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Beginning Java 8 Games Development
ISBN: 9781484204160 / Angielski / Miękka / 492 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, you'll employ open source software as tools to help you quickly and efficiently build your Java game applications. You'll learn how to utilize vector and bit-wise graphics; create sprites and sprite animations; handle events; process inputs; create and insert multimedia and audio files; and more. Furthermore, you'll learn about JavaFX 8, now integrated... Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of bu... |
cena:
203,13 |
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Libgdx Cross-platform Development Cookbook
ISBN: 9781783287291 / Angielski / Miękka / 516 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
238,62 |
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The Keep of the Lich Lord
ISBN: 9781909905214 / Angielski / Miękka / 222 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Return to the Fabled Lands... "Fabled Lands Quests" are a series of single-quest interactive gamebooks that you can play as standalone adventures or as part of your ongoing Fabled Lands campaign. Originally published as part of the Fighting Fantasy Gamebooks series, "The Keep of the Lich Lord" is back in print after twenty years in a completely revised edition with new rules, a new introduction, a host of extras, and all-new sections that make it now a part of the Fabled Lands world. * * * Lord Mortis has risen Clawing his way back from the grave, the Lich Lord has once again... Return to the Fabled Lands... "Fabled Lands Quests" are a series of single-quest interactive gamebooks that you can play as standalone adventure... |
cena:
48,78 |
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The Kerbal Player's Guide
ISBN: 9781491913055 / Angielski / Miękka / 425 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Kerbal Space Program (KSP) is a critically acclaimed, bestselling space flight simulator game. It's making waves everywhere from mainstream media to the actual space flight industry, but it has a bit of a learning curve. In this book, five KSP nerds--including an astrophysicist--teach you everything you need to know to get a nation of tiny green people into space. KSP is incredibly realistic. When running your space program, you'll have to consider delta-V budgets, orbital mechanics, Hohmann transfers, and more. This book is perfect for video game players, simulation game players,... Kerbal Space Program (KSP) is a critically acclaimed, bestselling space flight simulator game. It's making waves everywhere from mainstream media t... |
cena:
154,94 |
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Blender for Visual Effects
ISBN: 9781498724500 / Angielski / Miękka / 164 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Bringing concrete examples from industry to light, this book explains how to use Blender to create visual effects for video/film production. It supplies readers with a practical way to learn how to use Blender s tools across a wide range of scenarios in video/film production, including setting up cameras on a stage, lighting, and other production processes. Bringing concrete examples from industry to light, this book explains how to use Blender to create visual effects for video/film production. It sup... |
cena:
237,91 |
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Multimedia Technology IV: Proceedings of the 4th International Conference on Multimedia Technology, Sydney, Australia, 28-30 March 2015
ISBN: 9781138027947 / Angielski / Twarda / 214 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
991,52 |
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Fluid Simulation for Computer Graphics
ISBN: 9781482232837 / Angielski / Twarda / 276 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to reflect changes in the field since the first edition. Highlights of the Second Edition
... A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional inco... |
cena:
431,26 |
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Learning LEGO Mindstorms EV3: Build and create interactive, sensor-based robots using your LEGO MINDSTORMS EV3 kit
ISBN: 9781783985029 / Angielski / Miękka / 284 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
212,59 |
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Virtual Character Design: For Games and Interactive Media
ISBN: 9781466598195 / Angielski / Miękka / 256 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more intricate and varied, there is a growing need to examine the theory and practice of virtual character design. This book seeks to develop a series of critical frameworks to support the analysis and design of virtual characters. Virtual... While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters... |
cena:
366,81 |
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The Design Studio Method: Creative Problem Solving with UX Sketching
ISBN: 9781138022560 / Angielski / Miękka / 192 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The struggle with balancing creative products that are innovative, technically feasible, and financially sound is one designers and web professionals go through every day. The Design Studio Method is a creative problem solving process that allows you to quickly generate ideas, evaluate them, and reach consensus, achieving that balancing act. Brian Sullivan s The Design Studio Method gives answers that you have been looking for, showing you how to be innovative and efficient without sacrificing quality and collaboration. This book simplifies the complicated method, explaining each... The struggle with balancing creative products that are innovative, technically feasible, and financially sound is one designers and web professiona... |
cena:
237,91 |
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Game AI Pro 2: Collected Wisdom of Game AI Professionals
ISBN: 9781482254792 / Angielski / Twarda / 578 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge, advice, hard-earned wisdom, and insights gathered from across the community of developers and researchers who have devoted themselves to game AI. Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artifici... |
cena:
619,70 |
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Building Android Games with Cocos2d-x
ISBN: 9781785283833 / Angielski / Miękka / 160 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
117,12 |
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Cocos2d-x by Example: Beginner's Guide - Second Edition
ISBN: 9781785288852 / Angielski / Miękka / 270 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
212,59 |
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Swift Cookbook
ISBN: 9781784391379 / Angielski / Miękka / 392 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
238,62 |
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Stencyl Essentials
ISBN: 9781784399450 / Angielski / Miękka / 206 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
143,16 |
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Video Games: An Introduction to the Industry
ISBN: 9781472567116 / Angielski / Miękka / 208 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. A highly visual, example-led introduction to the video game industry, its context and practitioners. Video Games explores the industry's diversity and breadth through its online communities and changing demographics, branding and intellectual property, and handheld and mobile culture. Bossom and Dunning offer insights into the creative processes involved in making games, the global business behind the big budget productions, console and online markets, as well as web and app gaming. With 19 interviews exploring the diversity of roles and different perspectives on the game... A highly visual, example-led introduction to the video game industry, its context and practitioners. Video Games explores the industry's div... |
cena:
148,68 |
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Essential Skills in Character Rigging
ISBN: 9781482235234 / Angielski / Miękka / 224 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Character rigging is the method with which you create a system for animating a character. A rig is represented by two primary mechanics: the skeleton, consisting of hierarchical rotations to drive the motions, and a skin, or method of deforming the geometry that makes up the character model. Essential Skills in Character Rigging is a beginner s guide to learning and understanding the essential aspects of character setup, evaluation, skeletal construction, and deformation. Borrowing from the author s extensive experience in the field, it presents the primary theories, constructs, and... Character rigging is the method with which you create a system for animating a character. A rig is represented by two primary mechanics: the skelet... |
cena:
356,90 |
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Advanced Game Design with Html5 and JavaScript
ISBN: 9781430258001 / Angielski / Miękka / 552 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. How do you make a video game? Advanced Game Design with HTML5 and JavaScript is a down to earth education in how to make video games from scratch, using the powerful HTML5 and JavaScript technologies. This book is a point-by-point round up of all the essential techniques that every game designer needs to know. You'll discover how to create and render game graphics, add interactivity, sound, and animation. You'll learn how to build your own custom game engine with reusable components so that you can quickly develop games with maximum impact and minimum code. You'll... How do you make a video game? Advanced Game Design with HTML5 and JavaScript is a down to earth education in how to make vide... |
cena:
304,72 |
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Creative Truth: Start & Build a Profitable Design Business
ISBN: 9781138844896 / Angielski / Miękka / 270 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Creative Truth is your playbook for starting, building, and enjoying a profitable design business. Whether you re a solo freelancer working from home or a small group of creative entrepreneurs ready to get to the next level, this is your roadmap to success. You re the CEO, CFO, CTO, Secretary, Janitor, Office Manager, and everything in between. Finding a balance between running the business and doing great creative work is a constant struggle. From learning how to price your work and manage your time, to setting up your business and defining your market, Brad Weaver covers everything... Creative Truth is your playbook for starting, building, and enjoying a profitable design business. Whether you re a solo freelancer working from ho... |
cena:
237,91 |
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Game Creation Manual
ISBN: 9781942825043 / Angielski / Miękka / 134 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The Game Creation Manual is a handbook with step by step instructions for designing and developing board games, card games, dice games, role playing games, and online games.
The Game Creation Manual is a handbook with step by step instructions for designing and developing board games, card games, dice games, role playing g...
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cena:
40,65 |