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Computer Security Literacy: Staying Safe in a Digital World
ISBN: 9781439856185 / Angielski / Miękka / 368 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Computer users have a significant impact on the security of their computer and personal information as a result of the actions they perform (or do not perform). Helping the average user of computers, or more broadly information technology, make sound security decisions, Computer Security Literacy: Staying Safe in a Digital World focuses on practical security topics that users are likely to encounter on a regular basis. Written for nontechnical readers, the book provides context to routine computing tasks so that readers better understand the... Computer users have a significant impact on the security of their computer and personal information as a result of the actions they perform (or... |
cena:
254,64 |
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Introduction to Computer and Network Security: Navigating Shades of Gray
ISBN: 9781439860717 / Angielski / Twarda Termin realizacji zamówienia: ok. 5-8 dni roboczych. Guides Students in Understanding the Interactions between Computing/Networking Technologies and Security Issues Taking an interactive, "learn-by-doing" approach to teaching, Introduction to Computer and Network Security: Navigating Shades of Gray gives you a clear course to teach the technical issues related to security. Unlike most computer security books, which concentrate on software design and implementation, cryptographic tools, or networking issues, this text also explores how the interactions between hardware, software, and users affect system... Guides Students in Understanding the Interactions between Computing/Networking Technologies and Security Issues Taking an interact... |
cena:
450,54 |
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Computer Graphics: From Pixels to Programmable Graphics Hardware
ISBN: 9781439867303 / Angielski / Twarda / 576 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Complete Coverage of the Current Practice of Computer Graphics Up-to-Date Techniques, Algorithms, and API Complete Coverage of the Current Practice of Computer Graphics |
cena:
427,85 |
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OpenGL Insights
ISBN: 9781439893760 / Angielski / Twarda / 712 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Get Real-World Insight from Experienced Professionals in the OpenGL Community Go Beyond the Basics Get Real-World Insight from Experienced Professionals in the OpenGL Community |
cena:
710,17 |
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Making Things See: 3D Vision with Kinect, Processing, Arduino, and Makerbot
ISBN: 9781449307073 / Angielski / Miękka / 350 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This detailed, hands-on guide provides the technical and conceptual information you need to build cool applications with Microsoft s Kinect, the amazing motion-sensing device that enables computers to see. Through half a dozen meaty projects, you ll learn how to create gestural interfaces for software, use motion capture for easy 3D character animation, 3D scanning for custom fabrication, and many other applications. Perfect for hobbyists, makers, artists, and gamers, Making Things See shows you how to build every project with inexpensive off-the-shelf components, including the open... This detailed, hands-on guide provides the technical and conceptual information you need to build cool applications with Microsoft s Kinect, the am... |
cena:
154,10 |
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Theory of Fun for Game Design
ISBN: 9781449363215 / Angielski / Miękka / 300 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it s the most vital element in any game. Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you re a game developer, dedicated gamer, or curious observer, this... Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and exami... |
cena:
173,37 |
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2D Graphics Programming for Games
ISBN: 9781466501898 / Angielski / Twarda / 240 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D. 2D Graphics Programming for Games provides an in-depth single source on creating 2D graphics that can be easily applied to many game platforms, including iOS, Android, Xbox 360, and the PlayStation Suite. The author presents examples not only from video games but also from art and animated film. ...The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dime... |
cena:
340,21 |
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Game Design Theory: A New Philosophy for Understanding Games
ISBN: 9781466554207 / Angielski / Miękka / 188 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Despite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on their own to understand what games really are. Helping you produce better games, Game Design Theory: A New Philosophy for Understanding Games presents a bold new path for analyzing and designing games. The author offers a radical yet reasoned way of thinking about games and provides a holistic solution to understanding the difference between games and other types of interactive systems. He clearly details the... Despite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on the... |
cena:
235,04 |
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Gpu Pro 4: Advanced Rendering Techniques
ISBN: 9781466567436 / Angielski / Twarda / 384 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges. Focusing on interactive media and games, the book covers up-to-date methods for producing real-time graphics. Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Sebastien St-Laurent have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. Divided into six... GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day... |
cena:
710,17 |
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IOS Game Development: Developing Games for Ipad, Iphone, and iPod Touch
ISBN: 9781466569935 / Angielski / Miękka / 394 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. To create successful games for the iPhone family of mobile devices, developers need to know how touch-input, real-time graphics, and sound come together in the iOS environment. iOS Game Development: Developing Games for iPad, iPhone, and iPod Touch takes you from the basics of app coding to releasing and marketing your game on the App Store. The book offers a wealth of previously unpublished information about the iOS platform. The text focuses on the concrete requirements of game developers, presenting in-depth details on each step in the mobile game... To create successful games for the iPhone family of mobile devices, developers need to know how touch-input, real-time graphics, and sound come tog... |
cena:
252,57 |
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Real-Time Rendering: Computer Graphics with Control Engineering
ISBN: 9781466583597 / Angielski / Twarda / 223 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Consumers today expect extremely realistic imagery generated in real time for interactive applications such as computer games, virtual prototyping, and scientific visualisation. However, the increasing demands for fidelity coupled with rapid advances in hardware architecture pose a challenge: how do you find optimal, sustainable solutions to accommodate both speed of rendering and quality? Real-Time Rendering: Computer Graphics with Control Engineering presents a novel framework for solving the perennial challenge of resource allocation and the trade-off between quality... Consumers today expect extremely realistic imagery generated in real time for interactive applications such as computer games, virtual prototyping,... |
cena:
563,24 |
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Real-Time Collision Detection [With CD]
ISBN: 9781558607323 / Angielski / Twarda / 632 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators.
Of the many topics covered, a key focus is on spatial and object partitioning through a wide variety of grids, trees, and sorting methods. The author also presents a large collection of... Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision det...
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cena:
514,26 |
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Visual Perception from a Computer Graphics Perspective
ISBN: 9781568814650 / Angielski / Twarda / 540 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book provides an introduction to human visual perception suitable for readers studying or working in the fields of computer graphics and visualization, cognitive science, and visual neuroscience. It focuses on how computer graphics images are generated, rather than solely on the organization of the visual system itself; therefore, the text provides a more direct tie between image generation and the resulting perceptual phenomena. It covers such topics as the perception of material properties, illumination, the perception of pictorial space, image statistics, perception and action, and... This book provides an introduction to human visual perception suitable for readers studying or working in the fields of computer graphics and visua... |
cena:
661,20 |
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Production Volume Rendering: Design and Implementation
ISBN: 9781568817248 / Angielski / Twarda / 356 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Due to limited publicly available software and lack of documentation, those involved with production volume rendering often have to start from scratch creating the necessary elements to make their system work. Production Volume Rendering: Design and Implementation provides the first full account of volume rendering techniques used for feature animation and visual effects production. It covers the theoretical underpinnings as well as the implementation of a working renderer. The book offers two paths toward understanding production volume rendering. It... Due to limited publicly available software and lack of documentation, those involved with production volume rendering often have to start from scra... |
cena:
710,17 |
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Jmonkeyengine 3.0 Beginner's Guide
ISBN: 9781849516464 / Angielski / Miękka / 352 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. jMonkeyEngine 3.0 is a powerful set of free Java libraries that allows you to unlock your imagination, create 3D games and stunning graphics. Using jMonkeyEngine s library of time-tested methods, this book will allow you to unlock its potential and make the creation of beautiful interactive 3D environments a breeze. "jMonkeyEngine 3.0 Beginner s Guide" teaches aspiring game developers how to build modern 3D games with Java. This primer on 3D programming is packed with best practices, tips and tricks and loads of example code. Progressing from elementary concepts to advanced effects, budding...
jMonkeyEngine 3.0 is a powerful set of free Java libraries that allows you to unlock your imagination, create 3D games and stunning graphics. Using jM...
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cena:
237,33 |
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Learning Stencyl 3.X Game Development: Beginner's Guide
ISBN: 9781849695961 / Angielski / Miękka / 336 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Creating video games has traditionally been a long and complicated process, requiring years of experience and a vast array of skills. However, with the introduction of comprehensive game-development toolkits such as Stencyl, the fun has returned to the art of game-creation anyone who has the desire to create their own video game can now do so with almost any desktop computer and a free software download from the Internet! Learning Stencyl 3.x Game Development: Beginner's Guide will put you on the fast-track to learning the essentials of the powerful Stencyl game-development toolkit. You will...
Creating video games has traditionally been a long and complicated process, requiring years of experience and a vast array of skills. However, with th...
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cena:
211,44 |
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Creative Web Design with Adobe Muse
ISBN: 9780415811798 / Angielski / Miękka / 208 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. You've found your Muse; now learn how to create with it Creative Web Design with Adobe Muse is a step-by-step guide to creating fully-featured websites using Adobe Muse. Adobe Muse can be a complicated program, and web design itself is no easy task, although your clients might think so. This book takes you from the initial design and layout stage right up to helping you publish your beautifully designed and richly developed site. Each chapter covers a different section of the website and, in turn, introduces the tools and features of the program, accompanied by useful tips... You've found your Muse; now learn how to create with it Creative Web Design with Adobe Muse is a step-by-step guide to creating fully... |
cena:
176,27 |
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Games as a Service: How Free to Play Design Can Make Better Games
ISBN: 9780415732505 / Angielski / Miękka / 312 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers now have to rethink everything they know about the creative, technical and business challenges to adapt to the transition to games as a service. Games as a Service: How Free to Play Design Can Make Better Games has been written to help designers overcome many of the fears and misconceptions surrounding freemium and social games. It provides a framework to deliver better games rather than the evil or manipulative... The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers n... |
cena:
244,84 |
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Virtual World Design
ISBN: 9781466579613 / Angielski / Miękka / 405 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Learn How to Create Immersive Virtual Environments Written by an award-winning designer with 20 years of experience designing virtual environments for television and online communities, Virtual World Design explores the intertwining disciplines of 2D graphics, 3D models, lighting, sound, and storytelling. It illustrates how these disciplines come together by design in the creation of an accessible virtual environment for teaching, research, and entertainment. The book gives anyone the tools and techniques to design virtual environments that... Learn How to Create Immersive Virtual Environments Written by an award-winning designer with 20 years of experience designi... |
cena:
239,94 |
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GPU Pro 5: Advanced Rendering Techniques
ISBN: 9781482208634 / Angielski / Twarda / 522 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. In GPU Pro5: Advanced Rendering Techniques, section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Marius Bjorge have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. Divided into six sections, the book covers rendering, lighting, effects in image space, mobile devices, 3D engine design, and compute. It explores rasterization of liquids, ray tracing of art assets that would otherwise be used in a rasterized engine, physically based area lights, volumetric... In GPU Pro5: Advanced Rendering Techniques, section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, ... |
cena:
563,24 |