x Game Development: Beginner's Guide will put you on the fast-track to learning the essentials of the powerful Stencyl game-development toolkit. You will...
Creating video games has traditionally been a long and complicated process, requiring years of experience and a vast array of skills. However, with th...
cena: 211,44

 Creative Web Design with Adobe Muse David Asch 9780415811798 Focal Press
Creative Web Design with Adobe Muse

ISBN: 9780415811798 / Angielski / Miękka / 208 str.

ISBN: 9780415811798/Angielski/Miękka/208 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
David Asch

You've found your Muse; now learn how to create with it

Creative Web Design with Adobe Muse is a step-by-step guide to creating fully-featured websites using Adobe Muse. Adobe Muse can be a complicated program, and web design itself is no easy task, although your clients might think so. This book takes you from the initial design and layout stage right up to helping you publish your beautifully designed and richly developed site. Each chapter covers a different section of the website and, in turn, introduces the tools and features of the program, accompanied by useful tips...

You've found your Muse; now learn how to create with it

Creative Web Design with Adobe Muse is a step-by-step guide to creating fully...

cena: 176,27

 Games as a Service: How Free to Play Design Can Make Better Games Clark, Oscar 9780415732505 Focal Press
Games as a Service: How Free to Play Design Can Make Better Games

ISBN: 9780415732505 / Angielski / Miękka / 312 str.

ISBN: 9780415732505/Angielski/Miękka/312 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Oscar Clark

The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers now have to rethink everything they know about the creative, technical and business challenges to adapt to the transition to games as a service.

Games as a Service: How Free to Play Design Can Make Better Games has been written to help designers overcome many of the fears and misconceptions surrounding freemium and social games. It provides a framework to deliver better games rather than the evil or manipulative...

The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers n...

cena: 244,84

 Virtual World Design Ann Latham Cudworth 9781466579613 AK Peters
Virtual World Design

ISBN: 9781466579613 / Angielski / Miękka / 405 str.

ISBN: 9781466579613/Angielski/Miękka/405 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Ann Latham Cudworth

Learn How to Create Immersive Virtual Environments

Written by an award-winning designer with 20 years of experience designing virtual environments for television and online communities, Virtual World Design explores the intertwining disciplines of 2D graphics, 3D models, lighting, sound, and storytelling. It illustrates how these disciplines come together by design in the creation of an accessible virtual environment for teaching, research, and entertainment. The book gives anyone the tools and techniques to design virtual environments that...

Learn How to Create Immersive Virtual Environments

Written by an award-winning designer with 20 years of experience designi...

cena: 239,94

 GPU Pro 5: Advanced Rendering Techniques Wolfgang Engel 9781482208634 AK Peters
GPU Pro 5: Advanced Rendering Techniques

ISBN: 9781482208634 / Angielski / Twarda / 522 str.

ISBN: 9781482208634/Angielski/Twarda/522 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Wolfgang Engel

In GPU Pro5: Advanced Rendering Techniques, section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Marius Bjorge have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming.

Divided into six sections, the book covers rendering, lighting, effects in image space, mobile devices, 3D engine design, and compute. It explores rasterization of liquids, ray tracing of art assets that would otherwise be used in a rasterized engine, physically based area lights, volumetric...

In GPU Pro5: Advanced Rendering Techniques, section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, ...

cena: 563,24

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