This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment.
Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are another, as they can use the book for self-study in order to learn about the distinctive features of serious game design and development. And ultimately, the book also addresses prospective users of serious game technologies by providing them with a...
This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure ...
This book constitutes the refereed proceedings of the 4th International Conference on Serious Games for Training, Education, Health and Sports, Game Days 2014, held in Darmstadt, Germany, in April 2014. The 13 full papers presented together with 3 short papers, 2 keynotes, and 3 workshop papers were carefully reviewed and selected for inclusion in this book. The topics of the papers are settled in the fields of (game-based) training, teaching and learning, authoring tools, mobile gaming, health and rehabilitation, and citizen science. The papers address a broad scope of issues, including...
This book constitutes the refereed proceedings of the 4th International Conference on Serious Games for Training, Education, Health and Sports, Game D...
This book constitutes the proceedings of the First Joint International Conference on Serious Games, JCSG 2015, held in Huddersfield, UK, in June 2015. This conference bundles the activities of the International Conference on Serious Games Development and Applications, SGDA, and the Conference on Serious Games, GameDays. The total of 12 full papers and 5 short papers was carefully reviewed and selected from 31 submissions. The book also contains one full invited talk. The papers were organized in topical sections named: games for health; games for learning; games for other purposes; game...
This book constitutes the proceedings of the First Joint International Conference on Serious Games, JCSG 2015, held in Huddersfield, UK, in June 2015....
Diplomarbeit aus dem Jahr 2004 im Fachbereich Informatik - Internet, neue Technologien, Note: 2.0, Technische Universitat Dortmund (Lehrstuhl fur Software-Technologie), 59 Quellen im Literaturverzeichnis, Sprache: Deutsch, Abstract: Auf die heutigen Logistikdienstleister kommen, verglichen mit fruheren Jahren, eine Menge von gestiegenen Anforderungen zu, die sie bewaltigen mussen, um wettbewerbsfahig zu bleiben. So stehen sie unter einem enormen Preisdruck durch den Wegfall von Tarifbindungen und Preisuntergrenzen sowie einer erhohten Anzahl von Mitbewerbern vor allem aus osteuropaischen...
Diplomarbeit aus dem Jahr 2004 im Fachbereich Informatik - Internet, neue Technologien, Note: 2.0, Technische Universitat Dortmund (Lehrstuhl fur Soft...
It provides an introduction and gives guidance for the next generation of researchers in this field.The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloss Dagstuhl in July 2015.
It provides an introduction and gives guidance for the next generation of researchers in this field.The 18 papers presented in this volume, together w...
This conference bundles the activities ofthe 8th International Conference on Serious Games Development and Applications, SGDA 2017, and the 7th Conference on Serious Games, GameDays 2017.The total of 23 full papers, 3 short papers, and 4 poster papers was carefully reviewed and selected from 44 submissions.
This conference bundles the activities ofthe 8th International Conference on Serious Games Development and Applications, SGDA 2017, and the 7th Confer...