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How to Cheat in Adobe Animate CC: The Art of Design and Animation
ISBN: 9781138707139 / Angielski / Twarda / 411 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Whether you are creating an animated short, catchy and fun mobile game, or an innovative application, save time and money with expert cheats by Flash/Animate Expert, Myra Ferguson with all new content for Adobe Animate. Learn how to work from the problem to the solution - from the viewpoint of an animator who has been commissioned to create a job and is working on a deadline and to a budget. Many of these walkthroughs are real-world client projects, with the source files supplied for you to open and explore. With these real-life professional projects you'll discover how to: center your... Whether you are creating an animated short, catchy and fun mobile game, or an innovative application, save time and money with expert cheats by Fla... |
cena:
705,83 |
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How to Cheat in Adobe Animate CC: The Art of Design and Animation
ISBN: 9781498797382 / Angielski / Miękka / 411 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Whether you are creating an animated short, catchy and fun mobile game, or an innovative application, save time and money with expert cheats by Flash/Animate Expert, Myra Ferguson with all new content for Adobe Animate. Learn how to work from the problem to the solution - from the viewpoint of an animator who has been commissioned to create a job and is working on a deadline and to a budget. Many of these walkthroughs are real-world client projects, with the source files supplied for you to open and explore. With these real-life professional projects you'll discover how to: center your... Whether you are creating an animated short, catchy and fun mobile game, or an innovative application, save time and money with expert cheats by Fla... |
cena:
267,68 |
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Games and Learning Alliance: 5th International Conference, Gala 2016, Utrecht, the Netherlands, December 5-7, 2016, Proceedings
ISBN: 9783319501819 / Angielski / Miękka / 456 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book constitutes the refereed proceedings of the 5th International Conference on Games and Learning Alliance, GALA 2016, held in Utrecht, The Netherlands, in December 2016. The 27 revised regular papers presented together with 14 poster papers were carefully reviewed and selected from 55 submissions. The papers cover topics such as games and sustainability; games for math and programming; games and health; games and soft skills; games and management; games and learning; game development and assessment; and mobile games. This book constitutes the refereed proceedings of the 5th International Conference on Games and Learning Alliance, GALA 2016, held in Utrecht, The ... |
cena:
201,72 |
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Real-Time Visual Effects for Game Programming
ISBN: 9789811013485 / Angielski / Miękka / 227 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step.
This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. Readers of this book can learn not only the t...
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cena:
403,47 |
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Building a 2D Game Physics Engine: Using HTML5 and JavaScript
ISBN: 9781484225820 / Angielski / Miękka / 116 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body behaviors; detect and resolve rigid body collisions; and simulate collision responses after the collisions.
In this way, by the end of Building a 2D Game Physics Engine, you will have an in‐depth understanding of the specific concepts and events, implementation details, and actual... Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the im...
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cena:
141,19 |
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How to Cheat in Blender 2.7x
ISBN: 9781138628878 / Angielski / Twarda / 269 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
705,83 |
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3D Game Environments: Create Professional 3D Game Worlds
ISBN: 9781138731257 / Angielski / Twarda / 331 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
452,66 |
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Rapid Game Development Using Cocos2d-JS: An End-To-End Guide to 2D Game Development Using JavaScript
ISBN: 9781484225523 / Angielski / Miękka / 126 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Get a gentle introduction to the Cocos2d-JS framework to begin working with sprite manipulations, animations, and other 2d game development topics. This book covers environment setup and getting started with a framework that works seamlessly across all browsers. Rapid Game Development Using Cocos2d-JS teaches you the overall architecture of Cocos2d-JS and explains the internal working of the framework. You will dive deep into sprites, the most important entity in Cocos2d-JS, animation APIs, and primitive shapes. You'll also learn about the... Get a gentle introduction to the Cocos2d-JS framework to begin working with sprite manipulations, animations, and other 2d game development topics.... |
cena:
112,95 |
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Punk Playthings: Provocations for 21st Century Game Makers
ISBN: 9781498770224 / Angielski / Miękka / 262 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book explores the theory and practice of game design and development as a wider, culturally disruptive medium. It outlines how changing audiences, digital distribution, and new business models are disrupting independent game development and forcing many developers to reexamine existing design and development processes. Using practical case studies and empirical experience the core aim of the book is to empower game studios, from start-ups to established companies, to create a sustainable, repeatable, and scalable design and development process maximizes the chances of success in the...
This book explores the theory and practice of game design and development as a wider, culturally disruptive medium. It outlines how changing audiences...
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cena:
301,76 |
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Animation: From Concepts and Production
ISBN: 9781138041196 / Angielski / Miękka / 342 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Let Hannes Rall guide you through the fascinating world of animated film. Whether script and storyboarding, figure drawing or character design: the successful animator uses numerous exclusive Illustrations to explain each step of the conception from the creative building blocks to modern animation and production techniques.
In order to breathe life into each idea, design and movement must be persuasively presented. Hannes Rall uses many practical tips and case studies to show how visual storytelling functions. Includes interviews with German animation legends, Hans Bacher, Andreas... Let Hannes Rall guide you through the fascinating world of animated film. Whether script and storyboarding, figure drawing or character design: the su...
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cena:
219,00 |
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Gamemaker: Studio 100 Programming Challenges
ISBN: 9781484226438 / Angielski / Miękka / 210 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Push your GameMaker programming skills to the edge with 100 programming challenges using the popular GameMaker: Studio and GML. Each challenge includes an outline of the challenge, a scoring and time guide, useful GML code, and a working example provided in GMZ format. For more advanced programmers, each challenge comes with an additional task to complete.
Think you're a good GameMaker game application developer or programmer? Think again with this awesome book What You'll Learn
Push your GameMaker programming skills to the edge with 100 programming challenges using the popular GameMaker: Studio and GML. Each challenge include...
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cena:
209,59 |
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ZX Spectrum Games Code Club: Twenty fun games to code and learn
ISBN: 9780993474453 / Angielski / Twarda / 128 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Hardback Edition This book is ideal for ZX Spectrum fans and beginner coders of any age that want to learn or practice building simple games. Contains 20 games specifically created for this book, from Arcade classics to more wacky game ideas. No special equipment needed Works on...
Hardback Edition This book is ideal for ZX Spectrum fans and beginner coders of any age that want to learn... |
cena:
85,76 |
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Making Games for the Atari 2600
ISBN: 9781541021303 / Angielski / Miękka / 264 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The Atari 2600 was released in 1977, and now there's finally a book about how to write games for it You'll learn about the 6502 CPU, NTSC frames, scanlines, cycle counting, players, missiles, collisions, procedural generation, pseudo-3D, and more. While using the manual, take advantage of our Web-based IDE to write 6502 assembly code, and see your code run instantly in the browser. We'll cover the same programming tricks that master programmers used to make classic games. Create your own graphics and sound, and share your games with friends
The Atari 2600 was released in 1977, and now there's finally a book about how to write games for it You'll learn about the 6502 CPU, NTSC frames, sca...
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cena:
120,03 |
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Desarrollo de Videojuegos. Un enfoque Práctico.: Volumen 1. Arquitectura del Motor
ISBN: 9781517309558 / Hiszpański / Miękka / 304 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Este primer libro de la coleccion introduce los conceptos basicos relativos a estructuras y principios de diseno de videojuegos, proporcionando una vision general de la arquitectura de un motor de juegos. Dentro del contexto de esta arquitectura general se hace especial hincapie en aspectos como los subsistemas de bajo nivel, el bucle de juego, la gestion basica de recursos, como el sonido, y la gestion de la concurrencia. Para llevar a cabo una discusion practica de todos estos elementos se hace uso del motor de renderizado Ogre3D. Por otra parte, en este primer volumen tambien se estudian...
Este primer libro de la coleccion introduce los conceptos basicos relativos a estructuras y principios de diseno de videojuegos, proporcionando una vi...
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cena:
59,83 |
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Desarrollo de Videojuegos. Un enfoque Práctico.: Volumen 2. Programación Gráfica
ISBN: 9781517413385 / Hiszpański / Miękka / 304 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. El objetivo de este volumen titulado -Programacion Grafica- es cubrir los aspectos esenciales relativos al desarrollo de un motor grafico interactivo. En este contexto, el presente libro cubre aspectos esenciales y basicos relativos a los fundamentos del desarrollo de la parte grafica, como por ejemplo el pipeline grafico, como elemento fundamental de la arquitectura de un motor de juegos, las bases matematicas, las APIs de programacion grafica, el uso de materiales y texturas, la iluminacion o los sistemas de particulas. Asi mismo, el presente volumen modulo tambien discute aspectos...
El objetivo de este volumen titulado -Programacion Grafica- es cubrir los aspectos esenciales relativos al desarrollo de un motor grafico interactivo....
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cena:
59,83 |
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Desarrollo de Videojuegos. Un enfoque práctico.: Volumen 3. Técnicas Avanzadas
ISBN: 9781517430948 / Hiszpański / Miękka / 370 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. El objetivo de este volumen, titulado -Tecnicas Avanzadas de Desarrollo- es profundizar es aspectos de desarrollo mas avanzados que complementen el resto de contenidos de los otros tres volumenes y que permitan explorar soluciones mas eficientes en el contexto del desarrollo de videojuegos. En este volumen se introducen aspectos basicos de jugabilidad y se describen algunas metodologias de desarrollo de videojuegos. Asi mismo, tambien se estudian los fundamentos basicos de la validacion y pruebas en este proceso de desarrollo. No obstante, uno de los componentes mas importantes del presente...
El objetivo de este volumen, titulado -Tecnicas Avanzadas de Desarrollo- es profundizar es aspectos de desarrollo mas avanzados que complementen el re...
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cena:
59,83 |
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Desarrollo de Videojuegos. Un enfoque Práctico.: Volumen 4. Desarrollo de Componentes
ISBN: 9781517443504 / Hiszpański / Miękka / 318 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. El objetivo de este cuarto volumen es profundizar en tecnicas especificas vinculadas al desarrollo de videojuegos, como por ejemplo el uso de tecnicas de Inteligencia Artificial o la programacion multijugador en red. Para ello, una de las principales metas es la de complementar la vision general de la arquitectura de un motor de juegos con cuestiones especificas que resultan fundamentales para su desarrollo. Dentro del contexto de la Inteligencia Artificial, en este modulo se estudian tecnicas fundamentales como la Logica Difusa o los algoritmos genericos, entre otras. Asi mismo, se realiza...
El objetivo de este cuarto volumen es profundizar en tecnicas especificas vinculadas al desarrollo de videojuegos, como por ejemplo el uso de tecnicas...
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cena:
59,83 |
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Club De Programación De Juegos De ZX Spectrum: Veinte juegos para teclear, aprender de ellos, y ampliarlos
ISBN: 9780993474446 / Hiszpański / Miękka / 132 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. * Nueva traduccion] *
Este libro es ideal para los fans de ZX Spectrum (tambien conocido como Timex 2068 en Estados Unidos) y principiantes en programacion de cualquier edad que quieran aprender o practicar programacion de sencillos juegos de ordenador con Sinclair BASIC. Contiene 20 juegos especialmente creados para este libro, desde clasicos de Arcade Retro hasta ideas de juegos mas extravagantes. Ideal para actividades de programacion de STEM para ninos y adultos. Aprenda a crear game loops sencillos y crear graficos con codigo binario. Tambien es un regalo friki ideal.... * Nueva traduccion] *
Este libro es ideal para los fans de ZX Spectrum (tambien conocido como Timex 2068 en Estados Unidos) y princ... |
cena:
39,98 |
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On Animation: The Director's Perspective Vol 1
ISBN: 9781138066533 / Angielski / Miękka / 384 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
228,74 |
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On Animation: The Director's Perspective Vol 2
ISBN: 9781138066564 / Angielski / Miękka / 320 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
253,08 |