Creativity and rationale comprise an essential tension in design. They are two sides of the coin; contrary, complementary, but perhaps also interdependent. Designs always serve purposes. They always have an internal logic. They can be queried, explained, and evaluated. These characteristics are what design rationale is about. But at the same time designs always provoke experiences and insights. They open up possibilities, raise questions, and engage human sense making. Design is always about creativity.
Creativity and Rationale: Enhancing Human Experience by Design comprises...
Creativity and rationale comprise an essential tension in design. They are two sides of the coin; contrary, complementary, but perhaps also interde...
Presents a strategic perspective and design methodology that guide the process of developing digital products and services that provide 'real experience' to users. Only when the material experienced runs its course to fulfilment is it then regarded as 'real experience' that is distinctively senseful, evaluated as valuable, and harmoniously related to others. Based on the theoretical background of human experience, the book focuses on these three questions: * How can we understand the current dominant designs of digital products and services? * What are the user experience factors that are...
Presents a strategic perspective and design methodology that guide the process of developing digital products and services that provide 'real experien...
People relate to other people, not to simplified types or segments. This is the concept that underpins this book. Personas, a user centered design methodology covers topics from interaction design within IT, through to issues surrounding product design, communication, and marketing.
Project developers need to understand how users approach their products from the product's infancy, and regardless of what the product might be. Developers should be able to describe the user of the product via vivid depictions, as if they - with their different attitudes, desires and habits - were...
People relate to other people, not to simplified types or segments. This is the concept that underpins this book. Personas, a user centered design ...
"A Journey Through Cultures" addresses one of the hottest topics in contemporary HCI: cultural diversity amongst users. For a number of years the HCI community has been investigating alternatives to enhance the design of cross-cultural systems. Most contributions to date have followed either a 'design for each' or a 'design for all' strategy.
"A Journey Through Cultures "takes a very different approach. Proponents of CVM - the Cultural Viewpoint Metaphors perspective - the authors invite HCI practitioners to think of how to expose and communicate the idea of cultural diversity. A...
"A Journey Through Cultures" addresses one of the hottest topics in contemporary HCI: cultural diversity amongst users. For a number of years the H...
This book presents perspectives for and by teachers, school and university administrators and educational researchers regarding the great impact pen and tablet technology can have on classrooms and education.
presents three distinctly valuable threads of research:
Emerging technologies and cutting-edge software invented by researchers and evaluated through real classroom deployments.
First-hand perspectives of instructors and administrators who actively implement pen or tablet technologies in their classrooms.
Up-and-coming systems that provide insight...
This book presents perspectives for and by teachers, school and university administrators and educational researchers regarding the great impact pe...
As interactive systems are quickly becoming integral to our everyday lives, this book investigates how we can make these systems, from desktop and mobile apps to more wearable and immersive applications, more usable and maintainable by using HCI design patterns. It also examines how we can facilitate the reuse of design practices in the development lifecycle of multi-devices, multi-platforms and multi-contexts user interfaces.
Effective design tools are provided for combining HCI design patterns and User Interface (UI) driven engineering to enhance design whilst differentiating...
As interactive systems are quickly becoming integral to our everyday lives, this book investigates how we can make these systems, from desktop and ...
This book introduces the term Beauty Technology, a Wearable Computing paradigm that uses the body s surface as an interactive platform by integrating technology into beauty products applied directly to one s skin, fingernails, and hair. Conductive Makeup, Tech Nails, Hairware and FX e-makeup are some examples of beauty prototypes that were adapted with electronic components in order to sense muscle movements as inputs to trigger devices and communicate with the wearer, other objects and the virtual world. What if we could activate the world with just a blink? Make a left wink and turn the...
This book introduces the term Beauty Technology, a Wearable Computing paradigm that uses the body s surface as an interactive platform by integrating ...
Evaluating interactive systems for their user experience (UX) is a standard approach in industry and research today. This book explores the areas of game design and development and Human Computer Interaction (HCI) as ways to understand the various contributing aspects of the overall gaming experience.
Fully updated, extended and revised this book is based upon the original publication Evaluating User Experience in Games, and provides updated methods and approaches ranging from user- orientated methods to game specific approaches. New and emerging methods and areas explored...
Evaluating interactive systems for their user experience (UX) is a standard approach in industry and research today. This book explores the areas o...