Social Exclusion, Power, and Video Game Play: New Research in Digital Media and Technology
ISBN: 9780739138601 / Angielski / Twarda / 282 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. While many books and articles are emerging on the new area of game studies and the application of computer games to learning, therapeutic, military, and entertainment environments, few have attempted to contextualize the importance of virtual play within a broader social, cultural, and political environment that raises the question of the significance of work, play, power, and inequalities in the modern world. Studies tend to concentrate on the content of virtual games, but few have questioned how power is produced or reproduced by publishers, gamers, or even social media; how social...
While many books and articles are emerging on the new area of game studies and the application of computer games to learning, therapeutic, military, a...
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cena:
556,92 zł |
Unreal Development Kit Game Design Cookbook
ISBN: 9781849691802 / Angielski / Miękka / 544 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. UDK is a free, world class game editing tool and being so powerful it can be daunting to learn. This guide offers an excellent set of targeted recipes to help game artists get up to speed with game designing in UDK. Unreal Development Kit Game Design Cookbook contains everything you need to jumpstart your game design efforts. The lessons are aimed squarely at the artist's field of production, with recipes on asset handling, creating content within the editor, animation and visual scripting to get the content working in gameplay. Unreal Game Development Kit Game Design Cookbook exposes how...
UDK is a free, world class game editing tool and being so powerful it can be daunting to learn. This guide offers an excellent set of targeted recipes...
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cena:
297,65 zł |
Minecraft for Makers: Minecraft in the Real World with Lego, 3D Printing, Arduino, and More!
ISBN: 9781680453157 / Angielski / Miękka / 176 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Minecraft for Makers explores the intersection of this creative and beloved electronic game with the real world. It gives readers the opportunity to take familiar objects from the game - such as blocks, jack o'lanterns, and mobs - and make real-world versions of them.
Minecraft for Makers explores the intersection of this creative and beloved electronic game with the real world. It gives readers the opportunity to t...
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cena:
87,11 zł |
Box2d for Flash Games
ISBN: 9781849519625 / Angielski / Miękka / 166 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Physics games are getting more and more popular, and Box2D is the best choice if you are looking for a free, stable and robust library to handle physics. With Box2D you can create every kind of 2D physics game, only coding is not the fun part, but the game itself. "Box2D for Flash Games" will guide you through the process of making a Flash physics game starting from the bare bones and taking you by hand through complex features such as forces, joints and motors. As you are learning, your game will have more and more features, like the physics games you are used to playing. The book analyzes...
Physics games are getting more and more popular, and Box2D is the best choice if you are looking for a free, stable and robust library to handle physi...
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cena:
131,72 zł |
Literatura i media. Po 1989 roku
ISBN: 9788374591188 / Polski / Twarda / 300 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Profesor dr hab. Maryla Hopfinger bada współczesną kulturę – jej przemiany, właściwości i funkcje. Nowatorska konstrukcja książki odsłania obecną sytuację literatury wobec ekspansji mediów: przeobrażenia literatury drukowanej, rozwój literatury audialnej i elektronicznej; ważne miejsce zajmują paralelne narracje audiowizualne – film autorski, seriale telewizyjne, fabularne gry komputerowe. Gromadzona przez lata interdyscyplinarna wiedza autorki, uważna, wnikliwa obserwacja zachodzących na naszych oczach przemian, wyważone sądy, umiejętność jasnego i przejrzystego...
Profesor dr hab. Maryla Hopfinger bada współczesną kulturę – jej przemiany, właściwości i funkcje. Nowatorska konstrukcja książki odsłania...
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30,55 zł |
Creating Games with Cocos2d for iPhone 2
ISBN: 9781849519007 / Angielski / Miękka / 388 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Cocos2d for iPhone is a simple (but powerful) 2D framework that makes it easy to create games for the iPhone. There are thousands of games in the App Store already using cocos2d. Game development has never been this approachable and easy to get started. "Creating Games with cocos2d for iPhone 2" takes you through the entire process of designing and building nine complete games for the iPhone, iPod Touch, or iPad using cocos2d 2.0. The projects start simply and gradually increase in complexity, building on the lessons learned in previous chapters. Good design practices are emphasized...
Cocos2d for iPhone is a simple (but powerful) 2D framework that makes it easy to create games for the iPhone. There are thousands of games in the App ...
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cena:
239,10 zł |
The Post-9/11 Video Game: A Critical Examination
ISBN: 9780786499021 / Angielski / Miękka / 200 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This critical study of video games since 9/11 shows how a distinct genre emerged following the terrorist attacks and their aftermath. Comparisons of pre and post-9/11 titles of popular game franchises--Call of Duty, Battlefield, Medal of Honor, Grand Theft Auto and Syphon Filter--reveal reshaped notions of identity, urban and suburban spaces and the citizen's role as both a producer and consumer of culture: New York represents America; the mall embodies American values; zombies symbolize foreign invasion. By revisiting a national trauma, these games offer a therapeutic solution to the...
This critical study of video games since 9/11 shows how a distinct genre emerged following the terrorist attacks and their aftermath. Comparisons of p...
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cena:
250,02 zł |
RE: Play: Game Design and Game Culture
ISBN: 9780820470535 / Angielski / Miękka / 268 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Computer and video games are only a few decades old, but in that short time they have exploded into our culture as high-tech playtoys, as controversial popular media, and as a major economic force. Re: Play brings together game designers, new media artists, interdisciplinary curators and players in debate and conversation about technology and design, gaming addictions and geek subcultures, the aesthetics of violence, gender transgressions, the erotics of gaming, and the business of play capturing the zeitgeist that is digital games.
User-friendly and fully illustrated, Re:... Computer and video games are only a few decades old, but in that short time they have exploded into our culture as high-tech playtoys, as controversia...
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cena:
185,25 zł |
The Art of Assassin's Creed: Unity
ISBN: 9781781166901 / Angielski / Twarda / 192 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. With 73 million units sold worldwide, Ubisoft's Assassin's Creed franchise is established as one of the best-selling game series ever. Recognized for having some of the richest, most-engrossing art and storytelling in the industry, Assassin's Creed transcends video games, branching into other entertainment experiences including comic books, novels, short films and an impressive merchandise line-up. The recently announced Assassin's Creed Unity takes players into the heart of the French Revolution. Marrying intricately detailed environments and next-gen...With 73 million units sold worldwide, Ubisoft's Assassin's Creed franchise is established as one of the best-selling game series ever. Recog... |
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cena:
152,69 zł |
Multiplayer: The Social Aspects of Digital Gaming
ISBN: 9780415828857 / Angielski / Twarda / 252 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community into the mainstream media market. With millions of people now enjoying gaming as interactive entertainment there has been a huge increase in interest in social multiplayer gaming activities. However, despite the explosive growth in the field over the past decade, many aspects of social gaming still remain unexplored, especially from a media and communication studies perspective." Multiplayer: Social Aspects of Digital Gaming" is the first... In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community int... |
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cena:
700,25 zł |
Windows 8 and Windows Phone 8 Game Development
ISBN: 9781430258360 / Angielski / Miękka / 512 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Creating fun, sophisticated games for Windows devices large or small has never been easier With masses of example code and fully working games for you to download and run straight away Windows 8 and Windows Phone 8 Game Development is your ideal first step into modern games development. This book gives you everything you need to realize your dreams and produce fantastic games that will run on all Windows 8 devices from desktops to tablets to phones. You can code once and run everywhere. The ubiquity of Windows 8 devices makes this opportunity to good to miss The... Creating fun, sophisticated games for Windows devices large or small has never been easier With masses of example code and fully working games for... |
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cena:
130,60 zł |
Releasing Html5 Games for Windows 8: From the Web to Windows 8 with Ease
ISBN: 9781449360504 / Angielski / Miękka / 160 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Windows 8 presents an incredible opportunity for distributing and monetizing HTML5 games, and this guide shows how you can profit from it. You'll learn everything you need to know about porting your original web-based JavaScript game to the new "touch-first" version of Windows, as well as several options for selling your game in Windows Store. Windows 8 is a big leap forward for developers because it treats HTML5 as a first-class citizen, alongside C# and C++. Interactive development expert Jesse Freeman explains how Windows 8 works, gets you started with Visual Studio Express (it's... Windows 8 presents an incredible opportunity for distributing and monetizing HTML5 games, and this guide shows how you can profit from it. You'll l... |
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cena:
87,31 zł |
Sfml Game Development
ISBN: 9781849696845 / Angielski / Miękka / 296 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. What you will learn from this book Learn the basics of SFML and render an airplane to the screen. Create a game world to play in using entities and handle input from the player Make your game richer with menus, settings, and other states Implement the foundation for a GUI library Populate the world with enemies and let them interact Load resources like textures from the hard drive and learn about resource management Animate the game object, build a particle system and look behind the scenes of rendering Add music and sound effects to your game to create an immersive gaming experience...
What you will learn from this book Learn the basics of SFML and render an airplane to the screen. Create a game world to play in using entities and ha...
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cena:
239,10 zł |
Changing the Rules of the Game: Economic, Management and Emerging Issues in the Computer Games Industry
ISBN: 9780230303539 / Angielski / Twarda / 219 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The computer games industry is one of the most vibrant industries today whose potential for growth seems inexhaustible. This book adopts a multi-disciplinary approach and captures emerging trends as well as the issues and challenges faced by businesses, their managers and their workforce in the games industry.
The computer games industry is one of the most vibrant industries today whose potential for growth seems inexhaustible. This book adopts a multi-disci...
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cena:
192,30 zł |
Women and Gaming: The Sims and 21st Century Learning
ISBN: 9780230623415 / Angielski / Twarda / 208 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The authors argue that women gamers, too often ignored as gamers, are in many respects leading the way in this trend towards design, cultural production, new learning communities, and the combination of technical proficiency with emotional and social intelligence.
The authors argue that women gamers, too often ignored as gamers, are in many respects leading the way in this trend towards design, cultural producti...
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cena:
192,30 zł |
The Game Design Reader: A Rules of Play Anthology
ISBN: 9780262195362 / Angielski / Twarda / 923 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they... The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studi... |
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cena:
341,11 zł |
Multiplayer: The Social Aspects of Digital Gaming
ISBN: 9780415828864 / Angielski / Miękka / 252 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community into the mainstream media market. With millions of people now enjoying gaming as interactive entertainment there has been a huge increase in interest in social multiplayer gaming activities. However, despite the explosive growth in the field over the past decade, many aspects of social gaming still remain unexplored, especially from a media and communication studies perspective. Multiplayer: Social Aspects of Digital Gaming is... In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community int... |
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cena:
207,43 zł |
Militainment, Inc.: War, Media, and Popular Culture
ISBN: 9780415999786 / Angielski / Miękka / 214 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Militainment, Inc. offers provocative, sometimes disturbing insight into the ways that war is presented and viewed as entertainment-or "militainment"-in contemporary American popular culture. War has been the subject of entertainment for centuries, but Roger Stahl argues that a new interactive mode of militarized entertainment is recruiting its audience as virtual-citizen soldiers. The author examines a wide range of historical and contemporary media examples to demonstrate the ways that war now invites audiences to enter the spectacle as an interactive participant through a... Militainment, Inc. offers provocative, sometimes disturbing insight into the ways that war is presented and viewed as entertainment-or "mi... |
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cena:
186,68 zł |
The Game Maker's Companion
ISBN: 9781430228264 / Angielski / Miękka / 440 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. When I created the first version of Game Maker in 1999, I naturally had no idea that it would achieve its current status of the most-used game-creation package in the world. The program was still rather limited. You could only create very simple games with it and the package was downloaded only a few hundred times per month. A lot has changed over the past ten years. New versions of Game Maker were released that made it possible to create sophisticated stand-alone games. The number of downloads rose to over 150,000 per month, and the company YoYo Games was formed that now develops and...
When I created the first version of Game Maker in 1999, I naturally had no idea that it would achieve its current status of the most-used game-creatio...
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cena:
288,47 zł |
Html5 Games Most Wanted: Build the Best Html5 Games
ISBN: 9781430239789 / Angielski / Miękka / 284 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. HTML5 Games Most Wanted gathers the top HTML5 games developers and reveals the passion they all share for creating and coding great games. You'll learn programming tips, tricks, and optimization techniques alongside real-world code examples that you can use in your own projects. You won't just make games--you'll make great games.
The book is packed full of JavaScript, HTML5, WebGL, and CSS3 code, showing you how these fantastic games were built and passing on the skills you'll need to create your own great games. Whether you're a coding expert looking for secrets to push... HTML5 Games Most Wanted gathers the top HTML5 games developers and reveals the passion they all share for creating and coding great games. Yo...
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cena:
138,29 zł |