This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment.
Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are another, as they can use the book for self-study in order to learn about the distinctive features of serious game design and development. And ultimately, the book also addresses prospective users of serious game technologies by providing them with a...
This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure ...
It provides an introduction and gives guidance for the next generation of researchers in this field.The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloss Dagstuhl in July 2015.
It provides an introduction and gives guidance for the next generation of researchers in this field.The 18 papers presented in this volume, together w...