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Serious Play: Literacy, Learning and Digital Games
ISBN: 9781138689404 / Angielski / Twarda / 234 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Serious Play is a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and secondary schools. Based on an original research project, the book explores digital games capacity to engage and challenge, present complex representations and experiences, foster collaborative and deep learning, and enable curricula that connect with young people today. These exciting approaches illuminate the role of context in gameplay as well as the links between digital culture, gameplay, and identity in learners lives, and are applicable to... Serious Play is a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and sec... |
cena:
759,15 |
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Serious Play: Literacy, Learning and Digital Games
ISBN: 9781138689411 / Angielski / Miękka / 234 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Serious Play is a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and secondary schools. Based on an original research project, the book explores digital games capacity to engage and challenge, present complex representations and experiences, foster collaborative and deep learning, and enable curricula that connect with young people today. These exciting approaches illuminate the role of context in gameplay as well as the links between digital culture, gameplay, and identity in learners lives, and are applicable to... Serious Play is a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and sec... |
cena:
195,86 |
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Persona 3 Volume 5
ISBN: 9781927925898 / Angielski / Miękka / 162 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. If you thought Shadows were the only enemies S.E.E.S. would ever have to fight, think again It's an all-out battle between Persona users as S.E.E.S. comes into direct conflict with Strega, an extremist group using the Dark Hour for their own personal gain. Even with Akihiko's old friend Shinjiro and the surprisingly mature elementary school student Ken Amada as S.E.E.S.' newest recruits, Minato and friends are in for their toughest battle yet
If you thought Shadows were the only enemies S.E.E.S. would ever have to fight, think again It's an all-out battle between Persona users as S.E.E.S. ...
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cena:
53,91 |
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Geek Sweets: An Adventurer's Guide to the World of Baking Wizardry (Baking Book, Geek Cookbook, Cupcake Decorating, Sprinkles for B
ISBN: 9781633536166 / Angielski / Spiralna / 261 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Unique theme party ideas ? easy baking recipes for an unusual sweet tooth clientele Geek Sweets: The ultimate guide to creating 60 confections for the legions of fans in Geekdom, from Star Wars to Game of Thrones to Harry Potter and much more A baking cookbook for the 'truly geeky', filled with recipes for cookies, cupcakes and cakepops in increasing difficulties, as well as party ideas with a fantasy / adventure theme. Big, beautiful photographs, recipes, printable templates and step-by-step how-to's for every adventurer - from the squire just starting their journey,...
Unique theme party ideas ? easy baking recipes for an unusual sweet tooth clientele Geek Sweets: The ultimate guide to creating ...
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cena:
181,07 |
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The Interactive Past: Archaeology, Heritage, and Video Games
ISBN: 9789088904363 / Angielski / Miękka / 220 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided relation with the past. From seminal series like Sid Meier's Civilization or Assassin's Creed to innovative indies like Never Alone and Herald, games have integrated heritages and histories as key components of their design, narrative, and play. This has allowed hundreds of millions of people to experience humanity's diverse heritage through the thrill of interactive and playful discovery, exploration, and (re-)creation. Just as video games have embraced the...
Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided relation with th...
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cena:
195,91 |
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The Interactive Past: Archaeology, Heritage, and Video Games
ISBN: 9789088904370 / Angielski / Twarda / 220 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided relation with the past. From seminal series like Sid Meier's Civilization or Assassin's Creed to innovative indies like Never Alone and Herald, games have integrated heritages and histories as key components of their design, narrative, and play. This has allowed hundreds of millions of people to experience humanity's diverse heritage through the thrill of interactive and playful discovery, exploration, and (re-)creation. Just as video games have embraced the...
Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided relation with th...
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cena:
587,73 |
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ZX Spectrum Games Code Club: Twenty fun games to code and learn
ISBN: 9780993474453 / Angielski / Twarda / 128 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Hardback Edition This book is ideal for ZX Spectrum fans and beginner coders of any age that want to learn or practice building simple games. Contains 20 games specifically created for this book, from Arcade classics to more wacky game ideas. No special equipment needed Works on...
Hardback Edition This book is ideal for ZX Spectrum fans and beginner coders of any age that want to learn... |
cena:
86,71 |
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Game Worlds Get Real: How Who We Are Online Became Who We Are Offline
ISBN: 9781440851285 / Angielski / Twarda / 246 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Twenty million people worldwide play Massively Multi-Player Online Role Playing Games (MMORPGs). Online role-playing gaming is no longer an activity of a tiny niche community. World of Warcraft--the most popular game within the genre--is more than a decade old. As technology has advanced and MMORPGs became exponentially more popular, gaming culture has evolved dramatically over the last 20 years. Game Worlds Get Real: How Who We Are Online Became Who We Are Offline presents a compelling insider's examination of how adventuring through virtual worlds has transformed the... Twenty million people worldwide play Massively Multi-Player Online Role Playing Games (MMORPGs). Online role-playing gaming is no longer an activit... |
cena:
257,78 |
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The Art of Game Design: A Book of Lenses, Third Edition
ISBN: 9781138632097 / Angielski / Twarda / 610 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
612,21 |
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The Art of Game Design: A Book of Lenses, Third Edition
ISBN: 9781138632059 / Angielski / Miękka / 610 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
279,12 |
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A Composer's Guide to Game Music
ISBN: 9780262534499 / Angielski / Miękka / 284 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. Composers of video game music must master an array of specialized skills not taught in the conservatory, including the creation of linear loops, music chunks for horizontal resequencing, and compositional fragments for use within a generative framework. In A Composer's Guide to Game Music, Winifred Phillips -- herself an award-winning composer of video game music -- provides a comprehensive, practical guide that leads an aspiring video... Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. C... |
cena:
125,80 |
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Game Engine Architecture, Third Edition
ISBN: 9781138035454 / Angielski / Twarda / 1240 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Covers theory and practice of game engine software development, bringing together a wide range of concepts and techniques actually used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process. New to this edition: update the section on game console HW, extend the rendering chapter, include a section on 2D GUI,... Covers theory and practice of game engine software development, bringing together a wide range of concepts and techniques actually used by real gam... |
cena:
406,47 |
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Multiplayer Online Games: Origins, Players, and Social Dynamics
ISBN: 9781498767651 / Angielski / Miękka / 166 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Multiplayer Online Games (MOGs) have become a new genre of -play culture, - integrating communication and entertainment in a playful, computer-mediated environment that evolves through user interaction. This book comprehensively investigates the technological origins, human factors, and social dynamics of MOGs, including online dating and online gaming; augmented games and virtual reality; serious games; eSports and game streaming; casual and mobile games; and the growth of indie games. MOGs represent a highly sophisticated, networked, multimedia and multimodal Internet technology, which... Multiplayer Online Games (MOGs) have become a new genre of -play culture, - integrating communication and entertainment in a playful, computer-medi... |
cena:
360,83 |
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Sexuality in Role-Playing Games
ISBN: 9781138097704 / Angielski / Miękka / 148 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Role-playing games offer a chance to pretend, make believe, and share fantasy. They often invoke heavy themes into their game play: morality, violence, politics, spirituality, or sexuality. Although interesting moral debates perennially appear in the media and academia concerning the appropriateness of games’ ability to deal with such adult concepts, very little is known about the intersection between games, playfulness, and sexuality and what this might mean for players. This book offers an in-depth, ethnographic look into the phenomenon of erotic role-play through the experiences of...
Role-playing games offer a chance to pretend, make believe, and share fantasy. They often invoke heavy themes into their game play: morality, violence...
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cena:
247,41 |
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The Rhetoric of Videogames as Embodied Practice: Procedural Habits
ISBN: 9781138303270 / Angielski / Twarda / 274 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The Rhetoric of Videogames as Embodied Practice offers a critical reassessment of embodiment and materiality in rhetorical considerations of videogames. Holmes argues that rhetorical and philosophical conceptions of "habit" offer a critical resource for describing the interplay between thinking (writing and rhetoric) and embodiment. The book demonstrates how Aristotle's understanding of character (ethos), habit (hexis), and nature (phusis) can productively connect rhetoric to what Holmes calls "procedural habits": the ways in which rhetoric emerges from... The Rhetoric of Videogames as Embodied Practice offers a critical reassessment of embodiment and materiality in rhetorical considerations ... |
cena:
832,62 |
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Intermedia Games--Games Inter Media: Video Games and Intermediality
ISBN: 9781501330490 / Angielski / Twarda / 296 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia storyworlds. At the same time, video games are frequently thematized and remediated in film, television, and literature. Indeed, the central role video games assume in intermedial networks provides testament to their significance in the contemporary media environment. In... While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded boo... |
cena:
670,22 |
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Gaming Masculinity: Trolls, Fake Geeks, and the Gendered Battle for Online Culture
ISBN: 9781609385651 / Angielski / Miękka / 160 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
288,71 |
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The Game Audio Tutorial: A Practical Guide to Sound and Music for Interactive Games
ISBN: 9781138427457 / Angielski / Twarda Termin realizacji zamówienia: ok. 5-8 dni roboczych. |
cena:
902,21 |
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Video Games and Storytelling: Reading Games and Playing Books
ISBN: 9781349580149 / Angielski / Miękka / 239 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis-a-vis other narrative media. This book underscores the importance of video games as narratives and offers a framework for analysing the many-ended stories that often redefine real and virtual lives.
The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis...
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cena:
266,99 |
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Respawn: Gamers, Hackers, and Technogenic Life
ISBN: 9781478001348 / Angielski / Twarda / 312 str. Termin realizacji zamówienia: ok. 5-8 dni roboczych. Colin Milburn examines the relationships between video games, hackers, and science fiction, showing how games provide models of social and political engagement, critique, and resistance while offering a vital space for players and hacktivists to challenge centralized power and experiment with alternative futures.
Colin Milburn examines the relationships between video games, hackers, and science fiction, showing how games provide models of social and political e...
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cena:
568,13 |