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Digital Character Development: Theory and Practice, Second Edition
ISBN: 9781482250770 / Angielski / Twarda / 304 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Digital characters are a driving force in the entertainment industry today. Every animated film and video game production spends a large percentage of its resources and time on advancing the quality of the digital characters inhabiting the world being created. This book presents the theory and practice behind the creation of digital characters for film and games using software-agnostic descriptions that apply to any animation application. It provides insight from a real production environment and the requirements that such an environment imposes. Digital Character... Digital characters are a driving force in the entertainment industry today. Every animated film and video game production spends a large percentage... |
cena:
366,81 |
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Stop Motion: Craft Skills for Model Animation: Craft Skills for Model Animation
ISBN: 9781138779310 / Angielski / Miękka / 248 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Stop motion animation is a challenging and time-consuming skill that requires patience, adaptability, and a close eye to detail. Stop Motion: Craft Skills for Model Animation, 3rd Edition is the essential guide to help stop motion animators overcome these challenges of this highly-skilled craft. Author Susannah Shaw provides a step-by-step guide to creating successful stop motioin films. Starting with some basic exercises, the reader will learn about developing a story, making models, creating sets and props, the mechanics of movements, filming postproduction, and how to set about...
Stop motion animation is a challenging and time-consuming skill that requires patience, adaptability, and a close eye to detail. Stop Motion: Craf...
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cena:
193,29 |
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The Art of Fluid Animation
ISBN: 9781498700207 / Angielski / Miękka / 257 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Fluid simulation is a computer graphic used to develop realistic animation of liquids in modern games. The Art of Fluid Animation describes visually rich techniques for creating fluid-like animations that do not require advanced physics or mathematical skills. It explains how to create fluid animations like water, smoke, fire, and explosions through computer code in a fun manner. The book presents concepts that drive fluid animation and gives a historical background of the computation of fluids. It covers many research areas that include stable fluid simulation, flows on... Fluid simulation is a computer graphic used to develop realistic animation of liquids in modern games. The Art of Fluid Animation describes ... |
cena:
356,90 |
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Diversity of Play
ISBN: 9783957960757 / Angielski / Miękka / 112 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The early days when digital games were new, harmless and niche are long gone. Todays games can simulate battlefields, predict disaster, and crash markets. We are faced with a diversity of play and the ubiquity of games, making them not only a popular medium, but the leading medium of contemporary society.
Based on the keynote lectures held at DiGRA2015, Diversity of Play provides a critical view on the current state of digital games from theoretical, artistic, and practical perspectives. With an interview with Karen Palmer and essays by Astrid Ensslin, Mathias Fuchs, Tanya Krzywinska, and... The early days when digital games were new, harmless and niche are long gone. Todays games can simulate battlefields, predict disaster, and crash mark...
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cena:
56,85 |
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Emerging Research and Trends in Gamification
ISBN: 9781466686519 / Angielski / Twarda / 482 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. "This book brings together innovative and scholarly research on the use of game-based design and technology in a variety of settings, including discussions from both industry and academic perspectives"--
"This book brings together innovative and scholarly research on the use of game-based design and technology in a variety of settings, including discus...
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cena:
1107,92 |
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Lua Game Development Cookbook
ISBN: 9781849515504 / Angielski / Miękka / 360 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
238,62 |
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Swift Game Programming for Absolute Beginners
ISBN: 9781484206515 / Angielski / Miękka / 380 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. "Concepts of game programming are explained well, and no prior knowledge of Swift language programming is required. ... The images and audio provided are professional and clean." William Fahle, Computing Review, May 31, 2016 Swift Game Programming for Absolute Beginners teaches Apple's Swift language in the context of four, fun and colorful games. Learn the Swift 2.0 language, and learn to create game apps for iOS at the same time - a double win The four games you'll develop while reading this book are:
"Concepts of game programming are explained well, and no prior knowledge of Swift language programming is required. ... The images and audio provid... |
cena:
174,31 |
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Cocos2d-X Game Development Blueprints
ISBN: 9781783985265 / Angielski / Miękka / 392 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
238,62 |
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Adaptation for Animation: Transforming Literature Frame by Frame
ISBN: 9781138886483 / Angielski / Miękka / 472 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
237,91 |
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Critical Gaming: Interactive History and Virtual Heritage
ISBN: 9781472422903 / Angielski / Twarda / 232 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging them to extend the field of computer game studies, particularly in their teaching and research in the field of virtual heritage. By looking at re-occurring issues in the design, playtesting and interface of serious games and game-based learning for cultural heritage and interactive history, this book...
This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital h...
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cena:
768,42 |
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Unity Character Animation with Mecanim
ISBN: 9781849696364 / Angielski / Miękka / 290 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
238,62 |
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Foundations of Physically Based Modeling and Animation
ISBN: 9781482234602 / Angielski / Twarda / 382 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Physics forms the basis for many of the motions and behaviors seen in both the real world and in the virtual worlds of animated films, visual effects, and computer games. By describing the underlying physical principles and then creating simulations based on these principles, these computer-generated worlds are brought to life. Physically Based Modeling and Animation goes behind the scenes of computer animation and details the mathematical and algorithmic foundations that are used to determine the behavior underlying the movement of virtual objects and materials. Dr. Donald House... Physics forms the basis for many of the motions and behaviors seen in both the real world and in the virtual worlds of animated films, visual effec... |
cena:
669,27 |
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From AI to Robotics: Mobile, Social, and Sentient Robots
ISBN: 9781482251470 / Angielski / Twarda / 404 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This practical book on mobile robotics delves into the very latest open source hardware and software technologies. It introduces readers to the best materials available for building their own robots, giving special attention to the Robot Operating System (ROS), which nowhere else has been covered as thoroughly or in-context. The book takes readers beyond basic introductory texts, exposing them to possible applications of cutting-edge research. The book is designed for hobbyists and researchers but also is suitable for the classroom. This practical book on mobile robotics delves into the very latest open source hardware and software technologies. It introduces readers to the bes... |
cena:
401,51 |
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Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, and Game Development
ISBN: 9781482216943 / Angielski / Twarda / 804 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. In this new era of computing, where the iPhone, iPad, Xbox Kinect, and similar devices have changed the way to interact with computers, many questions have risen about how modern input devices can be used for a more intuitive user interaction. Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, and Game Development addresses this paradigm shift by looking at user interfaces from an input perspective. The book is divided into four parts:
In this new era of computing, where the iPhone, iPad, Xbox Kinect, and similar devices have changed the way to interact with computers, many questi... |
cena:
470,93 |
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An Essential Introduction to Maya Character Rigging
ISBN: 9781138777989 / Angielski / Miękka / 474 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
223,04 |
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Advances in Game Design and Development Research
ISBN: 9781633214781 / Angielski / Twarda / 246 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
1273,26 |
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Mmos from the Outside in: The Massively-Multiplayer Online Role-Playing Games of Psychology, Law, Government, and Real Life
ISBN: 9781484217801 / Angielski / Miękka / 514 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This follow-up volume to MMOs from the Inside Out is a further collection of bold ideas, information, and instruction from one of the true pioneers of Massively-Multiplayer Online Role-Playing Games. Whereas its predecessor looked at how MMOs can change the world, MMOs from the Outside In: How Psychology, Law, Culture and Real Life see Massively-Multiplayer Role-playing Games looks at how the world can change MMOs and not always for the better. The aim of this book is to inform an up-coming generation of designers, to alert and educate players and designers-to-be, and to caution...
This follow-up volume to MMOs from the Inside Out is a further collection of bold ideas, information, and instruction from one of the true pion...
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cena:
243,77 |
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Create your own 3D games with Blender Game Engine: Like pros
ISBN: 9791093846019 / Angielski / Miękka / 356 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. About collection: «Make professional's techniques accessible to everybody. Books of this collection are organized in this way: projects, recipes on which the projects are based, and sheets for beginners and those who want to increase their knowledge. «A lot of technical books aren't read beyond the first pages because time to acquire knowledge is too important. By trying directly to create a game, we want to make the techniques learning easier.
Public: Self-taught persons and videogame fanatics Parents who want to help... About collection: «Make professional's techniques accessible to everybody. Books of this collection are organized in this way:... |
cena:
360,72 |
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Real-Time Rendering, Fourth Edition
ISBN: 9781138627000 / Angielski / Twarda / 1178 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
456,05 |
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Test Drive Blender: A Starter Manual for New Users
ISBN: 9781138628793 / Angielski / Twarda / 212 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book will introduce you to the controls and steer you towards understanding what Blender can do. With this program you can create 3D models of objects and characters. The objects and characters can be placed in scenes. The scenes are captured by camera and rendered into digital images. The objects and characters can be animated and then, again, captured by camera and rendered to video files. Video files can then be compiled into movies. This book will show you how to make the Blender program go through some of its paces and give you an insight into this fantastic world. You will be shown...
This book will introduce you to the controls and steer you towards understanding what Blender can do. With this program you can create 3D models of ob...
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cena:
768,42 |