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Kategorie szczegółowe BISAC

Kategoria BISAC: Computers >> Programming - Games

ilość książek w kategorii: 2908

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 The Creation of iGiselle: Classical Ballet Meets Contemporary Video Games  9781772123814 University of Alberta Press
The Creation of iGiselle: Classical Ballet Meets Contemporary Video Games

ISBN: 9781772123814 / Angielski / Miękka / 232 str.

ISBN: 9781772123814/Angielski/Miękka/232 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Nora Stovel; Vadim Bulitko; Wayne Defehr
Romantic ballet meets artificial intelligence to change the tragic narrative, allowing for possible "feminine endings."
Romantic ballet meets artificial intelligence to change the tragic narrative, allowing for possible "feminine endings."
cena: 152,69

 Bioshock: From Rapture to Columbia El Kanafi, Mehdi|||Courcier, Nicolas|||Brusseaux, Denis 9791094723630
Bioshock: From Rapture to Columbia

ISBN: 9791094723630 / Angielski / 249 str.

ISBN: 9791094723630/Angielski/249 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Mehdi El Kanafi; Nicolas Courcier; Denis Brusseaux
cena: 116,79

 Image and Video Processing in the Compressed Domain Jayanta Mukhopadhyay 9781138113787 Taylor & Francis Ltd
Image and Video Processing in the Compressed Domain

ISBN: 9781138113787 / Angielski / Miękka / 302 str.

ISBN: 9781138113787/Angielski/Miękka/302 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Jayanta Mukhopadhyay
As more images and videos are becoming available in compressed formats, researchers have begun designing algorithms for different image operations directly in their domains of representation, leading to faster computation and lower buffer requirements. Image and Video Processing in the Compressed Domain presents the fundamentals, properties, and applications of a variety of image transforms used in image and video compression. It illustrates the development of algorithms for processing images and videos in the compressed domain. Developing concepts from first principles, the book introduces...
As more images and videos are becoming available in compressed formats, researchers have begun designing algorithms for different image operations dir...
cena: 410,60

 Surviving Game School...and the Game Industry After That Lynch, Michael|||Earle, Adrian 9781138568099
Surviving Game School...and the Game Industry After That

ISBN: 9781138568099 / Angielski / Miękka / 308 str.

ISBN: 9781138568099/Angielski/Miękka/308 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
"A CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa plc."
"A CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa plc."
cena: 247,33

 Bits and Pieces: A History of Chiptunes Kenneth B. McAlpine 9780190496098 Oxford University Press, USA
Bits and Pieces: A History of Chiptunes

ISBN: 9780190496098 / Angielski / Twarda / 320 str.

ISBN: 9780190496098/Angielski/Twarda/320 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Kenneth B. McAlpine
A style of lo-fi electronic music that emerged from the first generation of 8-bit video game hardware, chiptune thrives today in a vibrant musical subculture that repurposes obsolete gaming hardware. Bits and Pieces tells the story of chiptune in full.
A style of lo-fi electronic music that emerged from the first generation of 8-bit video game hardware, chiptune thrives today in a vibrant musical sub...
cena: 486,74

 Virtual Reality Blueprints Charles Palmer John Williamson 9781786462985 Packt Publishing
Virtual Reality Blueprints

ISBN: 9781786462985 / Angielski / Miękka / 250 str.

ISBN: 9781786462985/Angielski/Miękka/250 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Charles Palmer; John Williamson
Are you new to virtual reality? Do you want to create exciting interactive VR applications? There's no need to be daunted by the thought of creating interactive VR applications, it's much easier than you think with this hands-on, project-based guide that will take you through VR development essentials for desktop, mobile, and web-based games ...
Are you new to virtual reality? Do you want to create exciting interactive VR applications? There's no need to be daunted by the thought of creating i...
cena: 192,44

 Gpu Pro 360 Guide to Mobile Devices Wolfgang F. Engel 9780815352815 A K PETERS
Gpu Pro 360 Guide to Mobile Devices

ISBN: 9780815352815 / Angielski / Miękka / 292 str.

ISBN: 9780815352815/Angielski/Miękka/292 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Wolfgang F. Engel
cena: 247,33

 Gpu Pro 360 Guide to Mobile Devices Wolfgang Engel 9780815352839 A K PETERS
Gpu Pro 360 Guide to Mobile Devices

ISBN: 9780815352839 / Angielski / Twarda / 292 str.

ISBN: 9780815352839/Angielski/Twarda/292 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Wolfgang Engel
cena: 717,40

 Gpu Pro 360 Guide to Rendering: Guide to Rendering Engel, Wolfgang 9780815365501 A K PETERS
Gpu Pro 360 Guide to Rendering: Guide to Rendering

ISBN: 9780815365501 / Angielski / Miękka / 565 str.

ISBN: 9780815365501/Angielski/Miękka/565 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Wolfgang F. Engel
cena: 247,33

 Gpu Pro 360 Guide to Rendering: Guide to Rendering Engel, Wolfgang 9780815365518 A K PETERS
Gpu Pro 360 Guide to Rendering: Guide to Rendering

ISBN: 9780815365518 / Angielski / Twarda / 528 str.

ISBN: 9780815365518/Angielski/Twarda/528 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Wolfgang F. Engel
cena: 717,40

 Mastering Modern Linux Paul S. Wang 9780815380986 CRC Press
Mastering Modern Linux

ISBN: 9780815380986 / Angielski / Miękka / 384 str.

ISBN: 9780815380986/Angielski/Miękka/384 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Paul S. Wang
Revised edition of: Mastering Linux / Paul S. Wang. 2011.
Revised edition of: Mastering Linux / Paul S. Wang. 2011.
cena: 336,39

 Parallel Programming for Modern High Performance Computing Systems Pawel Czarnul 9781138305953 CRC Press
Parallel Programming for Modern High Performance Computing Systems

ISBN: 9781138305953 / Angielski / Twarda / 304 str.

ISBN: 9781138305953/Angielski/Twarda/304 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Pawel Czarnul
cena: 519,50

 Pixel Art for Game Developers Daniel Silber 9781138413559 Taylor & Francis Ltd
Pixel Art for Game Developers

ISBN: 9781138413559 / Angielski / Twarda / 256 str.

ISBN: 9781138413559/Angielski/Twarda/256 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Daniel Silber
Is the art for your video game taking too long to create? Learning to create Pixel Art may be the answer to your development troubles. Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers. The premier how-to book on Pixel Art and Pixel Art software, it focuses on the universal principles of the craft.The book provides an introduction to Pixel Art, its utility, foundational elements, and concepts such as light and shadow. It offers tutorials on creating animations and serves as a functional guide for the most common methodology in 2D game development.Gamers love...
Is the art for your video game taking too long to create? Learning to create Pixel Art may be the answer to your development troubles. Uncover the sec...
cena: 915,31

 Blender for Animation and Film-Based Production Michelangelo Manrique 9781138413689 Taylor & Francis Ltd
Blender for Animation and Film-Based Production

ISBN: 9781138413689 / Angielski / Twarda / 288 str.

ISBN: 9781138413689/Angielski/Twarda/288 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Michelangelo Manrique
See Why Blender Is Right for Your Studio‘s Pipeline Blender for Animation and Film-Based Production explores why Blender is ideal for animation films. It demonstrates Blender‘s capability to do the job in each production department. Whether you are a beginner or more advanced user, you‘ll see why Blender should be taken into consideration in animation and film production. This Blender reference will help you: Manage your projects from start to finish Understand the different stages in any animation production See how studios work and develop their animation projects Describing...
See Why Blender Is Right for Your Studio‘s Pipeline Blender for Animation and Film-Based Production explores why Blender is ideal for animation fil...
cena: 940,04

 Programming GPS and OpenStreetMap Applications with Java: The RealObject Application Framework Kristof Beiglböck 9781138413740 Taylor & Francis Ltd
Programming GPS and OpenStreetMap Applications with Java: The RealObject Application Framework

ISBN: 9781138413740 / Angielski / Twarda / 250 str.

ISBN: 9781138413740/Angielski/Twarda/250 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Kristof Beiglböck
Written by an expert in the development of GPS systems with digital maps and navigation, Programming GPS and OpenStreetMap Applications with Java: The RealObject Application Framework provides a concrete paradigm for object-oriented modeling and programming. It presents a thorough introduction to the use of available global positioning data for the development of applications involving digital maps. The author first describes the different formats of GPS data and digital maps and shows how to use recorded GPS traces to replay and display this data on a digital map. Then, he works through in...
Written by an expert in the development of GPS systems with digital maps and navigation, Programming GPS and OpenStreetMap Applications with Java: The...
cena: 989,52

 Directing the Story: Professional Storytelling and Storyboarding Techniques for Live Action and Animation Francis Glebas 9781138418035 Taylor & Francis Ltd
Directing the Story: Professional Storytelling and Storyboarding Techniques for Live Action and Animation

ISBN: 9781138418035 / Angielski / Twarda / 358 str.

ISBN: 9781138418035/Angielski/Twarda/358 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Francis Glebas
Francis Glebas, a top Disney storyboard artist, teaches artists a structural approach to clearly and dramatically presenting visual stories. They will learn classic visual storytelling techniques such as conveying meaning with images and directing the viewer's eye. Glebas also teaches how to spot potential problems before they cost time and money, and he offers creative solutions on how to solve them.
Francis Glebas, a top Disney storyboard artist, teaches artists a structural approach to clearly and dramatically presenting visual stories. They will...
cena: 940,04

 Essential Skills in Character Rigging Nicholas B. Zeman 9781138427648 Taylor & Francis Ltd
Essential Skills in Character Rigging

ISBN: 9781138427648 / Angielski / Twarda / 240 str.

ISBN: 9781138427648/Angielski/Twarda/240 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Nicholas B. Zeman
Character rigging is the method with which you create a system for animating a character. A rig is represented by two primary mechanics: the skeleton, consisting of hierarchical rotations to drive the motions, and a skin, or method of deforming the geometry that makes up the character model. Essential Skills in Character Rigging is a beginner‘s guide to learning and understanding the essential aspects of character setup, evaluation, skeletal construction, and deformation. Borrowing from the author‘s extensive experience in the field, it presents the primary theories, constructs, and...
Character rigging is the method with which you create a system for animating a character. A rig is represented by two primary mechanics: the skeleton,...
cena: 890,57

 Essential Skills for 3D Modeling, Rendering, and Animation Nicholas Bernhardt Zeman 9781138427655 A K PETERS
Essential Skills for 3D Modeling, Rendering, and Animation

ISBN: 9781138427655 / Angielski / Twarda / 272 str.

ISBN: 9781138427655/Angielski/Twarda/272 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Nicholas Bernhardt Zeman
cena: 989,52

 Science Fiction Video Games Neal Roger Tringham 9781138427693 A K PETERS
Science Fiction Video Games

ISBN: 9781138427693 / Angielski / Twarda

ISBN: 9781138427693/Angielski/Twarda

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Neal Roger Tringham
cena: 940,04

 Virtual Character Design for Games and Interactive Media Robin James Stuart Sloan 9781138427716 A K PETERS
Virtual Character Design for Games and Interactive Media

ISBN: 9781138427716 / Angielski / Twarda

ISBN: 9781138427716/Angielski/Twarda

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Robin James Stuart Sloan
cena: 989,52

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