ilość książek w kategorii: 5728
Autodesk Combustion 4 Fundamentals Courseware [With DVD]
ISBN: 9780240807850 / Angielski / Miękka / 520 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Whether this is your first experience with Combustion software or you???re upgrading to take advantage of the many new features and tools, this guide will serve as your ultimate resource to this all-in-one professional compositing application. Much more than a point-and-click manual, this guide explains the principles behind the software, serving as an overview of the package and associated techniques. Written by certified Autodesk training specialists for motion graphic designers, animators, and visual effects artists, Combustion 4 Fundamentals Courseware provides expert advice for all skill...
Whether this is your first experience with Combustion software or you???re upgrading to take advantage of the many new features and tools, this guide ...
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cena:
222,99 zł |
3ds Max 8 MAXScript Essentials
ISBN: 9780240808581 / Angielski / Miękka / 256 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Proficiency with MAXScript coding permits the 3ds Max user to optimize their workflow with custom tools, UI elements, and automation. Written for the Novice MAXScript coder, the book features a companion CD-ROM with media files that permit the reader to practice the coding techniques with real-world examples.
Proficiency with MAXScript coding permits the 3ds Max user to optimize their workflow with custom tools, UI elements, and automation. Written for the ...
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cena:
202,24 zł |
Final Cut Express HD 3.5 Editing Workshop [With DVD]
ISBN: 9780240809458 / Angielski / Miękka / 368 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Final Cut Express HD is a popular upgrade from Apple's consumers-level iMovie. This novice-level book teaches all editing essentials with a hands on project. The companion DVD includes a video training segment for iMovie users, as well as all of the required project media.
Final Cut Express HD is a popular upgrade from Apple's consumers-level iMovie. This novice-level book teaches all editing essentials with a hands on p...
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cena:
191,87 zł |
Virtual Vixens: 3D Character Modeling and Scene Placement
ISBN: 9780240809809 / Angielski / Miękka / 318 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. A gallery of femme fatales designed by world renowned artists set the bar for aspiring 3D artists. Interviews inform the reader of styles, inspirations, and techniques top artists depend upon. Modelling techniques are broken down in a series of tutorials that present time-tested methods.
A gallery of femme fatales designed by world renowned artists set the bar for aspiring 3D artists. Interviews inform the reader of styles, inspiration...
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cena:
191,87 zł |
Final Cut Studio on the Spot: On the Spot
ISBN: 9780240810072 / Angielski / Miękka / 344 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Packed with more than 500 techniques, this book delivers what you need to know-on the spot. It is suited to editors of all experience levels, whether you are: *Migrating from another NLE*Upgrading to Final Cut Studio 2*Seeking a handy reference to raise your proficiencyNo need to wade through tomes of documentation. Final Cut Studio On the Spot presents immediate solutions in an accessible format. Step-by-step instruction by Apple Certified Pros shows you how to: *Optimize system performance*Create impressive titles with Generators, Motion, LiveType, and Photoshop*Build Commercial-quality...
Packed with more than 500 techniques, this book delivers what you need to know-on the spot. It is suited to editors of all experience levels, whether ...
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cena:
145,18 zł |
Rules of Play: Game Design Fundamentals
ISBN: 9780262240451 / Angielski / Twarda / 688 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. As pop culture, games are as important as film or television -- but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an... As pop culture, games are as important as film or television -- but game design has yet to develop a theoretical framework or critical vocabulary. ... |
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cena:
364,86 zł |
Handbook of Mathematical Models in Computer Vision
ISBN: 9780387263717 / Angielski / Twarda / 606 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Abstract Biological vision is a rather fascinating domain of research. Scientists of various origins like biology, medicine, neurophysiology, engineering, math ematics, etc. aim to understand the processes leading to visual perception process and at reproducing such systems. Understanding the environment is most of the time done through visual perception which appears to be one of the most fundamental sensory abilities in humans and therefore a significant amount of research effort has been dedicated towards modelling and repro ducing human visual abilities. Mathematical methods play a...
Abstract Biological vision is a rather fascinating domain of research. Scientists of various origins like biology, medicine, neurophysiology, engineer...
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cena:
382,84 zł |
Mathematica Graphics: Techniques & Applications
ISBN: 9780387940472 / Angielski / Twarda / 721 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Preface Mathematica introduced two important innovations to computer graphics. The first was the close integration of high-quality graphics in a computational system. Before Mathematica, graphics systems tended to be separated from computational systems. This meant that after results had been generated in the latter they needed to be exported to the former. Mathematica demonstrated that graphics were an indispensable component. Integration was more than a matter of convenience; it expanded the type of work that could be attempted. The other innovation, more far-reaching, is the way that...
Preface Mathematica introduced two important innovations to computer graphics. The first was the close integration of high-quality graphics in a compu...
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cena:
191,40 zł |
The Dictionary of Computer Graphics and Virtual Reality
ISBN: 9780387944050 / Angielski / Miękka / 169 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Superblack, superblock, supercase, superquadric, supersampling, superred, supergreen, and superblue are just a few of the words which make up the language of computer graphics. This new edition of a widely acclaimed dictionary provides a guide to this fast-moving subject for both relative novices and professionals working in the field. The main changes have been to add new terminology relating to virtual reality and the related topics of robotics and networked simulation. This dictionary covers the software, hardware, and applications of computer graphics and contains hundreds of terms not...
Superblack, superblock, supercase, superquadric, supersampling, superred, supergreen, and superblue are just a few of the words which make up the lang...
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cena:
191,40 zł |
Interactive 3D Graphics in Windows(r)
ISBN: 9780387945736 / Angielski / Miękka / 375 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Interactive 3-D Graphics in Windows is a hands-on book which uses a component software approach to help Visual C++ programmers quickly and easily develop windows-integrated, interactive 3-D graphics applications. The book includes JOEY, a 3-D user interface toolkit which addresses interaction issues not dealt with in the Microsoft User Interface Style Guide. JOEY provides a 3-D user interface, 3-D tools OLE Linking and Embedding and OLE automation within the MFC framework so that the application programmer can focus on application functionality. Using this book and JOEY, an experienced...
Interactive 3-D Graphics in Windows is a hands-on book which uses a component software approach to help Visual C++ programmers quickly and easi...
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cena:
191,40 zł |
learning computer graphics: from 3d models to animated movies on your pc
ISBN: 9780387948980 / Angielski / Mixed media product / 152 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Modeling - creating objects in three-dimensional space. Animation - assigning a time-varying geometry and behavior to the modeled object. Rendering - creating a photorealistic image of the modeled object. Image Manipulation - enhancing rendered images to produce desired special effects. This book is organized to give the reader a clear and concise over view of the above basic principles in computer graphics. New concepts introduced in a chapter are illustrated by hands-on projects using the software provided. The chapters are organized as described below: Chapter 1...
Modeling - creating objects in three-dimensional space. Animation - assigning a time-varying geometry and behavior to the modeled object. Rendering - ...
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cena:
191,40 zł |
Handbook of Geometric Programming Using Open Geometry Gl
ISBN: 9780387952727 / Angielski / Twarda / 676 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Overview At the beginning of 1999, Springer-Verlag published the book Open Geo- try OpenGL +Advanced Geometry. There, the authors Georg Glaeser and Hellmuth Stachel presented a comprehensive library of geometric me- odsbasedonOpenGLroutines.AnaccompanyingCD-ROMprovidedthesource code and many sample ?les. Many diverse topics are covered in this book. The theoretical background is carefully explained, and many examples are given. Since the publication of Open Geometry, the source code has been improved andmanyadditionalfeatureshavebeenaddedtotheprogram.Contributorsfrom...
Overview At the beginning of 1999, Springer-Verlag published the book Open Geo- try OpenGL +Advanced Geometry. There, the authors Georg Glaeser and He...
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cena:
650,86 zł |
Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya(r)
ISBN: 9780387955049 / Angielski / Twarda / 296 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Although computer graphics games and animations have been popular for more than a decade, recently personal computers evolved to support real-time, realistic-looking interactive games. OpenGL, a technology standard to develop CG applications, has had incredible momentum in both the professional and consumer markets. Once only the domain of production houses, OpenGL has grown to be the standard for graphics programming on all platforms, personal computers, and workstations. Now more than ever, people are eager to learn about what it takes to make such productions, and how they can be a part of...
Although computer graphics games and animations have been popular for more than a decade, recently personal computers evolved to support real-time, re...
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cena:
191,40 zł |
Implicit Objects in Computer Graphics
ISBN: 9780387984247 / Angielski / Twarda / 190 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Implicit definition and description of geometric objects and surfaces plays a critical role in the appearance and manipulation of computer graphics. In addition, the mathematical definition of shapes, using an implicit form, has pivotal applications for geometric modeling, visualization and animation. Until recently, the parametric form has been by far the most popular geometric representation used in computer graphics and computer-aided design. Whereas parametric objects and the techniques associated with them have been exhaustively developed, the implicit form has been used as a...
Implicit definition and description of geometric objects and surfaces plays a critical role in the appearance and manipulation of computer graphics. I...
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cena:
382,84 zł |
Infographics For Dummies
ISBN: 9781118792384 / Angielski / Miękka / 320 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Create stunning infographics with this hands-on guide Infographics For Dummies is a comprehensive guide to creating data visualization with viral appeal. Written by the founder of Infographic World, a New York City based infographic agency, and his top designers, the book focuses on the how-to of data, design, and distribution to create stunning, shareable infographics. Step-by-step instruction allows you to handle data like a pro, while creating eye-catching graphics with programs like Adobe Illustrator and Photoshop. The book walks you through the different types of... Create stunning infographics with this hands-on guide Infographics For Dummies is a comprehensive guide to creating data visua... |
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cena:
111,45 zł |
The Multimedia Handbook
ISBN: 9780415136662 / Angielski / Twarda / 480 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This is a guide to the wide range of uses of multimedia. Multimedia has moved from a technology looking for an application to widespread implementation in many fields such as sales presentations, education, training, business, museums and art galleries, medical systems and scientific applications, with numerous uses in the fields of entertainment and leisure. The author details the huge array of authoring software which is now available, as well as the distribution of multimedia data by telephone, cable, satellite or radio communications. The first part of the book introduces the technology...
This is a guide to the wide range of uses of multimedia. Multimedia has moved from a technology looking for an application to widespread implementatio...
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cena:
191,87 zł |
Elsevier's Dictionary of Computer Graphics: In English, German, French and Russian
ISBN: 9780444500274 / Angielski / Twarda / 798 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Elsevier's Dictionary of Computer Graphics contains 10,540 terms with more than 2,600 cross-references that are commonly used in the theory and practice of computer graphics. Included are terms from all areas related to a) the theory of computer graphics - descriptive geometry, projective geometry, topology, fractal geometry, color science; and b) the practice of computer graphics - computer-aided design (CAD) systems, technical drawing, computer art, computer animation, business graphics, scientific visualization, virtual reality, graphical programming, image processing, graphical...
Elsevier's Dictionary of Computer Graphics contains 10,540 terms with more than 2,600 cross-references that are commonly used in the theory and...
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cena:
1675,85 zł |
Handbook of Virtual Humans
ISBN: 9780470023167 / Angielski / Twarda / 480 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Virtual Humans are becoming more and more popular and used in many applications such as the entertainment industry (in both film and games) and medical applications. This comprehensive book covers all areas of this growing industry including face and body motion, body modelling, hair simulation, expressive speech simulation and facial communication, interaction with 3D objects, rendering skin and clothes and the standards for Virtual Humans.
Written by a team of current and former researchers at MIRALab, University of Geneva or VRlab, EPFL, this book is the definitive guide to the... Virtual Humans are becoming more and more popular and used in many applications such as the entertainment industry (in both film and games) and medica...
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cena:
807,81 zł |
Digital Creativity : Techniques for Digital Media and the Internet
ISBN: 9780471390572 / Angielski / Miękka / 352 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Master the technical skills, creative techniques, and principles of digital design
At last-here is a book that links graphic design fundamentals to the technical and creative knowledge that graphic designers need to work in today's digital and electronic media. Written by a designer for the designer, Digital Creativity explains computer technology in accessible terms as it covers key topics such as Web design, video, audio, and 2D and 3D animation. This comprehensive guide presents an overview of the digital production pipeline, shares principles and techniques for all types... Master the technical skills, creative techniques, and principles of digital design
At last-here is a book that links graphic design fundamentals... |
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cena:
382,20 zł |
Jpeg2000 Standard for Image Compression: Concepts, Algorithms and VLSI Architectures
ISBN: 9780471484226 / Angielski / Twarda / 296 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Your definitive guide to state-of-the-art image compression
With excellent image quality at low bit rate, progressive transmission, scalability, region-of-interest coding, random access, error resilience, and many other salient features, the JPEG2000 standard for scalable image compression is rapidly becoming the cornerstone of today s innovative multimedia industry. Providing comprehensive and accessible coverage of the new JPEG2000 standard, this timely and authoritative text provides a clear overview of both the theory and principles behind the algorithms, and a solid... Your definitive guide to state-of-the-art image compression
With excellent image quality at low bit rate, progressive transmission, scalability, re... |
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cena:
523,89 zł |