Presentation. Anatomy and Physical Cues. Visual and Audio Design Principles. Representation, Customization, and Transformation. Performance. Personality, Emotion, and Expression. Context, Story, and Gameplay. Acting, Movement, and Animation. Practice. Control: The Aesthetics of Playable Characters. Cast: The Aesthetics of the Virtual Ensemble. Complexity: The Aesthetics of Hyperreal Characters.
Dr. Robin J.S. Sloan is a lecturer at Abertay University in Dundee, Scotland. Robin attained a first degree in computer arts and worked in the Scottish games industry before researching for a PhD in character animation. His doctoral research focused on the development of emotional animation for interactive characters, with emphasis on both the psychological principles of facial expressions and the creative principles of animated performance. Robin currently teaches Game Art and Game Design to students studying for degrees within the School of Arts, Media and Computer Games, which houses the UK's first Centre for Excellence in Computer Games Education. Besides character design, his research interests include game-design processes, games nostalgia and culture, and games education.