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Kategorie szczegółowe BISAC

Kategoria BISAC: Games & Activities >> Video & Mobile

ilość książek w kategorii: 2429

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 Half-Real: Video Games between Real Rules and Fictional Worlds Jesper (Associate Professor, The Royal Danish Academy of Fine Arts) Juul 9780262516518 MIT Press (MA)
Half-Real: Video Games between Real Rules and Fictional Worlds

ISBN: 9780262516518 / Angielski / Miękka / 244 str.

ISBN: 9780262516518/Angielski/Miękka/244 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Jesper Juul

A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines the constantly evolving tension between rules and fiction in video games. Discussing games from Pong to The Legend of Zelda, from chess to Grand Theft Auto, he shows how video games are both a departure from and a development of traditional non-electronic games. The book combines perspectives from such fields as literary and...

A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon...

cena: 193,06

 Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds Pearce, Celia 9780262516730 MIT Press (MA)
Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds

ISBN: 9780262516730 / Angielski / Miękka / 344 str.

ISBN: 9780262516730/Angielski/Miękka/344 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Celia Pearce; Tom Boellstorff; Bonnie A. Nardi

Play communities existed long before massively multiplayer online games; they have ranged from bridge clubs to sports leagues, from tabletop role-playing games to Civil War reenactments. With the emergence of digital networks, however, new varieties of adult play communities have appeared, most notably within online games and virtual worlds. Players in these networked worlds sometimes develop a sense of community that transcends the game itself.

In Communities of Play, game researcher and designer Celia Pearce explores emergent fan cultures in networked digital worlds --...

Play communities existed long before massively multiplayer online games; they have ranged from bridge clubs to sports leagues, from tabletop role-p...

cena: 166,38

 Classic Video Games: The Golden Age 1971-1984 Eddy, Brian R. 9780747810421 Shire Publications
Classic Video Games: The Golden Age 1971-1984

ISBN: 9780747810421 / Angielski / Miękka / 56 str.

ISBN: 9780747810421/Angielski/Miękka/56 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Brian Eddy
In the early 1970s, video arcade games sprung to life with the advent of Pong and other coin-operated games. Within just a few short years, if you had a quarter, you could go to the video arcade and play Space Invaders, Asteroids, or Pac-Man. If you were lucky enough to have an Atari system hooked up to your television, you could play Frogger or Galaga at home. By the early 1980s, arcade and video games were entrenched as a pop culture phenomenon, with players spending hours in arcades racking up as many points as possible. Arcade games were everywhere: restaurants, bowling alleys, department...
In the early 1970s, video arcade games sprung to life with the advent of Pong and other coin-operated games. Within just a few short years, if you had...
cena: 40,94

 Video Game Worlds: Working at Play in the Culture of EverQuest Rowlands, Timothy 9781611320671 Left Coast Press
Video Game Worlds: Working at Play in the Culture of EverQuest

ISBN: 9781611320671 / Angielski / Twarda / 201 str.

ISBN: 9781611320671/Angielski/Twarda/201 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Timothy Rowlands
As massively multiplayer online (MMO) games grow in scope and popularity, what are the characteristics of their emerging gaming culture? How is this culture shaped by the decisions made by game designers and the collective interpretations of a game's player base? In this book, Timothy Rowlands brings a diverse mix of ethnographic, semiotic, and analytical approaches to the virtual world of EverQuest. Through first-hand player experiences and interviews of other gamers, Rowlands analyzes a gaming environment that, as time goes on, looks less like leisure and more like a workspace. This...
As massively multiplayer online (MMO) games grow in scope and popularity, what are the characteristics of their emerging gaming culture? How is this c...
cena: 803,19

 Video Game Worlds: Working at Play in the Culture of EverQuest Rowlands, Timothy 9781611320688 Left Coast Press
Video Game Worlds: Working at Play in the Culture of EverQuest

ISBN: 9781611320688 / Angielski / Miękka / 201 str.

ISBN: 9781611320688/Angielski/Miękka/201 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Timothy Rowlands
As massively multiplayer online (MMO) games grow in scope and popularity, what are the characteristics of their emerging gaming culture? How is this culture shaped by the decisions made by game designers and the collective interpretations of a game's player base? In this book, Timothy Rowlands brings a diverse mix of ethnographic, semiotic, and analytical approaches to the virtual world of EverQuest. Through first-hand player experiences and interviews of other gamers, Rowlands analyzes a gaming environment that, as time goes on, looks less like leisure and more like a workspace. This...
As massively multiplayer online (MMO) games grow in scope and popularity, what are the characteristics of their emerging gaming culture? How is this c...
cena: 199,53

 Playing Along Miller, Kiri 9780199753451 Oxford University Press, USA
Playing Along

ISBN: 9780199753451 / Angielski / Twarda / 272 str.

ISBN: 9780199753451/Angielski/Twarda/272 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Kiri Miller
Why don't Guitar Hero players just pick up real guitars? What happens when millions of people play the role of a young black gang member in Grand Theft Auto: San Andreas? How are YouTube-based music lessons changing the nature of amateur musicianship? This book is about play, performance, and participatory culture in the digital age. Miller shows how video games and social media are bridging virtual and visceral experience, creating dispersed communities who forge meaningful connections by "playing along" with popular culture. Playing Along reveals how digital media...
Why don't Guitar Hero players just pick up real guitars? What happens when millions of people play the role of a young black gang member in <...
cena: 548,16

 Silent Hill: The Terror Engine Perron, Bernard 9780472051625 University of Michigan Press
Silent Hill: The Terror Engine

ISBN: 9780472051625 / Angielski / Miękka / 172 str.

ISBN: 9780472051625/Angielski/Miękka/172 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Bernard Perron

Silent Hill: The Terror Engine, the second of the two inaugural studies in the Landmark Video Games series from series editors Mark J. P. Wolf and Bernard Perron, isboth aclose analysis of the first three Silent Hill games and a general look at the whole series. Silent Hill, with its first title released in 1999, is one of the most influential of the horror video game series. Perron situates the games within the survival horror genre, both by looking at the history of the genre and by comparing Silent Hill with such important forerunners as Alone in the...

Silent Hill: The Terror Engine, the second of the two inaugural studies in the Landmark Video Games series from series editors Mark J. P. Wo...

cena: 112,48

 Online Gaming in Context : The social and cultural significance of online games  9780415556194 Routledge Advances in Sociology
Online Gaming in Context : The social and cultural significance of online games

ISBN: 9780415556194 / Angielski / Twarda / 320 str.

ISBN: 9780415556194/Angielski/Twarda/320 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
This book explores patterns of gameplay and sociality afforded by online gaming. Bringing together essays from leading and emerging academics, this book explores key issues in understanding online gaming, including: patterns of play, legality, production, identity, gamer communities, and social exclusion and inclusion.
This book explores patterns of gameplay and sociality afforded by online gaming. Bringing together essays from leading and emerging academics, this bo...
cena: 778,85

 Reality is Broken: Why Games Make Us Better and How They Can Change the World Jane McGonigal 9780099540281 Vintage Publishing
Reality is Broken: Why Games Make Us Better and How They Can Change the World

ISBN: 9780099540281 / Angielski / Miękka / 416 str.

ISBN: 9780099540281/Angielski/Miękka/416 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Jane McGonigal
We are living in a world full of games. More than 31 million people in the UK are gamers. In this book, visionary game designer Jane McGonigaI challenges conventional thinking and shows that games - far from being simply escapist entertainment - have the potential not only to radically improve our own lives but to change the world.
We are living in a world full of games. More than 31 million people in the UK are gamers. In this book, visionary game designer Jane McGonigaI challen...
cena: 65,53

 Classic Home Video Games, 1972-1984: A Complete Reference Guide Weiss, Brett 9780786469383 McFarland & Co  Inc
Classic Home Video Games, 1972-1984: A Complete Reference Guide

ISBN: 9780786469383 / Angielski / Miękka / 316 str.

ISBN: 9780786469383/Angielski/Miękka/316 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Brett Weiss
This reference work provides a comprehensive guide to popular and obscure video games of the 1970s and early 1980s, covering virtually every official United States release for programmable home game consoles of the pre-Nintendo NES era. Included are the following systems: Adventure Vision, APF MP1000, Arcadia 2001, Astrocade, Atari 2600, Atari 5200, Atari 7800, ColecoVision, Fairchild Channel F, Intellivision, Microvision, Odyssey, Odyssey2, RCA Studio II, Telstar Arcade, and Vectrex. Organized alphabetically by console brand, each chapter includes a history and description of the game...
This reference work provides a comprehensive guide to popular and obscure video games of the 1970s and early 1980s, covering virtually every official ...
cena: 139,70

 Classic Home Video Games, 1985-1988: A Complete Reference Guide Weiss, Brett 9780786469376 McFarland & Co  Inc
Classic Home Video Games, 1985-1988: A Complete Reference Guide

ISBN: 9780786469376 / Angielski / Miękka / 287 str.

ISBN: 9780786469376/Angielski/Miękka/287 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Brett Weiss
A follow up to 2007's Classic Home Video Games, 1972-1984, this reference work provides detailed descriptions and reviews of every U.S.-released game for the Nintendo NES, the Atari 7800, and the Sega Master System, all of which are considered among the most popular video game systems ever produced. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include publisher/developer data, release year, gameplay information, and, typically, the author's...
A follow up to 2007's Classic Home Video Games, 1972-1984, this reference work provides detailed descriptions and reviews of every U.S.-released game ...
cena: 139,70

 Innovation and Marketing in the Video Game Industry: Avoiding the Performance Trap Wesley, David 9780566091674 Gower Publishing Ltd
Innovation and Marketing in the Video Game Industry: Avoiding the Performance Trap

ISBN: 9780566091674 / Angielski / Twarda / 280 str.

ISBN: 9780566091674/Angielski/Twarda/280 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
David Wesley;Gloria Barczak
Based on extensive research into the business and marketing strategies of the video game industry, Wesley and Barczak consider how and why, in the search for the holy grail of high definition gaming, many companies have become ensnared in a 'performance trap' that causes them to lose sight of the customer.
Based on extensive research into the business and marketing strategies of the video game industry, Wesley and Barczak consider how and why, in the sea...
cena: 730,17

 Before the Crash: Early Video Game History Wolf, Mark J. P. 9780814334508 Wayne State University Press
Before the Crash: Early Video Game History

ISBN: 9780814334508 / Angielski / Miękka / 272 str.

ISBN: 9780814334508/Angielski/Miękka/272 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Mark J. P. Wolf

Following the first appearance of arcade video games in 1971 and home video game systems in 1972, the commercial video game market was exuberant with fast-paced innovation and profit. New games, gaming systems, and technologies flooded into the market until around 1983, when sales of home game systems dropped, thousands of arcades closed, and major video game makers suffered steep losses or left the market altogether. In Before the Crash: Early Video Game History, editor Mark J. P. Wolf assembles essays that examine the fleeting golden age of video games, an era sometimes overlooked for...

Following the first appearance of arcade video games in 1971 and home video game systems in 1972, the commercial video game market was exuberant wi...

cena: 121,64

 Drawing Basics and Video Game Art C Solarski 9780823098477 Watson-Guptill Publications
Drawing Basics and Video Game Art

ISBN: 9780823098477 / Angielski / Miękka / 240 str.

ISBN: 9780823098477/Angielski/Miękka/240 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
C Solarski
"This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.
John Romero, co-founder of id Software and CEO of Loot Drop, Inc.
"Solarski s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming...
"This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explan...
cena: 95,25

 Videogames James Newman 9780415669153 Routledge
Videogames

ISBN: 9780415669153 / Angielski / Twarda / 182 str.

ISBN: 9780415669153/Angielski/Twarda/182 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
James Newman
James Newman's lucid, engaging introduction guides readers through the world of videogaming, providing a history of the videogame from its origins in the computer lab to its contemporary status as a global entertainment industry.
James Newman's lucid, engaging introduction guides readers through the world of videogaming, providing a history of the videogame from its origins in ...
cena: 754,51

 Jacked: The Outlaw Story of Grand Theft Auto David Kushner 9780470936375 John Wiley & Sons
Jacked: The Outlaw Story of Grand Theft Auto

ISBN: 9780470936375 / Angielski / Twarda / 298 str.

ISBN: 9780470936375/Angielski/Twarda/298 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
David Kushner
Inside the making of a videogame that defined a generation: Grand Theft Auto

Grand Theft Auto is one of the biggest and most controversial videogame franchises of all time. Since its first release in 1997, GTA has pioneered the use of everything from 3D graphics to the voices of top Hollywood actors and repeatedly transformed the world of gaming. Despite its incredible innovations in the $75 billion game industry, it has also been a lightning rod of debate, spawning accusations of ethnic and sexual discrimination, glamorizing violence, and inciting real-life...

Inside the making of a videogame that defined a generation: Grand Theft Auto

Grand Theft Auto is one of the biggest and most c...

cena: 106,68

 Reset: A Videogame Anecdote Steven Metcalf 9781419690952 Booksurge Publishing
Reset: A Videogame Anecdote

ISBN: 9781419690952 / Angielski / Miękka / 216 str.

ISBN: 9781419690952/Angielski/Miękka/216 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Steven Metcalf
RESET is a book about the videogame industry. It focuses on the past, present, and future of gaming in a light, often historical, but mostly humorous tone. The whole book reads like a collection of your favorite videogame magazine articles - - poignant, truthful, and funny. Why did the colonists in Defender allow themselves to be captured so easily? Where is Pauline? What is the difference between a bonus game and a mini-game? RESET: A Videogame Anecdote answers these questions, and many more If you enjoy videogames, it's time to RESET.
RESET is a book about the videogame industry. It focuses on the past, present, and future of gaming in a light, often historical, but mostly humorous ...
cena: 47,99

 8 Bits of Wisdom: Video Game Lessons for Real Life's Endbosses Andy Schindler Matt Ibarra 9781466328860 Createspace
8 Bits of Wisdom: Video Game Lessons for Real Life's Endbosses

ISBN: 9781466328860 / Angielski / Miękka / 240 str.

ISBN: 9781466328860/Angielski/Miękka/240 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Andy Schindler; Matt Ibarra
Ever since I was in diapers, I've been playing video games. You read that correctly. Before I could control my own bodily functions, I was controlling virtual heroes and expertly guiding them through intense levels fraught with vicious enemies and bottomless pits. Turns out that video games come naturally to me. Throughout the years, I've never had any trouble dominating whatever title I've popped into a console system. But what about real life? I'm not quite so great at that. I've often wondered how much easier life would be if I had a controller and a set of extra lives to guide me through...
Ever since I was in diapers, I've been playing video games. You read that correctly. Before I could control my own bodily functions, I was controlling...
cena: 55,99

 Pew pew, qq, StarCraft Diamond, Justin 9781466341029 Createspace
Pew pew, qq, StarCraft

ISBN: 9781466341029 / Angielski / Miękka / 152 str.

ISBN: 9781466341029/Angielski/Miękka/152 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Justin Diamond
All Justin wants to do is win a StarCraft tournament. Driving around the country to various tournaments, he frequently competes, but never wins. Enter Tommy Aso, or at least a kid claiming to be the legendary AmmoToys, god of StarCraft. Soon, Justin learns he's far from the master he thought he was. While Tommy's skills at StarCraft seem to be up to par with the legend, his style is not. Despite winning, the crowds boo him for playing in a different style than the famed AmmoToys. Tommy, is continually forced to choose between making the crowds happy or playing to win--and he always sides with...
All Justin wants to do is win a StarCraft tournament. Driving around the country to various tournaments, he frequently competes, but never wins. Enter...
cena: 39,98

 Ultima: The Ultimate Collector's Guide: 2012 Edition Stephen Emond 9781467934602 Createspace
Ultima: The Ultimate Collector's Guide: 2012 Edition

ISBN: 9781467934602 / Angielski / Miękka / 828 str.

ISBN: 9781467934602/Angielski/Miękka/828 str.

Termin realizacji zamówienia: ok. 5-8 dni roboczych.
Stephen Emond
For more than 30 Years the Ultima series has defined the RPG genre, from Akalabeth to Ascension to Ultima Online and Beyond. Lord British's enduring legacy will forever live in the hearts and minds of gamers around the world. The Quest of the Avatar is Forever. This mammoth 826 page tribute to the Ultima series contains highly detailed information and pictures for 520 main releases, 286 books & collectibles, and 149 miscellaneous items. A grand total of 955 items from 24 countries across 6 continents In addition to regular entries there are comprehensive variation guides for each game. They...
For more than 30 Years the Ultima series has defined the RPG genre, from Akalabeth to Ascension to Ultima Online and Beyond. Lord British's enduring l...
cena: 160,04

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