Strange as it may seem, Cervantes's novel Don Quixote, Marc Forster's film Stranger than Fiction, Shakespeare's play A Midsummer Night's Dream, Pere Borrell del Caso's painting "Escaping Criticism" reproduced on the cover of the present volume and Mozart's sextet "A Musical Joke" all share one common feature: they include a meta-dimension. Metaization - the movement from a first cognitive, referential or communicative level to a higher one on which first-level phenomena self-reflexively become objects of reflection, reference and communication in their own right - is in fact a common feature...
Strange as it may seem, Cervantes's novel Don Quixote, Marc Forster's film Stranger than Fiction, Shakespeare's play A Midsummer Night's Dream, Pere B...
One can find it in the classics of experimental literature such as Laurence Sterne's Tristram Shandy or the short stories of Jorge Luis Borges, but also in the horror and fantasy fiction of Stephen King, in Mel Brooks's spoof films and Grant Morrison's superhero comics. The talk is of metalepsis, the transgression of narrative levels. While this device was long perceived as a narratological oddity reserved for avant-garde texts, it has recently emerged as a phenomenon of much wider bearing that exists in numerous media and in popular as well as high culture. When Storyworlds...
One can find it in the classics of experimental literature such as Laurence Sterne's Tristram Shandy or the short stories of Jorge Luis Borges,...
While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia storyworlds. At the same time, video games are frequently thematized and remediated in film, television, and literature. Indeed, the central role video games assume in intermedial networks provides testament to their significance in the contemporary media environment.
In...
While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded boo...