![]() |
Procedural Content Generation for C++ Game Development
ISBN: 9781785886713 / Angielski / Miękka / 304 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
234,75 |
| |
Getting Started with SpriteKit
ISBN: 9781785887338 / Angielski / Miękka / 226 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
187,79 |
![]() |
Unity 5.x By Example: An example-based practical guide to get you up and running with Unity 5.x
ISBN: 9781785888380 / Angielski / Miękka / 402 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
234,75 |
![]() |
Learning C# by Developing Games with Unity 5.x - Second Edition: Develop your first interactive 2D platformer game by learning the fundamentals of C#
ISBN: 9781785287596 / Angielski / Miękka / 230 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
209,13 |
![]() |
Unity 5.x Game AI Programming Cookbook
ISBN: 9781783553570 / Angielski / Miękka / 278 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
209,13 |
![]() |
The Animator's Sketchbook: How to See, Interpret & Draw Like a Master Animator
ISBN: 9781498774017 / Angielski / Miękka / 328 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The Animator s Sketchbook will teach students of animation how to improve their work through observation and drawing. It will show readers how to access their inner "animator." With over 60 different gesture and drawing exercises, this book enhances vision, analysis, understanding, and the core skills required to become a master animator. Filled with extensive practice pages, Tony White s Sketchbook, invites students to demonstrate what they learn. Each exercise is timed, so that the skills acquired, are optimized for efficiency and comprehension. The style and... The Animator s Sketchbook will teach students of animation how to improve their work through observation and drawing. It will show... |
cena:
219,00 |
![]() |
Interactive Stories and Video Game Art: A Storytelling Framework for Game Design
ISBN: 9781498781503 / Angielski / Miękka / 192 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The success of storytelling in games depends on the entire development team game designers, artists, writers, programmers and musicians, etc. working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us, Journey, and Minecraft illustrate the vital components needed to create... The success of storytelling in games depends on the entire development team game designers, artists, writers, programmers and musicians, etc. worki... |
cena:
243,34 |
![]() |
Learn to Implement Games with Code
ISBN: 9781498753388 / Angielski / Miękka / 355 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Game development is one of the most rewarding crafts of modern times. Not only is making games a wonderful lifelong hobby, but employment opportunities exist at many levels. Learn to Implement Games with Code guides you through the development process as you put together a release-ready game. It is written in a friendly and conversational tone, which is suitable for a wide audience of aspiring game developers, such as yourself. You will gain practical, hands-on experience with implementing game components using code. Gradually, you will build a complete game that you can... Game development is one of the most rewarding crafts of modern times. Not only is making games a wonderful lifelong hobby, but employment opportuni... |
cena:
292,02 |
![]() |
Game Audio Programming: Principles and Practices
ISBN: 9781498746731 / Angielski / Twarda / 312 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Welcome to Game Audio Programming: Principles and Practices This book is the first of its kind: an entire book dedicated to the art of game audio programming. With over fifteen chapters written by some of the top game audio programmers and sound designers in the industry, this book contains more knowledge and wisdom about game audio programming than any other volume in history. One of the goals of this book is to raise the general level of game audio programming expertise, so it is written in a manner that is accessible to beginners, while still providing valuable content for more... Welcome to Game Audio Programming: Principles and Practices This book is the first of its kind: an entire book dedicated to the art of game audio ... |
cena:
350,44 |
![]() |
Making Deep Games: Designing Games with Meaning and Purpose
ISBN: 9781138812130 / Angielski / Miękka / 198 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Like movies, television, and other preceding forms of media, video games are undergoing a dynamic shift in its content and perception. While the medium can still be considered in its infancy, the mark of true artistry and conceptual depth is detectable in the evolving styles, various genres and game themes. Doris C. Rusch s, Making Deep Games, combines this insight along with the discussion of the expressive nature of games, various case studies, and hands-on design exercises. This book offers a perspective into how to make games that tackle the whole bandwidth of the human... Like movies, television, and other preceding forms of media, video games are undergoing a dynamic shift in its content and perception. While the me... |
cena:
243,34 |
![]() |
Unreal Engine 4 Game Development Essentials: Master the basics of Unreal Engine 4 to build stunning video games
ISBN: 9781784391966 / Angielski / Miękka / 266 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Master the basics of Unreal Engine 4 to build stunning video games About This Book Get to grips with the user interface of Unreal Engine 4 and find out more about its various robust features Create dream video games with the help of the different tools Unreal Engine 4 offers Create video-games and fully utilize the power of Unreal Engine 4 to bring games to life through this step-by-step guide Who This Book Is For If you have a basic understanding of working on a 3D environment and you are interested in video game development, then this book is for you. A solid knowledge of C++ will come in...
Master the basics of Unreal Engine 4 to build stunning video games About This Book Get to grips with the user interface of Unreal Engine 4 and find ou...
|
cena:
209,13 |
![]() |
Learning Unreal Engine Game Development: A step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4
ISBN: 9781784398156 / Angielski / Miękka / 274 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
209,13 |
![]() |
Babylon.JS Essentials
ISBN: 9781785884795 / Angielski / Miękka / 200 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
140,83 |
![]() |
An Introduction to Unreal Engine 4
ISBN: 9781498765091 / Angielski / Miękka / 256 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book serves as an introduction to the level design process in Unreal Engine 4. By working with a number of different components within the Unreal Editor, readers will learn to create levels using BSPs, create custom materials, create custom Blueprints complete with events, import objects, create particle effects, create sound effects and combine them to create a complete playable game level. The book is designed to work step by step at the beginning of each chapter, then allow the reader to complete similar tasks on their own to show an understanding of the content. A companion... This book serves as an introduction to the level design process in Unreal Engine 4. By working with a number of different components within the Unr... |
cena:
282,28 |
![]() |
3D Game Environments: Create Professional 3D Game Worlds
ISBN: 9781138920026 / Angielski / Miękka / 331 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you create AAA quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, students will learn to create realistic textures from photo source and a variety of techniques to portray dynamic and believable game worlds. With detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine, Luke Ahearn gives you everything students need to make... From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you crea... |
cena:
267,68 |
![]() |
Women in Game Development: Breaking the Glass Level-Cap
ISBN: 9781138947924 / Angielski / Miękka / 224 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Videogame development is usually seen as a male dominated field; even playing videogames is often wrongly viewed as a pastime for men only. But behind the curtain, women have always played myriad important roles in gaming. From programmers to artists, designers to producers, female videogame developers endure not only the pressures of their jobs but also epic levels of harassment and hostility. Jennifer Brandes Hepler s Women in Game Development: Breaking the Glass Level-Cap gives voice to talented and experienced female game developers from a variety of backgrounds, letting them share the... Videogame development is usually seen as a male dominated field; even playing videogames is often wrongly viewed as a pastime for men only. But beh... |
cena:
233,60 |
![]() |
Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling
ISBN: 9781498780780 / Angielski / Miękka / 252 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Practical advice is given for improving narrative design and writing in mobile/social games. While storytelling in mobile/social games has improved in the last 5 years, it's still maturing. This book addresses areas where the narrative in mobile/social games tends to be weak or does not take into account the differences between games on these platforms and more traditional videogames. The first half of the book covers general storytelling (worldbuilding, character, dialogue, missions/quests) while the second half includes contributions from well-known designers and writers covering game... Practical advice is given for improving narrative design and writing in mobile/social games. While storytelling in mobile/social games has improved... |
cena:
257,94 |
![]() |
Mastering Unreal Engine 4.X: Master the art of building AAA games with Unreal Engine
ISBN: 9781785883569 / Angielski / Miękka / 384 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
234,75 |
![]() |
3D Game Design with Unreal Engine 4 and Blender: Design and create immersive, beautiful game environments with the versatility of Unreal Engine 4 and
ISBN: 9781785881466 / Angielski / Miękka / 252 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
200,59 |
![]() |
Test Drive Blender: A Starter Manual for New Users
ISBN: 9781498799140 / Angielski / Miękka / 212 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book will introduce you to the controls and steer you towards understanding what Blender can do. With this program you can create 3D models of objects and characters. The objects and characters can be placed in scenes. The scenes are captured by camera and rendered into digital images. The objects and characters can be animated and then, again, captured by camera and rendered to video files. Video files can then be compiled into movies. This book will show you how to make the Blender program go through some of its paces and give you an insight into this fantastic world. You will be shown...
This book will introduce you to the controls and steer you towards understanding what Blender can do. With this program you can create 3D models of ob...
|
cena:
243,34 |