• Wyszukiwanie zaawansowane
  • Kategorie
  • Kategorie BISAC
  • Książki na zamówienie
  • Promocje
  • Granty
  • Książka na prezent
  • Opinie
  • Pomoc
  • Załóż konto
  • Zaloguj się

 » książki  » Computers - Programming - Games

zaloguj się | załóż konto
Logo Krainaksiazek.pl

koszyk

konto

szukaj
topmenu
Księgarnia internetowa
Szukaj
Książki na zamówienie
Promocje
Granty
Książka na prezent
Moje konto
Pomoc
 
 
Wyszukiwanie zaawansowane
Pusty koszyk
Bezpłatna dostawa dla zamówień powyżej 40 złBezpłatna dostawa dla zamówień powyżej 40 zł

Kategorie główne

• Nauka
 [2950464]
• Literatura piękna
 [1818042]

  więcej...
• Turystyka
 [70123]
• Informatyka
 [151510]
• Komiksy
 [36386]
• Encyklopedie
 [23145]
• Dziecięca
 [612723]
• Hobby
 [135488]
• AudioBooki
 [1799]
• Literatura faktu
 [226050]
• Muzyka CD
 [373]
• Słowniki
 [2969]
• Inne
 [447626]
• Kalendarze
 [1159]
• Podręczniki
 [167118]
• Poradniki
 [469407]
• Religia
 [508205]
• Czasopisma
 [523]
• Sport
 [61168]
• Sztuka
 [242947]
• CD, DVD, Video
 [3513]
• Technologie
 [218724]
• Zdrowie
 [98968]
• Książkowe Klimaty
 [124]
• Zabawki
 [2556]
• Puzzle, gry
 [3690]
• Literatura w języku ukraińskim
 [264]
• Art. papiernicze i szkolne
 [8106]
Kategorie szczegółowe BISAC

Kategoria BISAC: Computers >> Programming - Games

ilość książek w kategorii: 2905

Wyświetl książki:
Dostępne języki:
Cena:
od:
do:
ilość na stronie:


 Procedural Content Generation for C++ Game Development Dale Green 9781785886713 Packt Publishing
Procedural Content Generation for C++ Game Development

ISBN: 9781785886713 / Angielski / Miękka / 304 str.

ISBN: 9781785886713/Angielski/Miękka/304 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Dale Green
cena: 234,75

 Getting Started with SpriteKit Jordán, Jorge 9781785887338 Packt Publishing
Getting Started with SpriteKit

ISBN: 9781785887338 / Angielski / Miękka / 226 str.

ISBN: 9781785887338/Angielski/Miękka/226 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Jorge Jordan
cena: 187,79

 Unity 5.x By Example: An example-based practical guide to get you up and running with Unity 5.x Thorn, Alan 9781785888380 Packt Publishing
Unity 5.x By Example: An example-based practical guide to get you up and running with Unity 5.x

ISBN: 9781785888380 / Angielski / Miękka / 402 str.

ISBN: 9781785888380/Angielski/Miękka/402 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Alan Thorn
cena: 234,75

 Learning C# by Developing Games with Unity 5.x - Second Edition: Develop your first interactive 2D platformer game by learning the fundamentals of C# Lukosek, Greg 9781785287596 Packt Publishing
Learning C# by Developing Games with Unity 5.x - Second Edition: Develop your first interactive 2D platformer game by learning the fundamentals of C#

ISBN: 9781785287596 / Angielski / Miękka / 230 str.

ISBN: 9781785287596/Angielski/Miękka/230 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Greg Lukosek
cena: 209,13

 Unity 5.x Game AI Programming Cookbook Palacios, Jorge 9781783553570 Packt Publishing
Unity 5.x Game AI Programming Cookbook

ISBN: 9781783553570 / Angielski / Miękka / 278 str.

ISBN: 9781783553570/Angielski/Miękka/278 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Jorge Palacios
cena: 209,13

 The Animator's Sketchbook: How to See, Interpret & Draw Like a Master Animator Tony White 9781498774017 CRC Press
The Animator's Sketchbook: How to See, Interpret & Draw Like a Master Animator

ISBN: 9781498774017 / Angielski / Miękka / 328 str.

ISBN: 9781498774017/Angielski/Miękka/328 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Tony White

The Animator s Sketchbook will teach students of animation how to improve their work through observation and drawing. It will show readers how to access their inner "animator." With over 60 different gesture and drawing exercises, this book enhances vision, analysis, understanding, and the core skills required to become a master animator. Filled with extensive practice pages, Tony White s Sketchbook, invites students to demonstrate what they learn. Each exercise is timed, so that the skills acquired, are optimized for efficiency and comprehension. The style and...

The Animator s Sketchbook will teach students of animation how to improve their work through observation and drawing. It will show...

cena: 219,00

 Interactive Stories and Video Game Art: A Storytelling Framework for Game Design Chris Solarski 9781498781503 AK Peters
Interactive Stories and Video Game Art: A Storytelling Framework for Game Design

ISBN: 9781498781503 / Angielski / Miękka / 192 str.

ISBN: 9781498781503/Angielski/Miękka/192 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Chris Solarski

The success of storytelling in games depends on the entire development team game designers, artists, writers, programmers and musicians, etc. working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us, Journey, and Minecraft illustrate the vital components needed to create...

The success of storytelling in games depends on the entire development team game designers, artists, writers, programmers and musicians, etc. worki...

cena: 243,34

 Learn to Implement Games with Code John M. Quick 9781498753388 AK Peters
Learn to Implement Games with Code

ISBN: 9781498753388 / Angielski / Miękka / 355 str.

ISBN: 9781498753388/Angielski/Miękka/355 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
John M. Quick

Game development is one of the most rewarding crafts of modern times. Not only is making games a wonderful lifelong hobby, but employment opportunities exist at many levels. Learn to Implement Games with Code guides you through the development process as you put together a release-ready game. It is written in a friendly and conversational tone, which is suitable for a wide audience of aspiring game developers, such as yourself. You will gain practical, hands-on experience with implementing game components using code. Gradually, you will build a complete game that you can...

Game development is one of the most rewarding crafts of modern times. Not only is making games a wonderful lifelong hobby, but employment opportuni...

cena: 292,02

 Game Audio Programming: Principles and Practices Guy Somberg 9781498746731 CRC Press
Game Audio Programming: Principles and Practices

ISBN: 9781498746731 / Angielski / Twarda / 312 str.

ISBN: 9781498746731/Angielski/Twarda/312 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Guy Somberg

Welcome to Game Audio Programming: Principles and Practices This book is the first of its kind: an entire book dedicated to the art of game audio programming. With over fifteen chapters written by some of the top game audio programmers and sound designers in the industry, this book contains more knowledge and wisdom about game audio programming than any other volume in history.

One of the goals of this book is to raise the general level of game audio programming expertise, so it is written in a manner that is accessible to beginners, while still providing valuable content for more...

Welcome to Game Audio Programming: Principles and Practices This book is the first of its kind: an entire book dedicated to the art of game audio ...

cena: 350,44

 Making Deep Games: Designing Games with Meaning and Purpose Rusch, Doris C. 9781138812130 Focal Press
Making Deep Games: Designing Games with Meaning and Purpose

ISBN: 9781138812130 / Angielski / Miękka / 198 str.

ISBN: 9781138812130/Angielski/Miękka/198 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Doris Rusch

Like movies, television, and other preceding forms of media, video games are undergoing a dynamic shift in its content and perception. While the medium can still be considered in its infancy, the mark of true artistry and conceptual depth is detectable in the evolving styles, various genres and game themes. Doris C. Rusch s, Making Deep Games, combines this insight along with the discussion of the expressive nature of games, various case studies, and hands-on design exercises. This book offers a perspective into how to make games that tackle the whole bandwidth of the human...

Like movies, television, and other preceding forms of media, video games are undergoing a dynamic shift in its content and perception. While the me...

cena: 243,34

 Unreal Engine 4 Game Development Essentials: Master the basics of Unreal Engine 4 to build stunning video games Pv, Satheesh 9781784391966 Packt Publishing
Unreal Engine 4 Game Development Essentials: Master the basics of Unreal Engine 4 to build stunning video games

ISBN: 9781784391966 / Angielski / Miękka / 266 str.

ISBN: 9781784391966/Angielski/Miękka/266 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Satheesh Pv
Master the basics of Unreal Engine 4 to build stunning video games About This Book Get to grips with the user interface of Unreal Engine 4 and find out more about its various robust features Create dream video games with the help of the different tools Unreal Engine 4 offers Create video-games and fully utilize the power of Unreal Engine 4 to bring games to life through this step-by-step guide Who This Book Is For If you have a basic understanding of working on a 3D environment and you are interested in video game development, then this book is for you. A solid knowledge of C++ will come in...
Master the basics of Unreal Engine 4 to build stunning video games About This Book Get to grips with the user interface of Unreal Engine 4 and find ou...
cena: 209,13

 Learning Unreal Engine Game Development: A step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4 Lee, Joanna 9781784398156 Packt Publishing
Learning Unreal Engine Game Development: A step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4

ISBN: 9781784398156 / Angielski / Miękka / 274 str.

ISBN: 9781784398156/Angielski/Miękka/274 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Joanna Lee
cena: 209,13

 Babylon.JS Essentials Moreau-Mathis, Julien 9781785884795 Packt Publishing
Babylon.JS Essentials

ISBN: 9781785884795 / Angielski / Miękka / 200 str.

ISBN: 9781785884795/Angielski/Miękka/200 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Julien Moreau-Mathis
cena: 140,83

 An Introduction to Unreal Engine 4 Andrew Sanders 9781498765091 AK Peters
An Introduction to Unreal Engine 4

ISBN: 9781498765091 / Angielski / Miękka / 256 str.

ISBN: 9781498765091/Angielski/Miękka/256 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Andrew Sanders

This book serves as an introduction to the level design process in Unreal Engine 4. By working with a number of different components within the Unreal Editor, readers will learn to create levels using BSPs, create custom materials, create custom Blueprints complete with events, import objects, create particle effects, create sound effects and combine them to create a complete playable game level. The book is designed to work step by step at the beginning of each chapter, then allow the reader to complete similar tasks on their own to show an understanding of the content. A companion...

This book serves as an introduction to the level design process in Unreal Engine 4. By working with a number of different components within the Unr...

cena: 282,28

 3D Game Environments: Create Professional 3D Game Worlds Ahearn, Luke 9781138920026 Focal Press
3D Game Environments: Create Professional 3D Game Worlds

ISBN: 9781138920026 / Angielski / Miękka / 331 str.

ISBN: 9781138920026/Angielski/Miękka/331 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Luke Ahearn

From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you create AAA quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, students will learn to create realistic textures from photo source and a variety of techniques to portray dynamic and believable game worlds. With detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine, Luke Ahearn gives you everything students need to make...

From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you crea...

cena: 267,68

 Women in Game Development: Breaking the Glass Level-Cap Jennifer Brandes Hepler 9781138947924 CRC Press
Women in Game Development: Breaking the Glass Level-Cap

ISBN: 9781138947924 / Angielski / Miękka / 224 str.

ISBN: 9781138947924/Angielski/Miękka/224 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Jennifer Brandes Hepler

Videogame development is usually seen as a male dominated field; even playing videogames is often wrongly viewed as a pastime for men only. But behind the curtain, women have always played myriad important roles in gaming. From programmers to artists, designers to producers, female videogame developers endure not only the pressures of their jobs but also epic levels of harassment and hostility. Jennifer Brandes Hepler s Women in Game Development: Breaking the Glass Level-Cap gives voice to talented and experienced female game developers from a variety of backgrounds, letting them share the...

Videogame development is usually seen as a male dominated field; even playing videogames is often wrongly viewed as a pastime for men only. But beh...

cena: 233,60

 Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling Kristen Finley, Toiya 9781498780780 CRC Press
Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling

ISBN: 9781498780780 / Angielski / Miękka / 252 str.

ISBN: 9781498780780/Angielski/Miękka/252 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Toiya Kristen Finley

Practical advice is given for improving narrative design and writing in mobile/social games. While storytelling in mobile/social games has improved in the last 5 years, it's still maturing. This book addresses areas where the narrative in mobile/social games tends to be weak or does not take into account the differences between games on these platforms and more traditional videogames. The first half of the book covers general storytelling (worldbuilding, character, dialogue, missions/quests) while the second half includes contributions from well-known designers and writers covering game...

Practical advice is given for improving narrative design and writing in mobile/social games. While storytelling in mobile/social games has improved...

cena: 257,94

 Mastering Unreal Engine 4.X: Master the art of building AAA games with Unreal Engine A. Moniem, Muhammad 9781785883569 Packt Publishing
Mastering Unreal Engine 4.X: Master the art of building AAA games with Unreal Engine

ISBN: 9781785883569 / Angielski / Miękka / 384 str.

ISBN: 9781785883569/Angielski/Miękka/384 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Muhammad a. Moniem
cena: 234,75

 3D Game Design with Unreal Engine 4 and Blender: Design and create immersive, beautiful game environments with the versatility of Unreal Engine 4 and Plowman, Jessica 9781785881466 Packt Publishing
3D Game Design with Unreal Engine 4 and Blender: Design and create immersive, beautiful game environments with the versatility of Unreal Engine 4 and

ISBN: 9781785881466 / Angielski / Miękka / 252 str.

ISBN: 9781785881466/Angielski/Miękka/252 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Justin Plowman
cena: 200,59

 Test Drive Blender: A Starter Manual for New Users John M. Blain 9781498799140 CRC Press
Test Drive Blender: A Starter Manual for New Users

ISBN: 9781498799140 / Angielski / Miękka / 212 str.

ISBN: 9781498799140/Angielski/Miękka/212 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
John M. Blain
This book will introduce you to the controls and steer you towards understanding what Blender can do. With this program you can create 3D models of objects and characters. The objects and characters can be placed in scenes. The scenes are captured by camera and rendered into digital images. The objects and characters can be animated and then, again, captured by camera and rendered to video files. Video files can then be compiled into movies. This book will show you how to make the Blender program go through some of its paces and give you an insight into this fantastic world. You will be shown...
This book will introduce you to the controls and steer you towards understanding what Blender can do. With this program you can create 3D models of ob...
cena: 243,34

Pierwsza Podprzednia  16  17  18  Następna Ostatnia

Facebook - konto krainaksiazek.pl



Opinie o Krainaksiazek.pl na Opineo.pl

Partner Mybenefit

Krainaksiazek.pl w programie rzetelna firma Krainaksiaze.pl - płatności przez paypal

Czytaj nas na:

Facebook - krainaksiazek.pl
  • książki na zamówienie
  • granty
  • książka na prezent
  • kontakt
  • pomoc
  • opinie
  • regulamin
  • polityka prywatności

Zobacz:

  • Księgarnia czeska

  • Wydawnictwo Książkowe Klimaty

1997-2026 DolnySlask.com Agencja Internetowa

© 1997-2022 krainaksiazek.pl
     
KONTAKT | REGULAMIN | POLITYKA PRYWATNOŚCI | USTAWIENIA PRYWATNOŚCI
Zobacz: Księgarnia Czeska | Wydawnictwo Książkowe Klimaty | Mapa strony | Lista autorów
KrainaKsiazek.PL - Księgarnia Internetowa
Polityka prywatnosci - link
Krainaksiazek.pl - płatnośc Przelewy24
Przechowalnia Przechowalnia