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Kategorie szczegółowe BISAC

Kategoria BISAC: Games & Activities >> Video & Mobile

ilość książek w kategorii: 2444

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 ZX Spectrum Games Code Club: Twenty fun games to code and learn Plowman, Gary 9780993474453 Gazzapper Press
ZX Spectrum Games Code Club: Twenty fun games to code and learn

ISBN: 9780993474453 / Angielski / Twarda / 128 str.

ISBN: 9780993474453/Angielski/Twarda/128 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Gary Plowman

Hardback Edition

This book is ideal for ZX Spectrum fans and beginner coders of any age that want to learn or practice building simple games. Contains 20 games specifically created for this book, from Arcade classics to more wacky game ideas.

No special equipment needed Works on...

  • Windows
  • Mac
  • Original ZX Spectrum
  • Recreated ZX Spectrum
  • Internet Browsers: Chrome / FF etc
  • Linux
  • Raspberry Pi


Ideal for Retro Computing fans that want to dust off their ZX...

Hardback Edition

This book is ideal for ZX Spectrum fans and beginner coders of any age that want to learn...

cena: 86,71

 Game Worlds Get Real: How Who We Are Online Became Who We Are Offline Zek Valkyrie 9781440851285 Praeger
Game Worlds Get Real: How Who We Are Online Became Who We Are Offline

ISBN: 9781440851285 / Angielski / Twarda / 246 str.

ISBN: 9781440851285/Angielski/Twarda/246 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Zek Valkyrie

Twenty million people worldwide play Massively Multi-Player Online Role Playing Games (MMORPGs). Online role-playing gaming is no longer an activity of a tiny niche community. World of Warcraft--the most popular game within the genre--is more than a decade old. As technology has advanced and MMORPGs became exponentially more popular, gaming culture has evolved dramatically over the last 20 years. Game Worlds Get Real: How Who We Are Online Became Who We Are Offline presents a compelling insider's examination of how adventuring through virtual worlds has transformed the...

Twenty million people worldwide play Massively Multi-Player Online Role Playing Games (MMORPGs). Online role-playing gaming is no longer an activit...

cena: 257,78

 The Art of Game Design: A Book of Lenses, Third Edition Jesse Schell 9781138632097 A K PETERS
The Art of Game Design: A Book of Lenses, Third Edition

ISBN: 9781138632097 / Angielski / Twarda / 610 str.

ISBN: 9781138632097/Angielski/Twarda/610 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Jesse Schell
cena: 612,21

 The Art of Game Design: A Book of Lenses, Third Edition Jesse (Carnegie Mellon University and Schell Games, Pittsburgh, Pennsylvania, USA) Schell 9781138632059 Taylor & Francis Ltd
The Art of Game Design: A Book of Lenses, Third Edition

ISBN: 9781138632059 / Angielski / Miękka / 610 str.

ISBN: 9781138632059/Angielski/Miękka/610 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Pittsbur Jesse (Carnegie Mellon University and Schell Games
cena: 279,12

 A Composer's Guide to Game Music Winifred (Video game composer) Phillips 9780262534499 MIT Press Ltd
A Composer's Guide to Game Music

ISBN: 9780262534499 / Angielski / Miękka / 284 str.

ISBN: 9780262534499/Angielski/Miękka/284 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Winifred (Video game composer) Phillips

Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. Composers of video game music must master an array of specialized skills not taught in the conservatory, including the creation of linear loops, music chunks for horizontal resequencing, and compositional fragments for use within a generative framework. In A Composer's Guide to Game Music, Winifred Phillips -- herself an award-winning composer of video game music -- provides a comprehensive, practical guide that leads an aspiring video...

Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. C...

cena: 125,80

 Game Engine Architecture, Third Edition Jason Gregory 9781138035454 Taylor & Francis Ltd
Game Engine Architecture, Third Edition

ISBN: 9781138035454 / Angielski / Twarda / 1240 str.

ISBN: 9781138035454/Angielski/Twarda/1240 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Jason Gregory

Covers theory and practice of game engine software development, bringing together a wide range of concepts and techniques actually used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process. New to this edition: update the section on game console HW, extend the rendering chapter, include a section on 2D GUI,...

Covers theory and practice of game engine software development, bringing together a wide range of concepts and techniques actually used by real gam...

cena: 406,47

 Multiplayer Online Games: Origins, Players, and Social Dynamics Freeman, Guo 9781498767651 A K PETERS
Multiplayer Online Games: Origins, Players, and Social Dynamics

ISBN: 9781498767651 / Angielski / Miękka / 166 str.

ISBN: 9781498767651/Angielski/Miękka/166 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Guo Freeman

Multiplayer Online Games (MOGs) have become a new genre of -play culture, - integrating communication and entertainment in a playful, computer-mediated environment that evolves through user interaction. This book comprehensively investigates the technological origins, human factors, and social dynamics of MOGs, including online dating and online gaming; augmented games and virtual reality; serious games; eSports and game streaming; casual and mobile games; and the growth of indie games. MOGs represent a highly sophisticated, networked, multimedia and multimodal Internet technology, which...

Multiplayer Online Games (MOGs) have become a new genre of -play culture, - integrating communication and entertainment in a playful, computer-medi...

cena: 360,83

 Sexuality in Role-Playing Games Ashley ML Brown 9781138097704 Taylor & Francis Ltd
Sexuality in Role-Playing Games

ISBN: 9781138097704 / Angielski / Miękka / 148 str.

ISBN: 9781138097704/Angielski/Miękka/148 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Ashley ML Brown
Role-playing games offer a chance to pretend, make believe, and share fantasy. They often invoke heavy themes into their game play: morality, violence, politics, spirituality, or sexuality. Although interesting moral debates perennially appear in the media and academia concerning the appropriateness of games’ ability to deal with such adult concepts, very little is known about the intersection between games, playfulness, and sexuality and what this might mean for players. This book offers an in-depth, ethnographic look into the phenomenon of erotic role-play through the experiences of...
Role-playing games offer a chance to pretend, make believe, and share fantasy. They often invoke heavy themes into their game play: morality, violence...
cena: 247,41

 The Rhetoric of Videogames as Embodied Practice: Procedural Habits Steve Holmes 9781138303270 Routledge
The Rhetoric of Videogames as Embodied Practice: Procedural Habits

ISBN: 9781138303270 / Angielski / Twarda / 274 str.

ISBN: 9781138303270/Angielski/Twarda/274 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Steve Holmes

The Rhetoric of Videogames as Embodied Practice offers a critical reassessment of embodiment and materiality in rhetorical considerations of videogames. Holmes argues that rhetorical and philosophical conceptions of "habit" offer a critical resource for describing the interplay between thinking (writing and rhetoric) and embodiment. The book demonstrates how Aristotle's understanding of character (ethos), habit (hexis), and nature (phusis) can productively connect rhetoric to what Holmes calls "procedural habits": the ways in which rhetoric emerges from...

The Rhetoric of Videogames as Embodied Practice offers a critical reassessment of embodiment and materiality in rhetorical considerations ...

cena: 832,62

 Intermedia Games--Games Inter Media: Video Games and Intermediality Michael Fuchs Jeff Thoss 9781501330490 Bloomsbury Academic
Intermedia Games--Games Inter Media: Video Games and Intermediality

ISBN: 9781501330490 / Angielski / Twarda / 296 str.

ISBN: 9781501330490/Angielski/Twarda/296 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Michael Fuchs; Jeff Thoss

While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia storyworlds. At the same time, video games are frequently thematized and remediated in film, television, and literature. Indeed, the central role video games assume in intermedial networks provides testament to their significance in the contemporary media environment.

In...

While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded boo...

cena: 670,22

 Gaming Masculinity: Trolls, Fake Geeks, and the Gendered Battle for Online Culture Megan Condis 9781609385651 University of Iowa Press
Gaming Masculinity: Trolls, Fake Geeks, and the Gendered Battle for Online Culture

ISBN: 9781609385651 / Angielski / Miękka / 160 str.

ISBN: 9781609385651/Angielski/Miękka/160 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Megan Condis
cena: 288,71

 The Game Audio Tutorial: A Practical Guide to Sound and Music for Interactive Games Stevens, Richard 9781138427457
The Game Audio Tutorial: A Practical Guide to Sound and Music for Interactive Games

ISBN: 9781138427457 / Angielski / Twarda

ISBN: 9781138427457/Angielski/Twarda

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
cena: 902,21

 Video Games and Storytelling: Reading Games and Playing Books Mukherjee, Souvik 9781349580149 Palgrave MacMillan
Video Games and Storytelling: Reading Games and Playing Books

ISBN: 9781349580149 / Angielski / Miękka / 239 str.

ISBN: 9781349580149/Angielski/Miękka/239 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Souvik Mukherjee
The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis-a-vis other narrative media. This book underscores the importance of video games as narratives and offers a framework for analysing the many-ended stories that often redefine real and virtual lives.
The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis...
cena: 266,99

 Respawn: Gamers, Hackers, and Technogenic Life Colin Milburn 9781478001348 Duke University Press
Respawn: Gamers, Hackers, and Technogenic Life

ISBN: 9781478001348 / Angielski / Twarda / 312 str.

ISBN: 9781478001348/Angielski/Twarda/312 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Colin Milburn
Colin Milburn examines the relationships between video games, hackers, and science fiction, showing how games provide models of social and political engagement, critique, and resistance while offering a vital space for players and hacktivists to challenge centralized power and experiment with alternative futures.
Colin Milburn examines the relationships between video games, hackers, and science fiction, showing how games provide models of social and political e...
cena: 568,13

 Respawn: Gamers, Hackers, and Technogenic Life Colin Milburn 9781478002925 Duke University Press
Respawn: Gamers, Hackers, and Technogenic Life

ISBN: 9781478002925 / Angielski / Miękka / 312 str.

ISBN: 9781478002925/Angielski/Miękka/312 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Colin Milburn
Colin Milburn examines the relationships between video games, hackers, and science fiction, showing how games provide models of social and political engagement, critique, and resistance while offering a vital space for players and hacktivists to challenge centralized power and experiment with alternative futures.
Colin Milburn examines the relationships between video games, hackers, and science fiction, showing how games provide models of social and political e...
cena: 137,09

 Advanced Game Design: A Systems Approach Michael Sellers 9780134667607 Pearson Education (US)
Advanced Game Design: A Systems Approach

ISBN: 9780134667607 / Angielski / Miękka / 464 str.

ISBN: 9780134667607/Angielski/Miękka/464 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Michael Sellers
cena: 223,87

 The Psychology of Zelda: Linking Our World to the Legend of Zelda Series Bean, Anthony 9781946885340 Benbella Books
The Psychology of Zelda: Linking Our World to the Legend of Zelda Series

ISBN: 9781946885340 / Angielski / Miękka / 256 str.

ISBN: 9781946885340/Angielski/Miękka/256 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Compilation of essays exploring psychological themes in the iconic video game franchise Zelda.
Compilation of essays exploring psychological themes in the iconic video game franchise Zelda.
cena: 73,03

 Digital Gambling: Theorizing Gamble-Play Media Cesar Albarran-Torres 9781138303850 Routledge
Digital Gambling: Theorizing Gamble-Play Media

ISBN: 9781138303850 / Angielski / Twarda / 244 str.

ISBN: 9781138303850/Angielski/Twarda/244 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Cesar Albarran-Torres
cena: 759,15

 Game Design Theory: A New Philosophy for Understanding Games Keith Burgun 9781138427822 A K PETERS
Game Design Theory: A New Philosophy for Understanding Games

ISBN: 9781138427822 / Angielski / Twarda

ISBN: 9781138427822/Angielski/Twarda

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Keith Burgun
cena: 906,08

 Learn to Code with Games John M. Quick 9781138428010 A K PETERS
Learn to Code with Games

ISBN: 9781138428010 / Angielski / Twarda / 306 str.

ISBN: 9781138428010/Angielski/Twarda/306 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
John M. Quick
cena: 857,10

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