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Kategorie szczegółowe BISAC

Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya(r)

ISBN-13: 9780387955049 / Angielski / Twarda / 2005 / 296 str.

Shalini Govil-Pai
Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya(r) Govil-Pai, Shalini 9780387955049 Springer - książkaWidoczna okładka, to zdjęcie poglądowe, a rzeczywista szata graficzna może różnić się od prezentowanej.

Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya(r)

ISBN-13: 9780387955049 / Angielski / Twarda / 2005 / 296 str.

Shalini Govil-Pai
cena 201,72 zł
(netto: 192,11 VAT:  5%)

Najniższa cena z 30 dni: 192,74 zł
Termin realizacji zamówienia:
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Although computer graphics games and animations have been popular for more than a decade, recently personal computers evolved to support real-time, realistic-looking interactive games. OpenGL, a technology standard to develop CG applications, has had incredible momentum in both the professional and consumer markets. Once only the domain of production houses, OpenGL has grown to be the standard for graphics programming on all platforms, personal computers, and workstations. Now more than ever, people are eager to learn about what it takes to make such productions, and how they can be a part of them. Current literature on how to make movies/games focus more on the technology (OpenGL, DirectX, etc) and their APIs rather than on the principles of computer graphics. However, understanding these principles is the key to dealing with any technology API. The aim of "Principles of Computer Graphics and OpenGL" is to teach readers the principles of computer graphics. Hands-on examples developed in OpenGL illustrate the key concepts, and readers develop a professional animation, following traditional processes used in production houses. By the end of the book, readers will be experts in the principles of computer graphics and OpenGL. They will be able to develop their own professional quality games via the same approach used in production houses.

Kategorie:
Informatyka
Kategorie BISAC:
Computers > Software Development & Engineering - Computer Graphics
Computers > Programming - General
Computers > Data Science - General
Wydawca:
Springer
Język:
Angielski
ISBN-13:
9780387955049
Rok wydania:
2005
Wydanie:
2005
Ilość stron:
296
Waga:
0.77 kg
Wymiary:
24.13 x 18.75 x 2.29
Oprawa:
Twarda
Wolumenów:
01
Dodatkowe informacje:
Bibliografia
Wydanie ilustrowane

The Basics.- From Pixels to Shapes.- Making Them Move.- Pixels, Images and Image Files.- Let The Games Begin.- It’s 3D Time!.- 3D Modeling.- Rendering: Shading and Lighting.- Advanced Techniques.- And Finally, Introducing Maya.- Making Them Move.- Animation.- Viewpoint Animation.- Lights, Camera, Action!.

Computer graphics continues to evolve at a breakneck pace, fueled by modern uses in health, biotechnology, business, and entertainment (feature films and the gaming industry). It is important for those in the business to have a solid grounding in—and holistic view of—the fundamentals of this exciting discipline.

Providing an integrated balance of underlying theory and real-life practicality, Principles of Computer Graphics is a uniquely comprehensive introduction to the concepts, core principles, and methodologies employed in the graphics endeavor. Concepts are defined and explained in an easy-to-understand manner, and the reader learns progressively— from basic algorithmic components to elaborate and stunning visual displays. The text uses C (a standard programming language) and OpenGL (a standard graphics library) to teach illustratively, and it introduces the powerful 3D capability of Maya. Readers need only a basic education in math and programming.

Topics and Features:

-Provides a full introduction to computer graphics concepts, principles, methods, and applications

-Concentrates on core principles, thereby allowing readers to readily utilize any graphics API upon completion

-Reinforces its theme with heavy use of examples, exercises, and figures and images

-Discusses the processes, tricks, and techniques used at professional production houses

-Uses a step-by-step, teach-by-example approach, whereby readers end up creating their own game and movie (much like real graphics production houses)

-Supplies a full treatment of all key elements of graphics study and the results and products derived from it

This all-encompassing and well-organized textbook/reference is ideally suited to both students and professionals interested in developing or honing their skills in computer graphics. Its clarity of approach and wealth of examples and learning aids will also be helpful for vocational training courses or self study, and will empower readers to further study of graphics.

Shalini Govil-Pai has used her imaging and animation expertise to develop virtual reality games and military training simulators. She was technical director on the films, Toy Story and A Bug’s Life, and is a co-author of Learning Computer Graphics.



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