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Kategorie szczegółowe BISAC

Kategoria BISAC: Computers >> Programming - Games

ilość książek w kategorii: 2920

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 Releasing Html5 Games for Windows 8: From the Web to Windows 8 with Ease Freeman, Jesse 9781449360504 John Wiley & Sons
Releasing Html5 Games for Windows 8: From the Web to Windows 8 with Ease

ISBN: 9781449360504 / Angielski / Miękka / 160 str.

ISBN: 9781449360504/Angielski/Miękka/160 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Jesse Freeman

Windows 8 presents an incredible opportunity for distributing and monetizing HTML5 games, and this guide shows how you can profit from it. You'll learn everything you need to know about porting your original web-based JavaScript game to the new "touch-first" version of Windows, as well as several options for selling your game in Windows Store.

Windows 8 is a big leap forward for developers because it treats HTML5 as a first-class citizen, alongside C# and C++. Interactive development expert Jesse Freeman explains how Windows 8 works, gets you started with Visual Studio Express (it's...

Windows 8 presents an incredible opportunity for distributing and monetizing HTML5 games, and this guide shows how you can profit from it. You'll l...

cena: 82,44

 Scratch Cookbook Brandon Milonovich 9781849518420 COMPUTER BOOKSHOPS
Scratch Cookbook

ISBN: 9781849518420 / Angielski / Miękka / 262 str.

ISBN: 9781849518420/Angielski/Miękka/262 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Brandon Milonovich
Get started using Scratch, or take your programs to a new level using simple, easy-to-read recipes Learn techniques for animating stories Create fun and engaging games
Get started using Scratch, or take your programs to a new level using simple, easy-to-read recipes Learn techniques for animating stories Create fun a...
cena: 237,33

 Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game Millington, Ian 9780123819765 Taylor & Francis Inc
Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game

ISBN: 9780123819765 / Angielski / Miękka / 552 str.

ISBN: 9780123819765/Angielski/Miękka/552 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Ian Millington

Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine needs to recognize the physical properties of objects that artists create, and combine them with realistic motion.

The physics ENGINE is a computer program that you work into your game that simulates Newtonian physics and predict effects under...

Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the law...

cena: 293,81

 Tradigital Maya: A CG Animator's Guide to Applying the Classical Principles of Animation Montgomery, Lee 9780123852229 FOCAL PRESS
Tradigital Maya: A CG Animator's Guide to Applying the Classical Principles of Animation

ISBN: 9780123852229 / Angielski / Miękka / 540 str.

ISBN: 9780123852229/Angielski/Miękka/540 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Lee Montgomery

Explore Disney's 12 principles of animation, while learning how to animate in Maya. You can develop your own leading digital techniques rooted to traditional workflows. From squash and stretch to timing and appeal, you will enhance your creative toolset with strong classics training and cutting edge techniques. Trusted Maya Authority, Lee Montgomery offers the only artistic guide to applying the principles of traditional animation with Maya's tools, which are used in production by the best animators and VFX artists today. Add another webpage to your favourites and expand your digital...

Explore Disney's 12 principles of animation, while learning how to animate in Maya. You can develop your own leading digital techniques rooted to t...

cena: 239,94

 Computer Animation: Algorithms and Techniques Rick (Professor Emeritus, Department of Computer Science and Engineering, The Ohio State) Parent 9780124158429 Elsevier Science & Technology
Computer Animation: Algorithms and Techniques

ISBN: 9780124158429 / Angielski / Twarda / 542 str.

ISBN: 9780124158429/Angielski/Twarda/542 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Department of Computer Science and Rick (Professor Emeritus

Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithms and techniques behind this technology are the foundation of this comprehensive book, which is written to teach you the fundamentals of animation programming.

In this third edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically-oriented animation resource. Key topics such as fluids, hair, and crowd animation have been expanded, and...

Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithm...

cena: 249,73

 Poly-Modeling with 3ds Max: Thinking Outside of the Box Daniele, Todd 9780240810928 BUTTERWORTH HEINEMANN
Poly-Modeling with 3ds Max: Thinking Outside of the Box

ISBN: 9780240810928 / Angielski / Miękka / 288 str.

ISBN: 9780240810928/Angielski/Miękka/288 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Daniele
Learn how to create professional models for advertising on TV and the web. Blending real-world experience and the technical aspects of poly-modeling, this book shows how to ultimately create content in a dynamic, efficient manner. This collection of tips, tricks and techniques will give you the freedom to determine the edge flow and overall mass of your models through this free-form digital sculpting method. The accompanying website offers instructional files that show the models in progressive stages of development. In addition there is a free user forum for interactive feedback and...
Learn how to create professional models for advertising on TV and the web. Blending real-world experience and the technical aspects of poly-modeling, ...
cena: 205,65

 Making Great Games: An Insider's Guide to Designing and Developing the World's Greatest Video Games Wyman, Michael 9780240812854 0
Making Great Games: An Insider's Guide to Designing and Developing the World's Greatest Video Games

ISBN: 9780240812854 / Angielski / Miękka / 236 str.

ISBN: 9780240812854/Angielski/Miękka/236 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Michael Wyman

Join videogame industry veteran Michael Thornton Wyman on a series of detailed, behind-the-scenes tours with the teams that have made some of the most popular and critically acclaimed videogames of the modern era. Drawing on insider's perspectives from a wide variety of teams, learn about the creation of a tiny, independent game project (World of Goo), casual game classics (Diner Dash, Bejeweled Twist), the world's most popular social game (FarmVille) as well as the world's most popular MMORPG (World of Warcraft), PC titles (Half Life 2) to AAA console games (Madden NFL 10), and modern-day...

Join videogame industry veteran Michael Thornton Wyman on a series of detailed, behind-the-scenes tours with the teams that have made some of the m...

cena: 170,86

 Creating 3D Game Art for the iPhone with Unity: Featuring Modo and Blender Pipelines McDermott, Wes 9780240815633 0
Creating 3D Game Art for the iPhone with Unity: Featuring Modo and Blender Pipelines

ISBN: 9780240815633 / Angielski / Miękka / 272 str.

ISBN: 9780240815633/Angielski/Miękka/272 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Wes McDermott

Revolutionize your iPhone and iPad game development with Unity iOS, a fully integrated professional application and powerful game engine, which is quickly becoming the best solution for creating visually stunning games for Apple's iDevices easier, and more fun for artists. From concept to completion you'll learn to create and animate using modo and Blender as well as creating a full level utilizing the powerful toolset in Unity iOS as it specifically relates to iPhone and iPad game development.

Follow the creation of "Tater," a character from the author's personal game...

Revolutionize your iPhone and iPad game development with Unity iOS, a fully integrated professional application and powerful game engine, which is ...

cena: 239,94

 The Game Audio Tutorial: A Practical Guide to Sound and Music for Interactive Games Stevens, Richard 9780240817262 FOCAL PRESS
The Game Audio Tutorial: A Practical Guide to Sound and Music for Interactive Games

ISBN: 9780240817262 / Angielski / Miękka / 448 str.

ISBN: 9780240817262/Angielski/Miękka/448 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Richard Stevens

Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects....

Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a ...

cena: 257,72

 Rowland B. Wilson's Trade Secrets: Notes on Cartooning and Animation Wilson, Rowland 9780240817347 0
Rowland B. Wilson's Trade Secrets: Notes on Cartooning and Animation

ISBN: 9780240817347 / Angielski / Miękka / 311 str.

ISBN: 9780240817347/Angielski/Miękka/311 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Roland Wilson

Animation doesn't come with instructions; Rowland B. Wilson demanded guidelines. Trade Secrets offers a never before published peek into the personal journals of Rowland B. Wilson (1930-2005), a legend in the world of Cartooning, Advertising, Illustration and Animation. Trade Secrets is a compendium of tips, tricks, philosophies and techniques garnered over a lifetime of professional animation and artistry. Study one-on-one with a mentor whose Walt Disney film credits include The Little Mermaid, Tarzan, Atlantis and Treasure Planet....

Animation doesn't come with instructions; Rowland B. Wilson demanded guidelines. Trade Secrets offers a never before published peek into t...

cena: 195,86

 Html5 Mobile Websites: Turbocharging Html5 with Jquery, Sencha Touch, and Other Frameworks David, Matthew 9780240818139 0
Html5 Mobile Websites: Turbocharging Html5 with Jquery, Sencha Touch, and Other Frameworks

ISBN: 9780240818139 / Angielski / Miękka / 248 str.

ISBN: 9780240818139/Angielski/Miękka/248 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Matthew David

Build HTML5-powered mobile web experiences with the aid of development frameworks that speed the development of Native App-like experiences. Build on your foundation of HTML and JavaScript with a complete understanding of the different mobile Web browser technologies. You get carefully detailed techniques that are illustrated in full color so you can leverage the Web technologies unique to each mobile browser, apply frameworks such as Sencha Touch to rapidly build out your designs, and design techniques expressly suited for tablet devices. Projects provide hands-on practice and code is...

Build HTML5-powered mobile web experiences with the aid of development frameworks that speed the development of Native App-like experiences. Build ...

cena: 186,06

 Getting Started in 3D with Maya: Create a Project from Start to Finish--Model, Texture, Rig, Animate, and Render in Maya Watkins, Adam 9780240820422 0
Getting Started in 3D with Maya: Create a Project from Start to Finish--Model, Texture, Rig, Animate, and Render in Maya

ISBN: 9780240820422 / Angielski / Miękka / 428 str.

ISBN: 9780240820422/Angielski/Miękka/428 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Adam Watkins

Deliver professional-level 3D content in no time with this comprehensive guide to 3D animation with Maya. With over 12 years of training experience, plus several award winning students under his belt, author Adam Watkins is the ideal mentor to get you up to speed with 3D in Maya.

Using a structured and pragmatic approach Getting Started in 3D with Maya begins with basic theory of fundamental techniques, then builds on this knowledge using practical examples and projects to put your new skills to the test. Prepared so that you can learn in an organic fashion, each chapter builds on...

Deliver professional-level 3D content in no time with this comprehensive guide to 3D animation with Maya. With over 12 years of training experience...

cena: 220,35

 Handbook of Computer Game Studies Joost Raessens 9780262516587 0
Handbook of Computer Game Studies

ISBN: 9780262516587 / Angielski / Miękka / 472 str.

ISBN: 9780262516587/Angielski/Miękka/472 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Joost Raessens

New media students, teachers, and professionals have long needed a comprehensive scholarly treatment of digital games that deals with the history, design, reception, and aesthetics of games along with their social and cultural context. The Handbook of Computer Game Studies fills this need with a definitive look at the subject from a broad range of perspectives. Contributors come from cognitive science and artificial intelligence, developmental, social, and clinical psychology, history, film, theater, and literary studies, cultural studies, and philosophy as well as game design and...

New media students, teachers, and professionals have long needed a comprehensive scholarly treatment of digital games that deals with the history, ...

cena: 276,05

 AI for Game Developers David M Bourg 9780596005559 0
AI for Game Developers

ISBN: 9780596005559 / Angielski / Miękka / 371 str.

ISBN: 9780596005559/Angielski/Miękka/371 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
David M Bourg

Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years ago. But today's game players have grown in sophistication along with the games they play. It's no longer enough to wow your players with dazzling graphics; the next step in creating even more immersive games is improved artificial intelligence, or AI.Fortunately, advanced AI game techniques are within the grasp of every game developer--not just those who dedicate their careers to AI. If you're...

Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive ...

cena: 153,95

 Killer Game Programming in Java Andrew Davison 9780596007300 0
Killer Game Programming in Java

ISBN: 9780596007300 / Angielski / Miękka / 969 str.

ISBN: 9780596007300/Angielski/Miękka/969 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Andrew Davison

Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java...

Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates ...

cena: 231,17

 The Art of Videogames Grant Tavinor 9781405187886 0
The Art of Videogames

ISBN: 9781405187886 / Angielski / Miękka / 240 str.

ISBN: 9781405187886/Angielski/Miękka/240 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Grant Tavinor
The Art of Videogames explores how philosophy of the arts theories developed to address traditional art works can also be applied to videogames.
  • Presents a unique philosophical approach to the art of videogaming, situating videogames in the framework of analytic philosophy of the arts
  • Explores how philosophical theories developed to address traditional art works can also be applied to videogames
  • Written for a broad audience of both philosophers and videogame enthusiasts by a philosopher who is also an avid gamer
  • Discusses the relationship between...
The Art of Videogames explores how philosophy of the arts theories developed to address traditional art works can also be applied to videogames...
cena: 138,94

 The Game Maker's Companion Jacob Habgood 9781430228264 0
The Game Maker's Companion

ISBN: 9781430228264 / Angielski / Miękka / 440 str.

ISBN: 9781430228264/Angielski/Miękka/440 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Jacob Habgood
When I created the first version of Game Maker in 1999, I naturally had no idea that it would achieve its current status of the most-used game-creation package in the world. The program was still rather limited. You could only create very simple games with it and the package was downloaded only a few hundred times per month. A lot has changed over the past ten years. New versions of Game Maker were released that made it possible to create sophisticated stand-alone games. The number of downloads rose to over 150,000 per month, and the company YoYo Games was formed that now develops and...
When I created the first version of Game Maker in 1999, I naturally had no idea that it would achieve its current status of the most-used game-creatio...
cena: 301,89

 Beginning Android 4 Games Development Mario Zechner 9781430239871 0
Beginning Android 4 Games Development

ISBN: 9781430239871 / Angielski / Miękka / 696 str.

ISBN: 9781430239871/Angielski/Miękka/696 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Mario Zechner

Beginning Android 4 Games Development offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game that works on Android 4.0 and earlier devices. This will give you everything you need to branch out and write your own Android games.

The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the...

Beginning Android 4 Games Development offers everything you need to join the ranks of successful Android game developers. You'll start wit...

cena: 141,67

 Learn Cocos2d 2: Game Development for IOS Itterheim, Steffen 9781430244165 0
Learn Cocos2d 2: Game Development for IOS

ISBN: 9781430244165 / Angielski / Miękka / 544 str.

ISBN: 9781430244165/Angielski/Miękka/544 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Steffan Itterheim

Create compelling 2D games with Learn cocos2d 2: Game Development with iOS. This book shows you how to use the powerful new cocos2d, version 2 game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you:

  • The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input.
  • How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries.
  • How to add UIKit...

Create compelling 2D games with Learn cocos2d 2: Game Development with iOS. This book shows you how to use the powerful new cocos2d, versi...

cena: 144,72

 Beginning IOS 6 Games Development Jordan, Lucas 9781430244226 0
Beginning IOS 6 Games Development

ISBN: 9781430244226 / Angielski / Miękka / 368 str.

ISBN: 9781430244226/Angielski/Miękka/368 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Lucas Jordan
Game apps on iPhone and now The New iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell? Now, you can learn to build game apps for the iPhone 5 and The New iPad using the new iOS 6 SDK.

Beginning iOS 6 Games Development provides a clear path for you to learn and create iPhone and iPad game apps using the iOS 6 SDK platform. You'll learn how to use the core classes to create rich and dynamic games apps, including graphics, animations, and sound. The latest version of Xcode 4.5 will be used in parts of the book to guide you along the...

Game apps on iPhone and now The New iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell? Now,...
cena: 173,37

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