Digital devices, such as smart phones and tablet computers, are becoming commonplace in young children's lives for play, entertainment, learning and communication. Recently, there has been a great deal of focus on the educational potential of these devices in both formal and informal educational settings. There is now an abundance of educational 'apps' available to children, parents, and teachers, which claim to enhance children's early literacy and numeracy development, but to date, there has been very little formal investigation of the educational potential of these devices.
This...
Digital devices, such as smart phones and tablet computers, are becoming commonplace in young children's lives for play, entertainment, learning an...
Digital devices, such as smart phones and tablet computers, are becoming commonplace in young children s lives for play, entertainment, learning and communication. Recently, there has been a great deal of focus on the educational potential of these devices in both formal and informal educational settings. There is now an abundance of educational apps available to children, parents, and teachers, which claim to enhance children s early literacy and numeracy development, but to date, there has been very little formal investigation of the educational potential of these devices.
This...
Digital devices, such as smart phones and tablet computers, are becoming commonplace in young children s lives for play, entertainment, learning an...
Serious Play is a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and secondary schools. Based on an original research project, the book explores digital games capacity to engage and challenge, present complex representations and experiences, foster collaborative and deep learning, and enable curricula that connect with young people today. These exciting approaches illuminate the role of context in gameplay as well as the links between digital culture, gameplay, and identity in learners lives, and are applicable to...
Serious Play is a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and sec...
Serious Play is a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and secondary schools. Based on an original research project, the book explores digital games capacity to engage and challenge, present complex representations and experiences, foster collaborative and deep learning, and enable curricula that connect with young people today. These exciting approaches illuminate the role of context in gameplay as well as the links between digital culture, gameplay, and identity in learners lives, and are applicable to...
Serious Play is a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and sec...
Digital Participation through Social Living Labs connects two largely separate debates: On the one hand, high speed internet access and associated technologies are often heralded as a means to bring about not only connectivity, but also innovation, economic development, new jobs, and regional prosperity. On the other hand, community development research has established that access by itself is necessary but not sufficient to foster digital participation for the broadest possible range of individuals.
Edited by leading scholars from the fields of education, youth studies,...
Digital Participation through Social Living Labs connects two largely separate debates: On the one hand, high speed internet access and asso...