![]() |
The Advanced Game Developer's Toolkit: Create Amazing Web-Based Games with JavaScript and Html5
ISBN: 9781484210987 / Angielski / Miękka / 185 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Master the most important skills and techniques you need to know for professional HTML5 and JavaScript 2D game development. This book delves into many of the great classic techniques of video game design. You'll discover how to develop games and game levels using Tiled Editor, how to implement tile-based collision, how to design advanced pathfinding and enemy AI systems, the fundamentals of broad-phase collision, and how to make isometric games. All the techniques and supporting code are explained in an easy-to-understand manner and written in a general way so that they can be... Master the most important skills and techniques you need to know for professional HTML5 and JavaScript 2D game development. This book delves into m... |
cena:
265,31 |
![]() |
Mastering Android Game Development
ISBN: 9781783551774 / Angielski / Miękka / 372 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
214,89 |
![]() |
Cool Scratch Projects in Easy Steps
ISBN: 9781840787146 / Angielski / Miękka / 180 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Millions of children and young people worldwide are using Scratch to make their own games and animations.
Following on from the success of Scratch Programming in easy steps, Cool Scratch Projects in easy steps gives you great ideas to create computer games and other projects that ll impress your friends and family and you ll have endless fun creating and playing them The book provides step-by-step instructions for building projects that show off some of the cool things you can do with Scratch. It starts with two simple projects to get you started. Find out how to:... Millions of children and young people worldwide are using Scratch to make their own games and animations.
Following on from the success of Scra... |
cena:
58,71 |
![]() |
Simulating Heterogeneous Crowds with Interactive Behaviors
ISBN: 9781498730365 / Angielski / Twarda / 266 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book provides a deep understanding of state-of-art methods for simulation of heterogeneous crowds in computer graphics. It will cover different aspects that are necessary to achieve plausible crowd behaviors. The book will be a review of the most recent literature in this field that can help professionals and graduate students interested in this field to get up to date with the latest contributions, and open problems for their possible future research. The chapter contributors are well known researchers and practitioners in the field and they include their latest contributions in the... This book provides a deep understanding of state-of-art methods for simulation of heterogeneous crowds in computer graphics. It will cover differen... |
cena:
597,30 |
![]() |
Cocos2d Cross-Platform Game Development Cookbook - Second Edition
ISBN: 9781784393236 / Angielski / Miękka / 384 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
241,22 |
![]() |
Unreal Engine 4 AI Programming Essentials
ISBN: 9781784393120 / Angielski / Miękka / 188 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
171,02 |
![]() |
Software Engineering for Science
ISBN: 9781498743853 / Angielski / Twarda / 274 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Software Engineering for Science provides an in-depth collection of peer-reviewed chapters that describe experiences with applying software engineering practices to the development of scientific software. It provides a better understanding of how software engineering is and should be practiced, and which software engineering practices are effective for scientific software. The book starts with a detailed overview of the Scientific Software Lifecycle, and a general overview of the scientific software development process. It highlights key issues commonly arising... Software Engineering for Science provides an in-depth collection of peer-reviewed chapters that describe experiences with applying... |
cena:
497,70 |
![]() |
Contemporary Research on Intertextuality in Video Games
ISBN: 9781522504771 / Angielski / Twarda / 392 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Brings together game scholars to analyse the impact of video games through the lenses of transmediality, intermediality, hypertextuality, architextuality, and paratextuality. Unique in its endeavour, this publication discusses the vast web of interconnected texts that feed into digital games and their players.
Brings together game scholars to analyse the impact of video games through the lenses of transmediality, intermediality, hypertextuality, architextual...
|
cena:
963,66 |
![]() |
Handbook of Digital Image Synthesis: Scientific Foundations of Rendering
ISBN: 9781498774246 / Angielski / Twarda / 838 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The Handbook of Digital Image Synthesis constitutes a comprehensive reference guide in the rapidly-developing field of computer graphics, whose applications span not only the movie and gaming industries, but also digital marketing, industrial and architectural design, virtual-environment simulators, and medical imaging. This resource provides an extensive, yet concise, treatment of the elementary principles and advanced concepts underpinning digital image synthesis, while covering a broad range of scientific topics such as pure and applied mathematics, geometric surfaces and data... The Handbook of Digital Image Synthesis constitutes a comprehensive reference guide in the rapidly-developing field of computer graphics, wh... |
cena:
771,52 |
![]() |
Emerging Technologies and Applications for Cloud-Based Gaming
ISBN: 9781522505464 / Angielski / Twarda / 338 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Explores the opportunities for the gaming industry through the integration of cloud computing. Focusing on design methodologies, fundamental architectures, and the end-user experience, this publication is an essential reference source for IT specialists, game developers, researchers, and graduate-level students.
Explores the opportunities for the gaming industry through the integration of cloud computing. Focusing on design methodologies, fundamental architect...
|
cena:
1015,75 |
![]() |
Storyboarding: Turning Script into Motion
ISBN: 9781683920397 / Angielski / Miękka / 400 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This revised text is designed to demonstrate the process of converting static images to an effective animation of characters and effects. Unlike many of its competitors, Storyboarding uses the accompanying DVD to show the storyboards in conjunction with a final short film and script. Material on game scripting, Motion Graphics, and Web comics has been added. The text and tutorial disc take an in-depth view on the step-by-step process for developing characters, scenes, and camera angles through the full production of a finished project. The book includes numerous techniques for...
This revised text is designed to demonstrate the process of converting static images to an effective animation of characters and effects. Unlike many ...
|
cena:
236,79 |
![]() |
Stop Motion: Craft Skills for Model Animation: Craft Skills for Model Animation
ISBN: 9781138628786 / Angielski / Twarda / 248 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
846,18 |
![]() |
Leap Motion for Developers
ISBN: 9781484225493 / Angielski / Miękka / 175 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Develop apps and games using the Leap Motion sensor. This book starts with a brief introduction to Leap Motion, then covers getting the Leap Motion working and setting up a Leap Motion development environment. Leap Motion for Developers also covers the life cycle of how you interact with Leap Motion and the workflow of making a complete app. You'll see how to use different programming languages for simple and steady development. The next part of the book walks through the basics of Leap Motion with Python and Java. We will then work on using Leap Motion with Unity, where we... Develop apps and games using the Leap Motion sensor. This book starts with a brief introduction to Leap Motion, then covers getting the Leap Motion... |
cena:
204,08 |
![]() |
Virtual Reality Headsets - A Theoretical and Pragmatic Approach
ISBN: 9781138632356 / Angielski / Twarda / 200 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The purpose of virtual reality is to make possible a sensorimotor and cognitive activity for a user in a digitally created artificial world. Recent advances in computer technology leads to a new generation of VR devices such as VR headsets. Accordingly Virtual reality creates many new scientific challenges for researchers and professionals. The aim of this book, a manual meant for both designers and users of virtual reality, is to present the current state of knowledge on the use of VR headsets in the most complete way possible. The book is divided into 13 chapters. The objective... The purpose of virtual reality is to make possible a sensorimotor and cognitive activity for a user in a digitally created artificial world. Recent... |
cena:
771,52 |
![]() |
Essential Skills in Organic Modeling
ISBN: 9781498754491 / Angielski / Miękka / 283 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This is a beginner's guide to learning and implementing the essential aspects of modeling organic objects and using an organic workflow to model anything. This book gives an aspiring modeler all the tools that they need to know in order to begin creating great models that are efficient and laid out properly for rigging and texturing. The reader will be taken through all the primary techniques and methodologies for making "liveable" creatures for video, film, or games. The reader will also learn the basic physical structure that designates something as organic vs artificial, and how these...
This is a beginner's guide to learning and implementing the essential aspects of modeling organic objects and using an organic workflow to model anyth...
|
cena:
308,55 |
![]() |
Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives
ISBN: 9781522502616 / Angielski / Twarda / 492 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. "This book asks whether video games have the power to transform a player and his or her beliefs from a sociopolitical perspective, allowing users to immerse themselves in new worlds, situations, and politics"--
"This book asks whether video games have the power to transform a player and his or her beliefs from a sociopolitical perspective, allowing users to i...
|
cena:
989,70 |
![]() |
Bottlenecks: Aligning UX Design with User Psychology
ISBN: 9781484225790 / Angielski / Miękka / 260 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Learn the psychological constrictions of attention, perception, memory, disposition, motivation, and social influence that determine whether customers will be receptive to your digital innovations. Bottlenecks: Aligning UX Design with User Psychology fills a need for entrepreneurs, designers, and marketing professionals in the application of foundational psychology to user-experience design. The first generation of books on the topic focused on web pages and cognitive psychology. This book covers apps, social media, in-car infotainment, and multiplayer video games, and it... Learn the psychological constrictions of attention, perception, memory, disposition, motivation, and social influence that determine whether custom... |
cena:
176,20 |
![]() |
Procedural Generation in Game Design
ISBN: 9781498799195 / Angielski / Miękka / 336 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
273,71 |
![]() |
Transforming Gaming and Computer Simulation Technologies across Industries
ISBN: 9781522518174 / Angielski / Twarda / 328 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Presents the latest research on emerging simulation technologies and gaming innovations to enhance industry performance and dependency. This publication features extensive coverage across a range of relevant perspectives and topics, such as user research, player identification, and multi-user virtual environments.
Presents the latest research on emerging simulation technologies and gaming innovations to enhance industry performance and dependency. This publicati...
|
cena:
1089,82 |
![]() |
Algorithms and Networking for Computer Games
ISBN: 9781119259763 / Angielski / Twarda / 416 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The essential guide to solving algorithmic and networking problems in commercial computer games, revised and extended Algorithms and Networking for Computer Games, Second Edition is written from the perspective of the computer scientist. Combining algorithmic knowledge and game-related problems, it explores the most common problems encountered in game programing. The first part of the book presents practical algorithms for solving "classical" topics, such as random numbers, procedural generation, tournaments, group formations and game trees. The authors also... The essential guide to solving algorithmic and networking problems in commercial computer games, revised and extended Algorithms a... |
cena:
361,26 |