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Kategorie szczegółowe BISAC

Kategoria BISAC: Games & Activities >> Video & Mobile

ilość książek w kategorii: 2444

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 Serious Play: Literacy, Learning and Digital Games Catherine Beavis Michael Dezuanni Joanne O'Mara 9781138689404 Routledge
Serious Play: Literacy, Learning and Digital Games

ISBN: 9781138689404 / Angielski / Twarda / 234 str.

ISBN: 9781138689404/Angielski/Twarda/234 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Catherine Beavis; Michael Dezuanni; Joanne O'Mara

Serious Play is a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and secondary schools. Based on an original research project, the book explores digital games capacity to engage and challenge, present complex representations and experiences, foster collaborative and deep learning, and enable curricula that connect with young people today. These exciting approaches illuminate the role of context in gameplay as well as the links between digital culture, gameplay, and identity in learners lives, and are applicable to...

Serious Play is a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and sec...

cena: 759,15

 Serious Play: Literacy, Learning and Digital Games Catherine Beavis Michael Dezuanni Joanne O'Mara 9781138689411 Routledge
Serious Play: Literacy, Learning and Digital Games

ISBN: 9781138689411 / Angielski / Miękka / 234 str.

ISBN: 9781138689411/Angielski/Miękka/234 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Catherine Beavis; Michael Dezuanni; Joanne O'Mara

Serious Play is a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and secondary schools. Based on an original research project, the book explores digital games capacity to engage and challenge, present complex representations and experiences, foster collaborative and deep learning, and enable curricula that connect with young people today. These exciting approaches illuminate the role of context in gameplay as well as the links between digital culture, gameplay, and identity in learners lives, and are applicable to...

Serious Play is a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and sec...

cena: 195,86

 Persona 3 Volume 5 Atlus 9781927925898 Udon Entertainment Corp
Persona 3 Volume 5

ISBN: 9781927925898 / Angielski / Miękka / 162 str.

ISBN: 9781927925898/Angielski/Miękka/162 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Atlus
If you thought Shadows were the only enemies S.E.E.S. would ever have to fight, think again It's an all-out battle between Persona users as S.E.E.S. comes into direct conflict with Strega, an extremist group using the Dark Hour for their own personal gain. Even with Akihiko's old friend Shinjiro and the surprisingly mature elementary school student Ken Amada as S.E.E.S.' newest recruits, Minato and friends are in for their toughest battle yet
If you thought Shadows were the only enemies S.E.E.S. would ever have to fight, think again It's an all-out battle between Persona users as S.E.E.S. ...
cena: 53,91

 Geek Sweets: An Adventurer's Guide to the World of Baking Wizardry (Baking Book, Geek Cookbook, Cupcake Decorating, Sprinkles for B Burgesse, Jenny 9781633536166 Mango
Geek Sweets: An Adventurer's Guide to the World of Baking Wizardry (Baking Book, Geek Cookbook, Cupcake Decorating, Sprinkles for B

ISBN: 9781633536166 / Angielski / Spiralna / 261 str.

ISBN: 9781633536166/Angielski/Spiralna/261 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Jenny Burgesse
Unique theme party ideas ? easy baking recipes for an unusual sweet tooth clientele Geek Sweets: The ultimate guide to creating 60 confections for the legions of fans in Geekdom, from Star Wars to Game of Thrones to Harry Potter and much more A baking cookbook for the 'truly geeky', filled with recipes for cookies, cupcakes and cakepops in increasing difficulties, as well as party ideas with a fantasy / adventure theme. Big, beautiful photographs, recipes, printable templates and step-by-step how-to's for every adventurer - from the squire just starting their journey,...
Unique theme party ideas ? easy baking recipes for an unusual sweet tooth clientele Geek Sweets: The ultimate guide to creating ...
cena: 181,07

 The Interactive Past: Archaeology, Heritage, and Video Games Mol, Angus A. a. 9789088904363 Sidestone Press
The Interactive Past: Archaeology, Heritage, and Video Games

ISBN: 9789088904363 / Angielski / Miękka / 220 str.

ISBN: 9789088904363/Angielski/Miękka/220 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Angus A. a. Mol; Csilla E. Ariese-Vandemeulebroucke; Krijn H. J. Boom
Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided relation with the past. From seminal series like Sid Meier's Civilization or Assassin's Creed to innovative indies like Never Alone and Herald, games have integrated heritages and histories as key components of their design, narrative, and play. This has allowed hundreds of millions of people to experience humanity's diverse heritage through the thrill of interactive and playful discovery, exploration, and (re-)creation. Just as video games have embraced the...
Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided relation with th...
cena: 195,91

 The Interactive Past: Archaeology, Heritage, and Video Games Mol, Angus A. a. 9789088904370 Sidestone Press
The Interactive Past: Archaeology, Heritage, and Video Games

ISBN: 9789088904370 / Angielski / Twarda / 220 str.

ISBN: 9789088904370/Angielski/Twarda/220 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Angus A. a. Mol; Csilla E. Ariese-Vandemeulebroucke; Krijn H. J. Boom
Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided relation with the past. From seminal series like Sid Meier's Civilization or Assassin's Creed to innovative indies like Never Alone and Herald, games have integrated heritages and histories as key components of their design, narrative, and play. This has allowed hundreds of millions of people to experience humanity's diverse heritage through the thrill of interactive and playful discovery, exploration, and (re-)creation. Just as video games have embraced the...
Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided relation with th...
cena: 587,73

 ZX Spectrum Games Code Club: Twenty fun games to code and learn Plowman, Gary 9780993474453 Gazzapper Press
ZX Spectrum Games Code Club: Twenty fun games to code and learn

ISBN: 9780993474453 / Angielski / Twarda / 128 str.

ISBN: 9780993474453/Angielski/Twarda/128 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Gary Plowman

Hardback Edition

This book is ideal for ZX Spectrum fans and beginner coders of any age that want to learn or practice building simple games. Contains 20 games specifically created for this book, from Arcade classics to more wacky game ideas.

No special equipment needed Works on...

  • Windows
  • Mac
  • Original ZX Spectrum
  • Recreated ZX Spectrum
  • Internet Browsers: Chrome / FF etc
  • Linux
  • Raspberry Pi


Ideal for Retro Computing fans that want to dust off their ZX...

Hardback Edition

This book is ideal for ZX Spectrum fans and beginner coders of any age that want to learn...

cena: 86,71

 Game Worlds Get Real: How Who We Are Online Became Who We Are Offline Zek Valkyrie 9781440851285 Praeger
Game Worlds Get Real: How Who We Are Online Became Who We Are Offline

ISBN: 9781440851285 / Angielski / Twarda / 246 str.

ISBN: 9781440851285/Angielski/Twarda/246 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Zek Valkyrie

Twenty million people worldwide play Massively Multi-Player Online Role Playing Games (MMORPGs). Online role-playing gaming is no longer an activity of a tiny niche community. World of Warcraft--the most popular game within the genre--is more than a decade old. As technology has advanced and MMORPGs became exponentially more popular, gaming culture has evolved dramatically over the last 20 years. Game Worlds Get Real: How Who We Are Online Became Who We Are Offline presents a compelling insider's examination of how adventuring through virtual worlds has transformed the...

Twenty million people worldwide play Massively Multi-Player Online Role Playing Games (MMORPGs). Online role-playing gaming is no longer an activit...

cena: 257,78

 The Art of Game Design: A Book of Lenses, Third Edition Jesse Schell 9781138632097 A K PETERS
The Art of Game Design: A Book of Lenses, Third Edition

ISBN: 9781138632097 / Angielski / Twarda / 610 str.

ISBN: 9781138632097/Angielski/Twarda/610 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Jesse Schell
cena: 612,21

 The Art of Game Design: A Book of Lenses, Third Edition Jesse (Carnegie Mellon University and Schell Games, Pittsburgh, Pennsylvania, USA) Schell 9781138632059 Taylor & Francis Ltd
The Art of Game Design: A Book of Lenses, Third Edition

ISBN: 9781138632059 / Angielski / Miękka / 610 str.

ISBN: 9781138632059/Angielski/Miękka/610 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Pittsbur Jesse (Carnegie Mellon University and Schell Games
cena: 279,12

 A Composer's Guide to Game Music Winifred (Video game composer) Phillips 9780262534499 MIT Press Ltd
A Composer's Guide to Game Music

ISBN: 9780262534499 / Angielski / Miękka / 284 str.

ISBN: 9780262534499/Angielski/Miękka/284 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Winifred (Video game composer) Phillips

Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. Composers of video game music must master an array of specialized skills not taught in the conservatory, including the creation of linear loops, music chunks for horizontal resequencing, and compositional fragments for use within a generative framework. In A Composer's Guide to Game Music, Winifred Phillips -- herself an award-winning composer of video game music -- provides a comprehensive, practical guide that leads an aspiring video...

Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. C...

cena: 125,80

 Game Engine Architecture, Third Edition Jason Gregory 9781138035454 Taylor & Francis Ltd
Game Engine Architecture, Third Edition

ISBN: 9781138035454 / Angielski / Twarda / 1240 str.

ISBN: 9781138035454/Angielski/Twarda/1240 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Jason Gregory

Covers theory and practice of game engine software development, bringing together a wide range of concepts and techniques actually used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process. New to this edition: update the section on game console HW, extend the rendering chapter, include a section on 2D GUI,...

Covers theory and practice of game engine software development, bringing together a wide range of concepts and techniques actually used by real gam...

cena: 406,47

 Multiplayer Online Games: Origins, Players, and Social Dynamics Freeman, Guo 9781498767651 A K PETERS
Multiplayer Online Games: Origins, Players, and Social Dynamics

ISBN: 9781498767651 / Angielski / Miękka / 166 str.

ISBN: 9781498767651/Angielski/Miękka/166 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Guo Freeman

Multiplayer Online Games (MOGs) have become a new genre of -play culture, - integrating communication and entertainment in a playful, computer-mediated environment that evolves through user interaction. This book comprehensively investigates the technological origins, human factors, and social dynamics of MOGs, including online dating and online gaming; augmented games and virtual reality; serious games; eSports and game streaming; casual and mobile games; and the growth of indie games. MOGs represent a highly sophisticated, networked, multimedia and multimodal Internet technology, which...

Multiplayer Online Games (MOGs) have become a new genre of -play culture, - integrating communication and entertainment in a playful, computer-medi...

cena: 360,83

 Sexuality in Role-Playing Games Ashley ML Brown 9781138097704 Taylor & Francis Ltd
Sexuality in Role-Playing Games

ISBN: 9781138097704 / Angielski / Miękka / 148 str.

ISBN: 9781138097704/Angielski/Miękka/148 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Ashley ML Brown
Role-playing games offer a chance to pretend, make believe, and share fantasy. They often invoke heavy themes into their game play: morality, violence, politics, spirituality, or sexuality. Although interesting moral debates perennially appear in the media and academia concerning the appropriateness of games’ ability to deal with such adult concepts, very little is known about the intersection between games, playfulness, and sexuality and what this might mean for players. This book offers an in-depth, ethnographic look into the phenomenon of erotic role-play through the experiences of...
Role-playing games offer a chance to pretend, make believe, and share fantasy. They often invoke heavy themes into their game play: morality, violence...
cena: 247,41

 The Rhetoric of Videogames as Embodied Practice: Procedural Habits Steve Holmes 9781138303270 Routledge
The Rhetoric of Videogames as Embodied Practice: Procedural Habits

ISBN: 9781138303270 / Angielski / Twarda / 274 str.

ISBN: 9781138303270/Angielski/Twarda/274 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Steve Holmes

The Rhetoric of Videogames as Embodied Practice offers a critical reassessment of embodiment and materiality in rhetorical considerations of videogames. Holmes argues that rhetorical and philosophical conceptions of "habit" offer a critical resource for describing the interplay between thinking (writing and rhetoric) and embodiment. The book demonstrates how Aristotle's understanding of character (ethos), habit (hexis), and nature (phusis) can productively connect rhetoric to what Holmes calls "procedural habits": the ways in which rhetoric emerges from...

The Rhetoric of Videogames as Embodied Practice offers a critical reassessment of embodiment and materiality in rhetorical considerations ...

cena: 832,62

 Intermedia Games--Games Inter Media: Video Games and Intermediality Michael Fuchs Jeff Thoss 9781501330490 Bloomsbury Academic
Intermedia Games--Games Inter Media: Video Games and Intermediality

ISBN: 9781501330490 / Angielski / Twarda / 296 str.

ISBN: 9781501330490/Angielski/Twarda/296 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Michael Fuchs; Jeff Thoss

While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia storyworlds. At the same time, video games are frequently thematized and remediated in film, television, and literature. Indeed, the central role video games assume in intermedial networks provides testament to their significance in the contemporary media environment.

In...

While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded boo...

cena: 670,22

 Gaming Masculinity: Trolls, Fake Geeks, and the Gendered Battle for Online Culture Megan Condis 9781609385651 University of Iowa Press
Gaming Masculinity: Trolls, Fake Geeks, and the Gendered Battle for Online Culture

ISBN: 9781609385651 / Angielski / Miękka / 160 str.

ISBN: 9781609385651/Angielski/Miękka/160 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Megan Condis
cena: 288,71

 The Game Audio Tutorial: A Practical Guide to Sound and Music for Interactive Games Stevens, Richard 9781138427457
The Game Audio Tutorial: A Practical Guide to Sound and Music for Interactive Games

ISBN: 9781138427457 / Angielski / Twarda

ISBN: 9781138427457/Angielski/Twarda

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
cena: 902,21

 Video Games and Storytelling: Reading Games and Playing Books Mukherjee, Souvik 9781349580149 Palgrave MacMillan
Video Games and Storytelling: Reading Games and Playing Books

ISBN: 9781349580149 / Angielski / Miękka / 239 str.

ISBN: 9781349580149/Angielski/Miękka/239 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Souvik Mukherjee
The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis-a-vis other narrative media. This book underscores the importance of video games as narratives and offers a framework for analysing the many-ended stories that often redefine real and virtual lives.
The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis...
cena: 266,99

 Respawn: Gamers, Hackers, and Technogenic Life Colin Milburn 9781478001348 Duke University Press
Respawn: Gamers, Hackers, and Technogenic Life

ISBN: 9781478001348 / Angielski / Twarda / 312 str.

ISBN: 9781478001348/Angielski/Twarda/312 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Colin Milburn
Colin Milburn examines the relationships between video games, hackers, and science fiction, showing how games provide models of social and political engagement, critique, and resistance while offering a vital space for players and hacktivists to challenge centralized power and experiment with alternative futures.
Colin Milburn examines the relationships between video games, hackers, and science fiction, showing how games provide models of social and political e...
cena: 568,13

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