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Kategorie szczegółowe BISAC

Kategoria BISAC: Computers >> Programming - Games

ilość książek w kategorii: 2905

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 Storytelling for Interactive Digital Media and Video Games Nicholas B. Zeman 9781498703840 AK Peters
Storytelling for Interactive Digital Media and Video Games

ISBN: 9781498703840 / Angielski / Miękka / 280 str.

ISBN: 9781498703840/Angielski/Miękka/280 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Nicholas B. Zeman

The evolution of story-telling is as old as the human race; from the beginning, when our ancestors first gathered around a campfire to share wondrous tales through oral traditions, to today, with information and stories being shared through waves and filling screens with words and images. Stories have always surrounded us, and united us in ways other disciplines can't. Storytelling for Interactive Digital Media and Video Games lays out the construct of the story, and how it can be manipulated by the storyteller through sound, video, lighting, graphics, and color. This book is the...

The evolution of story-telling is as old as the human race; from the beginning, when our ancestors first gathered around a campfire to share wondro...

cena: 253,08

 Successful Scrumbutt: Learn to Modify Scrum Project Management for Student and Virtual Teams Noah Dyer 9781138032958 CRC Press
Successful Scrumbutt: Learn to Modify Scrum Project Management for Student and Virtual Teams

ISBN: 9781138032958 / Angielski / Twarda / 118 str.

ISBN: 9781138032958/Angielski/Twarda/118 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Noah Dyer

Have you ever seen a promising project get abandoned right when it seemed like it was getting ready to launch, or a project that always seemed like it was going to launch "next month," but took many months or even years before it actually launched? Scrum may be the solution to such woes. It is a project management methodology that, when applied faithfully, will increase the rate at which your project is completed, the enjoyment your team has while working on it, and its commercial success.

Converting to scrum can be a challenge for any team, but it is particularly painful for part...

Have you ever seen a promising project get abandoned right when it seemed like it was getting ready to launch, or a project that always seemed like...

cena: 559,80

 Procedural Content Generation in Games Noor Shaker Julian Togelius Mark J. Nelson 9783319427140 Springer
Procedural Content Generation in Games

ISBN: 9783319427140 / Angielski / Twarda / 237 str.

ISBN: 9783319427140/Angielski/Twarda/237 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Noor Shaker; Julian Togelius; Mark J. Nelson

This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation.

The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity;...

This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels,...

cena: 282,42

 Unreal Engine 4.X By Example: An example-based practical guide to getting you up and running with Unreal Engine 4.X Carnall, Benjamin 9781785885532 Packt Publishing
Unreal Engine 4.X By Example: An example-based practical guide to getting you up and running with Unreal Engine 4.X

ISBN: 9781785885532 / Angielski / Miękka / 506 str.

ISBN: 9781785885532/Angielski/Miękka/506 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Benjamin Colin Carnall
cena: 234,75

 Maya Programming with Python Cookbook: Master complex workflows and conquer the world with Python and Maya Herbez, Adrian 9781785283987 Packt Publishing
Maya Programming with Python Cookbook: Master complex workflows and conquer the world with Python and Maya

ISBN: 9781785283987 / Angielski / Miękka / 266 str.

ISBN: 9781785283987/Angielski/Miękka/266 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Adrian Herbez
Master complex workflows and conquer the world with Python and Maya About This Book Improve your modelling skills and reduce your scripting problems using Python in Maya Learn to communicate with web applications using Python for easier team development A quick and practical answer to every problem you can have whilst scripting in Maya with Python Who This Book Is For This book is for Python developers who have just started scripting with Maya. What You Will Learn Find out how to use Python scripting to automate tedious tasks Create functional user interfaces to make scripts easy to share...
Master complex workflows and conquer the world with Python and Maya About This Book Improve your modelling skills and reduce your scripting problems u...
cena: 209,13

 Digital Love: Romance and Sexuality in Games    9781482237986 Apple Academic Press Inc.
Digital Love: Romance and Sexuality in Games

ISBN: 9781482237986 / Angielski / Miękka / 290 str.

ISBN: 9781482237986/Angielski/Miękka/290 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.

Digital Love: Romance and Sexuality in Games focuses on the history and nature of romance in role-playing games, the mechanics generally used to deliver romance, and ways in which it is typically integrated. The book presents research on the difference between romance behaviors in real life vs. role-playing games. It breaks out romance research data by gender and also touches on alternate sexuality romance in games. The book discusses how to write better romance games based on gaming scholarship, psychology, and other considerations. The romance systems of various games...

Digital Love: Romance and Sexuality in Games focuses on the history and nature of romance in role-playing games, the mechanics gen...

cena: 301,76

 How to Cheat in Maya 2017: Tools and Techniques for Character Animation Paul Naas 9781498797085 CRC Press
How to Cheat in Maya 2017: Tools and Techniques for Character Animation

ISBN: 9781498797085 / Angielski / Miękka / 506 str.

ISBN: 9781498797085/Angielski/Miękka/506 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Paul Naas
This is not a book about Maya software with a few animation pointers thrown in here and there. This is a guide to Maya software written by professional animators. This book provides you with complete, set-by-step walkthroughs of essential animation techniques that increase your speed and efficiency while using Maya 2014 for character animation. From curves to constraints, this book covers all of the methods available in the latest version of Maya. Featuring gold-mine coverage this book teaches you new techniques for working with characters in animation tests and short films. Accompanied by a...
This is not a book about Maya software with a few animation pointers thrown in here and there. This is a guide to Maya software written by professiona...
cena: 257,94

 Entertainment Computing and Serious Games: International Gi-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers Dörner, Ralf 9783319461519 Springer
Entertainment Computing and Serious Games: International Gi-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers

ISBN: 9783319461519 / Angielski / Miękka / 541 str.

ISBN: 9783319461519/Angielski/Miękka/541 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Ralf Dorner; Stefan Gobel; Michael Kickmeier-Rust
It provides an introduction and gives guidance for the next generation of researchers in this field.The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloss Dagstuhl in July 2015.
It provides an introduction and gives guidance for the next generation of researchers in this field.The 18 papers presented in this volume, together w...
cena: 201,72

 2D to VR with Unity5 and Google Cardboard Roberto Dillon 9781498781527 AK Peters
2D to VR with Unity5 and Google Cardboard

ISBN: 9781498781527 / Angielski / Miękka / 256 str.

ISBN: 9781498781527/Angielski/Miękka/256 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Roberto Dillon

The book provides an up-to-date introduction to the latest version of Unity and its workflow by guiding readers through various prototypes. These range from 2D to 3D game concepts for PC and mobile, will allow readers to get acquainted with several important concepts and allow them to become competent Unity developers able to learn at their own pace. The book starts by introducing Unity and proceeds in building a basic understanding of its main components by developing a first, simple 2D game before proceeding in developing a full casual game to development of a simple but immersive 3D...

The book provides an up-to-date introduction to the latest version of Unity and its workflow by guiding readers through various prototypes. These r...

cena: 257,94

 Games, Design and Play: A detailed approach to iterative game design John Sharp 9780134392073 Pearson Education (US)
Games, Design and Play: A detailed approach to iterative game design

ISBN: 9780134392073 / Angielski / Miękka / 288 str.

ISBN: 9780134392073/Angielski/Miękka/288 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
John Sharp
The play-focused, step-by-step guide to creating great game designs

This book offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using full-color examples, they reveal how real game designers think and work, and illuminate the amazing expressive potential of great game design.

Focusing on practical details, this book guides you from idea to prototype to...
The play-focused, step-by-step guide to creating great game designs

This book offers a play-focused, process-oriented approach for ...
cena: 221,90

 Advanced Do-It-Yourself Java Games: An Introduction to Java Threads and Animated Video Games Annette Godtland 9781537130972 Createspace Independent Publishing Platform
Advanced Do-It-Yourself Java Games: An Introduction to Java Threads and Animated Video Games

ISBN: 9781537130972 / Angielski / Miękka / 820 str.

ISBN: 9781537130972/Angielski/Miękka/820 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Annette Godtland
cena: 168,08

 Practical Gamemaker: Studio: Language Projects Tyers, Ben 9781484223727 Apress
Practical Gamemaker: Studio: Language Projects

ISBN: 9781484223727 / Angielski / Miękka / 313 str.

ISBN: 9781484223727/Angielski/Miękka/313 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Ben Tyers

Gain the skills required to create fun and compelling games using GameMaker: Studio, and its GML programming language. In this full-color book you'll learn 24 practical programming elements that are important when creating any game. Each section includes an introduction to a new programming element, some examples, a worksheet, and mini projects to allow you to test your new knowledge. After completing all elements, you will put into action what you have learned in a classic arcade style game.
In Practical GameMaker: Studio, you will create a fully featured game, with guidance...

Gain the skills required to create fun and compelling games using GameMaker: Studio, and its GML programming language. In this full-color book ...
cena: 209,59

 Video Game Writing: From Macro to Micro Maurice Suckling Marek Walton 9781683920298 Mercury Learning & Information
Video Game Writing: From Macro to Micro

ISBN: 9781683920298 / Angielski / Miękka / 394 str.

ISBN: 9781683920298/Angielski/Miękka/394 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Maurice Suckling; Marek Walton
This insightful, revised book explores the challenging and evolving world of the games writer. Part I provides a fascinating overview of the history of games writing following its humble roots in the '60s to today's triple-A titles; Part II asks and answers the key question: what does a games writer do and how do they do it? Especially useful reading for novice game writers, its chapters cover a broad range of topics including contracts, NDAs, creative collaboration, narrative design, editing, adaptations, and environmental storytelling. Part III, of particular value for more advanced...
This insightful, revised book explores the challenging and evolving world of the games writer. Part I provides a fascinating overview of the history o...
cena: 194,34

 Wireless Sensor Networks: Current Status and Future Trends Shafiullah Khan, Al-Sakib Khan Pathan, Nabil Ali Alrajeh 9781138199873 Taylor & Francis Ltd
Wireless Sensor Networks: Current Status and Future Trends

ISBN: 9781138199873 / Angielski / Miękka / 546 str.

ISBN: 9781138199873/Angielski/Miękka/546 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Shafiullah Khan;Al-Sakib Khan Pathan;Nabil Ali Alrajeh

Wireless sensor networks (WSNs) utilize fast, cheap, and effective applications to imitate the human intelligence capability of sensing on a wider distributed scale. But acquiring data from the deployment area of a WSN is not always easy and multiple issues arise, including the limited resources of sensor devices run with one-time batteries. Additional WSN concerns include the external environment, routing, data aggregation, and ensuring quality of service (QoS) and security. Solutions have been developed for various types of application scenarios, but many problems still remain...

Wireless sensor networks (WSNs) utilize fast, cheap, and effective applications to imitate the human intelligence capability of sensing on a wider ...

cena: 257,94

 How to Cheat in Blender 2.7x Alan Thorn 9781498764513 CRC Press
How to Cheat in Blender 2.7x

ISBN: 9781498764513 / Angielski / Miękka / 269 str.

ISBN: 9781498764513/Angielski/Miękka/269 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Alan Thorn

Blender is a vast and customizable 3D-Modelling application used by many artists across creative industries, from television to games. This newest book, in Alan Thorn s How to Cheat series, offers insightful and bite-sized power-tips to help you develop Blender mastery. Over five hundred figures illustrate interesting short-cuts and clever ways to improve your Blender workflow. A companion website at http: //www.alanthorn.net provides bonus content, including videos and resources to help sharpen your skills further. How to Cheat in Blender 2.7x is for Blender users of all...

Blender is a vast and customizable 3D-Modelling application used by many artists across creative industries, from television to games. This newest ...

cena: 233,60

 Acting and Character Animation: The Art of Animated Films, Acting and Visualizing Rolf Giesen Anna Khan 9781498778633 CRC Press
Acting and Character Animation: The Art of Animated Films, Acting and Visualizing

ISBN: 9781498778633 / Angielski / Miękka / 387 str.

ISBN: 9781498778633/Angielski/Miękka/387 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Rolf Giesen; Anna Khan

Animation has a lot to do with acting. That is, character animation, not the standardized, mechanical process of animation. Acting and animation are highly creative processes. This book is divided into two parts: From film history we learn about the importance of actors and the variety of acting that goes into animation; then, we will turn to the actor's point of view to describe the various techniques involved. Through exhaustive research and interviews with people ranging from Peter Jackson and Andy Serkis to Jaffrey Katzenberg and Ed Hooks, this book will be the primary source...

Animation has a lot to do with acting. That is, character animation, not the standardized, mechanical process of animation. Acting and anima...

cena: 360,17

 Game Balance Brenda Romero 9781498799577 AK Peters
Game Balance

ISBN: 9781498799577 / Angielski / Miękka / 806 str.

ISBN: 9781498799577/Angielski/Miękka/806 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Brenda Romero

Within the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game simultaneously fair for players while providing them just the right amount of difficulty to be both exciting and challenging without making the game entirely predictable. This involves a combination of mathematics, psychology, and occasionally other fields such as economics and game theory. Throughout the book, relevant topics on the use of spreadsheet programs will be included in each chapter. The book therefore doubles as a useful reference on...

Within the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game simultane...

cena: 267,68

 Beginning Platino Game Engine Abhishek Nandy Debashree Chanda 9781484224830 Apress
Beginning Platino Game Engine

ISBN: 9781484224830 / Angielski / Miękka / 141 str.

ISBN: 9781484224830/Angielski/Miękka/141 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Abhishek Nandy; Debashree Chanda

Learn how to build a game using Platino Studio. Follow step-by-step basics to create an app, and then add different functionalities and game logic.

With Beginning Platino Game Engine you will be able to develop UWP apps using the Processing JS language. You also will be introduced to Temboo and extending the processing language to IoT.


What You'll Learn:

  • Develop using the Platino game engine
  • Build UWP apps using the Processing JS language
  • Extend the processing language to IoT with...

Learn how to build a game using Platino Studio. Follow step-by-step basics to create an app, and then add different functionalities and game logic....

cena: 133,12

 Making Games: With JavaScript Pitt, Christopher 9781484224922 Apress
Making Games: With JavaScript

ISBN: 9781484224922 / Angielski / Miękka / 82 str.

ISBN: 9781484224922/Angielski/Miękka/82 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Christopher Pitt

Develop games using the JavaScript web scripting language. This compact short book will help you learn how to use modern JavaScript to make games for web browsers. They re effortless to use and they work everywhere. If you ve ever wanted to make a game, join author Christopher Pitt. You ll start with nothing and build fun games, in no time at all.


What You'll Learn
  • Make a game using JavaScript
  • Master the game loop
  • Handle player input, collision detection, gravity, ladders, and stairs
  • Work with camera locking, mobs, and health
  • Manage...

Develop games using the JavaScript web scripting language. This compact short book will help you learn how to use modern JavaScript to make games f...

cena: 112,95

 Blitzmax for Absolute Beginners: Games Programming for the Absolute Beginner Kelly, Sloan 9781484225226 Apress
Blitzmax for Absolute Beginners: Games Programming for the Absolute Beginner

ISBN: 9781484225226 / Angielski / Miękka / 278 str.

ISBN: 9781484225226/Angielski/Miękka/278 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Sloan Kelly
Go through the steps necessary to create high-speed 2D retro-style games. This easy-to-read-and-follow one of a kind book on BlitzMax game programming also covers some 3D programming. BlitzMax for Absolute Beginners includes game application projects such as The Great Escape, Tank Attack, and Paratrooper. These will help you build your skills as you go. Have you ever wanted to program your own computer game? Never felt you could? Well, now you can.


What You'll Learn
  • Program computer games from scratch with BlitzMax
  • Produce high-quality arcade...
Go through the steps necessary to create high-speed 2D retro-style games. This easy-to-read-and-follow one of a kind book on BlitzMax game programming...
cena: 153,30

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