What you will learn from this book Learn the basics of SFML and render an airplane to the screen. Create a game world to play in using entities and handle input from the player Make your game richer with menus, settings, and other states Implement the foundation for a GUI library Populate the world with enemies and let them interact Load resources like textures from the hard drive and learn about resource management Animate the game object, build a particle system and look behind the scenes of rendering Add music and sound effects to your game to create an immersive gaming experience...
What you will learn from this book Learn the basics of SFML and render an airplane to the screen. Create a game world to play in using entities and ha...