Adventure: The Atari 2600 at the Dawn of Console Gaming
ISBN: 9781957932071 / Angielski Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
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cena:
87,80 zł |
Video Game Marketing: A Student Textbook
ISBN: 9781138812260 / Angielski / Twarda / 156 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The video game industry has been one of the fastest-growing cultural phenomena of our times with market conditions that demand a specific skill set from its marketers. To a new generation of "indie gamers," being a game developer isn t just about design and production, a successful video game demands entrepreneurial skills and astute business acumen. The creators need to know what their customers want, how to reach those customers and how to sell to them.
Video Game Marketing: A student textbook is for development students or aspiring developers who want to know how... The video game industry has been one of the fastest-growing cultural phenomena of our times with market conditions that demand a specific skill set... |
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cena:
803,99 zł |
real-time 3d character animation with visual c++
ISBN: 9780240516646 / Angielski / Miękka / 496 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Do you have some experience and a reasonable knowledge of C++ and want to write your own computer games? Have you ever looked at a PC or Playstation (R) game with characters running and leaping through an exciting landscape and wondered how it was done? If so then this book will give you all the information you need to achieve this goal, whether you are a hobby programmer, student or even a professional wanting to add that third dimension to your website.
Nik Lever takes you through the journey from the basics of 3D manipulation all the way to morph objects and sub-division... Do you have some experience and a reasonable knowledge of C++ and want to write your own computer games? Have you ever looked at a PC or Playstation (...
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cena:
363,04 zł |
PC Interfacing
ISBN: 9780750636377 / Angielski / Miękka / 352 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The main links with your PC and the outside world are the centronic port, used for connecting the printer, the RS232 port, used for the mouse, and the games port for a joystick. This book explores how these input/output (I/O) ports can be put to use through a range of other interfacing applications. This is especially useful for laptop and palmtop PCs which cannot be fitted with internal I/O cards. A novel approach is taken by this book, combining the hardware through which the ports can be explored, and the software programming needed to carry out a range of experiments. Circuits are...
The main links with your PC and the outside world are the centronic port, used for connecting the printer, the RS232 port, used for the mouse, and the...
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cena:
228,18 zł |
The State of Play: Law, Games, and Virtual Worlds
ISBN: 9780814799710 / Angielski / Twarda / 304 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The State of Play presents an essential first step in understanding how new digital worlds will change the future of our universe. Millions of people around the world inhabit virtual words: multiplayer online games where characters live, love, buy, trade, cheat, steal, and have every possible kind of adventure. Far more complicated and sophisticated than early video games, people now spend countless hours in virtual universes like Second Life and Star Wars Galaxies not to shoot space invaders but to create new identities, fall in love, build cities, make rules, and break... The State of Play presents an essential first step in understanding how new digital worlds will change the future of our universe.... |
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cena:
363,09 zł |
The State of Play: Law, Games, and Virtual Worlds
ISBN: 9780814799727 / Angielski / Miękka / 304 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The State of Play presents an essential first step in understanding how new digital worlds will change the future of our universe. Millions of people around the world inhabit virtual words: multiplayer online games where characters live, love, buy, trade, cheat, steal, and have every possible kind of adventure. Far more complicated and sophisticated than early video games, people now spend countless hours in virtual universes like Second Life and Star Wars Galaxies not to shoot space invaders but to create new identities, fall in love, build cities, make rules, and break... The State of Play presents an essential first step in understanding how new digital worlds will change the future of our universe. Million... |
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cena:
129,62 zł |
Twin Galaxies' Official Video Game & Pinballbook of World Records; Arcade Volume, Second Edition
ISBN: 9781421899589 / Angielski / Twarda / 760 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The Official Video Game & Pinball Book of World Records - ARCADE VOLUME *Video Games * Emulation * Arcade Novelties * Pinball The Official Book of Records is now divided into three volumes. This Arcade Volume will be followed by two additional volumes that focus on Console Gaming and PC Gaming. What you will find in this 3-volume set: 1....Each volume settles all arguments by telling you what the current high score is on almost any game and who you have to beat to become the new world champion! 2...Each volume is the authority that establishes the rules and standardized settings on each game!...
The Official Video Game & Pinball Book of World Records - ARCADE VOLUME *Video Games * Emulation * Arcade Novelties * Pinball The Official Book of Rec...
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cena:
234,01 zł |
Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution
ISBN: 9781565125452 / Angielski / Miękka / 287 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. What started as a game of Pong, with little blips dancing across a computer screen, has evolved into a multi-billion-dollar industry that is changing the future, making inroads into virtually all aspects of our culture.Who are the minds behind this revolution? How did it happen? Where is it headed? In Smartbomb, journalists Heather Chaplin and Aaron Ruby take the reader behind the scenes at gaming conventions, into powerhouse think tanks where new games are created, into the thick of the competition at cyberathlete tournaments, and into the homes of gamers for whom playing...
What started as a game of Pong, with little blips dancing across a computer screen, has evolved into a multi-billion-dollar industry that is ch...
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cena:
87,11 zł |
Biologically Inspired Artificial Intelligence for Computer Games
ISBN: 9781591406464 / Angielski / Twarda / 262 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Computer games are often played by a human player against an artificial intelligence software entity. In order to truly respond in a human-like manner, the artificia intelligence in games must be adaptive, or respond as a human player would as he/she learns to play a game.
Computer games are often played by a human player against an artificial intelligence software entity. In order to truly respond in a human-like manner...
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cena:
579,25 zł |
Twin Galaxies' Official Video Game & Pinball Book Of World Records; Arcade Volume, Second Edition
ISBN: 9781595409959 / Angielski / Miękka / 760 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The Official Video Game & Pinball Book of World Records - ARCADE VOLUME *Video Games * Emulation * Arcade Novelties * Pinball The Official Book of Records is now divided into three volumes. This Arcade Volume will be followed by two additional volumes that focus on Console Gaming and PC Gaming. What you will find in this 3-volume set: 1....Each volume settles all arguments by telling you what the current high score is on almost any game and who you have to beat to become the new world champion! 2...Each volume is the authority that establishes the rules and standardized settings on each game!...
The Official Video Game & Pinball Book of World Records - ARCADE VOLUME *Video Games * Emulation * Arcade Novelties * Pinball The Official Book of Rec...
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cena:
170,57 zł |
Multiplayer Online Games: Origins, Players, and Social Dynamics
ISBN: 9780815392873 / Angielski / Twarda / 166 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
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cena:
726,18 zł |
The Design and Use of Simulation Computer Games in Education
ISBN: 9789087901554 / Angielski / Miękka / 312 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This volume presents a collection of empirical and theoretical work relating to simulation computer games, exploring the interrelationships between the instructional design and the educational use of these materials. The authors explore the interrelationships between design and use--success in both are critical to achieve the desired ends of facilitating learning--and provide a scholarly treatment of a topics frequently handled in an anecdotal, "pop science" manner.
While there is a broad literature in the design of instructional materials and in the implementation or use of those... This volume presents a collection of empirical and theoretical work relating to simulation computer games, exploring the interrelationships between th...
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cena:
236,46 zł |
Militainment, Inc.: War, Media, and Popular Culture
ISBN: 9780415999779 / Angielski / Twarda / 220 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Militainment, Inc. offers provocative, sometimes disturbing insight into the ways that war is presented and viewed as entertainment-or "militainment"-in contemporary American popular culture. War has been the subject of entertainment for centuries, but Roger Stahl argues that a new interactive mode of militarized entertainment is recruiting its audience as virtual-citizen soldiers. The author examines a wide range of historical and contemporary media examples to demonstrate the ways that war now invites audiences to enter the spectacle as an interactive participant through a... Militainment, Inc. offers provocative, sometimes disturbing insight into the ways that war is presented and viewed as entertainment-or "mi... |
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cena:
700,25 zł |
Twin Galaxies' Official Video Game & Pinball Book Of World Records; Arcade Volume, Third Edition
ISBN: 9781421890913 / Angielski / Miękka / 790 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The Official Video Game & Pinball Book of World Records - ARCADE VOLUME *Video Games * Emulation * Arcade Novelties * Pinball The Official Book of Records is now divided into three volumes. This Arcade Volume will be followed by two additional volumes that focus on Console Gaming and PC Gaming. What you will find in this 3-volume set: 1....Each volume settles all arguments by telling you what the current high score is on almost any game and who you have to beat to become the new world champion! 2...Each volume is the authority that establishes the rules and standardized settings on each game!...
The Official Video Game & Pinball Book of World Records - ARCADE VOLUME *Video Games * Emulation * Arcade Novelties * Pinball The Official Book of Rec...
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cena:
194,97 zł |
Twin Galaxies' Official Video Game & Pinball Book Of World Records; Arcade Volume, Third Edition
ISBN: 9781421890906 / Angielski / Twarda / 790 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The Official Video Game & Pinball Book of World Records - ARCADE VOLUME *Video Games * Emulation * Arcade Novelties * Pinball The Official Book of Records is now divided into three volumes. This Arcade Volume will be followed by two additional volumes that focus on Console Gaming and PC Gaming. What you will find in this 3-volume set: 1....Each volume settles all arguments by telling you what the current high score is on almost any game and who you have to beat to become the new world champion! 2...Each volume is the authority that establishes the rules and standardized settings on each game!...
The Official Video Game & Pinball Book of World Records - ARCADE VOLUME *Video Games * Emulation * Arcade Novelties * Pinball The Official Book of Rec...
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cena:
243,78 zł |
New Media Cultures
ISBN: 9780340806999 / Angielski / Miękka / 224 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. New Media Cultures provides a comprehensive analysis of the value of cultural studies in the face of new media, and the changes necessary for cultural studies to tackle the issues that new media presents. Drawing from the active audience thesis developed in cultural studies of the media, New Media Cultures focuses on the increased interactivity in contemporary culture and shows how this has become integrated into the production and consumption of cultural forms. Critical areas investigated include: New Media Cultures provides a comprehensive analysis of the value of cultural studies in the face of new media, and the changes necessary fo... |
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cena:
140,00 zł |
Military Simulation & Serious Games: Where We Came from and Where We Are Going
ISBN: 9780982304068 / Angielski / Miękka / 408 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This collection of essays on the technical, social, and economic importance of simulation and gaming techniques, tools, and technologies provides a fascinating historical summary, explores important technical capabilities, and speculates on the role that these technologies will play in the future.
This collection of essays on the technical, social, and economic importance of simulation and gaming techniques, tools, and technologies provides a fa...
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cena:
121,77 zł |
Aesthetic Theory and the Video Game
ISBN: 9780719077180 / Angielski / Miękka / 256 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. This book draws on aesthetic theory, including ideas from the history of painting, music and dance, to offer a fresh perspective on the video game as a popular cultural form. It argues that games like Grand Theft Auto and Elektroplankton are aesthetic objects that appeal to players because they offer an experience of form, as this idea was understood by philosophers like Immanuel Kant and Theodor Adorno. Video games are awkward objects that have defied efforts to categorise them within established academic disciplines and intellectual frameworks. Yet no one can deny their importance in...
This book draws on aesthetic theory, including ideas from the history of painting, music and dance, to offer a fresh perspective on the video game as ...
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cena:
109,15 zł |
Halo: Initiation
ISBN: 9781616553258 / Angielski / Twarda / 71 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Halo(R)--one of the most iconic video game franchises in history--comes to Dark Horse Before she was a supersolider defending humanity as part of the Spartan-IV program, Sarah Palmer was an ODST--Orbital Drop Shock Trooper--carrying out the most dangerous missions behind enemy lines Join her on her dramatic journey from the ranks of humanity's toughest leathernecks to the highest echelon of elite warriors in the galaxy. Collects the three-issue miniseries. * A new era of Halo(R) comics begins at Dark Horse * The Halo franchise has sales eclipsing $3...
Halo(R)--one of the most iconic video game franchises in history--comes to Dark Horse Before she was a supersolider defending humanity as ...
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cena:
76,32 zł |
Google Sketchup for Game Design: Beginner's Guide
ISBN: 9781849691345 / Angielski / Miękka / 270 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Creating video game environments similar to the best 3D games on the market is now within the capability of hobbyists for the first time, with the free availability of game development software such as Unity 3D, and the ease with which groups of enthusiasts can get together to pool their skills for a game project. The sheer number of these independent game projects springing up means there is a constant need for game art, the physical 3D environment and objects that inhabit these game worlds. Now thanks to Google there is an easy, fun way to create professional game art, levels and props....
Creating video game environments similar to the best 3D games on the market is now within the capability of hobbyists for the first time, with the fre...
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cena:
239,10 zł |